So, as a Vanguard
#1
Posté 16 février 2012 - 11:01
#2
Posté 16 février 2012 - 11:06
Edit: From what I've read so far the lighter weapons do less damage and the heavier weapons do more damage. So a shotgun with a high base weight will do more damage than a shotgun with a low base weight. Thus balancing whether your damage comes from weapons or powers.
Modifié par Palathas, 16 février 2012 - 11:10 .
#3
Posté 16 février 2012 - 11:08
#4
Posté 16 février 2012 - 11:10
I was really disheartened when I tried the single player demo and found I couldn't get the charge cooldown lower than 20 seconds or so. Went into the multiplayer and having a chance to actually mess with the loadouts was fantastic... Carrying around just a shotgun gets charge down to a 4.5ish second cooldown. It's phenomenal. Talenting for reduced weapon weight in the game will allow you to carry multiple guns and still have a relatively short charge cooldown I'd assume.
#5
Posté 16 février 2012 - 11:17
You can't have a perfect character, which I find to be a better system, honestly. Experiment around for the type of Vanguard you enjoy more. (Personally, I lean more power heavy in Multiplayer and just carry an assault Rifel around. No real need for shotgun thanks to Nova and Melee improvements.)
I'll have to experiment around myself to see if my Sheppard goes the same route.
#6
Posté 16 février 2012 - 11:54
#7
Posté 16 février 2012 - 11:57
#8
Posté 17 février 2012 - 12:06
Palathas wrote...
You can reduce the weights and increase your carry capacity with mods, armour bonuses and passive skills. Apparently weapons have varying weights also, so all this together will help reduce cool-down times.
Edit: From what I've read so far the lighter weapons do less damage and the heavier weapons do more damage. So a shotgun with a high base weight will do more damage than a shotgun with a low base weight. Thus balancing whether your damage comes from weapons or powers.
but a faster, lighter shottie my have a higher dps due to higher fire rate. This is what I'm hoping, as that will make it accessible to the vanguards again. A heavy shottie which negatively AND significantly impacts our recharge rates but has high impulse (immediate, per shot) damage is not going to go well when we are charging into a group after using nova. An infiltrator may like a heavy shottie for sneak up and instant whackage. So, hopefully the low weight/low damage can be offset by higher fire rate, like the scimitar was in ME2 (LOVED that shottie for vanguard close in work... HATED the evicerator, though the evicerator was great for infiltrator sneak work).
#9
Posté 17 février 2012 - 12:26
#10
Posté 17 février 2012 - 12:29
#11
Posté 17 février 2012 - 01:13
Just at 11 I can do a Charge/Nova combo and deal with Phantoms with some ease on Bronze and can make meat out of just about anything else without any attempt to strip defenses. The only enemy type I have some trouble with taking out quick are Guardians and I have Shockwave for pushing the shield aside for a shell or two.
The best way, imo, to run the class would be ultralight with a medium shotgun only to get the best cooldown bonus you can along with what your powers give.
#12
Posté 17 février 2012 - 02:23
#13
Posté 17 février 2012 - 04:06
Sora Kitano wrote...
Like Dave has said, the way that Vanguards have been set up in the demo, you dont need to have more than a shotgun.
Just at 11 I can do a Charge/Nova combo and deal with Phantoms with some ease on Bronze and can make meat out of just about anything else without any attempt to strip defenses. The only enemy type I have some trouble with taking out quick are Guardians and I have Shockwave for pushing the shield aside for a shell or two.
The best way, imo, to run the class would be ultralight with a medium shotgun only to get the best cooldown bonus you can along with what your powers give.
This...I am controlling the battlefield in MP. It is a bit risk/reward at times but if you have a soldier or sentinel with you in long range cover...it is awesome. Just hopping around blowing **** up with Nova.
#14
Posté 17 février 2012 - 04:12





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