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Ennemy's grenade, and hidden collision making your dodge fail.


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#1
Siegdrifa

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EDIT: Changed the title as too many people were assuming it was a whinning post about insanity difficulty, wich is totaly NOT the subject of this thread (i'm totaly fine with insanity, i find it enjoyable and not "that" hard).
I'm listing all the time i died during my playthrough of the demo, and i didn't do much mistakes (i did some and i don't mind getting killed when it is my sole fault).
As you can see below, most of my death where due to grenade, not because i didn't dodged them, but because external problem (small hidden collision most of the time) made my dodge fail to escape the blast radius.
I'm not looking for advice, thanks, i'm just giving a feed back.
So, exept dodge fail at grenade because of hidden colision, i got killed once because an ennemy took me off guard from a dead angle, and another time because i did a bad kitting against the atlas mech that allowed a clear path to cerberus squad to flank me and my squad without escape route left.
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i played 4 times your demo:
1 playthrough : hardcore    1 death (grenade ! collision prob) infiltrator
2 playthrough : hardcore    4 death (3 grenades collision prob / icone not showing for warning) vanguarde
3 playthrough : insanity       3 death  (2 grenades collision prob) adept
4 playthrough : insanity      1 death  (grenade ! collision prob) vanguarde (again)

I made very few gameplay mistakes, and i didn't found insanity OP at all, the major difference i felt is the atlas packing a hugh load of life that made the combat longer.

Grenades kill you even if are fully shielded and full life.
My greatest problem, is not about reacting to the grenade ... it's sometimes, rolling to escape faill because there is a very small collision fordibing you to move far enough, i'll take an exemple, where you met karahe, there is 2 turret, i standed protected against the wall where you met the salarian and a ennemy send a grenade toward me, no problem, i roll on the righ side (it's clear because it's where i come from), and HERE ! a damn tinny collision  stop my rolling and BAM ! game over.
It is damn frustrating ! because a 5cm polygone around the door was enough to stop my escaping move !

Also, another case of grenade kill that make me paranoïde... an ennemy sent me a grenade on a dead angle, so i didn't see it, no icone of warning, when the icone showded up at my screen, the deadly object was already at my feet "OH SHIII  *BAM* !".
It's not fun! it's damn frustrating !  i HATE it !
 
Every time i see a round or hear a round object falling on the ground and making noise i'm "GRENADE? GRENADE! GRENADE ???!!!!!" .... and most of the time it's my termal clip !!!!!!! i'm stressed because of my damn termal clip flalling and making noise, you are making me paranoïde in game.

Please, make the grenade take out our shield and 90% of our life if you want, but no instant kill because if the icone didn't show up properly or if small collision interup our espcae... it's nerd rage !
If i die because i messed up, it's my falt, if i can't aim at the right place, it's fault,.... if i see  clearly a grenade and don't move, it's my fault, if i get flanked by ennemy, it's my fault, but other than that, i won't tolerate to be killed when it's out of my hands, especialy when i do everything right.

The hidden grenad or tini collision problem apart, i enjoyed the encounters so far : ennemy move a lot more than ME2 and changing cover more often for better spot in very enjoyable, some spot are great at first but from ennemy relocation it can become a weak spot so we also have to rethink our placement, i really like it.

Modifié par Siegdrifa, 17 février 2012 - 09:46 .


#2
Vapaa

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Never died from a grenade, they hit hard but they have a rather small AOE

It force you to being mobile, and to be mobile you have to get used to the controls

#3
Siegdrifa

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Vapaä wrote...

Never died from a grenade, they hit hard but they have a rather small AOE

It force you to being mobile, and to be mobile you have to get used to the controls


I know, but when a tiny collision stop your side rolling midway, you can just try rolling forward or backwar and hope it will be enough, sometimes it isn't or you meet another collision problem.
Somtimes the grenade is throw at 50 cm of your feet, wich is more easy to escape than thrown AT your feet, just one rolling is not enough in that case.

#4
SirBrass

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When an enemy's grenade can totally drop your shield, but your grenades do jack diddly squat outside a teeny tiny miniscule range, you know something's wrong.

If their grenades and pop my shields at full, mine should be able to do the same thing to theirs.

#5
Guest_D3MON-SOVER3IGN_*

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Hmm this may be not the advice you're lookin for but i advise you to crowd control your enemies and keep them funneled in a specific area while you move along the map. Also use your squad mates to flank them at one side. They are more likely to throw grenades when they are threatened and low health or when you sit around too long

#6
Luxure

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You must be very bad if you die by a grenade. It's obvious you get one shotted by a GRENADE, what would you expect ? Even more that you play on Insanity. They even said ME3 will be harder than ME2 was, so get used to it being harder. If you want easy, play on Casual :/

#7
turian councilor Knockout

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Well you do die of one grenade in real life so that's fine to have it in the game too, just dodge them.

Modifié par turian councilor Knockout, 16 février 2012 - 07:55 .


#8
Guest_Imperium Alpha_*

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turian councilor Knockout wrote...

Well you do die of one grenade in real life so that's fine to have it in the game too, just dodge them.


lol :lol:

#9
AlexMBrennan

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Insanity is difficult. That's the point.

#10
Siegdrifa

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turian councilor Knockout wrote...

Well you do die of one grenade in real life so that's fine to have it in the game too, just dodge them.


Okay, just quoting him... i don't stand with the grenade on my feet, external problem make my dodge fail (small hidden collision for exemple).
Like i said, i don't mind getting killed because i screw up, but not when external problem out of my hand kills me.

Also, being a game, i don't care that a grenad IRL would kill me in one blow. It's the "one shot even of you don't screw up" that  bugs me.
The problem isn't gameplay related, like i said i don't find insanity too hard, and my first playthrough of ME2 was in insanity, so i wasn't expecting less from ME3 insanity.

My complain could be like in ME2 when you stay stuck on a wall after you charge with vanguarde and peoples tell me "lol simple, just get back to cover"... "it is out of my hands".

#11
turian councilor Knockout

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Siegdrifa wrote...

turian councilor Knockout wrote...

Well you do die of one grenade in real life so that's fine to have it in the game too, just dodge them.


Okay, just quoting him... i don't stand with the grenade on my feet, external problem make my dodge fail (small hidden collision for exemple).
Like i said, i don't mind getting killed because i screw up, but not when external problem out of my hand kills me.

Also, being a game, i don't care that a grenad IRL would kill me in one blow. It's the "one shot even of you don't screw up" that  bugs me.
The problem isn't gameplay related, like i said i don't find insanity too hard, and my first playthrough of ME2 was in insanity, so i wasn't expecting less from ME3 insanity.

My complain could be like in ME2 when you stay stuck on a wall after you charge with vanguarde and peoples tell me "lol simple, just get back to cover"... "it is out of my hands".

Yeah maybe it's because the controls too then, they can mess up your positioning quite good did for me on several ocassions on Insanity when enemies tossing grenades that's the only reason for me atleast  (rolled straight in enemy fire) that they are annoying but i see your point.

Modifié par turian councilor Knockout, 16 février 2012 - 08:12 .


#12
leafjam

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I'm okay with the grenade instant death. But it's a little annoying that if you move when the grenade is in the air it still tracks you, while my grenades seem to miss the mark way too often.

#13
Locutus_of_BORG

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AlexMBrennan wrote...

Insanity is difficult. That's the point.

I don't think anybody who plays Insanity needs to be told that, considering a good number of us already consider it too easy.


I haven't died to a grenade just yet, but I agree with the OP that an instakill regardless of health, regardless of where you are in its AoE is probably too much. Heavy damage is good enough, IMO. It is highly immersion-breaking when a grenade does infinite damage whereas a vehicle-mounted heavy weapon like the Atlas rocket just breaks shields.

I've noticed that enemy grenades don't seem to do any friendly damage, nor do they affect squadmates. Again, very immersion breaking when a mook blows himself up and it doesn't have any discernable effect. Also, I believe I saw Liara catch quite a few grenades, but I've only had to revive her once from gunfire.

#14
Moondoggie

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They have an indicator around the grenades they are easy to spot and it's simpler than ever to evade them now since you can just roll out the way.

#15
Siegdrifa

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Moondoggie wrote...

They have an indicator around the grenades they are easy to spot and it's simpler than ever to evade them now since you can just roll out the way.


Like i said, once it didn't showed up.

#16
Sgt.Catman

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you have around 5-6 seconds to get out the nade's radius before it takes all ur health you know.

#17
Tonymac

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One problem is that grenades are hazardous to your health. In fact, they are deadly.

The other problem is the game mechanics. Trying to run from a grenade manages to get you stuck on everything, and unable to get more than about 10 millimeters from the grenade. They should just make a button that is labelled "Dive onto grenade and save your squaddies - even if they are 50 feet away and behind 12 layers of cover". While it is not hopeless, sticky cover and diving behind cover when I did not specifically call for the action should be punished. I should run up to cover, then tap space again to use it as cover. If I simply hold space, that means run by the cover, unless I intersect it perpendicuarly. If I intersect it at 90 degrees - then make me sit there like a bufoon running in place. If I glance it at an angle, then let me bounce off or something - slide around it or whatever. Sticky cover that has the gravity well of a Jovian planet is just not right.

I do not know why this mechanic is so difficult  to conceptualise - but I am not a programmer. However, during ME2 every time I got stuck on cover, or behind it, or even on top of it; I bought a box of stuffed puppy plushie toys and cut their heads off with a dull chainsaw. My psychologist says I am getting better - but he went missing after he picked up a copy of the game and purportedly got stuck on some trifling retarded boxes and went postal at the I Heart Penguins shop.

Modifié par Tonymac, 16 février 2012 - 08:58 .


#18
Guest_Mei Mei_*

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Tonymac wrote...
However, during ME2 every time I got stuck on cover, or behind it, or even on top of it; I bought a box of stuffed puppy plushie toys and cut their heads off with a dull chainsaw. My psychologist says I am getting better - but he went missing after he picked up a copy of the game and purportedly got stuck on some trifling retarded boxes and went postal at the I Heart Penguins shop.

:lol:

#19
johhnytrash

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I played with Vanguard, and as soon as I saw a gernade symbol, I just biotic charged the hell out of there and the 'nova-ed' and punched my way out of trouble. On hardcore. Fun stuff.

BTW, what is the past tens of nova when used as a verb.... novaed?

#20
SirBrass

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BTW, what is the past tens of nova when used as a verb.... novaed?



How about "Reapered"?  "I am the vanguard of your destruction!"

#21
N7Gold

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Whenever I see a grenade, I get out of the way. In most games, they're always bad news, even if you're at full health.

#22
Siegdrifa

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N7Gold wrote...

Whenever I see a grenade, I get out of the way. In most games, they're always bad news, even if you're at full health.


That is not the point of the thread  : )
This is not about "not escaping a grenade you saw", it is about :
1- you saw the grenade but a collision make your dodge fail
2- you didn't saw ennemy launching it (not that a problem) BUT the grenad the icon you are supposed to get as a warning don't show up.

If they want to put a "one shot mechanic" they better make sure nothing will interfere with the player action. If the player have to die, it should be because him ! it should be his faillure alone, not a tiny hidden colision forbidding you to move how it was intendent by the side roll, or grenade icone no showing up (i play in 1900*1080, not a 4/3 view by the way).

So, what i say is : if you can't make sure this "one shot" mechanic can be avoided because of external problems, may be it would be better to make it a "near kill" rather than "one shot". I just can't stand getting killed when i did the right things, and i enjoy playing in max difficulty, so after long time when you did everything right, making good kills and all, and get killed because of a f***ing tiny collision on the wall or a damn icone not showing up properly, it is pissing me off.

#23
Spikko

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Grenades are surely really powerful and I can foresee that they will become a great source of frustration but i really like the challange of a very punishing Insanity level.
This is just part of it.

#24
Rockpopple

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You know you guys are playing on what we old-timers called back in the day "Really Hard Mode", right? Stop whining about it being hard. ADAPT OR DIE!

#25
JG The Gamer

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Usually when I get out of the way of a grenade, I eat about 75-100 bullets from a nearby turret. 30-40th shot was the killing blow.