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A Note About Multiplayer Difficulty Levels


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#251
robertm2

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i think they should tone down gold just a tad and add platinum. bronze is too easy silver is a nice challenge and gold is tough. but it would be nice to level it out a bit and throw in a platinum. dont think that will happen though.

#252
Kungfu Nando

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I don't think its that hard at all.. in fact in a dlc platinum would be cool

Currently i can do bronze with 2 players ( with 4 close friends we fly throught it like 15 minutes tops), silver 3 or two even if the second is a close friend, and 3 of us got to wave 9 on gold.

Teamwork is paramount ( as in setting up tech/biotic explosions, distracting guardians, one wears one tears on shields and armor etc) and sticking together always helps.

On a side note... maybe a map or two with a few more waves than normal? like 16.... 

Modifié par Kungfu Nando, 02 mars 2012 - 03:43 .


#253
Kungfu Nando

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Mike Aus wrote...

So what are the benefits of Silver over Bronze. Do you get considerably more XP and Credits?


ALOT MORE.. no seriously.... with my team of friends we easily power level new classes.:ph34r:

#254
Bank92

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Tried gold once with a level 20 human adept, a level 20 asari adept, a level 19 asari vanguard, and a level 19 sentinel. We spammed biotic explosions with ease and was still a freaking challenge. Made it to wave 9 and was gunned down by 3 atlases. If only I had rocket launcher ammo. Was still a lot of fun though.

#255
Verios44

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Anyone have any tips for beating gold? have only made it to wave 5. Beat silver many times but want to beat gold.

#256
Xeonzs

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robertm2 wrote...

i think they should tone down gold just a tad and add platinum. bronze is too easy silver is a nice challenge and gold is tough. but it would be nice to level it out a bit and throw in a platinum. dont think that will happen though.



#257
Knight of Normandy

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Like alot of others here (others, being the people on the first page because I am lazy and don't wish to sit through 11 pages of comments), I would like to say that the difficulty is just right. I never find myself getting frustrated with the game. This is especially cool, since I am almost exclusively playing this with random people. So for me to not get frustrated in a random match that is pretty hard, is shocking.

#258
Kelarq

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Gold is a nice challenge, but I'd like it if the devs added a Platinum difficulty. With a coordinated group which high enough leveled characters, Gold seems to stretch you, while still being doable (unless you get pretty unlucky).

#259
The5Virtues

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WIth a four man team with two Asari Adepts my friends and I beat gold on our very first try, but it was a thrilling challenge! This is the first co-op multiplayer game where I've found myself challenged without being frustrated. It's nice to have a game that's tough on you but not so difficult that it makes you want to pull your hair out and throw your keyboard out the window.

#260
Tom Lehrer

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I have found a team with an engineer, adept, and infiltrator on it can stand up to just about any thing, having a fourth guy just makes it better. I love spamming singularty-warp.

Told myself I was going to wait for the game to come out to try MP but I caved.:pinched:

Modifié par Tom Lehrer, 05 mars 2012 - 06:34 .


#261
mewarmo990

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Cleared Bronze on my third try with only 2 other players. Thank goodness I unlocked a useful class (Asari Adept) right after my first pack purchase.

Gold's a whole other story. I can usually get up to waves 9 or 10 but have never managed to completely beat it. 3 ATLAS mechs simultaneously... not cool!

Modifié par mewarmo990, 05 mars 2012 - 07:09 .


#262
T B0T

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Gold can be done. Recommended 2 Asari, 1 infiltrator and 1 krogan(any class). All near lvl 20. The Asari have stasis, the inf. can revive while invisible when needed and the krogan are just tough as hell with the "boom stick". Important! .... Save rockets till round 8+..... If you use them in round two .. You are not going to make it! Oh and make sure you are talking, group scatters are needed regularly!

#263
mewarmo990

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T B0T wrote...

Gold can be done. Recommended 2 Asari, 1 infiltrator and 1 krogan(any class). All near lvl 20. The Asari have stasis, the inf. can revive while invisible when needed and the krogan are just tough as hell with the "boom stick". Important! .... Save rockets till round 8+..... If you use them in round two .. You are not going to make it! Oh and make sure you are talking, group scatters are needed regularly!

Thanks. Yeah, I have a feeling that voice chat would be really helpful on Gold. I managed to get through Bronze and Silver with silent stranger players that knew their class roles, but I can see how coordinated crowd control would work well.

#264
Wolfbane98

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Knight of Normandy wrote...

Like alot of others here (others, being the people on the first page because I am lazy and don't wish to sit through 11 pages of comments), I would like to say that the difficulty is just right. I never find myself getting frustrated with the game. This is especially cool, since I am almost exclusively playing this with random people. So for me to not get frustrated in a random match that is pretty hard, is shocking.


Your comments sum up my experience with the game very well.  I'm loving the difficulty in MP.  Finished my first gold match earlier today.  Gold is insanely hard, but also wildly fun and a welcome challenge.  I only wish I had been better at pulling my own weight.

#265
OblivionDawn

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There's nothing wrong with the difficulty, don't change anything.

To beat Gold, you really need some high level people and some voice-chat coordination. But it's possible, I've done it with random players before.

As for Bronze, you can do that completely alone as long as you're a mid to high-level character. I farm Bronzes with my Vanguard and Infiltrator when I'm bored.

#266
apoc_reg

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I love the difficulty so far, nice and challenging but acheivable!

#267
CuseGirl

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Drinking Shepard wrote...

The diificulty a lot tougher than it should be, especially for quick match. Very unbalanced and therefore barely appealing. Dear BW, you should have learned from the Battlefield developing team more than just new cool sounds.


I think its just you and me who feel this way. Other people like losing 80% of their matches lolll....I literally can't play this game without radar and the weapons for a starting player suck as well....

#268
Suppemand

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Loving how even bronze is actually a challenge. Only played with random people so far, with next to no communication, so I assume things will be a lot smoother once I get a few friends together and we can plan a bit more.

Still though, seems very promising difficulty-wise so far. Even at lvl 19 it's still very possible to die in bronze missions if you don't focus a 100% all the time. Great work Bioware! :)

If some people do find it too hard though, I think making a new and lower difficulty setting would be a much better way to handly it than nerfing the settings already implemented. That way everyone would be happy.

Modifié par Suppemand, 11 mars 2012 - 09:30 .


#269
Spaceguy5

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I like that it's hard, but I do NOOOT llike how credits are awarded </3... It takes ~80 min of bronze challenges to unlock one Spectre pack (that's if no one on your team messes up... which on randomly matched games, seems to happen frequently enough). Yet on randomly matched games, it is veryveryvery hard to get a team that can even complete Silver (Gold is out of the question). Although I imagine silver and gold would be much easier with decent equipment... but to get decent equipment, you need Spectre packs, and to get Spectre packs at a decent rate, you need to do Silver or Gold......

#270
Zambayoshi

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I am using a Quarian infiltrator with sabotage and an M-98 Widow for credit farming. There is also a good chance of running into random players using the same setup as mine if you choose quick match with enemy as Geth and silver challenge or higher.

#271
Fennekin

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I'm great on Bronze - will most likely succeed if I have at least one sufficiently good enough player with me. Silver? Things become tougher.... All of my squad needs to be experienced and I'm having some issues. Haven't attempted Gold yet.

#272
Yosuke

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I've been having a lot more fun in multiplayer than I expected - went in expecting to dabble, get some war assets/galactic readiness, and get back to single player, but I've almost ignored the single player campaign entirely since. I think the levels are a pretty good balance:

Bronze - little to no teamwork, equipment, map awareness, or combat techniques required, run around killing enemies at will.

Silver - some teamwork required, use of cover and choke points begins to become important, still have some freedom to roam and hunt enemies, default equipment works but is noticeably weaker.

Gold - good equipment, teamwork, use of cover/dodging/sometimes grabs, and a generally defensive mindset necessary to succeed (with a few class exceptions), team most often bunkers down in a defensible area and only relocates to hunt down stragglers or if the situation becomes untenable.

However, I've been playing gold for the better part of the week now, and sometimes just finding a good group takes longer than actually beating a gold game would (>30 minutes). It seems like 75% of the players who join gold matches are under level 15 (character level), and a good number are also under level 15 N7. While it is theoretically possible for a sub-15 character to contribute in gold, I've never seen it happen, and these people usually end up contributing less than 10% of what I or a similarly leveled person might. As it stands right now, players are forced to go into gold matches with greatly reduced efficiency/chances of success, spend a long time queuing up/building a suitable team, or rely on having friends online at the same time to play with.

Consequently, it would be nice if there was some safeguard against new or low-level players entering the queue for gold matches, maybe through a set minimum level, setting the quick match search to bronze by default for new players, some kind of PSA/warning for new players, etc. While I'm sure some people probably come into multiplayer thinking that they're skilled enough to take on gold with level 1 characters and default weapons, the majority probably cluelessly queued up for a match with the difficulty set to "any challenge" because they were too lazy to look at the options before clicking the search button.

If you can be a valuable addition to your team on gold at low levels with poor weapons and no consumables, more power to you. However, more likely than not, you're just mooching off of the rest of your team for your 60k+ credits at the end. Leveling a character to 20 (or at least 18+) on silver really doesn't take too long - I wish more people would do it. Bronze does get boring after you've gotten your feet wet and acquired better weapons/equipment, but silver is a respectable challenge until you're ready to play gold.

My advice to most new players would be to play bronze until at least character level 10 (I waited until 14), and not play gold until you have a level 18+ character and a good weapon setup from vet/spectre packs earned through silver runs.

Modifié par Yosuke, 13 mars 2012 - 01:36 .


#273
Xycolian

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There needs to be an (insert random element here) difficulty above gold

#274
C Trayne

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managed to beat one gold mission so far and just barely... Damn phantoms are a pain in the ****... Stasis bubble for the win!

#275
C Trayne

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Verios44 wrote...

Anyone have any tips for beating gold? have only made it to wave 5. Beat silver many times but want to beat gold.


play against cerberus... One person with overload for turret and atlas shields.  One with sabatoge to hack turret and atlas after shields are gone.  One with Stasis bubble for phantoms and guardians.  One whatever u choose.  And obviously all high levels... Shouldn't be terribly difficult then.

also make sure u all stay together.  It sounds easy and mundane but it can actually be a pain when everyone wants to go in different directions.  I've found holding one spot works well