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Immersion lost holstering loses free cam and minimised HUD


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#26
apoc_reg

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JaegerBane wrote...

apoc_reg wrote...

Mentioned many times in many posts I know but I really wanted to flag to Bioware that these removed features (both present in the first two games) are key to immersion and enjoying the world and not just because people dont like change!.

Shepard/I wouldnt run around with his gun out and I cant enjoy the amazing scenery without a free camera. Why would I point my gun when there is nothing to point it at!!!! Holster really is important to immersion and the world.

And then there is film grain.... its just not the mass effect universe without it!

My 2 cents


Uhhhhh..... no, its isn't key to immersion. It may be a person's *preference*, it may be something *they personally* wish to see, it may be something *they personally* need for immersion.... but its not something thats universally needed, at all.




er its a game, everything is someones preference... you wouldnt play this game if you only liked driving games. in that scenario the fact mass Effect isnt a driving game would be pretty key do you not think!?! Ha

#27
Richpur

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Lukeskymac wrote...

It's not like we are going to walk through the Citadel up to the Council ponting guns at them. When something that involves possible combat happens, a mini-cutscene appears and the holstered gun walking animations are dumped from memory in favor of the drawn-out-guns animations.


While I'm not bothered about having to stay armed in a combat zone, I am going to be very disappointed if I'm not allowed to walk up to the Council pointing a gun at them.

#28
Robhuzz

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First thing I did after playing through Eden Prime was getting rid of the film grain so I don't care if it's gone one way or another.

I would still want to retain the ability to holster your weapon even though I doubt I'll be using it much. At least being able to holster your weapon is a must imo.

#29
Geowil

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I can live without film grain, actually I hate it because imo it actually kills immersion. Why would you become immersed in a game that looks like an old movie?

For holstering, it is still possible, just not in battle situations. Though why would you holster your weapon when facing enemies anyway? Still I suppose they should have left it in if you wanted to do so and risk getting killed.

@eye basher

as super said, PC games have more options usually because we have more graphical setups. Consoles operate on a set graphical configuration while PC's an have old or new hardware.

The 360 and PS3 are graphically the same as when they were released; there has been no more power added to the graphics processors. This is not true of PC's and so the ability to change the level of detail, resolution, and other options should be present in a PC version of a game.

No to mention control schemes for keyboard+mouse combos. Say what you will about PC vs Console but until you can build you own console and upgrade it PC's are always going to have superior hardware capabilities.

Richpur wrote...

Lukeskymac wrote...

It's
not like we are going to walk through the Citadel up to the Council
ponting guns at them. When something that involves possible combat
happens, a mini-cutscene appears and the holstered gun walking
animations are dumped from memory in favor of the drawn-out-guns
animations.


While I'm not bothered about having to stay
armed in a combat zone, I am going to be very disappointed if I'm not
allowed to walk up to the Council pointing a gun at them.


Lol, espcially the "Ah yes... Reapers" Turian counciler.  I wanted to march over there and shoot the guy in the face the first time I played ME2.  Maybe that is why BW restricted our access to the citadel in the first place? xD

Modifié par Geowil, 17 février 2012 - 10:33 .


#30
BatmanPWNS

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If only I knew that you could holster weapon in ME2, maybe then I would have cared about it.

#31
geckosentme

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BatmanPWNS wrote...

If only I knew that you could holster weapon in ME2, maybe then I would have cared about it.


I too also never knew this...how do you holster weapons in me2 on 360?

#32
Darth333

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For holstering, it is still possible, just not in battle situations. Though why would you holster your weapon when facing enemies anyway?

The camera and the FOV: current settings make me feel sick (I actually had to lie down). Though I never experienced motion sickness in ME 1 and 2 I used to holster waepons everytime to get a better view.

Also, when exploring some areas, the way the weapon is held, it just looks stupid.


 Still I suppose they should have left it in if you
wanted to do so and risk getting killed.

The current extremely narrow FOV can also get you killed...

Modifié par Darth333, 18 février 2012 - 12:08 .


#33
Mclouvins

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apoc_reg wrote...


And then there is film grain.... its just not the mass effect universe without it!

My 2 cents


Then what have I been playing this whole time?

#34
snackrat

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It doesn't necessarily have to be holstered... just at least not held out in front of his face. When you choose the class for Shepherd in ME(1) and roll over Soldier, you can see him holding the rifle in a relaxed yet ready position. Why can't he hold it like that, on command, at least? Holstering only in non-combative areas.

#35
Saberchic

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The film grain I don't care about. The inability to actually holster my gun (in the demo) was jarring. I often holstered my gun in the field. I didn't do it all the time; there were definitely times when I went through an entire level with my gun out, but I will miss the option.

#36
Sdrol117

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ncknck wrote...

omg 2-4MB of memory is significant? Itsnt it great to live in an age where people have 16000MB ram installed.


Good job with having absolutely no idea what the **** you're talking about. 

#37
Vendictar_XB

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jedierick wrote...

Two of my friends have already canceled their pre-orders in part because of this.


Wait let me see if I understand your friends here. Not being able to holster your gun is SUCH a problem that they feel like they can no longer enjoy the entire game? That is the most ridiculous thing I have ever heard. 

Too many gamers demand perfection these days. If ME3 does not contain EVERY SINGLE FEATURE they are hoping for, they rage-quit. Sigh...

Modifié par Vendictar_XB, 18 février 2012 - 07:31 .


#38
Drone223

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Vendictar_XB wrote...

jedierick wrote...

Two of my friends have already canceled their pre-orders in part because of this.


Wait let me see if I understand your friends here. Not being able to holster your gun is SUCH a problem that they feel like they can no longer enjoy the entire game? That is the most ridiculous thing I have ever heard. 

Too many gamers demand perfection these days. If ME3 does not contain EVERY SINGLE FEATURE they are hoping for, they rage-quit. Sigh...


+1

And also not being able to holster my weapon in a combat zone is not a big deal for me

#39
xentar

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There is no film grain?!

#40
xentar

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Sdrol117 wrote...

ncknck wrote...

omg 2-4MB of memory is significant? Itsnt it great to live in an age where people have 16000MB ram installed.


Good job with having absolutely no idea what the **** you're talking about. 

This could be console-related sarcasm, you know...

#41
Mr.House

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Hmm let's see, two things that don't bother me. Nope, my immersion is not broken at all.

#42
AndersL

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geckosentme wrote...

BatmanPWNS wrote...

If only I knew that you could holster weapon in ME2, maybe then I would have cared about it.


I too also never knew this...how do you holster weapons in me2 on 360?


You can holster your current weapon by pressing the back button.

#43
JaegerBane

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apoc_reg wrote...

JaegerBane wrote...

Uhhhhh..... no, its isn't key to immersion. It may be a person's *preference*, it may be something *they personally* wish to see, it may be something *they personally* need for immersion.... but its not something thats universally needed, at all.


er its a game, everything is someones preference... you wouldnt play this game if you only liked driving games. in that scenario the fact mass Effect isnt a driving game would be pretty key do you not think!?! Ha


I'm not really sure what your point is. First you claim that there's some kind major immersion breaker which is in there, then when someone points out that its hardly something that the majority of people are bothered about, you start banging on about personal preference.

I mean, lets face it - comparing film grain to the difference between driving games and RPGs is a little ridiculous.

I only actually answered your post in the first place because the Film Grain was one of the first things I switched off when I first installed ME1, and it was one of the reasons why I hated the original release of FEAR 2 (because you couldn't switch it off). I was just amused that there was someone out there that seemed to have taken it upon themselves to speak for all of us when discussing immersion breakers.

#44
apoc_reg

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I'm not sure what you're point is, but I know I'm not interested in some semantic feud. 

For me its immersion breaking and ruins how I played mass effect 2. If it doesn't for you then I'm happy for you...!

But there are many posts on this forum and others from PC and console players who do care so maybe you should not assume your opinion is all that counts....

Modifié par apoc_reg, 18 février 2012 - 11:04 .


#45
S1L0

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It seems that the Feaux Anti-Aliasing they're using
is the replacement for Film-Grain.

Man I wish we could get some 4xMSAA
Or the option for Straight up Supersampling.

How I love the PERFECT images Supersampling can give.

#46
Masakari666

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Although I used film grain in both 1 and 2, in the 2nd game it was very refined, to the point of only noticing it when looking for it.

I never even thought about it in the demo. I guess with the higher detail and grungyness on the textures, there's really little need for film grain. Don't know why it was removed, other than additional performance.

As for holstering, I too would like it back in.

#47
apoc_reg

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Yeah if I can better convey my point on the whole immersion/holstering thing its not so much the act of holstering as the fact that when you holster the HUD disappered and te camera would rotate freely and you can see around your charecter in the envioments.

Thats what I miss specifically and why I think it is a big deal. Big fan of minimalist huds and free cameras!

#48
BatmanPWNS

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I don't feel like any immersion was lost.

#49
shunjalo

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If someone doesn't feel any immersion was lost, good for them. There are many of us who do, and I simply cannot understand why would a developer like Bioware (an experienced developer by any standard) decide that such nice little (or not-so-little, as the case may be) touches are not important enough in a game like Mass Effect, where player immersion is two-thirds of experience. Are they really trying to turn Mass Effect into straight-out shooter? They should have made it first-person then! I can't remember how many times I simply rotated the camera around my character, to look at the face and armour, especially against a nice backdrop. Do you not remember that? Looking at the Shepard from the front with the moons and stars in the background while you stroll around on a new, unexplored world? First game was full of such moments, second too (minus the driving-on-the-surface part). Third? Nope. Not without the weapon holstering (or lowering) and camera rotation (which is linked to holstering, btw). Shame, says I. Real shame.

#50
UpLiftingVanguard

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shunjalo wrote...

If someone doesn't feel any immersion was lost, good for them. There are many of us who do, and I simply cannot understand why would a developer like Bioware (an experienced developer by any standard) decide that such nice little (or not-so-little, as the case may be) touches are not important enough in a game like Mass Effect, where player immersion is two-thirds of experience. Are they really trying to turn Mass Effect into straight-out shooter? They should have made it first-person then! I can't remember how many times I simply rotated the camera around my character, to look at the face and armour, especially against a nice backdrop. Do you not remember that? Looking at the Shepard from the front with the moons and stars in the background while you stroll around on a new, unexplored world? First game was full of such moments, second too (minus the driving-on-the-surface part). Third? Nope. Not without the weapon holstering (or lowering) and camera rotation (which is linked to holstering, btw). Shame, says I. Real shame.


I wholly agree with what was said above. This I did time and time again and without such a feature it won't be game breaking to say I'll not buy the game, but it'll feel like something is missing that could of significantly  contributed to the immersion of the game.