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SINGULARITY and SHOCKWAVE


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#1
ibesmanicanbe2

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Do these moves chain well together? for instance the way, warp and singularity work together, will shockwave cause major destruction when hitting someone wrapped in singularity?

#2
Mand0l1n

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Yeh - causes a detonation. Very good for vanguards!

#3
Abisco

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Yes. Also Warp + Shockwave works as well :) even on shielded enemies. 

Modifié par Abisco, 16 février 2012 - 08:19 .


#4
ibesmanicanbe2

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Abisco wrote...

Yes. Also Warp + Shockwave works as well :) even on shielded enemies. 

i thought warp doesnt work on shields, do u mean armored and people with barrier? god, just talking about it makes me want the real thing soooo bad.

#5
SpockLives

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Abisco wrote...

Yes. Also Warp + Shockwave works as well :) even on shielded enemies. 

Can someone confirm that I'm understanding this right?  Now that Warp has a duration again, can we warp first, then Shockwave, Pull, Throw, or Singularity second to detonate?  Are all of the above true, or just some?  If any of the above are confirmed, then I will be very happy.

#6
Mand0l1n

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I don't think so - you have to get them floating first either via pull or singularity. Would like to be wrong though.

#7
sp0ck 06

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SpockLives wrote...

Abisco wrote...

Yes. Also Warp + Shockwave works as well :) even on shielded enemies. 

Can someone confirm that I'm understanding this right?  Now that Warp has a duration again, can we warp first, then Shockwave, Pull, Throw, or Singularity second to detonate?  Are all of the above true, or just some?  If any of the above are confirmed, then I will be very happy.


Yep!  Singularity doesn't detonate it, but Shockwave or Throw does.  And you can Warp a shielded enemy (which also staggers them) then Shockwave to detonate to destroy Shields.  And powers "heatseek" sooooo much better than ME2.  Biotics are amazing, they're perfect.  Take only a pistol for max CD bonus and you are literally unstoppable.

edit: nice user name!!! i am alive and well

Modifié par sp0ck 06, 16 février 2012 - 10:20 .


#8
dreman9999

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Warp and throw(Instant cooldown throw) Is fantastic!

#9
dreman9999

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Stasis also can be ignited,too. Stasis evolved to stasis bubble(makes a bubble that traps anything that walk in it) is beastly!

#10
sp0ck 06

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Yeah biotics are freaking amazing this time around. And the sounds effects are awesome. They really outdid themselves in that regard.

#11
Mand0l1n

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Good to know - thanks!

#12
sp0ck 06

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Another cool new twist is that using unlike in ME2, where the warp bomb would explode ON the target (usually lifting way in the air) now in ME3 using a singularity to set up a warp bomb causes the explosion based on the singularity.

So if you stick a singularity in the doorway and wait for it to fill with mopes, THEN hit a lifted target with warp, it blows up like a mine. Adds a nice wrinkle in letting the player really set up a devastating combo.

#13
dreman9999

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sp0ck 06 wrote...

Yeah biotics are freaking amazing this time around. And the sounds effects are awesome. They really outdid themselves in that regard.

In ME2:GUNS>POWERS.

In ME3:POWERS>GUNS

#14
Astarothkun

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Does the rank of singularity determin how many enemies can be caught at once?
Rank 4 Duration choice of Singularity says: "Additional Enemies can be lifted before Singularity fades." Can anyone comment on that? Or would radius increase by 25% be the better choice for rank 4? Does the radius increase also increase the radios of biotic explosion if you hit the singularity with warp?