A Note About Multiplayer Difficulty Levels
#126
Posté 19 février 2012 - 10:57
The amount of Phantoms was insane. That and Atlases. We seriously didn't have enough of those missile launchers to make it even matter. Eventually, we started grouping the Atlases, whenever possible, so that one missile would kill two atlases.
Before we died, we probably had like 5 phantoms surrounding us, after killing around 5 other phantoms in the same wave. And Atlases? There had to be at least 5. Countless Guardians, nemeses, and centurions. Remember, this is on Wave 10, and wave 10 alone. This doesn't count any of the previous Gold Waves.
We attempted Gold difficulty again, but I think we were mentally exhausted that we couldn't really go past Wave 5. All our adrenaline needed to complete Gold difficulty was spent on that last run.
The plus side? Silver is fairly easy. The bad side? Bronze is a cakewalk and boring.
#127
Posté 19 février 2012 - 03:13
#128
Posté 19 février 2012 - 05:58
#129
Posté 19 février 2012 - 07:14
Lakevren wrote...
The plus side? Silver is fairly easy. The bad side? Bronze is a cakewalk and boring.
If its cakewalk and easy, finish the levels all alone, I want to watch.
Bronze is made for an all random quick match and new/low lvl players, nothing for the right setup (lvl 20, right classes, all in voicechat, possibly a set team).
Silber is the same, except for high level.
For a set team, you got gold.
#130
Posté 19 février 2012 - 08:31
#131
Guest_SkyeHawk89_*
Posté 19 février 2012 - 08:42
Guest_SkyeHawk89_*
#132
Posté 19 février 2012 - 08:50
SkyeHawk89 wrote...
Please reduce the difficulty, especially when playing Solo,By yourself. I do play with other, I prefer playing solo. I want everyone to be happy not just a group of people. PLEASE BIOWARE!!
Sorry, but I disagree, the fact that it's hard is a huge part of why I'm still playing it and to tone it down would defeat so much of the purpose. I just beat bronze solo, not easy but it can be done, a non-chalenging encounter is why playing as Shep exists.
#133
Posté 19 février 2012 - 10:05
Silver- gets smacked when 4 of us are on... and awake
Gold- We get wrecked after wave 6..
#134
Posté 19 février 2012 - 10:50
Bronze is great when starting a new class and/or trying out a different weapon/setup, or when running with random people. Silver is a fun challenge for a mid-level team, or a pretty solid challenge for a smaller team of 2 at level 17+. Gold is crazy hard.
I'd like to see more options when setting up the game, for instance maybe one to limit the amo stations. So they have limited uses and respawn after 3 rounds or something. Would be a different sort of challenge, having to shift position around the map to reach viable amo supplies, and make that amo equipment thing useful.
I would like to see some more stats online. I know MP isn't a main priority - I've preordered for the SP. But y'all have something surprisingly good here. If you could have game stats like bungie had for halo that'd be really cool.
#135
Posté 19 février 2012 - 10:55
Selection of players too isn't clear. Such impression that absolutely isn't present players, very often incomplete commands and all are very captious. On game search a lot of time leaves and considering difficulty is a averiage 2 games at one hour turn out. It is very bad.
My opinion that because of high level of difficulty and bad selection of players multiplayer will quickly bother.
#136
Posté 19 février 2012 - 11:32
GERASIM1000 wrote...
My opinion that because of high level of difficulty and bad selection of players multiplayer will quickly bother.
High level of difficulty? Come on, as soon as you get past lvl 10 you can pretty much solo bronze.
But they should reduce number of enemies or their health if you are only playing as a 2-3 player team.
AND the most annoying thing is when lvl 1 player get pitted in silver challenges. I need at least 20 minutes to find a game with 4 players above lvl 10 who want to play silver challenge.
#137
Posté 19 février 2012 - 11:40
XwebraiderX wrote...
GERASIM1000 wrote...
My opinion that because of high level of difficulty and bad selection of players multiplayer will quickly bother.
High level of difficulty? Come on, as soon as you get past lvl 10 you can pretty much solo bronze.
But they should reduce number of enemies or their health if you are only playing as a 2-3 player team.
AND the most annoying thing is when lvl 1 player get pitted in silver challenges. I need at least 20 minutes to find a game with 4 players above lvl 10 who want to play silver challenge.
Agreed. Trying to find a game without lvl 1 players trying to play silver is annoying and time consuming, maybe a level prefrance setting to pair each player with the group of their choice level?
#138
Posté 20 février 2012 - 12:24
I have been trying the different classes, so far the soldier seems more easier then the others, but i have had so many problems finding players that have more patience then the current ones have, i mean, they were ****ing because i didn't pick my abilities, weapons and stuff within 5 seconds.
I was really hoping to go through the multiplayer first, make sure all the stuff was set before going off into the single player campaign to make sure i have the utmost best outcome possible, but right now, i don't see that as possible.
#139
Posté 20 février 2012 - 01:14
#140
Posté 20 février 2012 - 01:43
However liking the challenge, bronze can still be difficult, silver a real fight.
Completed two silvers with a good team, first one was with a level 2 character.
So team work, skill and luck balance is nice.
Do have two issues the one however is only relevant.
Spawn locations on objectives on Silver just throws that balance off.
Fighting your way to them is challenging, having them appear from thin air right on your location when you get there a death trap.
Especially given that the spawns seem unlimited until you actually achieve that goal.
Modifié par Sussurus, 20 février 2012 - 01:44 .
#141
Posté 20 février 2012 - 01:54
The problem is also that i am thinking the difficulty of the mp matches is based on insanity, which in my opinion just made the enemy unrealistically difficult.
Overall, the problem i am getting is that there are too many impatient players that demand 5 seconds wait time, otherwise they just kicking out players, i mean, if you haven't leveled or gained anything new that you want to use, then its fine i guess, but if you have leveled or gained new stuff that you want to lose, you will get kicked.
#142
Posté 20 février 2012 - 02:23
You start out an untrained whelp with a gun. Yeah, it's hard to take on an entire Cerberus battalion all by your lonesome, you not Shepard, your just some dude with a gun and they are a lot more dudes with guns and shields and Atlas mechs and swords.
I have beaten Bronze alone as a lvl 18. Once you get that strong and invest in enough vet packs to where you have powerful weapons, it's entirely possible to beat.
I have beat silver a few times, mostly with fellow high-level players (15+) and while it kept us on our toes for the last three levels, it was far from impossible.
I've made wave five on gold, and if anyone has managed to beat it, my hat is off to them, for they are a better (or at least more persistent) player then I.
Point is, it's hard. Get used to it. learn to enjoy the challenge. Either get better at the game or go play something else, either way, don't ask BioWare to nurf a really well made system so you can feel good about yourselves for beating it.
#143
Posté 20 février 2012 - 02:51
#144
Posté 20 février 2012 - 03:22
#145
Posté 20 février 2012 - 03:37
#146
Posté 20 février 2012 - 05:15
Ruined Requiem wrote...
If you have good, or even excellent teamwork, most waves will be a breeze (having an Asari Adept on the team helps too), have bad teamwork, and the mission will be over before it even begins.
100% definitely, without a doubt. I've not been playing it long, but had a couple of really good matches, and one outstanding one (admittedly, only on bronze, 'cos my engineer's only level 5), where it was me and another low level engineer, after the other two in the team left.
We just seemed to start instinctively covering each other's backs, and made it to wave 8...
...where a bloody phantom took us both out.
Basically, you KNOW when it feels right, and you've got a good team with you.
#147
Guest_magnetite_*
Posté 20 février 2012 - 06:48
Guest_magnetite_*
#148
Posté 20 février 2012 - 07:32
Every wrong action is met with a consequence, like getting backstabbed by a phantom or stomped by an atlas. Hell, I don't know how many times i yelled "PHANTOM RIGHT FLANK" or "ATLAS 12 O CLOCK!!!"
Stasis works real well, and Biotic Explosions are great against Atlases. Took us 46 minutes, and it was probably better than the final fight against Saren in ME 1
I don't see that many games that can pull off great MP and great Campaign, and I will be playing this for a long time.
Modifié par RedShiftJ29, 20 février 2012 - 07:33 .
#149
Posté 20 février 2012 - 07:36
This could explain why people see low levels joining up for Gold matches? They may not be doing it out of either ignorance or intent. Seems to be a bug.
#150
Posté 20 février 2012 - 09:45





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