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I'd like confirmation that FOV will be adjustable in the final release.


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#26
KGibbers

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Yuoaman wrote...

Guys, this is a serious problem - those of you who don't notice it are probably playing on a console where you usually sit farther back from the screen but while playing on a PC you're far too close to the screen for such a limited FOV. Our brains aren't meant to see such a small slice of what's in front of us and a lot of people get pretty nauseous from it. I don't get it quite severely, but after about two hours of playing multiplayer I'm feeling a tad shaky.

The FOV is probably around 80 while human vision is closer to 160 or so, so it's kind of disorienting to say the least.


I didn't notice this at first, (I have Duanes so my FOV is already pretty limited) but looking at it again I was picking up on it. It would nice if it was adjustable, at least a small range. 

Is anyone else playing on a laptop? I'm using a 15.6" screen, I'd be curious to know if playing on a desktop/widescreen makes any difference. 

#27
Illeuad

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I hate this apparent preconception that dropping "I'm going to cancel my pre-order!" will get Bioware's attention. Get over yourself, seriously.

#28
stylepoints

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I would love to have the camera backed out a bit, but FOV doesn't bother me in the slightest with 3rd person games though.

And don't use the "human FOV IS WAY BIGGERLOL" argument. Try setting your games to 160 FOV and see what happens. Unless you have monitors around your head you need about 70-80 FOV. The simple fact of the matter is that unless a monitor is large enough to encompass your entire periphary, 160 FOV would destroy your brain (or more likely just make you vomit if you didn't turn it off). The bigger your monitor/closer you are to the screen the higher it needs to go, so rocking a 24" monitor or something maybe up to 100 if you sit pretty closely. Just draw imaginary lines from the sides of your monitors to your eyes, take the angle those two lines make when they intersect, that's what your FOV should be at.

Most games developed with a console in mind sit around the 65-70 FOV mark, which is a bit too focused for most pc setups.

Sometimes motion sickness will get you even with a "proper" fov. In that case I would suggest sitting further back.

Modifié par stylepoints, 17 février 2012 - 06:44 .


#29
d4rkspike

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Illeuad wrote...

I hate this apparent preconception that dropping "I'm going to cancel my pre-order!" will get Bioware's attention. Get over yourself, seriously.

Its not a threat, or anything like that. I physically can't play the game because it makes me sick. It's not a threat. I'm not spending 60 dollars on a game I can't play because we can't get a basic FOV slider for a game on the PC.

#30
Illeuad

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d4rkspike wrote...

Illeuad wrote...

I hate this apparent preconception that dropping "I'm going to cancel my pre-order!" will get Bioware's attention. Get over yourself, seriously.

Its not a threat, or anything like that. I physically can't play the game because it makes me sick. It's not a threat. I'm not spending 60 dollars on a game I can't play because we can't get a basic FOV slider for a game on the PC.


So maybe I'd title the thread "I really dislike the POV, is it moddable?" instead of coming across as self-entitled as you do with your current title. :unsure:


But I can see it's a bit of a running trend on this forum, so it's probably not entirely your fault. No hard feelings intended. <3

Modifié par Illeuad, 17 février 2012 - 07:01 .


#31
Peranor

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I have to agree that the FOV is very limited and the camera is to close. You don't need to be influenced by Totalbiscuit to notice that right away when playing Krogan in multiplayer for example. Actually it was the first thing I noticed about the game when i first started the demo "damn the camera is close".
But its not a game breaker for me. Im not going ot cancel my preorder or anything. Still love what I've experinced from the demo, narrow FOV or not. Still I would be very happy if they allowed at least PC gamers to adjust FOV and/or camera distance.

Modifié par anorling, 17 février 2012 - 07:03 .


#32
d4rkspike

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Illeuad wrote...

d4rkspike wrote...

Illeuad wrote...

I hate this apparent preconception that dropping "I'm going to cancel my pre-order!" will get Bioware's attention. Get over yourself, seriously.

Its not a threat, or anything like that. I physically can't play the game because it makes me sick. It's not a threat. I'm not spending 60 dollars on a game I can't play because we can't get a basic FOV slider for a game on the PC.


So maybe I'd title the thread "I really dislike the POV, is it moddable?" instead of coming across as self-entitled as you do with your current title. :unsure:


But I can see it's a bit of a running trend on this forum, so it's probably not entirely your fault. No hard feelings intended. <3

I meant it more as a "I really dont want to :(" type of thing. But totally see your point <3

#33
Yuoaman

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stylepoints wrote...

I would love to have the camera backed out a bit, but FOV doesn't bother me in the slightest with 3rd person games though.

And don't use the "human FOV IS WAY BIGGERLOL" argument. Try setting your games to 160 FOV and see what happens. Unless you have monitors around your head you need about 70-80 FOV. The simple fact of the matter is that unless a monitor is large enough to encompass your entire periphary, 160 FOV would destroy your brain (or more likely just make you vomit if you didn't turn it off). The bigger your monitor/closer you are to the screen the higher it needs to go, so rocking a 24" monitor or something maybe up to 100 if you sit pretty closely. Just draw imaginary lines from the sides of your monitors to your eyes, take the angle those two lines make when they intersect, that's what your FOV should be at.

Most games developed with a console in mind sit around the 65-70 FOV mark, which is a bit too focused for most pc setups.

Sometimes motion sickness will get you even with a "proper" fov. In that case I would suggest sitting further back.


I'm not asking for something ludicrously large like 160, the monitor is directly in front of you. I'm just asking for the option to increase it - I happen to like a range of 85-110 usually, though it depends on the game really.

#34
tichard

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I also dislike the current FOV, but I think the reason why it is so narrow is because it's easier to render.
With a larger FOV the angle of view is bigger and you need to render more enviroment. It looks like people are already having fps issue on ps3 so I guess that's the reason why they reduced the FOV as much as they could.

 

#35
Sarah_SR2

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I think they've narrowed the FOV to make everything look closer and in doing so upping the perceived intensity. Objects and enemies always seemed further away to me than they really were in ME2 but in this demo they appear to be much closer which simply made me play in a more close up rambo style :o) I would however support a FOV slider option because peripheral vision is very important in the heat of a battle, espcially on the tougher missions. How easy that is to implement though (now the game is gold) is a matter that only the dev team can answer. As a software developer myself I can honestly say that somethimes the hardest things to change or fix in a program are those that appear trivial to those unfamiliar with the code base, and quite often, visa versa!

#36
Guest_D-roy_*

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tichard wrote...

I also dislike the current FOV, but I think the reason why it is so narrow is because it's easier to render.
With a larger FOV the angle of view is bigger and you need to render more enviroment. It looks like people are already having fps issue on ps3 so I guess that's the reason why they reduced the FOV as much as they could.

 


Having a low FoV just 'cause one platform runs the game like crap doesn't make it an excuse to have a low FoV on PC.

#37
Crilloan

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D-roy wrote...

tichard wrote...

I also dislike the current FOV, but I think the reason why it is so narrow is because it's easier to render.
With a larger FOV the angle of view is bigger and you need to render more enviroment. It looks like people are already having fps issue on ps3 so I guess that's the reason why they reduced the FOV as much as they could.

 


Having a low FoV just 'cause one platform runs the game like crap doesn't make it an excuse to have a low FoV on PC.


On console you (normally) play on a larger distance from the screen.
On PC you sit (in normal circumstances) closer to view and a narrow FOV like in this demo gives off a claustrophobic feel.

Just make it possible to hack the FOV in an .ini file

C

#38
implodinggoat

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Didn't give me motion sickness; but I agree the FOV is a little close.

For one thing it makes it real hard to figure out where the hell the grenade that just got lobbed your way actually is.

#39
Peranor

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Crilloan wrote...

D-roy wrote...

tichard wrote...

I also dislike the current FOV, but I think the reason why it is so narrow is because it's easier to render.
With a larger FOV the angle of view is bigger and you need to render more enviroment. It looks like people are already having fps issue on ps3 so I guess that's the reason why they reduced the FOV as much as they could.

 


Having a low FoV just 'cause one platform runs the game like crap doesn't make it an excuse to have a low FoV on PC.


On console you (normally) play on a larger distance from the screen.
On PC you sit (in normal circumstances) closer to view and a narrow FOV like in this demo gives off a claustrophobic feel.

Just make it possible to hack the FOV in an .ini file

C



Console or PC, the close camera distance is still an issue on both platforms. Whether or not you are 20 or 120 inches from your screen the krogan still covers 50% of your field of vision :)
But with that said, as previous poster stated: Having a low FoV just because one platform runs the game like crap doesn't make it an excuse to have a low FoV on PC.

Options is a good thing. It doesnt hurt anyone as long as implementing those options doesnt steal valuable development time. But I hardly think that a FOV value slider in the video options would do that.

Modifié par anorling, 17 février 2012 - 11:55 .


#40
Cyberarmy

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CREORDER PANCELLED!

And im have one of worlds most sensitive brain/eye/stomach thiny. (despite my looks :))
But im playing nearly 5 hours MP every day and have no motion sickness or else. And note that i couldnt played Half Life 2 till they release an option for that game. And never able to finish Prey.

Yet im very comfortable with ME3, strange but im not questioning it :)

#41
Sarah_SR2

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Touch wood I've not had any issues with motion sickness in over year's playing of ME2, and I had no issues during a few playthroughs of the ME3 demo either. In fact, I didn't really take any notice of the narrower FOV until people started commenting about it on here! Even now, aside from the fact that everything looks larger I can't say it diminishes the gameplay for me at the moment. Of course I'll reserve judgement until the actual game come out.

Strangely though, Quake IV was the one game which made me feel like throwing up after about 30 minutes due to motion sickness. I had to go and lie down it was so bad :o( I just put it down to excessive camera bob that threw my sense of spatial awareness and balance out.

#42
Cyberarmy

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Yeah i should knock on wood too :)

#43
Derek Larke

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I used to have this problem with some games too. For console I make sure I am far away enough from my TV - 10 to 12 feet. And for my PC I have a 17inch monitor on hand (not ideal but better then feeling like you're going to toss cookies mid match). Playing on 19inch and up gave me the feeling of motion sickness. That said I have been playing ME3 on 24inch monitor and haven't had any problems.

#44
shunjalo

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Unfortunately, those who do not suffer from "low FOV syndrome" cannot understand it. It literally makes you feel sick. I'm one of the people who suffer from it, and I felt ill during my first demo playthrough. I played through it a couple of times since, and it still makes me feel very uncomfortable.To make matters worse, sitting further away from monitor (like some people suggested) is almost impossible on the PC, because Bioware didn't implement joypad support in the PC version (you are limited to using mouse and keyboard). So you cannot sit further away, even if you wanted to (a thing I'd like to avoid anyway, since my monitor is not that big). I am aware Mass Effect series was always an Xbox first, PC second afair, but I feel this is pushing it too far. I don't know if this is EA's decision or Bioware's, all I know is it's bad, and it should be reviewed. Please, patch in FOV adjustment option. If only for singlepalyer.

#45
Sarah_SR2

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Would it be that hard for the devs to add an FOV angle option to the setup menu in the first patch?

I don't know and being a programmer I wouldn't like to make comments about BioWare's codebase as I know all too well that changes which look easy or trivial on the surface can be very tricky to deal with whilst stuff that you initially think will be really difficult actually turn out to be very simple. Computers, don't you just love 'em?!

#46
yanos626

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Doesn't really bother me in sp

but I'm guessing most krogan players in multiplayer are screaming right now

#47
devil_foetus

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All Console and PC games should have different FoV values by default anyway.

#48
Sarah_SR2

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The problem is that they want the game to look pretty much the same on each platform, hence the reason they all have the same apparent FOV.

It sounds as if memory usage on the PS3 is the reason why the game is being toned down in some areas for the PC and Xbox to keep the games in alignment :o( Now I would say something at this point about hating the Sony console for nerfing the rest of us but I have to admit to actually owning one! However, however,I play ME2 (and soon ME3) on the PC so I stand redeemed!

#49
GreenSoda

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devil_foetus wrote...

All Console and PC games should have different FoV values by default anyway.

Bigger FOV need more hw power...that's the reason why you won't see that on consoles. Should not be too hard to implement for the PC , though.

#50
Bendok

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The reason it's such a trend in gaming lately to have tiny FOVs is because developers are trying to push out as much graphical fidelity as they can on the consoles and the larger the FOV, the greater the performance hit because more FOV = more to render on the screen per frame. Since people tend to sit far away from TVs it's never been a major issue, but when it's a multi platform release and the PC gets no real special considerations, the tiny FOV stays even though it's not needed for performance reasons on a PC, unless maybe you are minimum spec and in that case all it takes is a simple FOV option.

It should be clear to that we only want gameplay FOV changed, we know changing cinematic or conversation FOV opens up a whole new can of worms both aesthetically and technically (actors spawning just off screen, etc.)

Modifié par Bendok, 17 février 2012 - 03:20 .