Sentinel ruined...
#1
Posté 16 février 2012 - 04:32
I loved playing sentinel in ME2. I loved the popping shields. The detonation was good in a pickle... now you have to detonate them manually and doing so initiates a 20-30 second global cooldown.
The class was just made unfun. Warp and overload have insanely long cooldowns as well.
The changes force you to play as a soldier without adrenaline or really powerful weapons. The sentinel is supposed to be a HYBRID CASTER!
- detonating tech armor shouldn't initiate a global cooldown
- having tech armor up shouldn't incur a cooldown penalty
#2
Posté 16 février 2012 - 04:34
#3
Posté 16 février 2012 - 04:45
Tech armor itself seems to have a minute long cooldown, specially after detonation. To detonate a shield you have to cast it, wait 35+ seconds, detonate it, and then just stand there getting shot at for 30-40 seconds trying to stay alive.
Tech armor is awful.
#4
Posté 16 février 2012 - 05:01
#5
Posté 16 février 2012 - 05:13
I wish the demo would allow you to choose different weapons presets so we could better experiment with loadouts.
#6
Posté 16 février 2012 - 05:23
#7
Posté 16 février 2012 - 05:31
Modifié par Dylan Dogood, 16 février 2012 - 05:35 .
#8
Posté 16 février 2012 - 07:04
Alamar2078 wrote...
The melee Sentinel may well be more challenging to play now. The caster Sentinel is a beast though -- heck even when loaded down with weapons Throw Bombs make Insanity difficulty "easy" against normal mobs.
I wish the demo would allow you to choose different weapons presets so we could better experiment with loadouts.
By how much? How is loot going to weigh you down? Ditching weapons may be useless if overall weight affects cooldowns.
If each weapon is worth 5 seconds of cooldown...I can see dropping weapons making somewhat of a difference. It still doesn't make up for the messed up mechanics of the tech armor detonation.
Tech armor is now utterly craptacular. Detonating the damn shield is actually counter productive as it ininitiates a huge cooldown, loss of buffs, etc. It leaves you totally vulnerable and gimped for a long period of time.
Tech armor has to be reverted to how it worked in Mass Effect 2. It wasn't broken... it didn't need to be changed or fixed.
Modifié par MrDudley, 16 février 2012 - 07:11 .
#9
Posté 16 février 2012 - 07:06
#10
Posté 16 février 2012 - 07:16
The sentinel cooldowns will still be quite long even with a reduced loadout due to the 80% cooldown penalty incurred by having Tech Armor active.
@Unit-Alpha
Being able to manually control when the Tech Armor explosion triggers is pretty nifty, though.
Modifié par DynamiteDK92, 16 février 2012 - 07:16 .
#11
Posté 16 février 2012 - 07:17
DynamiteDK92 wrote...
@Mand0|1n & Lvl20DM
The sentinel cooldowns will still be quite long even with a reduced loadout due to the 80% cooldown penalty incurred by having Tech Armor active.
@Unit-Alpha
Being able to manually control when the Tech Armor explosion triggers is pretty nifty, though.
Except now it has a cooldown, *and* you have lost your armor. Either or would be okay, but both? That's just poor design.
#12
Posté 16 février 2012 - 07:43
Would give you a chance to huddle into cover.
But as it is now: Yes, the Sentinel has gone from a nice omni-class to a crappy transformer.
Either you run around with no power-armor and have better cooldowns, or you transform into a power-ability-stripped soldier.
Given the whole weight-boni I've seen in the skill-trees, the Sentinel may pick up it's legacy in late game, but until then you have to equip tons of mods to be powerful.
#13
Posté 16 février 2012 - 07:58
#14
Posté 16 février 2012 - 08:13
#15
Guest_Imperium Alpha_*
Posté 16 février 2012 - 08:18
Guest_Imperium Alpha_*
#16
Posté 16 février 2012 - 08:56
#17
Posté 16 février 2012 - 09:08
#18
Posté 16 février 2012 - 09:14
Are you kiding me? Soldiers are still OP.Solmanian wrote...
would it make u feel better that soldier was nerfed up the ying yang?
#19
Posté 16 février 2012 - 09:54
Modifié par Onpoint17, 16 février 2012 - 09:54 .
#20
Posté 16 février 2012 - 11:19
#21
Posté 16 février 2012 - 11:30
annihilator27 wrote...
Anyone try out the tech armor on insanity?
I did, and people are just crying too much cause they don't have their OP game breaking skill anymore. Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw). Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier). On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all. Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had. Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).
#22
Posté 16 février 2012 - 11:35
FinalFantasy84 wrote...
annihilator27 wrote...
Anyone try out the tech armor on insanity?
I did, and people are just crying too much cause they don't have their OP game breaking skill anymore. Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw). Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier). On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all. Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had. Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).
Good to hear that, Tech armor should get alot better when you get to customize armor.
#23
Posté 16 février 2012 - 11:36
#24
Posté 16 février 2012 - 11:38
annihilator27 wrote...
FinalFantasy84 wrote...
annihilator27 wrote...
Anyone try out the tech armor on insanity?
I did, and people are just crying too much cause they don't have their OP game breaking skill anymore. Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw). Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier). On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all. Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had. Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).
Good to hear that, Tech armor should get alot better when you get to customize armor.
Don't expect to just be running out in the open though like most people here make the mistake of doing. That shouldn't ever happen on insanity anyways imo.
#25
Posté 16 février 2012 - 11:39
FinalFantasy84 wrote...
annihilator27 wrote...
Anyone try out the tech armor on insanity?
I did, and people are just crying too much cause they don't have their OP game breaking skill anymore. Tech armor is fine and like the first response said, it's only because of weapon loadout (and armor too btw). Compare the first level where you have no armor on, and 2 weapons to when you have full armor on and 4 weapons (different weapons too btw which means they might be heavier). On the first level with tech armor on, I still had a 2-3 sec cooldown which wasn't bad at all. Compare that to the full armor and 4 weapons loadout and I had a 15-30 sec cooldown depending on skill I had. Also, even with that huge cooldown, I still wrecked everything on insanity (minus dying to the atlas once).
This.
Sentinel was the first class I tried in insanity (since it was my main in ME1 and 2) and I really thought that people was really exagerrating when saying that the new insanity was too hard, I just died during the Atlas fight.
However when I replayed the demo with the other classes I had an harder time beating insanity.
And, as someone pointed out, the difference in cooldowns was HUGE from level one to level 2.
Level one was still a spamfest of throw while in level 2 shepard was clearly overweighted by too much equip.
I really love this new design and i think it's an improvement from ME2, opens up space for more customization.




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