class balance
#1
Posté 17 février 2012 - 12:31
So how is everyone finding class balance? I think it's okay.
Heres my rundown
Adept: Rules bronze, very good silver/gold up with a decent team as CC but starts to lack a bit, isn't weapon restricted. Scales well, starts strong.
Engineer: Probably the second strongest starter, very strong/OP in bronze were incinerate + drone just kills everything. Not tried/seen many in silver + higher but I guess will have problems when drone starts getting instagibbed. Not weapon dependent, unsure of scaling, but seems to scale well.
Soldier: isn't as strong in bronze as the other classes, does okay in higher difficulties. Weakest starting class, and is very weapon dependent. SCALES LIKE A BOSS.
Inflitrator: Haven't started one yet, so no comment
Sent: same as infiltator
Vanguard: Is a level 1 beast, destroys bronze, very strong early game. Not so weapon depedent (it helps to have one of the uncommon weapons though). Scales reasonable. I guess the vanguard will drop off in silver from 'I win' to very strong.
The class I've played most is the soldier, a few different builds, and i've settled on the adrenonaught. Soliders start off unremarkable because everyone else does similar damage, adrenaline rush lasts about 2 seconds and takes 4 months to recharge, you'll sit back shooting while everyone else is sperging out skills/kills and being awesome.
Once you get adrenaline rush up though it's a whole new ball game. You're basically 2 or 3 otherclasses worth of firepower. The constant stream of DPS I put out with my level 1 bargin basement avenger vastly outstriped anyone else I've played.
What's everyone elses opinions so far?
#2
Posté 17 février 2012 - 12:40
You'd change your mind about the engineer if you tried the quarian one. That one is just horrible. The turret the class has does absolutely nothing at all beyond exploding.
Krogan Soldiers = WIN WIN WIN.
#3
Posté 17 février 2012 - 12:50
Incerate is just insane. I find the turrets are about placement. It's on a really short cooldown and you can throw them so they activate just round a corner the enemy is about to turn. face full of incerate + turret just wins bronze so hard.
#4
Posté 17 février 2012 - 12:55
Dot.Shadow wrote...
You'd change your mind about the engineer if you tried the quarian one. That one is just horrible. The turret the class has does absolutely nothing at all beyond exploding.
Actually my friend has been using that class a bit and once it's leveled up it works quite well, especially when you have the flamethrower on it. The trick is to try to not let the enemies focus on the turret.
#5
Posté 17 février 2012 - 12:56
#6
Posté 17 février 2012 - 01:01
Adept: I tried the asari one. Probably the most useful team member (who will always be the last on the scoreboard) to have on silver. Stunlocking phantoms and engineers is very handy. Warp is great because of the added damage bonus, so if you're playing with friends, I would seriously recommend one. But I would say they are weapon restricted (just like engineers), because you really want that +200% recharge. And the heavy melee is just glorious.
Engineer: Awesome in bronze, great in silver. He can destroy turrets in seconds, turn away guardians, handle atlases quite well. Drones stay quite a bit, it has 1s recharge, so not a big deal to keep it up. Also, drones are great sentries to put up in a flank, and if it starts shooting, you know something will come.
Soldier: I personally didn't really like solders (while I loved them in 1 and 2). Granted, I only have the human one, but I would say it's the weakest of them all. Absolutely no staying power on silver, and let's be honest, anyone can grab an AR or sniper and shoot with it. Maybe it depends on my (or rather our team) playstyle, but we don't really stand up and hose a lot of lead on the enemy, instead we run around, take a few well placed shots and be on our merry way. Soldier didn't deliver for me in this department. Also it lacks favored enemies (from atlas/engineer/phantom), and killing trash in higher difficulties is not a priority.
Infiltrator: Cloak is insanely powerful, that alone easily makes this class the best (or rather easiest to play). As cloak doesn't deal any damage, with 150% damage bonus mantis oneshots about anything infiltrator plays exactly the same on bronze or silver.
Sentinel: I have the tarka (er, I mean turian). He is real tanky like with 1200ish shield and 40% DR. That's still about double of your usual guy, it grants you near immortality in bronze and you can still take off a lot of steam from your team on silver.
Vanguard: charge+nova rapes everything on bronze and it's still great on silver. It gives you that targeted burst damage which I was expecting from soldier and with good cooldowns unlike that you will walk away.
I wouldn't go in the scaling department, the first 10 levels are dead easy to get and by that time you outline your powers pretty much.
If I had to choose, I would say infiltrator is the 'best' bronze class (you just run around cloaked and heavy melee everything with impunity) but I think teamplay takes over on silver and the best class is which can handle some kind of threat much better than any of your teammates. This oppinion is a subject of change of course, I'm only at the part where I can reliably handle silver runs. When I can do the same on gold, I'm sure it will change.
#7
Posté 17 février 2012 - 02:17
Soldier: I personally didn't really like solders (while I loved them in 1 and 2). Granted, I only have the human one, but I would say it's the weakest of them all. Absolutely no staying power on silver, and let's be honest, anyone can grab an AR or sniper and shoot with it. Maybe it depends on my (or rather our team) playstyle, but we don't really stand up and hose a lot of lead on the enemy, instead we run around, take a few well placed shots and be on our merry way. Soldier didn't deliver for me in this department. Also it lacks favored enemies (from atlas/engineer/phantom), and killing trash in higher difficulties is not a priority.
See I think this adds creedance to my opinion that the Solider starts off weak but becomes strong. While anyone can 'just pick up an assault rifle'. A soilder will put out basically double the damage of anyone else. Infiltrator bursts, but the solider hammers, he clears waves solo with no trouble. Guns down mooks faster than anyone else. While the infilitator can cloak/snipe a guy, the a solider can gun down an engineer, blow up his turret and kill a few mooks in before the cloak recharges. But only after getting a good amount of adrenaline rush points and a good gun. When I started as the solider I sat rock bottom on the charts, now I frequent the top, often out pointing level 15-18 characters with super pimp weapons, even though I just use the M8.
#8
Posté 17 février 2012 - 02:19
golyoscsapagy wrote...
I have yet to go into gold seriously so I can only talk about bronze and silver:
Adept: I tried the asari one. Probably the most useful team member (who will always be the last on the scoreboard)
False. I use Asari Adept, and am usually top ot 2nd on the Leaderboard. Stasis damage gives me tons of assists.
#9
Posté 17 février 2012 - 02:23
#10
Posté 17 février 2012 - 02:24
#11
Posté 17 février 2012 - 02:26
clopin wrote...
Krogan Soldier is a freaking wall. I can almost solo waves with just melee on Bronze, I have yet to try him out on Silver though. But over 1000 health and 1350 shields? It's nuts.
So.....jealous......
I need to unlock him ASAP.
#12
Guest_Imperium Alpha_*
Posté 17 février 2012 - 02:31
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 17 février 2012 - 02:33 .
#13
Posté 17 février 2012 - 02:34
Imperium Alpha wrote...
Always top so far with my soldier adrenal/alliance training/fitness/frag grenade + mattock and phalanx. <--- Damper/Scope/Barrel = 2 rapid fire sniper + 2 close combat killing machine
I am so jelly right now
#14
Posté 17 février 2012 - 02:34
#15
Posté 17 février 2012 - 02:45
Dot.Shadow wrote...
Krogan Soldiers = WIN WIN WIN.
QFT
I was planning on playing infiltrator, mostly because it is my canon shep's class and my personal fave, then i happened to unlock the krogan soldier in my starter pack so i thought i'd give him a whirl. My first game was ugly but i was still getting used to the game in general. now he is about 3/4 through 14 has maxed out carnage, 4-5 ranks of berserker. and is a walking tank. If i have a good game/team i can go through all 10 without falling once mind you this is bronze and i rarely use cover. mostly shotty or melee, with a scoped avenger for the long range action.
Word to the wise as awesome as krogan charg/heavy melee is don't try it on a phantom facing you she tends to stab you to death
#16
Posté 17 février 2012 - 02:48
Yet, meleeing Phantoms and Atlas's to death is always a good time.ltmarcos23 wrote...
Dot.Shadow wrote...
Krogan Soldiers = WIN WIN WIN.
QFT
I was planning on playing infiltrator, mostly because it is my canon shep's class and my personal fave, then i happened to unlock the krogan soldier in my starter pack so i thought i'd give him a whirl. My first game was ugly but i was still getting used to the game in general. now he is about 3/4 through 14 has maxed out carnage, 4-5 ranks of berserker. and is a walking tank. If i have a good game/team i can go through all 10 without falling once mind you this is bronze and i rarely use cover. mostly shotty or melee, with a scoped avenger for the long range action.
Word to the wise as awesome as krogan charg/heavy melee is don't try it on a phantom facing you she tends to stab you to death
#17
Posté 17 février 2012 - 03:01
Greatest moment is when teamates are all dead and watching my Korgan charging through everything heavy meleeing and throwing bodies left and right. Its very funning to see how other people others see how powerful your class is.clopin wrote...
Yet, meleeing Phantoms and Atlas's to death is always a good time.ltmarcos23 wrote...
Dot.Shadow wrote...
Krogan Soldiers = WIN WIN WIN.
QFT
I was planning on playing infiltrator, mostly because it is my canon shep's class and my personal fave, then i happened to unlock the krogan soldier in my starter pack so i thought i'd give him a whirl. My first game was ugly but i was still getting used to the game in general. now he is about 3/4 through 14 has maxed out carnage, 4-5 ranks of berserker. and is a walking tank. If i have a good game/team i can go through all 10 without falling once mind you this is bronze and i rarely use cover. mostly shotty or melee, with a scoped avenger for the long range action.
Word to the wise as awesome as krogan charg/heavy melee is don't try it on a phantom facing you she tends to stab you to death
#18
Posté 17 février 2012 - 03:13
It rarely if ever fires and the rocket upgrades are pretty useless.
On higher difficulties they are pretty okay for distracting Guardians, but everything else instakill it.
Fully upgraded incinerate is strangely enough not as effective as everyone claims it to be, its mostly good as a force multiplier in atlas battles or as a knockback weapon when fighting single enemies like the phantom/centurion/nemesis.
Its damage vs organics/shields isn't remarkable enough for it to be a better alternative to aiming a shot or two at the head.
Haven't touched Overload since I wanted to max out the skills I picked.
Its not a bad class, but there have been many opportunities where I would much rather have shockwave, grenades or even concussive blast over the combat drone/incinerate.
#19
Posté 17 février 2012 - 03:14
Dot.Shadow wrote...
Infiltrator can be quite god like, if you know how to use it. M-98 Widow + Stealth + Headshot = Anything dead. I am currently 4 shotting ATLASes on silver with it. I can't wait to unlock the Quarian Infiltrator though, as I imagine sabotage is a lot more useful that cryo blast. It's decent in bronze, but in silver it just doesn't do anything.
You'd change your mind about the engineer if you tried the quarian one. That one is just horrible. The turret the class has does absolutely nothing at all beyond exploding.
Krogan Soldiers = WIN WIN WIN.
Asari Adepts are pretty damn powerful too. But I got a Krogan in the starter pack. He is so boss. Colored purple and green and wishing I'd called him BArney. He just loves to "hug" people.
#20
Posté 17 février 2012 - 03:14
#21
Posté 17 février 2012 - 03:17
clopin wrote...
Krogan Soldier is a freaking wall. I can almost solo waves with just melee on Bronze, I have yet to try him out on Silver though. But over 1000 health and 1350 shields? It's nuts.
I tried that .. but is to slow , and make just the same as a sentinel with less usefull skills (lift granade and incinerate for the krogran sentinel ) still then , i think that krogan is way too slow
#22
Posté 17 février 2012 - 10:00
neubourn wrote...
golyoscsapagy wrote...
I have yet to go into gold seriously so I can only talk about bronze and silver:
Adept: I tried the asari one. Probably the most useful team member (who will always be the last on the scoreboard)
False. I use Asari Adept, and am usually top ot 2nd on the Leaderboard. Stasis damage gives me tons of assists.
False. Assist points are based on the damage dealt. You will get around 40 points for the stasis and the guy who killed the enemy will get around 250. And if your team worths a dime you won't have time to aim and fire on said enemy.
#23
Posté 17 février 2012 - 10:12
the turret is not that good, however fully upgraded it is still quite usefull to either distract the enemy, slow them down, or shoot guardians in the back. i dominate silver with it and usually end up on the higher end of my team (lvl 10 silver is max so far (damn phantoms) so if any high lvl pc players want an engi lvl 20 add rodeafro)
inflitrator, i am sure can be verry usefull, however anny i have seen so far don't seem to contribute much in a team, they are usually far away from the rest, not capping or defending anny points and tough they might be the last one standing if they had stuck closer to the rest of the team maybe the whole team might still be up.not trying to diss them, i am sure there are people around who play them brilliantly and make it a good adition to a team.
last note, wy do people who are built for melee rush into 10 enemys and are then surprised they die and no one is able to come ress them.
#24
Posté 17 février 2012 - 10:19
I top the scores when I play as one, always. He is the king of bronze, simply put. They do a lot of damage with their guns, they can clear a room with one grenade, if you upgrade them to have radius and concusion shot is AWESOME, goes behind corners and makes enemies fall down or stagger, don't even need to use cover, can just walk in and kill EVERYONE. Forgot to mention, that you can spam it, especialy if you carry light set of guns (which I do).
golyoscsapagy wrote...
Soldier: I personally didn't really
like solders (while I loved them in 1 and 2). Granted, I only have the
human one, but I would say it's the weakest of them all. Absolutely no
staying power on silver, and let's be honest, anyone can grab an AR or
sniper and shoot with it. Maybe it depends on my (or rather our team)
playstyle, but we don't really stand up and hose a lot of lead on the
enemy, instead we run around, take a few well placed shots and be on our
merry way. Soldier didn't deliver for me in this department. Also it
lacks favored enemies (from atlas/engineer/phantom), and killing trash
in higher difficulties is not a priority.
Use concusion shot, don't spam your adrenaline rush, toss grenades to places where it does maximum damage. Also they can take a lot of hits. And favourite enemies? They can take on ANY enemy easy. Phantoms go down, when you concusion shot spam them and keep firing your rifle, Guardians can be killed with grenade, as long as you aim it just behind them, BAM dead. Even Atlas is piece of cake if you just position yourself so that it can't fire you, toss grenades at it and concusion shot it to knock it off balance when things get hairy.
Adrenaline Rush is ability I rarely use. Oh and use Avenger, it's way better than Mattock, does more damage because it hoses bullets with deadly accuracy.
Modifié par Arppis, 17 février 2012 - 10:34 .
#25
Posté 17 février 2012 - 10:30
I disagree with most of this.ManualReplica wrote...
As a maxed out human engineer I can say that the drone is only good as a distraction and blowing up next to enemies for a low 200-ish damage.
It rarely if ever fires and the rocket upgrades are pretty useless.
On higher difficulties they are pretty okay for distracting Guardians, but everything else instakill it.
Fully upgraded incinerate is strangely enough not as effective as everyone claims it to be, its mostly good as a force multiplier in atlas battles or as a knockback weapon when fighting single enemies like the phantom/centurion/nemesis.
Its damage vs organics/shields isn't remarkable enough for it to be a better alternative to aiming a shot or two at the head.
Haven't touched Overload since I wanted to max out the skills I picked.
Its not a bad class, but there have been many opportunities where I would much rather have shockwave, grenades or even concussive blast over the combat drone/incinerate.
The drone is one of the things I like best about the humangineer: it's a great safety blanket (which I find myself missing whenever I use, say, the turian Sentinel) and it actually does do legit damage if you do proper placement. At the very least, the drone slows an enemy advance down and screws with them; it's better than blocking a door with a singularity. And it's far, far better than the quariangineer's turret, which has less survivability and zero mobility.
Overload is, frankly, ridiculous. With the chain and neural shock specs, it becomes one of the ultimate crowd-control powers. Apart from the fact that it can remove shields and barriers with an effectiveness no other power can match (not even Energy Drain), it does a real number on unarmored organics - incapacitates, deals pretty reasonable damage, and knocks them on their collective ass for a few precious seconds. Spamming Overload is an excellent defense against Phantoms (although I admit it's not quite a match for Concussive Shot or Shockwave) and even staggers Guardians enough to get an easier headshot.
I will agree with you that Incinerate isn't all that great. Especially on higher difficulties, it doesn't have the kind of effectiveness Overload does - most enemies will be protected against it. Still, I tend to find it valuable for Atlases, turrets, and especially for setting off Tech Bursts. And it's not like the ability to do significant direct damage to Assault Troopers is a bad thing.
A humangineer with all his active powers maxed is basically the (pure) point guard of any team; I'd be surprised if one could avoid getting fifty-plus assists with that sort of setup. Add a scoped Carnifex to the loadout - the only gun you really need, because anything else would lengthen your precious cooldown - and you've got the equivalent of a three-point shot, too. (In this comparison, I guess the turian Sentinel is the shoot-first PG, with his improved ability to penetrate, and Carnifexing your humangineer is like how Jason Kidd developed a three-point shot over the last few years.)
Modifié par daqs, 17 février 2012 - 10:32 .





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