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Can't we just agree that ME2 was the worst in the series.


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#51
HTTPS 500

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JeffZero wrote...

Actually you've done well, HTTP. You've united the majority of the thread against you.


Mission acomplished, I guess.

#52
Lotion Soronarr

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ME2 was worse overall...a lot worse.

#53
Abraham_uk

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HTTPS 500 wrote...

Man, so many arguments on these forums. I wonder how the moderators put up with everybody with out going insane (I feel for yah, Chris Priestly).

That said I want to provide a little common ground. People disagree on multiplayer, homosexuality, the shooter mechanics, textures, diolauge, gameplay, customization, soundtrack, hell I could go on. But all that said I think we can agree that out of the ME1, MEG, ME2 and ME3, ME2 is and will be the worst, for several reasons.

To name a few:

1. Story was filler. 

2. Character backstories where not connected to the main plot in anyway, Dragon Age 2 did a good job at this.

3. Soundtrack was not as good as the previous game.

4. Combat was improved, but not improved enough. Mass Effect 3 has pervected the combat system, though the clunky and sketch gameplay of Mass Effect 1 will always have a place in my heart.





Surely you should have realised that there is no such thing as common ground on any topic. On any popular view point there will be at least one person who disagrees. That said. I prefered Mass Effect 2. Mostly because I played Mass Effect 1 on the PC and the controls gave me grief. I found driving the Mako with touchpad difficult.

Mass Effect 1 had a better A plot.
Mass Effect 2 gave me a much better idea of what is going on in the galaxy, the different status quos and how mercenaries are making everybody's lives hell. You learn more about different cultures through the back stories. Sure it doesn't add much to the overall plot of the trilogy, but now I know more about other parts of the galaxy besides Earth, I care about Tuchanka, Illium, Omega, the Citadel and I also care about all the races.

Mass Effect 2 had much better combat than Mass Effect 1.

Sadly some elements from ME 1 (that were implemented poorly in my opinion) were brought back in ME3. Gun customisations, looting and inventories and exploration.

#54
ArkkAngel007

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HTTPS 500 wrote...

JeffZero wrote...

Actually you've done well, HTTP. You've united the majority of the thread against you.


Mission acomplished, I guess.


You did so well they even forgot about the ME: Galaxies that you slipped in there.  Well, thanks for the entertainment.

#55
Guest_Cthulhu42_*

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JaegerBane wrote...

Cthulhu42 wrote...

Sopa de Gato wrote...

In ME3, all your choices go right out the freaking window so those guys can become cameos and be replaced by people who didn't have the guts to rejoin you in 2.

Out of the 7 party members in ME3, only two of them fit that description.


Where did you get that from? That there are 7 members?

(I'm not doubting you or calling your a liar, I just havent heard anywhere that's stated the number... since we only know about Garrus, Liara, Tali, Vega and the Virmire survivor, that leaves two unknowns)

Leaked script.

#56
AlanC9

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Lotion Soronnar wrote...

ME2 was worse overall...a lot worse.


Are you doing that thing where you equate your personal opinion with universal truth again, or is this just an opinion?

#57
Lotion Soronarr

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It's both.

#58
withneelandi

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I can't agree.

I missed the ability to equip armour on squadmates, and some of the stat customisation.I didn't miss driving around in the Mako (far too little variety in those sections of the game and got my fill on the hammerhead missions, just the right amount of driving/hovering round planets), the clunky combat and the time spent in elevators.

I had a lot of fun with mass effect 1, but the combat bordered on rubbish. Me2 did combat better, and I have to be honest and say I didn't miss the different ammo types, for example I found the sniper riffle a much more satisfying weapon to use in 2 and sad as it may seem enjoyed being able to customise armour colour. I thought the weapon load out system made so much more sense than somehow being able to carry around 10 or so full armour sets and more guns than you would find at the average NRA meeting.

The loyalty system was a nice mechanic, a more sensible way of implementing the need to have a happy crew than the "friend/rival" system of Da2. Some things wound me up, like jack running around in deep space in some baggy jeans, some boob tape and a gas mask while shep was dressed in full space suit but on balance I would say it was the more enjoyable experience.

As rpg fans its all to tempting to see a game with a stripped back inventory which plays more to the "COD Crowd" and get upset as a gut reaction but if I'm 100% honest with myself I found mass effect 2 a much more satisfying game to play, I'm pretty positive about 3, and i'm quite looking forward to a bit of co-op mass effect with my friends who don't usually play RPG's but are looking forward to Me3. I'm not expecting a traditional RPG experience but I do think its going to be fun, and that in the end is why I play games.

#59
Reever

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HTTPS 500 wrote...

Lol look at all the hate, for trying to create common ground. Oh well. Clearly you snobs are a lost cause.


I hope you´re joking.

Why the need for a common ground? Everyone has their own opinion and taste, no need for a common consense here!

I personally liked ME2 very much, but the same goes for ME1. Must agree that I like ME1 more for his story than for his gameplay (which can be pretty fun too, in a broken kind of way :D).

I will certainly like ME3 as well. Or love it. Depends ^^

#60
prothytheprothean

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HTTPS 500 wrote...

Lol look at all the hate, for trying to create common ground. Oh well. Clearly you snobs are a lost cause.



U mad bro?

#61
string3r

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prothytheprothean wrote...

Nope.avi
mass effect 2 had a great story line
the characters were awsome
the music was great
the combat was an improvement from mass effect 1

so NO we cannot agree that mass effect 2 was the worst in the series


Mass Effect 2 did not have a good storyline.

#62
Elvis_Mazur

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No, because that can't be a fact. It's all subjective.

#63
AlanC9

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Lotion Soronnar wrote...

It's both.


I thought you said you weren't going to do that anymore. Guess I was right to not believe you.

#64
Paul E Dangerously

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ME1 may have had worse combat, but ME2's combat was hampered a lot by the fact the level design was a lot worse. At least in ME1 you'd have some open ground to fight on a lot of the times, where in 2 it was reduced to the samey linear corridor with chest-high walls everywhere that pervades modern gaming.

The inventory wasn't bad - assuming you've got the DLCs. As is it's a little sad, but ME1's +1 assault rifles and armors were a little strange. The outfit thing irritated me, but never more in Garrus' case - where you're completely unable to find a suit of Turian armor that isn't broken anywhere in the freaking galaxy. Unless you shell out for the DLC.

Where I do think ME2 was the worst was the stupid "low health indicator" - another one of those annoying things pervading modern gaming - where Bioware chose to slather red all over the screen and that damned eye. I hate that sort of thing, and wish developers would give you an option to turn it off. Yeah yeah realism and all, but when it comes to not being able to see half the freaking screen, it's too much.

#65
prothytheprothean

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Sopa de Gato wrote...

ME1 may have had worse combat, but ME2's combat was hampered a lot by the fact the level design was a lot worse. At least in ME1 you'd have some open ground to fight on a lot of the times, where in 2 it was reduced to the samey linear corridor with chest-high walls everywhere that pervades modern gaming.

The inventory wasn't bad - assuming you've got the DLCs. As is it's a little sad, but ME1's +1 assault rifles and armors were a little strange. The outfit thing irritated me, but never more in Garrus' case - where you're completely unable to find a suit of Turian armor that isn't broken anywhere in the freaking galaxy. Unless you shell out for the DLC.

Where I do think ME2 was the worst was the stupid "low health indicator" - another one of those annoying things pervading modern gaming - where Bioware chose to slather red all over the screen and that damned eye. I hate that sort of thing, and wish developers would give you an option to turn it off. Yeah yeah realism and all, but when it comes to not being able to see half the freaking screen, it's too much.


your opinion makes sense , but you have SOPA in your name....:o

#66
frylock23

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If we're comparing stories, then yes, I agree that ME1 was better constructed than ME2.

ME2's story focused way too much on the characters and they were not connected enough to make them a cohesive whole so that I cared enough for all of them. The result to me was that the game played like a collection of short stories rather then the middle part of a trilogy. The main story which featured the collectors seemed completely removed from the main story of ME1, and the crucial bits of information like Liara having rescued your corpse from the Collectors and the Reapers were hidden in a DLC released well after the game itself was released and thus they felt like afterthoughts rather than what they were - crucial bits of information that a player needed to understand fully what and why you were where you were (pretend for a moment that not everyone devours every bit of ME literature they can get their hands on).

I would have liked ME2 much more had it been the first in the series (minus Shepard's death which would have been unnecessary - perhaps Shep could be a deep cover op like Kensen assigned to infiltrate Cerberus). As it is, it winds up coming off story wise as an interlude of random short stories that I really don't care all that much about.

Now, when it comes to gameplay, it beats ME1 all day long. But, I'm one of those people who really needs to be hooked into the story to want to play the gameplay no matter how the gameplay is, so ....

#67
JeffZero

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I actually vastly preferred ME2's level design. Vastly. Maybe it's my lack of shooter gaming and all that. I don't know. But the corridor issue wasn't really an issue for me 90% of the time. I liked the greater emphasis on the strategies of control, aggression, defensive posturing and so forth that I didn't really feel was ever the case with ME1's long bridges, tunnels, copy-and-pasted assignment locales and wide open spaces.

#68
Abraham_uk

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Do you know what video game critics say about Bioware in general. Nice story, nice RPG elements but terrible clunky combat.

Mass Effect and Dragon Age have both been working hard to deal with the latter and have made improvements. Sadly there has been reduction in the RPG department. But both Dragon Age and Mass Effect teams have been working tirelessly to bring both RPG elements and combat elements up to the highest possible standard. It is a difficult task to do.

Bethesda has struggled with this as well. Skyrim was hailed as an epic role playing game with very good combat (not excellent combat, just a fair bit better than average). I played Oblivion and Fallout 3 and those games had some great stat tinkering and looting systems along with abilities and quests but combat suffered.

Dedicated shooters that focus solely on the action such as Battlefield series and Call of Duty Modern Warfare series have excelled at action. Dedicated Role Playing Games such as Bauldur's Gate 1 and 2 excelled at role playing.

Trouble is a pure role playing game has a limited appeal. In order to be a success it must combine stellar combat mechanics along with a great story. I heard the Witcher 1 and 2 did this okay and Fable started great but floundered by being too casual alienating people who want challenge.

Action Role Playing Games are a tough combination. Mass Effect 2 made some sacrifices but ultimately improved the game play by a long shot. So no I can't agree that Mass Effect 2 was a weak link. It was a turning point in the franchise that dealt with issues faced with Mass Effect 1.

#69
Hunter of Legends

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Lotion Soronnar wrote...

It's both.


Nope that is still just an opinion.

#70
Kaiser Arian XVII

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JeffZero wrote...

No, because I liked it very, very slightly more than ME1.

So no, we can't.


^

Valikdu wrote...

Mass Effect 1 = Windows XP
Mass Effect 2 = Windows Vista
Mass Effect 3 = Windows 7


In your =] dreams

#71
Jimez

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Error 404 - Opinion not found!!

Honestly, how can you say it is the worst in the series. Story was great, ok i didn't like the whole "joining Cerberus" thing, but i i made do (basically, used Tali and Garrus as they are original Normandy crew). Music is great, combat is improved. The characters are a lot better.

One thing i disliked was the size of the Citidel. How can you restrict what was the central point in ME1 to a few floors, and no way of walking around. I liked that in the 1st game.

#72
AgitatedLemon

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Lotion Soronnar wrote...

It's both.


Which is impossible.

#73
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JeffZero wrote...

I actually vastly preferred ME2's level design. Vastly. Maybe it's my lack of shooter gaming and all that. I don't know. But the corridor issue wasn't really an issue for me 90% of the time. I liked the greater emphasis on the strategies of control, aggression, defensive posturing and so forth that I didn't really feel was ever the case with ME1's long bridges, tunnels, copy-and-pasted assignment locales and wide open spaces.

You didn't love going through the same mine or warehouse over and over again? How ridiculous.

#74
Guest_Cthulhu42_*

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Jimez wrote...

One thing i disliked was the size of the Citidel. How can you restrict what was the central point in ME1 to a few floors, and no way of walking around. I liked that in the 1st game.

There were stairs to get from floor to floor; just not any elevators.

#75
JeffZero

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Cthulhu42 wrote...

JeffZero wrote...

I actually vastly preferred ME2's level design. Vastly. Maybe it's my lack of shooter gaming and all that. I don't know. But the corridor issue wasn't really an issue for me 90% of the time. I liked the greater emphasis on the strategies of control, aggression, defensive posturing and so forth that I didn't really feel was ever the case with ME1's long bridges, tunnels, copy-and-pasted assignment locales and wide open spaces.

You didn't love going through the same mine or warehouse over and over again? How ridiculous.


Sometimes I try to envision what the idealized reaction from a gamer to those copypasta locales would have been.

"OK, so we're in the mine again now. Yes! The mine. Now we may know what it's like going in there, but we don't know which doors will be open this time, and so that's really cool. It's like playing that old game where you guess what's behind each door, except BioWare has made it so much less boring because the doors are pretty much decided for me already, which is really neat. OK, so we also don't know where the enemies are going to be, so it's like that old game where you smack the gofers or whatever, except I get to smack them with my gun. I love the mine. Oh no, my legs are stuck inside this badly-implemented wall! That's OK, I love the mine."