JaegerBane wrote...
apoc_reg wrote...
Mentioned many times in many posts I know but I really wanted to flag to Bioware that these removed features (both present in the first two games) are key to immersion and enjoying the world and not just because people dont like change!.
Shepard/I wouldnt run around with his gun out and I cant enjoy the amazing scenery without a free camera. Why would I point my gun when there is nothing to point it at!!!! Holster really is important to immersion and the world.
And then there is film grain.... its just not the mass effect universe without it!
My 2 cents
Uhhhhh..... no, its isn't key to immersion. It may be a person's *preference*, it may be something *they personally* wish to see, it may be something *they personally* need for immersion.... but its not something thats universally needed, at all.
er its a game, everything is someones preference... you wouldnt play this game if you only liked driving games. in that scenario the fact mass Effect isnt a driving game would be pretty key do you not think!?! Ha





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