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Cryogenic ammunition


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#1
Zubi Fett

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 Hello

I create the topic to get to know better the posibilities of this ammunition type.

How do you use this ammunition type? against which enemy?

I use it againts blue suns(or any enemy with just shields)  using characters like Garrus or Miranda(cause of the electronic attack that damages any shield). The problem is that  i see using inferno ammunition type works better using the same strategy. 

I would like to faint a way where using this type of ammunition will be the best. Feel free to add your strategy.


Thank for reading.

Modifié par Zubi Fett, 16 février 2012 - 05:48 .


#2
mr_afk

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It's useful against unprotected enemies as it has a chance to 'freeze' them, which stops them from attacking (great crowd-control) and also increases the damage you deal to them. They also tend to fall over.

Damage-wise it is not as effective as inferno ammo and don't do any special damage against shields/armour.
Generally the recommendation is to use squad cryo as a vanguard while using inferno ammo yourself. This allows your squad to add to the crowd control while allowing shepard to deal lots of damage.

check out the wikia for more info (http://masseffect.wi.../wiki/Cryo_Ammo) or maybe the guides on these forums.

haven't really played a solider or infiltrator recently, but i assume similar concepts apply

Modifié par mr_afk, 16 février 2012 - 06:02 .


#3
CoffeeHolic93

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 I like using Cryo Ammo a whole lot, and I have a lot of experience with it, as I use it whenever it's avaiable.
Cryo Ammo procs when your bullets hit enemy health and trigger the effect, much like all the other crowd control ammo types. The CC provided isn't as great as the CC provided by Inferno Ammo(well, what can top the AOE firedance that you get for free?), but it's CC nonetheless.
The beauty of the ammo power is that it doesn't require a cooldown, it's just active - allowing you to CC enemies while using other powers.

Squad Cryo Ammo also applies to the weapons of your squaddies, so that they freeze the bad guys they're firing at. An enemy frozen is an enemy that isn't pointing its gun in your direction.

The fact that it only works when the enemies lose their primary defenses sounds bad in theory, but in practice enemy defenses go down in a blink. If you use a weapon with a shield damage bonus, like the Assault rifle or the Submachinegun you'll see Cryo Ammo proc almost immediatly.
Likewise, slapping cryo on your pistol will make it so that you freeze Krogan, Vorcha and Varren as soon as you break through their armor. Cryo Ammo also stops their annoying health regeneration, which is a plus.
It's especially potent against "Elite" enemies with a large sum of hit-points due to the +100% damage bonus that is applied to frozen targets. This is the biggest damage bonus you can get from an ammo power, but it's only really noticeable versus elites, as normal troopers should die easily enough as it is.
Another thing worth noting is that Krogans and Varren don't do the "firedance" (The crowd control you get from Inferno/Incendiary ammo), so cryo is the only ammo power that will CC these enemies.
Generally, cryo works best for the Infiltrator as a main-ammo type, since your SMG's (barring the locust), Heavy pistols and the Viper sniper rifle work very well in Tandem with the ammo power. You can add shotguns later on to get the best ammo-proccing weapon in the game. 
As a soldier or vanguard, you're probably best off using Inferno ammo/Disruptor ammo against enemies, but cryo ammo can be used to great effect as your main ammo power, as Ryoldschool showcases here. 


TL;DR
 - CC with no cooldown
 - Squad Evolution is important
 - Best against elites
 - The best ammo power to use against Krogan/Varren
 - Against all other enemies, Inferno reigns supreme. 

:wizard:

#4
SpockLives

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mr_afk wrote...

It's useful against unprotected enemies as it has a chance to 'freeze' them, which stops them from attacking (great crowd-control) and also increases the damage you deal to them. They also tend to fall over.

Damage-wise it is not as effective as inferno ammo and don't do any special damage against shields/armour.
Generally the recommendation is to use squad cryo as a vanguard while using inferno ammo yourself. This allows your squad to add to the crowd control while allowing shepard to deal lots of damage.

check out the wikia for more info (http://masseffect.wi.../wiki/Cryo_Ammo) or maybe the guides on these forums.

haven't really played a solider or infiltrator recently, but i assume similar concepts apply


I disagree with the bolded statement.  On a fully upgraded gun, inferno ammo only does 15-20% extra damage because ammo power damage is calculated on the weapon's base damage.  Cryo freezes enemies, and frozen enemies take double damage.  True, incindiary ammo does extra damage to armor and cryo doesn't, so there's that.  The freeze chance is based on weapon damage, with higher damage per shot weapons having the highest chance to freeze.  While incindiary ammo's CC effect hits faster, cryo's effect lasts longer.

I am currently playing a cryo ammo Vanguard, and I don't use incindiary ammo except against bosses (because taking down Ymir mech armor is time consuming).  I use cryo on every gun for 99% of the enemies.  This thread shows how awesome cryo ammo can be.  I also use cryo on Infiltrators when I'm not using the Widow.  If I'm using the Viper, smgs, or shotguns then I use cryo.

As to why it may be more beneficient to deal extra damage to health instead of protections, on Insanity normal mooks usually have about 500 armor, shields, or barriers, but they have about 650 health.  Plus, weapons do extra damage to certain protections, but no weapon does extra damage to health.  Consequently you will use more bullets on health than protections.

#5
Zubi Fett

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Amazing posts, thank you very much, extremely useful.

I m taking a look on the video(he use same strategy i have been using) and now i go take a look on the link, i overlook it and looks really useful, specially with all those videos.  Wiki link even if short, provides really good intel, here an example:

"It is also worth noting that husks are instantly killed once frozen"

I play has a soldier and on insanity difficulty. The point of Mi-chan is good, it opens me a whole new strategic way to approach some situations. I go take a full look on the links now.

Thanks again for the responds, I appreciate it.

Greetings

Modifié par Zubi Fett, 16 février 2012 - 09:42 .


#6
capn233

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Cryo ammo is the best ammo type against melee creatures like Varren, Klixen, and especially Husks. No other ammo power is remotely in the same league on Derelict Reaper because husks are instakilled when they freeze.

I don't think overall you will end up doing much more damage over time compared to the others, even if their boost is seemingly less significant. That is unless you want to play it slowly. You only do double damage to health, and it is only after the animation is complete. The animation itself can be irritating sometimes because it can confer brief immunity to powers. And as RedCaesar showed, frozen enemies are more or less completely immune to Shockwave (if that power is your thing).  You can run something like Disruptor and get bonus to shields and then ragdoll unprotected enemies, which also gives you double damage.

Like most other useful ammo powers, it has a time and place. Derelict Reaper, Rite of Passage, and Old Blood are the top three missions for it, with the other Collector missions following up. And of course N7 Abandoned Mine.

Modifié par capn233, 16 février 2012 - 11:32 .


#7
Zubi Fett

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No doubt, nothing stops better than cryo and incoming angry animal or Krogan. Now i m deciding if use incendiary ammo or cryo with enemies like Blue Suns and Eclipse.

#8
ryoldschool

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 ^ for soldier either works fine - You will see that inferno ammo on blue suns has an interesting effect.  If you break the shields of one guy and he starts on fire the guy next to him ( with full shields ) will start the fire dance also.  Eight second clip showing this.  This can save you if you are in shotgun range of a couple of enemy ( used it a lot in close quarters combat with shotgun soldier ).  Thats pretty unique, you ought to try it out and decide for yourself, that and you can get inferno ammo earlier than squad cryo.

#9
Locutus_of_BORG

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Inferno ammo is always good to have for yourself, even you give the rest of your squad Cryo. You can never go wrong with sticking Cryo on your squad, IMO.

IIRC, I think I set up my Soldier with Heavy Disruptor, Heavy Inferno and Squad Cryo (it's been maybe a year since I played Soldier). Most of my Vanguards and Infiltrators use Squad Cyro as well.

#10
Zubi Fett

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Thanks for the heads up and video.

So then you both strongly recommend me to make Cryo ammo for all squad and not make it more durable? (answer is obvious any way :P).

#11
capn233

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Squad Cryo is much more worthwhile than Improved Cryo. If you have Inferno as well then use that on your personal missions. For Geth missions, I just run Squad Disruptor on all weapons, if I have that.