I'd like confirmation that FOV will be adjustable in the final release.
#101
Posté 19 février 2012 - 03:54
#102
Posté 19 février 2012 - 05:03
#103
Posté 19 février 2012 - 05:31
#104
Posté 19 février 2012 - 06:09
#105
Posté 19 février 2012 - 06:25
#106
Posté 19 février 2012 - 06:36
Oh heh, just saw the link to the utility that site uses. I've been using that for Kingdoms of Amalur and it fixes the TERRIBLE FOV that's in that game and improves it significantly. I think I'll see if I can get it to do anything with the demo.
Here's a link that shows what the fix actually does. Scroll down to the screenshots.
http://widescreengam...ass-effect-3/en
Modifié par Graunt, 19 février 2012 - 06:45 .
#107
Posté 19 février 2012 - 07:05
Derek Larke wrote...
I used to have this problem with some games too. For console I make sure I am far away enough from my TV - 10 to 12 feet. And for my PC I have a 17inch monitor on hand (not ideal but better then feeling like you're going to toss cookies mid match). Playing on 19inch and up gave me the feeling of motion sickness. That said I have been playing ME3 on 24inch monitor and haven't had any problems.
Translated to: Nope, screw you.
#108
Posté 19 février 2012 - 09:34
#109
Posté 19 février 2012 - 11:43
#110
Posté 20 février 2012 - 06:58
#111
Posté 20 février 2012 - 12:51
#112
Posté 20 février 2012 - 12:54
#113
Guest_makalathbonagin_*
Posté 20 février 2012 - 01:15
Guest_makalathbonagin_*
#114
Posté 20 février 2012 - 02:42
Graunt wrote...
Don't worry, I'm sure Widescreengaming will fix the FOV for us if Bioware does not have at least an option in the config file.
Oh heh, just saw the link to the utility that site uses. I've been using that for Kingdoms of Amalur and it fixes the TERRIBLE FOV that's in that game and improves it significantly. I think I'll see if I can get it to do anything with the demo.
Here's a link that shows what the fix actually does. Scroll down to the screenshots.
http://widescreengam...ass-effect-3/en
It isn't implemented well, yet. In fact, without Eyefinity support, your field of vision isn't actually improved all that much. Hopefully they get it down soon.
#115
Posté 20 février 2012 - 07:22
that makes me sadHammer6767 wrote...
Graunt wrote...
Don't worry, I'm sure Widescreengaming will fix the FOV for us if Bioware does not have at least an option in the config file.
Oh heh, just saw the link to the utility that site uses. I've been using that for Kingdoms of Amalur and it fixes the TERRIBLE FOV that's in that game and improves it significantly. I think I'll see if I can get it to do anything with the demo.
Here's a link that shows what the fix actually does. Scroll down to the screenshots.
http://widescreengam...ass-effect-3/en
It isn't implemented well, yet. In fact, without Eyefinity support, your field of vision isn't actually improved all that much. Hopefully they get it down soon.
#116
Posté 21 février 2012 - 12:20
#117
Posté 21 février 2012 - 03:45
#118
Posté 21 février 2012 - 04:52
#119
Posté 21 février 2012 - 06:45
#120
Posté 21 février 2012 - 08:51
#121
Posté 21 février 2012 - 04:56
Edit: There's one comment by someone from Bioware here about how ME3 doesn't affect him. Fair enough, but how about a comment on how it's affecting a number of players on this forum?
Modifié par Palladin123, 21 février 2012 - 05:00 .
#122
Posté 21 février 2012 - 04:59
Palladin123 wrote...
I'm hoping for a FOV toggle as well. I'm rather curious though why Bioware hasn't commented on this yet. There're at least half a dozen FOV threads on this forum itself and I couldn't see a single Bioware comment on any of them. And it's not that this is a case of us arguing over some plot point, weapon stat etc.. It's about an issue that's making a number of ME3 demo users physically sick with headaches and nausea - isn't that important enough to merit some comment by the developers?
It's probably because it's too late for them to implement such a change, but if they outright say it won't be in the game, all it'll accomplish is to trigger more whinging, so it's easier to just pretend the issue hasn't been raised, because it all amounts to the same thing in the end, just like the majority of choices in the games themselves (OH SMACK).
#123
Posté 21 février 2012 - 05:02
Palladin123 wrote...
I'm hoping for a FOV toggle as well. I'm rather curious though why Bioware hasn't commented on this yet. There're at least half a dozen FOV threads on this forum itself and I couldn't see a single Bioware comment on any of them. And it's not that this is a case of us arguing over some plot point, weapon stat etc.. It's about an issue that's making a number of ME3 demo users physically sick with headaches and nausea - isn't that important enough to merit some comment by the developers?
Bioware has commented on it. They said get a bigger monitor.
Its a bit earlier in the thread.
Modifié par Cobra5, 21 février 2012 - 05:03 .
#124
Posté 21 février 2012 - 05:10
Cobra5 wrote...
Bioware has commented on it. They said get a bigger monitor.
Yes - just saw that post about him playing it fine on a 24in monitor. I'm seriously hoping the Bioware fellow wasn't serious with his implication - does he really want to say that people with 15-19in monitors or laptop screens who are getting these headaches just don't matter?
#125
Posté 21 février 2012 - 06:44





Retour en haut






