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Asari Adepts


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#51
SomeKindaEnigma

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Stasis bubble on lvl 6, carry a Carnifex (with damage and capacity upgrades), Tempest (capacity and overheat upgrades), and I think I specifically gave attention to Fitness as well. Love this class.

#52
Tazzmission

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D.Kain wrote...

JerZeyCJ2 wrote...

Wait, what's the Asari heavy melee?


360 degrees biotic wave. Kinda like nova.


yes sir and i fn love it!

i even had a guy on a mic going holy .... after i did it.

#53
mybudgee

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I agree OP. Asari adepts = 100%pure win. I got one in my 1st pack and I havent looked back!

#54
Arppis

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Draconis6666 wrote...

Maxed Throw with only a pistol or SMG becomes super spammable to the point where you basically never need to fire your gun on most enemies. Throw is also great because with maximum force upgrade it will knock the Atlas back, and its great for interrupting enemy melee attacks or clearing escape paths when your surrounded.


Yep, I am bit dissapointed that I can't use pull as my vanguard, shockwave just isn't as useful. Good thing soldier has concusion shot that I can spam and it basicaly works same as pull does.

#55
D.Kain

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I just don't get one thing., If it allowed to Stasis shields and barrirs, why isn't it allowed to throw/pull these enemies? Tis just a different power, why is stasis OP, but you can't throw someone who has shields on? Doesn't make sense.

#56
Darkstar Aurora

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Could anyone share the full break down of stat boosts and evolution options for the AsariJusticar passive and [asari adept] Fitness? I have yet to unlock this character option, despite sleepless hours and endless waves...but I want to plan my stats out in advance.

Modifié par Darkstar Aurora, 19 février 2012 - 04:12 .


#57
Crackseed

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I see your Asari Adept and raise you a Krogan Soldier with Claymore. BODIES FLYING EVERYWHAR! xD

#58
HolyAvenger

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First character I maxed out to 20 and still my go to for most Silver games.

Nothing else feels as...right.

#59
Darkstar Aurora

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D.Kain wrote...

I just don't get one thing., If it allowed to Stasis shields and barrirs, why isn't it allowed to throw/pull these enemies? Tis just a different power, why is stasis OP, but you can't throw someone who has shields on? Doesn't make sense.

Throw and Pull use mass lowering fields to counteract gravity. Shields and Barriers are mass raising fields and therefore counteract anti-gravitational effects.

Stasis is a mass raising field, like a shield or barrier; except that it lasts longer and pins larger objects in place for an extended period of time, rather than the momentary protection of a shield that lasts just long enough to block/dampen the momentum of an incoming projectile.  That is why they cannot "block" stasis; if anything a barrier or shield ought to boost its effectiveness..

Modifié par Darkstar Aurora, 19 février 2012 - 04:46 .


#60
ttchip

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Stasis Field-bombing with Throw is probably THE most ridiculously overpowered action in the whole game. Only Atlas and Turrets resist.

Just sayin'... you should try it. :>

Edit: Throw doing damage is the 2nd on that scale...

Edit2: Someone asked for a breakdown on the two passive abilities; here you go:

Asari Justicar

1) Centuries of training as a justicar come into focus on the battlefield.
+2,5% weapon damage bonus, +10% power damage bonus, +10 weight capacity bonus

2) Weapon damage
+2,5% weapon damage bonus

3) Power damage
+10% power damage bonus

4) Damage and Capacity
+10% power damage and force bonuses, +20 weight capacity bonus
[OR]
4) Weapon damage
+7,5% weapon damage bonus

5) Headshots
+20% headshot damage bonus
[OR]
5) Power damage
+15% power damage and force bonuses

6) Weapon damage
+10% weapon damage bonus
[OR]
6) Pistols
-30% heavy pistol weight


Fitness [Asari]


1) Boost health, shield/barriers, melee damage and durability.

+15% health and shield bonus, +15% melee damage bonus

2) Durability
+10% health and shield bonus

3) Melee damage
+20% melee damage bonus

4) Durability

+15% health and shield bonus
[OR]
4) Melee damage
+30% melee damage bonus

5) Shield recharge

-15% shield recharge delay
[OR]
5) Martial Artist
killing an enemy with heavy melee grants +75% melee damage for 30 seconds

6) Fitness expert

+25% health and shield bonus
[OR]
6) Power synergy
+30% melee damage bonus, killing an enemy with heavy melee grants +30% power damage bonus for 20 seconds

Modifié par ttchip, 19 février 2012 - 05:10 .


#61
Darkstar Aurora

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ttchip wrote...

Stasis Field-bombing with Throw is probably THE most ridiculously overpowered action in the whole game.

Just sayin'... you should try it. :>

I would love too...if only I could unlock them.  I suppose rarity of non-humans is the factor hat makes their powers and passive skills balance out.

#62
eldrjth

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I think statis is a bit OP tbh. this class becomes the only real assassin class in the game with near instantaneous long duration freeze when its should be a drell infiltrator that does that not asari adept :( . it makes me sigh when I see someone play it given how easy it is to get the headshot away its basically a free kill.

#63
Abisco

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As for atlas and turrets, warp + throw makes short work of them :)
Also I love stasis + throw... or just throw. Really, it all works out ^^.

#64
Had-to-say

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Yes Asari dominate. Love my lvl 18 and she's hot too.

#65
sayersybrfc

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How did this get voted the least popular class? Stasis can destroy Phantoms/anything, Throw is great for Guardians and even an Atlas is ****ed up by Warp and Throw.