Asari Adepts
#51
Posté 17 février 2012 - 09:16
#52
Posté 17 février 2012 - 09:18
D.Kain wrote...
JerZeyCJ2 wrote...
Wait, what's the Asari heavy melee?
360 degrees biotic wave. Kinda like nova.
yes sir and i fn love it!
i even had a guy on a mic going holy .... after i did it.
#53
Posté 17 février 2012 - 09:23
#54
Posté 17 février 2012 - 09:25
Draconis6666 wrote...
Maxed Throw with only a pistol or SMG becomes super spammable to the point where you basically never need to fire your gun on most enemies. Throw is also great because with maximum force upgrade it will knock the Atlas back, and its great for interrupting enemy melee attacks or clearing escape paths when your surrounded.
Yep, I am bit dissapointed that I can't use pull as my vanguard, shockwave just isn't as useful. Good thing soldier has concusion shot that I can spam and it basicaly works same as pull does.
#55
Posté 17 février 2012 - 09:45
#56
Posté 19 février 2012 - 04:11
Modifié par Darkstar Aurora, 19 février 2012 - 04:12 .
#57
Posté 19 février 2012 - 04:13
#58
Posté 19 février 2012 - 04:22
Nothing else feels as...right.
#59
Posté 19 février 2012 - 04:43
Throw and Pull use mass lowering fields to counteract gravity. Shields and Barriers are mass raising fields and therefore counteract anti-gravitational effects.D.Kain wrote...
I just don't get one thing., If it allowed to Stasis shields and barrirs, why isn't it allowed to throw/pull these enemies? Tis just a different power, why is stasis OP, but you can't throw someone who has shields on? Doesn't make sense.
Stasis is a mass raising field, like a shield or barrier; except that it lasts longer and pins larger objects in place for an extended period of time, rather than the momentary protection of a shield that lasts just long enough to block/dampen the momentum of an incoming projectile. That is why they cannot "block" stasis; if anything a barrier or shield ought to boost its effectiveness..
Modifié par Darkstar Aurora, 19 février 2012 - 04:46 .
#60
Posté 19 février 2012 - 04:46
Just sayin'... you should try it. :>
Edit: Throw doing damage is the 2nd on that scale...
Edit2: Someone asked for a breakdown on the two passive abilities; here you go:
Asari Justicar
1) Centuries of training as a justicar come into focus on the battlefield.
+2,5% weapon damage bonus, +10% power damage bonus, +10 weight capacity bonus
2) Weapon damage
+2,5% weapon damage bonus
3) Power damage
+10% power damage bonus
4) Damage and Capacity
+10% power damage and force bonuses, +20 weight capacity bonus
[OR]
4) Weapon damage
+7,5% weapon damage bonus
5) Headshots
+20% headshot damage bonus
[OR]
5) Power damage
+15% power damage and force bonuses
6) Weapon damage
+10% weapon damage bonus
[OR]
6) Pistols
-30% heavy pistol weight
Fitness [Asari]
1) Boost health, shield/barriers, melee damage and durability.
+15% health and shield bonus, +15% melee damage bonus
2) Durability
+10% health and shield bonus
3) Melee damage
+20% melee damage bonus
4) Durability
+15% health and shield bonus
[OR]
4) Melee damage
+30% melee damage bonus
5) Shield recharge
-15% shield recharge delay
[OR]
5) Martial Artist
killing an enemy with heavy melee grants +75% melee damage for 30 seconds
6) Fitness expert
+25% health and shield bonus
[OR]
6) Power synergy
+30% melee damage bonus, killing an enemy with heavy melee grants +30% power damage bonus for 20 seconds
Modifié par ttchip, 19 février 2012 - 05:10 .
#61
Posté 19 février 2012 - 04:49
I would love too...if only I could unlock them. I suppose rarity of non-humans is the factor hat makes their powers and passive skills balance out.ttchip wrote...
Stasis Field-bombing with Throw is probably THE most ridiculously overpowered action in the whole game.
Just sayin'... you should try it. :>
#62
Posté 19 février 2012 - 04:50
#63
Posté 19 février 2012 - 04:50
Also I love stasis + throw... or just throw. Really, it all works out ^^.
#64
Posté 19 février 2012 - 04:54
#65
Posté 19 février 2012 - 05:01





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