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Sentinel ruined...


40 réponses à ce sujet

#1
MrDudley

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What's with the cooldown penalty?  Urgh... it's not like sentinels get reave, ammo powers.    

I loved playing sentinel in ME2.  I loved the popping shields.  The detonation was good in a pickle... now you have to detonate them manually and doing so initiates a 20-30 second global cooldown.

The class was just made unfun.  Warp and overload have insanely long cooldowns as well.

The changes force you to play as a soldier without adrenaline or really powerful weapons.  The sentinel is supposed to be a HYBRID CASTER!

- detonating tech armor shouldn't initiate a global cooldown
- having tech armor up shouldn't incur a cooldown penalty

#2
Mand0l1n

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Cooldowns are only high because of the forced weapon loadout in the demo. Pick less guns in the main game and you'll be fine.

#3
MrDudley

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how about the tech armor? The cooldowns should still be too high even if you strip the shotgun and sniper rifle out. Cooldowns are about half a minute for warp and overload.

Tech armor itself seems to have a minute long cooldown, specially after detonation. To detonate a shield you have to cast it, wait 35+ seconds, detonate it, and then just stand there getting shot at for 30-40 seconds trying to stay alive.

Tech armor is awful.

#4
Lvl20DM

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Again, the cooldown is that long because Shep is loaded down with weapons in the demo.

#5
Alamar2078

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The melee Sentinel may well be more challenging to play now. The caster Sentinel is a beast though -- heck even when loaded down with weapons Throw Bombs make Insanity difficulty "easy" against normal mobs.

I wish the demo would allow you to choose different weapons presets so we could better experiment with loadouts.

#6
CitizenSnips

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RUINED!

#7
Dylan Dogood

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Rueened!

Modifié par Dylan Dogood, 16 février 2012 - 05:35 .


#8
MrDudley

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Alamar2078 wrote...

The melee Sentinel may well be more challenging to play now. The caster Sentinel is a beast though -- heck even when loaded down with weapons Throw Bombs make Insanity difficulty "easy" against normal mobs.

I wish the demo would allow you to choose different weapons presets so we could better experiment with loadouts.


By how much?  How is loot going to weigh you down?  Ditching weapons may be useless if overall weight affects cooldowns.

If each weapon is worth 5 seconds of cooldown...I can see dropping weapons making somewhat of a difference.  It still doesn't make up for the messed up mechanics of the tech armor detonation.

Tech armor is now utterly craptacular.  Detonating the damn shield is actually counter productive as it ininitiates a huge cooldown, loss of buffs, etc.  It leaves you totally vulnerable and gimped for a long period of time.  

Tech armor has to be reverted to how it worked in Mass Effect 2.  It wasn't broken... it didn't need to be changed or fixed.

Modifié par MrDudley, 16 février 2012 - 07:11 .


#9
Unit-Alpha

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What is it with the tech armor being shut off if you press the hotkey again? That's just a terrible idea.

#10
DynamiteDK92

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@Mand0|1n & Lvl20DM
The sentinel cooldowns will still be quite long even with a reduced loadout due to the 80% cooldown penalty incurred by having Tech Armor active.

@Unit-Alpha
Being able to manually control when the Tech Armor explosion triggers is pretty nifty, though.

Modifié par DynamiteDK92, 16 février 2012 - 07:16 .


#11
Unit-Alpha

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DynamiteDK92 wrote...

@Mand0|1n & Lvl20DM
The sentinel cooldowns will still be quite long even with a reduced loadout due to the 80% cooldown penalty incurred by having Tech Armor active.

@Unit-Alpha
Being able to manually control when the Tech Armor explosion triggers is pretty nifty, though.


Except now it has a cooldown, *and* you have lost your armor. Either or would be okay, but both? That's just poor design.

#12
TekFanX

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I think it wouldn't be that bad, if the Tech-Armor refills the shields to a certain percentage when you detonate it.
Would give you a chance to huddle into cover.

But as it is now: Yes, the Sentinel has gone from a nice omni-class to a crappy transformer.
Either you run around with no power-armor and have better cooldowns, or you transform into a power-ability-stripped soldier.

Given the whole weight-boni I've seen in the skill-trees, the Sentinel may pick up it's legacy in late game, but until then you have to equip tons of mods to be powerful.

#13
NYG1991

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The cooldown is actually pretty reasonable. With just the pistol it's in or around 4 seconds. That's without a high level. As most people have said the main problem is the weapon loadout plus there's a glitch with the Passives that can add 25% to the timer.

#14
leafjam

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I tend to agree here. I think I would rather have the cooldown when you enable it, rather then when it is removed, no matter how long the cooldown is.

#15
Guest_Imperium Alpha_*

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Every gun in the demo are most of the heaviest gun you can find in-game. No wonder why abilities recharge is greatly reduced.

#16
Annihilator27

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Anyone try out the tech armor on insanity?

#17
Solmanian

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would it make u feel better that soldier was nerfed up the ying yang?

#18
Mr.House

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Solmanian wrote...

would it make u feel better that soldier was nerfed up the ying yang?

Are you kiding me? Soldiers are still OP.

#19
Onpoint17

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I was disappointed with the Sentinel and it looks like I don't even know how to play this class anymore. So the tech armor doesn't "break" anymore after so much damage? You have to detonate it manually? I was getting riddled with bullets, with the armor still up and I could see the character dying. I took cover to prevent death but could the Sentinel actually die with the tech armor still active? If that's the case that class really sucks. Sentinel was going to be my first playthrough but I found this re-done version to be incredibly boring and I may have to reconsider ever using this class.

Modifié par Onpoint17, 16 février 2012 - 09:54 .


#20
Meken

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It sure is.

#21
FinalFantasy84

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annihilator27 wrote...

Anyone try out the tech armor on insanity?


I did, and people are just crying too much cause they don't have their OP game breaking skill anymore.  Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw).  Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier).  On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all.  Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had.  Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).

#22
Annihilator27

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FinalFantasy84 wrote...

annihilator27 wrote...

Anyone try out the tech armor on insanity?


I did, and people are just crying too much cause they don't have their OP game breaking skill anymore.  Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw).  Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier).  On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all.  Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had.  Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).


Good to hear that, Tech armor should get alot better when you get to customize armor.

#23
Meken

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Seriously, this is not about whining over not having God Mode on insanity, it's about the class feeling extremely awkward compared to the previous version and it's just not fun anymore, which sucks when it was your favorite.

#24
FinalFantasy84

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annihilator27 wrote...

FinalFantasy84 wrote...

annihilator27 wrote...

Anyone try out the tech armor on insanity?


I did, and people are just crying too much cause they don't have their OP game breaking skill anymore.  Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw).  Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier).  On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all.  Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had.  Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).


Good to hear that, Tech armor should get alot better when you get to customize armor.


Don't expect to just be running out in the open though like most people here make the mistake of doing.  That shouldn't ever happen on insanity anyways imo.

#25
Spikko

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FinalFantasy84 wrote...

annihilator27 wrote...

Anyone try out the tech armor on insanity?


I did, and people are just crying too much cause they don't have their OP game breaking skill anymore.  Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw).  Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier).  On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all.  Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had.  Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).


This.
Sentinel was the first class I tried in insanity (since it was my main in ME1 and 2) and I really thought that people was really exagerrating when saying that the new insanity was too hard, I just died during the Atlas fight.
However when I replayed the demo with the other classes I had an harder time beating insanity.

And, as someone pointed out, the difference in cooldowns was HUGE from level one to level 2.
Level one was still a spamfest of throw while in level 2 shepard was clearly overweighted by too much equip.
I really love this new design and i think it's an improvement from ME2, opens up space for more customization. Posted Image