A Note About Multiplayer Difficulty Levels
#176
Posté 21 février 2012 - 12:20
Seriously though, I am really happy with the challenge. Sometimes it is hard to differ the difficulty from each other. I have lost bronze matches as well as won silver matches that has felt easier than bronze matches. Generally the "Kill that target" are just much harder than any other type of wave, and it can easily wipe out your whole team even though you are good. I havent tried gold, but might try. I did not think it was unlocked.
#177
Posté 21 février 2012 - 12:34
Still.. love it!
#178
Posté 21 février 2012 - 04:12
...it was no longer a fight to complete the objective, or get points or finish the mission, it became a fight for survival...
This. I loath FPS's as a genre, but in 13 years of RPG/MMO playing these situations are what make Team-based games memorable!!
Absolute highest kudos to the Bioware team for not only creating such an environment for us gamers but doing it in an FPS-style format. Wrapping that extremely difficult accomplishment up in a way that it has MEANINGFUL impact on arguably the best Story-focused RPGs of all-time is something truly, truly special.
I felt like Bioware really disappointed with Dragon Age 2 after 2 phenominal games in ME1 & DA:O...
Based on the 2 components of ME3 (solo + multi) it appears to me that Bioware has more than made up for that disappointment.
Thank you Sincerely to the ME3 development team as we head into Launch!!
I look forward to potentially unsheathing my blades alongside each and every member of the team in-game
Modifié par BBattleshield, 21 février 2012 - 04:13 .
#179
Posté 21 février 2012 - 04:38
Its unfair to the new guy since they get massacred, and its unfair to the level 12s since they are basically missing a player.
Being able to play in Silver should be something you unlock at level 8 and gold something you unlock at level 15.
#180
Posté 21 février 2012 - 05:28
ALSO get these LEVEL 1 PLAYERS OUT OF GOLD. I have yet to get a gold game going with a team but I have been able to almost beat level 3 solo damn double nemesises got me while defending a location:(.
#181
Posté 21 février 2012 - 06:39
#182
Posté 21 février 2012 - 07:12
Xbox Gamertag : Gon2soon
#183
Posté 21 février 2012 - 07:45
I'm surprised they went for bronze, silver, gold rather than the usual ranks you see in the Mass Effect Universe.
#184
Posté 21 février 2012 - 07:46
Aedan333 wrote...
I think the difficulty should be ramped up a bit... I honestly don't know what everyone is having trouble with. At lower levels yes its difficult so there should maybe be a training level but I have a level 20 vanguard and I can not only beat bronze completely solo with no difficulty but I've beat level 10 silver solo as well which at that point is all that really matters for the cash. I do recognize that the vangaurd is a bit of a solo character but it is very difficult to play with like level 3's which get pwned and our natural instincts is to go revive them generally dieing the the process.
ALSO get these LEVEL 1 PLAYERS OUT OF GOLD. I have yet to get a gold game going with a team but I have been able to almost beat level 3 solo damn double nemesises got me while defending a location:(.
I think a lock unlock system would work..
players who beat Bronze will be able to unlock and access silver, and so on..
no charactes below 5 can go to Silver for example, 10 minimum for gold.
#185
Posté 21 février 2012 - 08:51
#186
Posté 21 février 2012 - 10:35
PikkuKananen wrote...
Silver isnt to bad if you have a good 4 man team, but those damn ghosts allways stops us at the last waves, I think 10 is my record on silver.
Yeah, I second that. Never finished a Silver game yet.
Main issues so far:
Spam of Turrets
Already nasty in bronze. Those things do simply too much damage for "extras" - and it takes ages to take one down. Are they hackable?!
Spam of Phantoms
Obvious. The most annoying enemy: stealth + instakill + almost impossible to hit + incredible health.
Seriously. Tweak them down. Make them weaker or easier to hit - at least the good ol' Widow should take one down, regardless WHERE you hit and if Barriers are up or not. Those are WOMEN in LIGHT ARMOR! No Masterchiefs!
Since I saw the tip "don't let 'em come close" ... yeah, right. In distance you barely can hit them - and if you do, they jump away. They COME close. And you can easily miss one in the heat of the battle, resulting in a sneak attack. Of all enemies, the Phantom is what comes closest to a real human player. With hacks.
Spam of Atlases
Since that launcher is really limited a spam of those is deadly. Okay, you can easily get away & in cover and slowly wear them down ... too bad, they're often designated targets and you have only limited time to deal with them.
Everything else is fine. I'm okay with the Nemesises - they're quite easy to dispatch, especially in close combat. Centurions need a stealth-headshot to be taken down quickly. Yeah ... guess that's it.
Easist way to deal with them: keep the launcher for designated Atlas targets and for extraction and take down normal Atlases the old fashioned way.
'nuff complaining. Silver is fun but feels a tad unfair sometimes, especially with the Phantoms. Turret spam can be reduced by taking down engineers first.
Didn't try Gold yet. I doubt it's going easier than Silver, therefore I won't do it before I can beat Silver more frequently.
Modifié par CptData, 21 février 2012 - 10:42 .
#187
Posté 21 février 2012 - 10:53
CptData wrote...
PikkuKananen wrote...
Silver isnt to bad if you have a good 4 man team, but those damn ghosts allways stops us at the last waves, I think 10 is my record on silver.
Yeah, I second that. Never finished a Silver game yet.
Main issues so far:
Spam of Turrets
Already nasty in bronze. Those things do simply too much damage for "extras" - and it takes ages to take one down. Are they hackable?!
Spam of Phantoms
Obvious. The most annoying enemy: stealth + instakill + almost impossible to hit + incredible health.
Seriously. Tweak them down. Make them weaker or easier to hit - at least the good ol' Widow should take one down, regardless WHERE you hit and if Barriers are up or not. Those are WOMEN in LIGHT ARMOR! No Masterchiefs!
Since I saw the tip "don't let 'em come close" ... yeah, right. In distance you barely can hit them - and if you do, they jump away. They COME close. And you can easily miss one in the heat of the battle, resulting in a sneak attack. Of all enemies, the Phantom is what comes closest to a real human player. With hacks.
Spam of Atlases
Since that launcher is really limited a spam of those is deadly. Okay, you can easily get away & in cover and slowly wear them down ... too bad, they're often designated targets and you have only limited time to deal with them.
Everything else is fine. I'm okay with the Nemesises - they're quite easy to dispatch, especially in close combat. Centurions need a stealth-headshot to be taken down quickly. Yeah ... guess that's it.
Easist way to deal with them: keep the launcher for designated Atlas targets and for extraction and take down normal Atlases the old fashioned way.
'nuff complaining. Silver is fun but feels a tad unfair sometimes, especially with the Phantoms. Turret spam can be reduced by taking down engineers first.
Didn't try Gold yet. I doubt it's going easier than Silver, therefore I won't do it before I can beat Silver more frequently.
You are afraid of Atlas spam in silver?
I can tell you sometimes in a gold wave you will meet around 3 atlases with an escort of 2 engineers 3 phantoms and some centurions/nemesis in every attack group, not wave, but group.
You have 8 Cobra launchers, which is more than enough. You NEED overload/energy drain to kill Atlas fast enough, and you need anti-phantom abilities (good headshots, stasis, vanguards) to counter it.
It is supposed to feel unfair if you have a unfairly crappy setup.
Just always make sure you have at least 1 capable of removing barrier/shields, and preferably a controller like Adepts.
Phantoms are 100% fine and completely nice balanced. You can kill them from afar pretty easily, but the real problem is having awareness, dont let them flank you, then you are dead. They are not just little women, they are little women with enhanced super biotic power implants, which means they can generate strong protective barriers and deflect attacks (as you have probably seen) Yes if you miss one, you probably die, thats where you need a guy with stasis or similar.
And about the turrets, yes thats the only thing that does not have a solid counter ability wise. However they are stationary, and if your positioning does not suck (etc you run directly into them) then you wont have a big problem.
Your team should always have a shield remover anyway, and then it is easily destroyed from there.
Good luck, when the basics are down the game becomes much easier.
Modifié par Gnarlesee, 21 février 2012 - 10:54 .
#188
Posté 21 février 2012 - 10:55
I thought that it was completely enjoyable even when loosing but I have to wonder how do the Atlases fit everywhere if they couldn't go into buildings we could have won but o'well it was still a blast.
The one thing that annoys me is that when the Phantoms kill you you are automatically dead and don't get a chance for a teammate to aid you.
Modifié par Lord_Haywire, 21 février 2012 - 10:56 .
#189
Posté 21 février 2012 - 11:17
Gnarlesee wrote...
You are afraid of Atlas spam in silver?
I can tell you sometimes in a gold wave you will meet around 3 atlases with an escort of 2 engineers 3 phantoms and some centurions/nemesis in every attack group, not wave, but group.
You have 8 Cobra launchers, which is more than enough. You NEED overload/energy drain to kill Atlas fast enough, and you need anti-phantom abilities (good headshots, stasis, vanguards) to counter it.
It is supposed to feel unfair if you have a unfairly crappy setup.
Even if you don't meant it that way, it sounds like elitist blabla (that last statement).
In one way you're right: consumables needs to be stocked first or you shouldn't go in. That's a fact. And it's as I said: don't use the launchers against "normal" Atlases. Do it against designated targets or the Atlas-spam while extracting but never use it against a random Atlas. Take that one down without launchers if possible. The Widow is a good start for the Armor, but pretty useless against Shields.
The Phantom-issue: they simply don't go down with one headshot from the Widow. You need two. Even if cloaked. Maybe because I never got a weapon mod that increases damage. Maybe because I still use a Widow I instead a nasty Widow V or something. Could be. Too bad I can't simply buy better mods & better guns ^^
Yeah, maybe, but that's too much "professional stuff". I want to enjoy the game, not doing sports or something. That's why I'll rarely do the Gold run, except with very close friends I trust.Just always make sure you have at least 1 capable of removing barrier/shields, and preferably a controller like Adepts.
Lets say I'll settle with Silver once most classes are optimized. It seems to be a fair trade off between "vanilla easy" bronze and "Nintendo hard" gold, so to speak.
As I said, in the middle of a battle you can easily miss one. And they suck up bullets like there's no morning - It's already hard to take down ONE without biotics. Why are they immune against freeze? Seriously. They should have at least ONE weakness that doesn't involve biotics. And I'm not talking about "nuking them" (launchers).Phantoms are 100% fine and completely nice balanced. You can kill them from afar pretty easily, but the real problem is having awareness, dont let them flank you, then you are dead. They are not just little women, they are little women with enhanced super biotic power implants, which means they can generate strong protective barriers and deflect attacks (as you have probably seen) Yes if you miss one, you probably die, thats where you need a guy with stasis or similar.
On the other side: why can't I play a Phantom (or why doesn't exist a similar class for players)? I'd love to do that, mostly because I enjoy distant -AND- close combat
That's my current plan. Going after a class that easily can remove armor + shields.And about the turrets, yes thats the only thing that does not have a solid counter ability wise. However they are stationary, and if your positioning does not suck (etc you run directly into them) then you wont have a big problem.
Your team should always have a shield remover anyway, and then it is easily destroyed from there.
Also I kinda hope for turrets for own players - of course, they should have same punch & armor like the Cerberus towers ^^
Modifié par CptData, 21 février 2012 - 11:22 .
#190
Posté 22 février 2012 - 01:26
#191
Posté 22 février 2012 - 02:11
@Data: Shield drain works wonders on mechanized units. It damages the armor on both the Atlas and the Cerberus turret.
#192
Posté 22 février 2012 - 02:39
That is all...
#193
Posté 22 février 2012 - 05:35
#194
Posté 22 février 2012 - 06:43
www.techdiscussion.in/
Modifié par Ashwath-Shetty, 22 février 2012 - 06:44 .
#195
Posté 22 février 2012 - 10:32
#196
Posté 22 février 2012 - 02:02
#197
Posté 22 février 2012 - 02:07
Besides, my headset is cruddy, so I doubt working together would be easy.
Anyways...
#198
Posté 22 février 2012 - 02:09
I love gold, but it's artificially hardened difficulty, just phantom&atlas spam...
#199
Posté 22 février 2012 - 04:32
In multiplayer character selection screen one of the Asari characters on far right has the "Sabotage" ability. I'm betting two Vollmers and a Vollus that Sabo will be the faztest way to neutralize turrets.
The REAL question is how effective will it be against Atluses (or is it Atli? LoL) and Geth enemies in multiplayer?
#200
Posté 22 février 2012 - 04:37





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