Aller au contenu

Photo

Turrents dont you hate them?


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#26
superg30

superg30
  • Members
  • 138 messages

Creyes one wrote...

I talking about the cerberus turrents....they will rip you to shreds....

no this is not a nerf thread I actually find them enjoyable because they provide that extra OMG chage tatics now or die.


turrents? not sure what a turrent is, but i do hate the turrets that the engineers drop

#27
frozngecko

frozngecko
  • Members
  • 594 messages
Best way to attack a turret: Krogan headbutt.

Heavy risk, but the...*gets backhanded by Barney the Krogan*

btw...turrets are annoying. Phantoms are also annoying...but are also very squishy.

#28
clopin

clopin
  • Members
  • 1 228 messages
The first time I melee'd a turret to death was a glorious occasion.

#29
TMJfin

TMJfin
  • Members
  • 717 messages

IronSabbath88 wrote...

I had a teammate get mad at me once because I didnt revive him yet there was only one enemy left. If I kill the enemy, we win the wave AND you get revived. Ah well, there's always people like that.


I really have to get a headset. There has been many times when I'm just shouting at my tv "don't come here! don't revive me! No! You will die too!" xD Oh well, it's good that people are helpfull at least.  

#30
Raxxman

Raxxman
  • Members
  • 759 messages
Adrenaline Rush maxed out + a frag grenade sorts takes out a turret before my sheilds are down.

Solider too good.

Want the Turian Solider, now now now now now

#31
Hyrist

Hyrist
  • Members
  • 728 messages
Vangard:

Charge -> Nova -> Charge -> Nova

What turret? What Phantom?


To be honest Turrets are a bit harder to take down due to having a lot of health, but if you soften it up a bit first with some Rifel rounds, you don't worry about it at all.

#32
drkwaters

drkwaters
  • Members
  • 19 messages
Not every class should be trying to take out a turret. Leave them for someone with overload or an infiltrator with a cloaked sniper shot.

#33
Ironsandshrew

Ironsandshrew
  • Members
  • 127 messages
The turrets are mostly annoying if you turn around a corner and weren't expecting it with no cover to retreat to. I'm generally more concerned about a phantom getting the drop on me and taking me out so I can't get revived.

#34
hawat333

hawat333
  • Members
  • 2 974 messages
Nah. One long burst from the Revenant, and it's open for some good old fashioned krogan headbutting.

#35
Dot.Shadow

Dot.Shadow
  • Members
  • 401 messages
Turrets are free kills. Sure, they knock you don't if you aren't aware of the battlefield, but that's only fair in my opinion.

Phantom's are a pain for everyone, but as an infiltrator at least I can 1-shot them with the M-98 Widow when in stealth... When I hit them in the head. But I love them that way.

#36
Karan Vess

Karan Vess
  • Members
  • 48 messages
The only problem I have with turrets is when the turrents are suddenly invisible. Weird stuff...

#37
Slothful Koala

Slothful Koala
  • Members
  • 191 messages
This is annoying, because I don't know where this started but it's just ridiculous. The goddamn word is turret. Turrent's are the things on castles...

#38
Onpoint17

Onpoint17
  • Members
  • 327 messages
Turrets aren't much of a problem for my human Engineer. Overload to take out shields, incinerate to take down armor and finish off. Sometimes I even throw in a drone to distract it.

Phantoms on the other hand have killed me more times than anything else. Only because I'm not aware of them until it's too late. But if I have a Phantom in my sights they are easy to take down with overload and incineration blasts. I also like to throw in a drone to distract them.

#39
sp0ck 06

sp0ck 06
  • Members
  • 1 318 messages
Turrets are tough when theres so much going on you don't notice them going up until you get shredded. Then your allies get shredded trying to revive you.

You can warp bomb them with a warp+ shockwave or throw pretty easily, however. Buyt yeah, on Gold they kill you almost instantly (unless your a krogan)

#40
SirBrass

SirBrass
  • Members
  • 98 messages

Creyes one wrote...

I talking about the cerberus turrents....they will rip you to shreds....

no this is not a nerf thread I actually find them enjoyable because they provide that extra OMG chage tatics now or die.


I like it when they explode after I nova their mechanical rears ;)

#41
Epsilon330

Epsilon330
  • Members
  • 2 181 messages
As a LV16 Engineer, they're cake if you stay behind cover.
Overload to drop the shielding, followed by Pistol/Mattock spam and repeated Incineration blasts. It never lasts more than 4 seconds.
Of course, use the same tactic on the Cerberus Engineer first.

If you're really in a pickle, a Combat Drone can distract the enemy Engie long enough to take out the turret.

#42
GroverA 125

GroverA 125
  • Members
  • 245 messages

Creyes one wrote...

Adept and Vanguards worst enemy....The Turret

Solider,Infiltrators, Engineers worst enemy the Phantom

Idk about sentinels anyone a dedicated Sentinel? I would guess Phantom as well.


As a soldier, a boomstick evens the score with a phantom. In fact, the multiplayer enemies are so easy to counter if you follow the golden rule: the seven Ps.

Turrets just require a bit of patience and a phantom mostly become a pain if you are unaware. Phantoms are only a real problem if you panic and/or spray bullets all over the place, and using concussive shot is pointless because they seem to be able to dodge them, regardless of range or positioning. Frags kill them quickly if used effectively, and a well-placed barrage of fire or sniper bullet can silence them before a second has passed. What a real professional does to solve the turret problem is focus fire on any engineers and, should thy have a turret already up, hit the cover, wait until a break in its fire, and then put some high-caliber bullets into it.

Turrets and Phantoms are overpowered, but only if you let them become so. It's like getting rid of a bacterial infection, the best way is to be the worst host physically achieveable. By which in game terms I mean give yourselves a long line of sight and cover all the entrances equally, don't let them get into position and they drop like bricks.