Mass Effect 3 Multiplayer Demo Now Open to All Players!
#101
Posté 19 février 2012 - 08:08
#102
Posté 19 février 2012 - 08:14
#103
Posté 19 février 2012 - 08:47
#104
Posté 19 février 2012 - 08:52
But then again that's just my preference. There are many ways to approach the same situation.
Modifié par AusitnDrake, 19 février 2012 - 08:53 .
#105
Posté 19 février 2012 - 01:15
DragonRageGT wrote...
KiraTsukasa wrote...
What's wrong with PvP? Scared to take on something smarter than a bot?
I doubt it. But if there were PvP, soon there would be hacks and "portal traps" and pk'ers whose only mission in life is to cheat and ruin other peoples' fun. Plus it can't be properly balanced, imho.
(And let us know how many Gold league missions you completed, against dumb bots)
1- What's stopping people from hacking against bots? Not having PvP isn't going to make people not hack and cheat. BioWare will just have to utilize anti-hack tools, such as VAC. Also, PK'ers don't exist in PvP.
2- How can it not be balanced? Both sides have access to the same abilities and same weapons. It comes down to skill, how well you use powers and how well you aim. That's the entire point of PvP.
3- No matter how difficult an AI is, it's still an AI. Eventually, someone will figure out a strategy for taking out even the hardest AI. They aren't able to completely change their strategy on a whim like a human can. Playing against other players is the ultimate challenge, which is why it's so successful in other games.
I'm not saying elminate PvE altogether, but it does get boring after awhile. It's like Jedi Outcast, I was unable to play online because my computer couldn't handle it at the time, so I played against bots. Eventually, I got bored and upped the difficulty, then I got to the point where I could beat the toughest ones with ease. I got bored with the game after that and I haven't played it in years. I don't want that to happen with ME3. I want a constant challenge to keep me interested.
#106
Posté 19 février 2012 - 01:27
KiraTsukasa wrote...
NOD-INFORMER37 wrote...
Paperkut wrote...
Its fun for a 4 CO-OP and seems to have a lot o potencial, even it seems to me its only about shooting dumbs NCP. Totally waiting for a PvP
What's wrong with PvP? Scared to take on something smarter than a bot?
It has no sense in the galaxy at war concept
#107
Posté 19 février 2012 - 01:46
#108
Posté 19 février 2012 - 02:02
EymerichPL wrote...
Why are the servers off again?
I'll leave that one for Sovereign to answer.
#109
Posté 19 février 2012 - 02:24
titoarc wrote...
KiraTsukasa wrote...
NOD-INFORMER37 wrote...
Paperkut wrote...
Its fun for a 4 CO-OP and seems to have a lot o potencial, even it seems to me its only about shooting dumbs NCP. Totally waiting for a PvP
What's wrong with PvP? Scared to take on something smarter than a bot?
It has no sense in the galaxy at war concept
Multiplayer isn't part of the story so it doesn't have to "make sense". If it did, Halo wouldn't have multiplayer, Call of Duty wouldn't have zombie mode, and Marvel wouldn't be versus Capcom.
#110
Posté 19 février 2012 - 02:46
Modifié par darthjorran, 19 février 2012 - 02:46 .
#111
Posté 19 février 2012 - 05:41
Jeffonl1 wrote...
You must download and install "origin" then go to the free game section and download the Demo...
hey Jeffonl1, Thanks a lot.
#112
Posté 19 février 2012 - 05:46
KiraTsukasa wrote...
titoarc wrote...
KiraTsukasa wrote...
NOD-INFORMER37 wrote...
Paperkut wrote...
Its fun for a 4 CO-OP and seems to have a lot o potencial, even it seems to me its only about shooting dumbs NCP. Totally waiting for a PvP
What's wrong with PvP? Scared to take on something smarter than a bot?
It has no sense in the galaxy at war concept
Multiplayer isn't part of the story so it doesn't have to "make sense". If it did, Halo wouldn't have multiplayer, Call of Duty wouldn't have zombie mode, and Marvel wouldn't be versus Capcom.
It isn't part of Shepard's story, but it is linked to the story, unlike FPS PvP and zombie mode in Call of Duty. The Reapers are invading and Cerberus is attacking. There are better things to do than murder each other.
#113
Posté 19 février 2012 - 06:03
Xsause wrote...
KiraTsukasa wrote...
titoarc wrote...
KiraTsukasa wrote...
NOD-INFORMER37 wrote...
Paperkut wrote...
Its fun for a 4 CO-OP and seems to have a lot o potencial, even it seems to me its only about shooting dumbs NCP. Totally waiting for a PvP
What's wrong with PvP? Scared to take on something smarter than a bot?
It has no sense in the galaxy at war concept
Multiplayer isn't part of the story so it doesn't have to "make sense". If it did, Halo wouldn't have multiplayer, Call of Duty wouldn't have zombie mode, and Marvel wouldn't be versus Capcom.
It isn't part of Shepard's story, but it is linked to the story, unlike FPS PvP and zombie mode in Call of Duty. The Reapers are invading and Cerberus is attacking. There are better things to do than murder each other.
How is it linked to the story? Nothing you do in horde mode affects the story, so how is it linked to the story?
If there are better things to do than murder each other, as you put it, why is Cerberus attacking? See how much "sense" that makes?
But that isn't the point. I'm not saying remove the horde mode, I'm saying there should also be a PvP mode.
Modifié par KiraTsukasa, 19 février 2012 - 06:03 .
#114
Posté 19 février 2012 - 06:27
#115
Posté 19 février 2012 - 06:30
#116
Posté 19 février 2012 - 06:40
KiraTsukasa wrote...
How is it linked to the story? Nothing you do in horde mode affects the story, so how is it linked to the story?
If there are better things to do than murder each other, as you put it, why is Cerberus attacking? See how much "sense" that makes?
But that isn't the point. I'm not saying remove the horde mode, I'm saying there should also be a PvP mode.
It's linked to the story in that it depicts the galaxy's struggles against the Reapers - if you level your characters up, you'll get to use them as war assets in the main story. Also, Cerberus is attacking because they're working with the Reapers now.
Modifié par Xsause, 19 février 2012 - 06:43 .
#117
Posté 19 février 2012 - 06:43
#118
Posté 19 février 2012 - 08:06
And everybody start calling you a cheater xd:innocent:Scouren wrote...
Here's six reasons why pvp won't work: Throw, shockwave, overload, biotic charge, singularity, and stasis.
#119
Posté 19 février 2012 - 08:22
AusitnDrake wrote...
I find that the Phantoms aren't that difficult to beat as a Human Adept. That the proper combination of a few Warp, a Singularity, and a liberal application of either assault rifle or SMG fire allows one to be taken down in seconds.
But then again that's just my preference. There are many ways to approach the same situation.
Stasis with an Adept
Energy Drain and Overload from an Infiltrator and Engineer
Then a Sniper Rifle headshot.
That's how we usally deal with them.
#120
Posté 20 février 2012 - 01:52
Turian sentinels can usually one shot their barriers with a well leveled overload, leaving them open for a good shotgun blast.xxSgt_Reed_24xx wrote...
AusitnDrake wrote...
I find that the Phantoms aren't that difficult to beat as a Human Adept. That the proper combination of a few Warp, a Singularity, and a liberal application of either assault rifle or SMG fire allows one to be taken down in seconds.
But then again that's just my preference. There are many ways to approach the same situation.
Stasis with an Adept
Energy Drain and Overload from an Infiltrator and Engineer
Then a Sniper Rifle headshot.
That's how we usally deal with them.
#121
Posté 20 février 2012 - 07:39
#122
Posté 20 février 2012 - 02:33
#123
Posté 20 février 2012 - 02:40
#124
Posté 20 février 2012 - 02:42
#125
Posté 20 février 2012 - 05:23
I´m wrong?
Modifié par Danilo86, 20 février 2012 - 05:25 .





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