A Note About Multiplayer Difficulty Levels
#201
Posté 22 février 2012 - 06:09
#202
Posté 22 février 2012 - 06:25
mybudgee wrote...
I hope they release the full MP experience with Platinum and Diamond as I am getting better at Gold as we speak..
I see what you did there. They can add a masters level difficulty on top of that too.
#203
Posté 22 février 2012 - 06:45
1. So far the MP seems to only consist of wave after wave of enemies. I hope this is just a limitation of the demo and not all MP is in the final game. Fighting non-stop waves is fine for a "gauntlet" challenge or a small mini-game, but it gets boring really quickly.
2. Why not include the option of adding AI-controlled teammates? I know a lot of you don't care if you have to jump into a game with people you don't know or have your own teams, but for people who don't and are limited to 2-to-3 person teams, an AI-controlled teammate would help out a lot.
3. Like some other people have said, include a "training" level (or something similar) for new players. A training level wouldn't affect the other three levels, it'd simply give those players with less shooting experience time to warm up and learn the ropes.
At this point I figure someone will come back with this response: "You should just practice and get better at the game!" Believe it or not, some of us have real life commitments and when we do have some spare time, don't feel like spending it all on one game.
Gaming is meant to be an entertaining diversion from real life, not a job in of itself. The main key here is "fun" and since everyone has differing opinions on what fun is, we should allow more options. Even if you don't like the new options, the fact is their use would be up to your discretion, so if you find it makes the game "too easy," then you don't need to use them.
#204
Posté 22 février 2012 - 08:25
Jarrett Lee wrote...
marshalleck wrote...
Just wanted to say this again in hopes devs read it, I'm loving the difficulty. Please don't change it.
If anything I'm worried it's too easy, but I'm not sure I get a vote!
Well You can make gold harder but , give us more credits for gold , if not , its no reason more than the personal challenge
#205
Posté 22 février 2012 - 08:31
OneDrunkMonk wrote...
Yeah, level 10 and below in a class you shouldn't be in Silver. At all level 17+ I've yet to find a squad to get to level 10 on Silver. Damn Phantoms!
i had done wave 10 on gold with a lvl 8 character in my team , and we cant do anything without him (asari adept)
#206
Posté 22 février 2012 - 08:45
First, any challenge level if you let it get out of hand can kill you fast. If you get cocky you can be brought down on a Bronze level challenge just was readily as a Gold, now Gold might do it with a bit more flare, but Bronze can kill you even a group fo 4 20th levels.
This is a good thing.
#207
Posté 23 février 2012 - 01:43
Great work team!
#208
Posté 23 février 2012 - 01:46
#209
Posté 23 février 2012 - 03:34
I think some of you also take it for granted that you'll have four players. My wife and I play co-op together, so it's just the two of us. We don't want to play alongside strangers, if for no other reason, we're not in the mood to get yelled at or told how much we apparently suck.
I sincerely doubt we're the only ones in that situation. That's why an option to include AI-controlled teammates would help out immensely. Unless the game adjusted itself based on the number of players (which it doesn't seem to do), fighting a battle that's designed for four people with only two amounts to nothing but frustration.
#210
Posté 23 février 2012 - 04:44
But, since then, I've unlocked MAYBE two weapons and NO characters.
P.S. I've been buying nothing but Veteran packs, so it's not like I haven't been trying.
I hope the final version has an N7 pack or something that guarantees 2-3 uncommon cards and/or weapons.
#211
Posté 23 février 2012 - 06:34
#212
Posté 23 février 2012 - 07:54
#213
Posté 23 février 2012 - 08:31
#214
Posté 23 février 2012 - 10:04
The lack of reward for it makes it a no-go though, and that's a bit of a shame as everybody's grinding for cash to unlock things anyway.
Also, we need more awards. 20 headshots is way too easy to make, I'd be more chuffed to get a nice 100 headshots, and so on. Same for kills etc.
A reward increase for completing a mission with only two people would be nice too, as it is now you're more likely to get less rewards because you miss out on badge points.
#215
Posté 23 février 2012 - 10:07
How do you set the difficulty or choose the difficulty for the match? Anytime I go for quick match I end up in Gold most of the time?
#216
Posté 23 février 2012 - 12:07
when you select quick match you see 4 bars location enemies challenge and other one anyways you can select challenge from random to bronze/silver/goldEire Icon wrote...
Stupid Question Alert !
How do you set the difficulty or choose the difficulty for the match? Anytime I go for quick match I end up in Gold most of the time?
#217
Posté 23 février 2012 - 12:52
The only complaint I have is that I wish there was actual chat in the lobby room so you can chat with other without having to use a microphone.
#218
Posté 23 février 2012 - 01:02
Kleinerakker wrote...
when you select quick match you see 4 bars location enemies challenge and other one anyways you can select challenge from random to bronze/silver/goldEire Icon wrote...
Stupid Question Alert !
How do you set the difficulty or choose the difficulty for the match? Anytime I go for quick match I end up in Gold most of the time?
Thanks for that - much appreciated
#219
Posté 23 février 2012 - 06:30
The highest I ever got was wave 7 with 2 level 20 slarian infiltrators. I seriously suggest trying them if you don't use them already.
#220
Posté 23 février 2012 - 09:00
Well, the idea is to give you the option of AI-controlled teammates. You wouldn't have to use them. So if you wanted a two-man team to take on a Gold challenge, then you'd be able to do so; however, the AI-controlled teammates would be there for those who do want/need them.minirlz wrote...
Personally id like them not to add AI or atleast have an option to remove them from play because I don't think its too hard with only two people me and one of my mates can beat bronze with any lvl characters and we can beat sliver with high lvl characters and if there is AI they will take away from our scores and who ever has highest score basically has bragging rights for awhile its a very bro multiplayer AI will take that away also they will die and you'll try to revive them then you'll die
#221
Posté 23 février 2012 - 09:16
#222
Posté 23 février 2012 - 10:45
#223
Posté 24 février 2012 - 02:09
4 Shots while cloaked with Widow and Atlas goes down, even on Gold. Phantoms are a b*tch though
#224
Posté 24 février 2012 - 02:49
#225
Posté 24 février 2012 - 02:28





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