Armor abilities affect to ammunition types?
#1
Posté 16 février 2012 - 10:03
I will use dragon blood armor has an example, it has 15% power damague, does this affect to the ammunition types? will my inferno and cry armo have 15% more of effect for example?
I check the wiki and i faint nothing.
Thank you for reading.
#2
Posté 16 février 2012 - 11:39
#3
Posté 16 février 2012 - 11:44
Damage = B* (1+ PowerDmgMod1+...)*AmmoDmg*Protection factor
Where B is base weapon damage, the Power Damage modifiers from armor and passive are added up, and then the AmmoDamage is .7 for something like tungsten, and the last is just whether or not the ammo has an effect on the target based on the protection (it is 1 or 0... so for AP ammo it is 1 for armor and health, and 0 for everything else).
Whether or not you will notice it is open to debate.
RedCaesar did a comparison and in that test it was unclear if it was really applied. According to the devs Power Damage multipliers are supposed to be applied to ammo powers though.
edit:
Ah that is interesting. I think Red was using BDA for the armor test... hmm.Locutus_of_BORG wrote...
I think the BDA only buffs biotic
and tech powers. IIRC, Ammo powers are either treated as combat powers
or their own category, and so recieve nothing.
The N7 style armor pieces and your character's passive bonus to "power damage" is supposed to buff ammo powers though.
Modifié par capn233, 16 février 2012 - 11:46 .
#4
Posté 17 février 2012 - 12:30
Most of my genius knowledge is just internalized now, so I couldn't tell you how or why I'm awesome, just that I am.
#5
Posté 17 février 2012 - 12:42
The test began as a topic of conversation in this thread.
#6
Posté 17 février 2012 - 09:28
Very kind from you to do a video for the community Caesar.
Greetings.
#7
Posté 18 février 2012 - 04:16
#8
Posté 21 février 2012 - 03:53
capn233 wrote...
Well it is hard to say because the actual damage output difference even if it is applied is only a few points.
No it's not.
Weapon:
All ammo powers are in their own power category, so they don't get bonuses from + Tech or Biotic upgrades.
social.bioware.com/forum/Mass-Effect/Mass-Effect-1-amp-2-classes-Strategy-and-Builds-Forum-Spoilers-Allowed/Mass-Effect-2-Gameplay-Data-1143264-1.html
#9
Posté 22 février 2012 - 01:32
stu_ wrote...
capn233 wrote...
Well it is hard to say because the actual damage output difference even if it is applied is only a few points.
No it's not.Weapon:
All ammo powers are in their own power category, so they don't get bonuses from + Tech or Biotic upgrades.
social.bioware.com/forum/Mass-Effect/Mass-Effect-1-amp-2-classes-Strategy-and-Builds-Forum-Spoilers-Allowed/Mass-Effect-2-Gameplay-Data-1143264-1.html
Your quote deals specifically with Tech and Biotic power upgrades from the research terminal. That is what they were referring to there. When they discuss ammo powers they say this:
Ammo Powers benefit from + Power Damage bonuses, such as the +15% power
damage from the Blood Dragon armor. However, they do not get benefits
from + Biotic or Tech bonuses or any other bonuses specific to certain
types of powers. Only the caster's power damage bonuses apply to the
power. This means that when you cast a squad ammo power, the player's
damage bonuses get applied to the ammo power on the henchmen, but not
the henchmen power damage bonuses. This matters for henchmen like Garrus
who has a passive power damage bonus. Similarly, when henchmen cast
squad ammo powers on you, your damage bonuses do not apply.





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