What's with the cooldown penalty? Urgh... it's not like sentinels get reave, ammo powers.
I loved playing sentinel in ME2. I loved the popping shields. The detonation was good in a pickle... now you have to detonate them manually and doing so initiates a 20-30 second global cooldown.
The class was just made unfun. Warp and overload have insanely long cooldowns as well.
The changes force you to play as a soldier without adrenaline or really powerful weapons. The sentinel is supposed to be a HYBRID CASTER!
- detonating tech armor shouldn't initiate a global cooldown
- having tech armor up shouldn't incur a cooldown penalty
Sentinel ruined...
Débuté par
MrDudley
, févr. 16 2012 04:32
#1
Posté 16 février 2012 - 04:32
#2
Posté 17 février 2012 - 01:01
Looks like Sentinels are already being discussed in this thread. Please take your discussion there. Thank you.
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