High-res textures included in ME3 (can we get a dev to confirm this?)
#126
Posté 17 février 2012 - 12:06
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
#127
Posté 17 février 2012 - 12:07
#128
Posté 17 février 2012 - 12:08
Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Well I don't think DA2 had to change their recommended specs when they did the high rez pack.
#129
Posté 17 février 2012 - 12:08
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
#130
Posté 17 février 2012 - 12:10
AlphaJarmel wrote...
Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Well I don't think DA2 had to change their recommended specs when they did the high rez pack.
Right, because it was a texture pack, not built into the game. Thats my entire point.
#131
Posté 17 février 2012 - 12:13
SliPaladin wrote...
Just spammed the developers on Twitter... let's hope someone confirms this.
Anything yet?
#132
Posté 17 février 2012 - 12:14
SliPaladin wrote...
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Um... well "powerful" maybe not depends on what you mean, but it would certainly require more then what vanilla ME2 would need, which is what the specs are. More then 512mb video memory for damn sure if the game as it is now is barely squeaking by on that much to the point it had to cut **** like holstering animations.
#133
Posté 17 février 2012 - 12:16
Doctor Moustache wrote...
AlphaJarmel wrote...
Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Well I don't think DA2 had to change their recommended specs when they did the high rez pack.
Right, because it was a texture pack, not built into the game. Thats my entire point.
No, you completely missed his point. High res textures aren't that demanding. Any medium level graphics card will have no problems running them. The reason consoles can't is they lack the required memory.
#134
Posté 17 février 2012 - 12:19
Doctor Moustache wrote...
SliPaladin wrote...
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Um... well "powerful" maybe not depends on what you mean, but it would certainly require more then what vanilla ME2 would need, which is what the specs are. More then 512mb video memory for damn sure if the game as it is now is barely squeaking by on that much to the point it had to cut **** like holstering animations.
Again, no. 512 is the entire Xbox's memory, not just video. A below average PC has at least 512 of video memory, plus 4GB of system memory. See the difference?
#135
Posté 17 février 2012 - 12:20
#136
Posté 17 février 2012 - 12:26
Sarevok Synder wrote...
Doctor Moustache wrote...
SliPaladin wrote...
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Um... well "powerful" maybe not depends on what you mean, but it would certainly require more then what vanilla ME2 would need, which is what the specs are. More then 512mb video memory for damn sure if the game as it is now is barely squeaking by on that much to the point it had to cut **** like holstering animations.
Again, no. 512 is the entire Xbox's memory, not just video. A below average PC has at least 512 of video memory, plus 4GB of system memory. See the difference?
Perhaps you don't understand the difference between minimum and recommended specs. Recommended means run at least close to full settings at a good (meaning >30fps) frame rate. If ME3 had high resolution textures a 512mb card would not be able to handle it with that performance. Not unless you turned off AA and dynamic shading and ****, but then that wouldn't be recommended settings.
Just go look at the performance change that occures when you install DA2's high res textures.
#137
Posté 17 février 2012 - 12:29
Doctor Moustache wrote...
Sarevok Synder wrote...
Doctor Moustache wrote...
SliPaladin wrote...
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Um... well "powerful" maybe not depends on what you mean, but it would certainly require more then what vanilla ME2 would need, which is what the specs are. More then 512mb video memory for damn sure if the game as it is now is barely squeaking by on that much to the point it had to cut **** like holstering animations.
Again, no. 512 is the entire Xbox's memory, not just video. A below average PC has at least 512 of video memory, plus 4GB of system memory. See the difference?
Perhaps you don't understand the difference between minimum and recommended specs. Recommended means run at least close to full settings at a good (meaning >30fps) frame rate. If ME3 had high resolution textures a 512mb card would not be able to handle it with that performance. Not unless you turned off AA and dynamic shading and ****, but then that wouldn't be recommended settings.
Just go look at the performance change that occures when you install DA2's high res textures.
Yeah but that wasn't due to the fact that those high res settings also enabled tesselation? As i recall, the high res texture didn't impact the performance all that much if you kept tesselation off.
#138
Posté 17 février 2012 - 12:31
Doctor Moustache wrote...
Sarevok Synder wrote...
Doctor Moustache wrote...
SliPaladin wrote...
High res textures do not require a powerful graphics card.Doctor Moustache wrote...
Theres no way it will already be in the game when you consider the recommended specs. If high res textures were in those specs would be higher. Just sayin.
Its texture pack or bust, the fact that some random marketing dude on twitter says its going to be in the game makes me very sure the guy doesn't know what he's talking about.
Um... well "powerful" maybe not depends on what you mean, but it would certainly require more then what vanilla ME2 would need, which is what the specs are. More then 512mb video memory for damn sure if the game as it is now is barely squeaking by on that much to the point it had to cut **** like holstering animations.
Again, no. 512 is the entire Xbox's memory, not just video. A below average PC has at least 512 of video memory, plus 4GB of system memory. See the difference?
Perhaps you don't understand the difference between minimum and recommended specs. Recommended means run at least close to full settings at a good (meaning >30fps) frame rate. If ME3 had high resolution textures a 512mb card would not be able to handle it with that performance. Not unless you turned off AA and dynamic shading and ****, but then that wouldn't be recommended settings.
Just go look at the performance change that occures when you install DA2's high res textures.
There will be a slight hit to a 512 card nothing more, system memory will pick up the slack.. And most PC are running far higher specs, this is a non issue. DA2 performance hit was due to DX11 tesselation, not the textures. The only problem that exists is in your head.
Modifié par Sarevok Synder, 17 février 2012 - 12:33 .
#139
Posté 17 février 2012 - 12:31
#140
Posté 17 février 2012 - 12:50
Homey C-Dawg wrote...
High res textures built in? I hope it's true. I'll be a very happy panda.
The same here!
P.S. For example Skyrim was also created as a console title but the authors supported the pc players with many patches as well as free HD textures pack/patch
#141
Posté 17 février 2012 - 12:51
#142
Posté 17 février 2012 - 12:59
Lucas1987Dion wrote...
Homey C-Dawg wrote...
High res textures built in? I hope it's true. I'll be a very happy panda.
The same here!
P.S. For example Skyrim was also created as a console title but the authors supported the pc players with many patches as well as free HD textures pack/patch![]()
They took a lot of flak for the initial PC release, but in fairness to Bethesda; they came good in the end.
#143
Posté 17 février 2012 - 01:02
geertmans wrote...
@likchan The final edition of the game will have hi-res textures included in it, no additional pack will be required to download.
In marketing speak this read: the game have the same textures than the demo which are hi-res (from their point of view).
If textures were different in the demo (improbable) they would have said so everywhere since before the demo got out.
It's not even speaking about support: don't forget both 360 & PS3 are heavy limited by their memory (512mb of shared for one and 256cpu+256gpu for the other).
Long story short: unless we see an official announcement about HD textures for PC and better than in the demo, don't get your hopes up.
Modifié par Algent, 17 février 2012 - 01:03 .
#144
Posté 17 février 2012 - 01:03
Renegade133 wrote...
Look at the size of the demo it was only 2.1 gig my mass effect 2 directory is 18 +
1/3 of that is DLC. Standard it's 12 gigs I think.
On-topic: This is great news (if true) because the textures actually bothered me in the demo!
#145
Posté 17 février 2012 - 01:03
These guys might just be talking about the faces, which are admittedly high res. I just find it hard to believe that the company that couldn't be bothered implementing gamepad support would go through the trouble of implementing high res textures.
But on these forums i'm always cynical.
#146
Posté 17 février 2012 - 01:07
Chiefje wrote...
Renegade133 wrote...
Look at the size of the demo it was only 2.1 gig my mass effect 2 directory is 18 +
1/3 of that is DLC. Standard it's 12 gigs I think.
On-topic: This is great news (if true) because the textures actually bothered me in the demo!
Yeah, standard (without dlc's) ME2 size is about 12,5GB, and with ALL dlc's is about 18,5GB size of hard disk space.
Modifié par Lucas1987Dion, 17 février 2012 - 01:18 .
#147
Posté 17 février 2012 - 01:08
Nope :/Calians wrote...
SliPaladin wrote...
Just spammed the developers on Twitter... let's hope someone confirms this.
Anything yet?
#148
Posté 17 février 2012 - 01:20
Man...well until they do..my pre-order won't happen till they tell me it's officialSliPaladin wrote...
Nope :/Calians wrote...
SliPaladin wrote...
Just spammed the developers on Twitter... let's hope someone confirms this.
Anything yet?
#149
Posté 17 février 2012 - 01:21
#150
Posté 17 février 2012 - 01:23
Now can you throw in some dynamic lighting in the game? It's 2012 and you are STILL using static lighting in the Unreal Engine? Have you seen Battlefield 3? Frostbite can have many dynamic lights in a scene and the game runs perfectly fine at ABOVE 60 frames per second on an outdated GTX 480. Also on my GTX 460. And runs above 40 FPS on my old GTX 285 on Medium/High details.
ME3 is terrible, graphically speaking.





Retour en haut







