A Note About Multiplayer Difficulty Levels
#226
Guest_SkyeHawk89_*
Posté 24 février 2012 - 08:14
Guest_SkyeHawk89_*
#227
Posté 24 février 2012 - 11:40
I love the challenge, though; it makes the game last longer.
Now Bronze is a breeze for me, and even Silver is kind of easy. It's mostly just having a reliable teammate and knowing the map.
#228
Posté 25 février 2012 - 12:30
Okay, that's great, but... what's wrong with a difficulty level below that of Bronze? Sure, maybe you'd find it too easy, but for other gamers -- some of whom aren't very good at shooters in general, but still want to play ME3 -- it might be the right way to gain experience and "learn the ropes."xXevildeeds19Xx wrote...
the level of challenge is perfect for all difficultys, I max out all my classes within a week of the early demo release and my thoughts on it is that bronze is just right for players just getting started, silver is good if your playing by yourself and hooking up with randoms, and gold is awesome when your working with a team ( though i was only able to get to round 10 and winning the credits before our team failed the round).
I think there's some miscommunication here between some of us. Those of us who'd like a difficultly level below Bronze want just that, not to replace the current difficultly levels. Seeing as how you get greater rewards for higher difficultly, those people playing on the lowest difficultly setting (let's call it "Training") would receive less experience and money than anyone on Bronze, Silver and Gold.
The best part about this is that people who played on Training would have some experience before trying Bronze or anything higher. This means fewer new players who're clueless and can't fight well. It's better for the team in general.
#229
Posté 25 février 2012 - 12:31
Modifié par DeadPoolMK, 25 février 2012 - 12:32 .
#230
Posté 25 février 2012 - 01:06
Yea I can see your point if your new to the game and your playing with a bunch of randoms it is most likely you are going to fail, I was just stating that the difficulty levels should not be lower but adding a training difficulty would only prove beneficialDeadPoolMK wrote...
Okay, that's great, but... what's wrong with a difficulty level below that of Bronze? Sure, maybe you'd find it too easy, but for other gamers -- some of whom aren't very good at shooters in general, but still want to play ME3 -- it might be the right way to gain experience and "learn the ropes."xXevildeeds19Xx wrote...
the level of challenge is perfect for all difficultys, I max out all my classes within a week of the early demo release and my thoughts on it is that bronze is just right for players just getting started, silver is good if your playing by yourself and hooking up with randoms, and gold is awesome when your working with a team ( though i was only able to get to round 10 and winning the credits before our team failed the round).
I think there's some miscommunication here between some of us. Those of us who'd like a difficultly level below Bronze want just that, not to replace the current difficultly levels. Seeing as how you get greater rewards for higher difficultly, those people playing on the lowest difficultly setting (let's call it "Training") would receive less experience and money than anyone on Bronze, Silver and Gold.
The best part about this is that people who played on Training would have some experience before trying Bronze or anything higher. This means fewer new players who're clueless and can't fight well. It's better for the team in general.
#231
Posté 25 février 2012 - 04:56
xXevildeeds19Xx wrote...
Yea I can see your point if your new to the game and your playing with a bunch of randoms it is most likely you are going to fail, I was just stating that the difficulty levels should not be lower but adding a training difficulty would only prove beneficialDeadPoolMK wrote...
Okay, that's great, but... what's wrong with a difficulty level below that of Bronze? Sure, maybe you'd find it too easy, but for other gamers -- some of whom aren't very good at shooters in general, but still want to play ME3 -- it might be the right way to gain experience and "learn the ropes."xXevildeeds19Xx wrote...
the level of challenge is perfect for all difficultys, I max out all my classes within a week of the early demo release and my thoughts on it is that bronze is just right for players just getting started, silver is good if your playing by yourself and hooking up with randoms, and gold is awesome when your working with a team ( though i was only able to get to round 10 and winning the credits before our team failed the round).
I think there's some miscommunication here between some of us. Those of us who'd like a difficultly level below Bronze want just that, not to replace the current difficultly levels. Seeing as how you get greater rewards for higher difficultly, those people playing on the lowest difficultly setting (let's call it "Training") would receive less experience and money than anyone on Bronze, Silver and Gold.
The best part about this is that people who played on Training would have some experience before trying Bronze or anything higher. This means fewer new players who're clueless and can't fight well. It's better for the team in general.
Not a bad idea. I'd like to see a "Training" difficulty for the newest players, a "Platinum" difficulty for the best players, and more balanced (that is, buffed) enemy stats on higher difficulties as opposed to adding difficulty simply by increasing the number of Phantoms per wave.
#232
Posté 25 février 2012 - 06:46
#233
Posté 26 février 2012 - 06:17
Gon2soon wrote...
I am totaly hooked on multiplayer since the demo started, but i'm having a hard time to find some serious players to add to my friends list on the xbox 360.Is there a place on the web where we can find some true fans of Mass Effect to play the multiplayer?
Xbox Gamertag : Gon2soon
What is the difference between a true mass effect fan in multiplayer & and a normal fan of mass effect fan?
#234
Posté 26 février 2012 - 06:31
CptData wrote...
Gnarlesee wrote...
You are afraid of Atlas spam in silver?
I can tell you sometimes in a gold wave you will meet around 3 atlases with an escort of 2 engineers 3 phantoms and some centurions/nemesis in every attack group, not wave, but group.
You have 8 Cobra launchers, which is more than enough. You NEED overload/energy drain to kill Atlas fast enough, and you need anti-phantom abilities (good headshots, stasis, vanguards) to counter it.
It is supposed to feel unfair if you have a unfairly crappy setup.
Even if you don't meant it that way, it sounds like elitist blabla (that last statement).
In one way you're right: consumables needs to be stocked first or you shouldn't go in. That's a fact. And it's as I said: don't use the launchers against "normal" Atlases. Do it against designated targets or the Atlas-spam while extracting but never use it against a random Atlas. Take that one down without launchers if possible. The Widow is a good start for the Armor, but pretty useless against Shields.
The Phantom-issue: they simply don't go down with one headshot from the Widow. You need two. Even if cloaked. Maybe because I never got a weapon mod that increases damage. Maybe because I still use a Widow I instead a nasty Widow V or something. Could be. Too bad I can't simply buy better mods & better guns ^^Yeah, maybe, but that's too much "professional stuff". I want to enjoy the game, not doing sports or something. That's why I'll rarely do the Gold run, except with very close friends I trust.Just always make sure you have at least 1 capable of removing barrier/shields, and preferably a controller like Adepts.
Lets say I'll settle with Silver once most classes are optimized. It seems to be a fair trade off between "vanilla easy" bronze and "Nintendo hard" gold, so to speak.As I said, in the middle of a battle you can easily miss one. And they suck up bullets like there's no morning - It's already hard to take down ONE without biotics. Why are they immune against freeze? Seriously. They should have at least ONE weakness that doesn't involve biotics. And I'm not talking about "nuking them" (launchers).Phantoms are 100% fine and completely nice balanced. You can kill them from afar pretty easily, but the real problem is having awareness, dont let them flank you, then you are dead. They are not just little women, they are little women with enhanced super biotic power implants, which means they can generate strong protective barriers and deflect attacks (as you have probably seen) Yes if you miss one, you probably die, thats where you need a guy with stasis or similar.
On the other side: why can't I play a Phantom (or why doesn't exist a similar class for players)? I'd love to do that, mostly because I enjoy distant -AND- close combatThat's my current plan. Going after a class that easily can remove armor + shields.And about the turrets, yes thats the only thing that does not have a solid counter ability wise. However they are stationary, and if your positioning does not suck (etc you run directly into them) then you wont have a big problem.
Your team should always have a shield remover anyway, and then it is easily destroyed from there.
Also I kinda hope for turrets for own players - of course, they should have same punch & armor like the Cerberus towers ^^
If you can 1 shot a phantom with a sniper, then they would be way to easy for a high tier unit. Just like an Atlas should not be 2 shot by a sniper either.
If having overload/stasis/etc and using them properly is elitist and too much organizing. Well then i do not know what to tell you, it is a team game, if your team sucks(or you) the team have to fail. Else play only low difficulty.
It needs to be hard, and it needs to require fine teamwork. Else players who really put their spirit into making it a true challenge (what you might call elitists) will have no challenge at all.
About the turrets, if im not mistaken, the quarian infiltrator (not unlockable) will have sabotage, which turns mechs (atlas too, but short duration and diminishing returns) to your side. So maybe some payback to look forward to there
And yes even the best players can get surprised by phantoms. So it becomes about positioning and covering all angles. Which will require teamwork on higher difficulties, no way around it. I blame it mostly on the consolized non-customizable FOV.
Btw, sorry for sounding like an elitist, i guess it cant be helped, because i am one
#235
Posté 26 février 2012 - 06:37
#236
Posté 27 février 2012 - 02:17
If that is not the case then yes, I would like a Platinum difficulty.
Edit:
I am Strongly Against a lower difficulty than Bronze. I understand that people want a "training" difficulty but a difficulty less than Bronze will not help acomplish that. Bronze is good for leveling up those early levels, learning what your powers do, and learning what the different mission types are. Beyond that Bronze is no good at all for making you a better player and fact will teach you bad habits and encourage bad builds that will get you killed and make you frustrated on Silver+.
One of the reason some people have so much trouble on Silver is the bad habits formed by spending too much time on Bronze. Lower difficulties would only exacerabte the problem.
Modifié par Nyadnar17, 27 février 2012 - 02:23 .
#237
Posté 27 février 2012 - 08:04
I'm fairly sure they are there for variety, especially when it comes to player abilities and tactics.Nyadnar17 wrote...
I am holding out to see how tough the other races are. If there are at least two other races and Cerberus is the easiest out of the three I think the difficulty is just fine. I mean if for difficulty we have Bronze < Silver < Gold and for races we have Cerberus < Geth < Reapers then I think we are all good as far as difficulty goes.
If that is not the case then yes, I would like a Platinum difficulty.
And I agree a Plantinum difficulty would be great, especially considering how people can already beat gold regularly with <20 lvl characters, non-maxed weapons and the lack of character, weapon and upgrade options from the demo.
There should be a level where you have to really put effort into maxing out equipment, characters and teamplay.
Modifié par Kai Hohiro, 27 février 2012 - 08:05 .
#238
Posté 27 février 2012 - 04:34
Well, not everyone is actually that good at this type of gameplay nor do they have a rabid interest in competing on higher difficulty levels. My wife and I, for instance, are both at Level 11 (she's an Asari Adept and I'm a Human Engineer) and the best we've ever accomplished is getting to Wave 6 in Bronze.Nyadnar17 wrote...
I am Strongly Against a lower difficulty than Bronze. I understand that people want a "training" difficulty but a difficulty less than Bronze will not help acomplish that. Bronze is good for leveling up those early levels, learning what your powers do, and learning what the different mission types are. Beyond that Bronze is no good at all for making you a better player and fact will teach you bad habits and encourage bad builds that will get you killed and make you frustrated on Silver+.
One of the reason some people have so much trouble on Silver is the bad habits formed by spending too much time on Bronze. Lower difficulties would only exacerabte the problem.
The difficultly is simply too high and the environment gets too hectic for a team of two people. I know some of you can probably solo Bronze by now and that's great, but neither of us are great at shooters and we really don't have tons of time to practice.
I'm sure some here will say, "Get with a group and play on a four person team." That's a great idea, but we'd need to find two other people who won't act like jerks and verbally attack us when we either screw up or just plain die.
#239
Posté 27 février 2012 - 05:11
For those of you with bragging rights to having beaten gold *a few times*, kudos to you!! Ok, I'm jealous and wonder how the hell you did it UGH. However, I am determined and I'm going take the gold one day.
Modifié par freskione, 27 février 2012 - 05:12 .
#240
Posté 27 février 2012 - 06:17
DeadPoolMK wrote...
Well, not everyone is actually that good at this type of gameplay nor do they have a rabid interest in competing on higher difficulty levels. My wife and I, for instance, are both at Level 11 (she's an Asari Adept and I'm a Human Engineer) and the best we've ever accomplished is getting to Wave 6 in Bronze.Nyadnar17 wrote...
I am Strongly Against a lower difficulty than Bronze. I understand that people want a "training" difficulty but a difficulty less than Bronze will not help acomplish that. Bronze is good for leveling up those early levels, learning what your powers do, and learning what the different mission types are. Beyond that Bronze is no good at all for making you a better player and fact will teach you bad habits and encourage bad builds that will get you killed and make you frustrated on Silver+.
One of the reason some people have so much trouble on Silver is the bad habits formed by spending too much time on Bronze. Lower difficulties would only exacerabte the problem.
The difficultly is simply too high and the environment gets too hectic for a team of two people. I know some of you can probably solo Bronze by now and that's great, but neither of us are great at shooters and we really don't have tons of time to practice.
I'm sure some here will say, "Get with a group and play on a four person team." That's a great idea, but we'd need to find two other people who won't act like jerks and verbally attack us when we either screw up or just plain die.
You are correct. I was assuming a 4 person team. A 2 person team is a different story entirely and a duo/solo difficulty seems like it could work. In the meantime the best I can offer is to get four people but change your chat channel to Xbox Party so your wife and you can talk but you can't hear the haters. (if you are not on an Xbox I am not sure what your options are).
#241
Posté 27 février 2012 - 06:27
#242
Posté 28 février 2012 - 05:34
DeadPoolMK wrote...
Well, not everyone is actually that good at this type of gameplay nor do they have a rabid interest in competing on higher difficulty levels. My wife and I, for instance, are both at Level 11 (she's an Asari Adept and I'm a Human Engineer) and the best we've ever accomplished is getting to Wave 6 in Bronze.Nyadnar17 wrote...
I am Strongly Against a lower difficulty than Bronze. I understand that people want a "training" difficulty but a difficulty less than Bronze will not help acomplish that. Bronze is good for leveling up those early levels, learning what your powers do, and learning what the different mission types are. Beyond that Bronze is no good at all for making you a better player and fact will teach you bad habits and encourage bad builds that will get you killed and make you frustrated on Silver+.
One of the reason some people have so much trouble on Silver is the bad habits formed by spending too much time on Bronze. Lower difficulties would only exacerabte the problem.
The difficultly is simply too high and the environment gets too hectic for a team of two people. I know some of you can probably solo Bronze by now and that's great, but neither of us are great at shooters and we really don't have tons of time to practice.
I'm sure some here will say, "Get with a group and play on a four person team." That's a great idea, but we'd need to find two other people who won't act like jerks and verbally attack us when we either screw up or just plain die.
Just mute other player if you're afraid of trash talk. But seriously I played around 15-20 hours on the multiplayer demo and I experienced trash talking only once. Because it's a coop game people are a lot more friendly and anyway on bronze you can still finish the round most of the time even if you lost 2 teamate so nobody would really care if you die or screw up
#243
Posté 28 février 2012 - 06:36
#244
Posté 29 février 2012 - 03:00
Bronze challenges require least teamwork, quite useful for people who just want to earn a few credits and cross their fingers until they get the Widow (like me). With higher levels, it is quite possible to finish this in 15 minutes. I usually play this in the small breaks in the day - nothing like blowing up an Atlas with a Cobra to take you out of of three-thirty-itis.
On the other hand, Silver and Gold require coordinated play, most especially true for Gold. I think some guy from some other post talked about coordinating attacks to bring down atlases and phantoms - I hope that was what he was talking about. Normally in Bronze you kinda kill 2-3 enemies with one power usage. With Silver and above, those powers need to be coordinated to bring down most of the larger enemies. Frustrating? Yes. Rewarding? Definitely.
If you can make a 4man cell that you can trust, give it a go sometime.
#245
Posté 29 février 2012 - 07:05
#246
Posté 29 février 2012 - 02:32
You get my vote. Please give us another difficulty mode, like platinum. Please, we can already finish gold with 3 people, working on a 2 people run.Jarrett Lee wrote...
marshalleck wrote...
Just wanted to say this again in hopes devs read it, I'm loving the difficulty. Please don't change it.
If anything I'm worried it's too easy, but I'm not sure I get a vote!
Modifié par Astarothkun, 29 février 2012 - 02:36 .
#247
Posté 01 mars 2012 - 09:16
#248
Posté 01 mars 2012 - 10:30
Modifié par HellsinGas, 01 mars 2012 - 11:32 .
#249
Posté 01 mars 2012 - 11:22
#250
Posté 01 mars 2012 - 04:04





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