Not necessarily both, but the bleedout time seems a little quick I think, especially when your teammates are inundated with enemies. This should be made longer or at least make the revive a simple pickup.
The only comparison I can make is with Gears of War, and I know it is a different game, but bleedout is longer, you can move and it is a simple tap of X (Xbox) to get them up. At least one of these changes should be made because a lot of the time, even on Bronze, it feels like it is too dangerous to revive teammates.
What does everyone else think?
Bleedout and/or Revive time should be fixed
Débuté par
Zekariah
, févr. 16 2012 10:48
#1
Posté 16 février 2012 - 10:48
#2
Posté 16 février 2012 - 10:51
I think it plays pretty well atm... there should be penalties for squad injuries and each member should be anxious to get them up. Perhaps longer bleed out timers for public games and/or Bronze difficulty? But it feels good with three other friends and higher difficulties.
Modifié par MedanX, 16 février 2012 - 10:52 .
#3
Posté 16 février 2012 - 10:55
it encourages teamwork so that you do not go down, and encourages people to stick together, so if somebody does go down you can revive them
#4
Posté 16 février 2012 - 10:56
I've never had a problem with it personally. It's not too often that it's too dangerous to revive (though being a krogan Soldier might have something to do with that
). On the rare occasions that it is too dangerous, I usually make the decision to let them bleed out/get kicked. If we pull it out, they'll come back no worse for the wear.
#5
Posté 16 février 2012 - 11:13
It's no problem for me. It's at a steady enough pace to give someone enough time to get to you if they can, but some times people are too swamped to help, so you'll have to wait till the next wave. Simple as that.
#6
Guest_Catch This Fade_*
Posté 16 février 2012 - 11:15
Guest_Catch This Fade_*
Tap the A/X buttons or the spacebar really fast, problem solved.
#7
Posté 16 février 2012 - 11:41
Its really easy to revive as an infiltrator even when surrounded by enemies you can cloak and revive usually without taking much fire
#8
Posté 17 février 2012 - 12:15
I think the time is fine. but the "tapping" mechanic is completely unnecessary. It involves no skill and just adds needless wear on your controller/keyboard and fingers.
#9
Posté 17 février 2012 - 07:52
All valid points, but sometimes it is necessary to split up, and the cover system feels a little open.
I like the sound of the Infiltrator tactic, though. Wasn't aware of that. I reckon I'll have to keep that in mind with the next game of co-op.
I like the sound of the Infiltrator tactic, though. Wasn't aware of that. I reckon I'll have to keep that in mind with the next game of co-op.
#10
Posté 17 février 2012 - 07:57
MedanX wrote...
I think it plays pretty well atm... there should be penalties for squad injuries and each member should be anxious to get them up. Perhaps longer bleed out timers for public games and/or Bronze difficulty? But it feels good with three other friends and higher difficulties.
Penalties would only make people mad and kick other players when they bleed out few times. So that would be a terrible idea for players that aren't the best.
D Amiri wrote...
I think the time is fine. but the
"tapping" mechanic is completely unnecessary. It involves no skill and
just adds needless wear on your controller/keyboard and fingers.
It isn't about skill, it's about stamina and struggle.
Modifié par Arppis, 17 février 2012 - 07:58 .





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