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I'd like confirmation that FOV will be adjustable in the final release.


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#126
rye80

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Palladin123 wrote...

Cobra5 wrote...

Bioware has commented on it. They said get a bigger monitor.


Yes - just saw that post about him playing it fine on a 24in monitor. I'm seriously hoping the Bioware fellow wasn't serious with his implication - does he really want to say that people with 15-19in monitors or laptop screens who are getting these headaches just don't matter? 


i play the console version [ps3 demo], display it on lcd full hd 32 inch, connected TO hdmi cable 1.3a, with game resolution detected at 720p, i know  the console version is the worst, but i trick this small resolution by changing lcd's aspect ratio, from 16:9 to JUST SCAN mode, just scan mode can mimic 1080p, by shrunk the size of the image, it makes the environment looks bigger,. but alas, this trick isn't effecting, i have tried tris trick on plenty ps3 game, and it worked. but not for mass effect 3, fov issue is still there.

#127
Navasha

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The kicker to me is that this should be a relatively easy fix. Any 3D rendering engine has this value. Making it a user defined variable rather than a fixed value shouldn't require much work. I understand the game has already gone gold, but this could be easily patched into the first day patch.
Developers need to start paying more attention to this particular aspect of their games.

#128
PinkysPain

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Nathan Redgrave wrote...
It's probably because it's too late for them to implement such a change

The FOV is already a setting in the coalesced ini, it's just a question of reading it from the plain text ini file for single player only ... a couple hours of work. The only reason not to do it is because they don't want to give PC gamers a superior experience ...

If they don't patch this (and I can't easily hack it in release without getting my ass banned the moment I try multiplayer) this will be the last Bioware game I bought full price (DA2 still hasn't dropped low enough for me to consider buying it).

Modifié par PinkysPain, 21 février 2012 - 08:46 .


#129
Atakuma

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PinkysPain wrote...

Nathan Redgrave wrote...
It's probably because it's too late for them to implement such a change

The FOV is already a setting in the coalesced ini, it's just a question of reading it from the plain text ini file for single player only ... a couple hours of work. The only reason not to do it is because they don't want to give PC gamers a superior experience ...

If they don't patch this (and I can't easily hack it in release without getting my ass banned the moment I try multiplayer) this will be the last Bioware game I bought full price (DA2 still hasn't dropped low enough for me to consider buying it).

With the way it's coded, the FOV setting effects several other things such as weapon zoom and cutscenes. Simply changing it in the ini causes a lot of problems. They would also have to create new GUI elements from scratch, so it's not as simple aas you're making it out to be.

#130
Nathan Redgrave

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Atakuma wrote...

PinkysPain wrote...

Nathan Redgrave wrote...
It's probably because it's too late for them to implement such a change

The FOV is already a setting in the coalesced ini, it's just a question of reading it from the plain text ini file for single player only ... a couple hours of work. The only reason not to do it is because they don't want to give PC gamers a superior experience ...

If they don't patch this (and I can't easily hack it in release without getting my ass banned the moment I try multiplayer) this will be the last Bioware game I bought full price (DA2 still hasn't dropped low enough for me to consider buying it).

With the way it's coded, the FOV setting effects several other things such as weapon zoom and cutscenes. Simply changing it in the ini causes a lot of problems. They would also have to create new GUI elements from scratch, so it's not as simple aas you're making it out to be.


Which is why I said it's too late now, with nary two weeks to release, to change something like this. Mind, it may still be possible to patch that in; I'm not tech-savvy enough to say. But it's certainly not something that the console release will benefit from at this stage, I think.

#131
Yuoaman

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It's not so simple as just changing one value, but it is simple enough that they could easily patch it in if they put their mind to it.

#132
Gtacatalina

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Disappointed that no devs are really answering any of the numerous threads including this one about genuine concerns.

And telling someone to get a bigger monitor is not being helpfull at all, unless Bioware/EA want to give away a free 24" Monitor when you buy the PC version of ME3.

#133
Aldyramon

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if some modders figured it out in about a week without knowing the structure of the code etc. Bioware should be more than able to change this.

#134
Wookie1987

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I do hope it can be changed since it does feel really weird and disorientating. Still, at least it isnt the painfully narrow FOV of Call of Juarez Bound in Blood. That was 57.

#135
Kakita Tatsumaru

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Personally I don't care about the FOV as long as it's far enough from Shepard, as my motion sickness in games on come when watching FPS or TPS too near the character.

#136
NipWup

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Aldyramon wrote...

if some modders figured it out in about a week without knowing the structure of the code etc. Bioware should be more than able to change this.


Should, but they wont. This game suffers from a serious case of consolitis. If they wont change it on a console it wont change for PC.

#137
Navasha

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NipWup wrote...

Aldyramon wrote...

if some modders figured it out in about a week without knowing the structure of the code etc. Bioware should be more than able to change this.


Should, but they wont. This game suffers from a serious case of consolitis. If they wont change it on a console it wont change for PC.


I will use the modded *.bin file if I need to be able to play without getting a headache.   If nothing else I would just like them to confirm that using it won't get the account banned because they will probably assume any modded file is being used to cheat somehow.  

I would certainly prefer if Bioware just took a few moments of time to correct this issue themselves.   Even if they just included a single 'high' value option for the gameplay sequences.

#138
d4rkspike

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I too will mod by .bin file if that's what it takes. If I'm banned for it, that would certainly upset me.

#139
Palladin123

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I tried a modified .bin file that was posted by some users on the tech support forum. It worked great during gameplay, but caused some issues during cutscenes. But if they could create this mod within a few days of the demo being released, I'm sure someone will have a great solution soon after the game comes out.

Ideal outcome is of course for Bioware to do something about this.

#140
d4rkspike

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another bump!

#141
MrAtomica

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Palladin123 wrote...

I tried a modified .bin file that was posted by some users on the tech support forum. It worked great during gameplay, but caused some issues during cutscenes. But if they could create this mod within a few days of the demo being released, I'm sure someone will have a great solution soon after the game comes out.

Ideal outcome is of course for Bioware to do something about this.


The FOV "hack" is not nearly as clean as an official fix would be. Still, it's better than nothing. Unfortunately, I doubt we'll see Bioware devoting time to addressing minor issues like this. For now, let the modding community make it better. :wizard:

#142
Palladin123

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Another forum user started this thread (
http://social.biowar...3/index/9406596 ) about a program named Widescreen Fixer that's supposed to increase FOV. Looks interesting. Has anyone else here tried it for other games? Curious to hear how well it works.

#143
OMTING52601

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I play on a 47" flat screen blah blah blah television and the FOV is still narrower than I'd like. Initially, I chalked up my 'head whipping' being due to not having played any ME in a month or so, but having seen this thread - as well as several mentions of lesser FOV in demo reviews elsewhere - I guess it wasn't just me being out of practice, LOL!

Hope you PC guys get a good mod to help you out :D Being motion sick is SO not fun, though playing MP while on Dramamine could be cool, lol

#144
Prom001

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Keep it up

#145
staindgrey

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Yuoaman wrote...

Guys, this is a serious problem - those of you who don't notice it are probably playing on a console where you usually sit farther back from the screen but while playing on a PC you're far too close to the screen for such a limited FOV. Our brains aren't meant to see such a small slice of what's in front of us and a lot of people get pretty nauseous from it. I don't get it quite severely, but after about two hours of playing multiplayer I'm feeling a tad shaky.

The FOV is probably around 80 while human vision is closer to 160 or so, so it's kind of disorienting to say the least.


I sit at the desk to play the demo. For hours. Never had this problem.

Not trying to belittle the argument here or be a douche. I just don't understand where you guys are coming from. I've never gotten motion sickness from a game. Plus I play TPS games all the time. Chris Redfield took up about as much of the screen as a Krogan in Resident Evil 5, and I've put over 600hrs into that game.

#146
Vosch

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staindgrey wrote...

Yuoaman wrote...

Guys, this is a serious problem - those of you who don't notice it are probably playing on a console where you usually sit farther back from the screen but while playing on a PC you're far too close to the screen for such a limited FOV. Our brains aren't meant to see such a small slice of what's in front of us and a lot of people get pretty nauseous from it. I don't get it quite severely, but after about two hours of playing multiplayer I'm feeling a tad shaky.

The FOV is probably around 80 while human vision is closer to 160 or so, so it's kind of disorienting to say the least.


I sit at the desk to play the demo. For hours. Never had this problem.

Not trying to belittle the argument here or be a douche. I just don't understand where you guys are coming from. I've never gotten motion sickness from a game. Plus I play TPS games all the time. Chris Redfield took up about as much of the screen as a Krogan in Resident Evil 5, and I've put over 600hrs into that game.


YOU haven't suffered from this but many people have. Should options for colorblind or otherwise disabled people not be added in video games either just because they're in the minority? No. FOV is a serious issue for many people and "get a bigger monitor lol" isn't a suitable answer.

#147
staindgrey

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Vosch wrote...

staindgrey wrote...

Yuoaman wrote...

Guys, this is a serious problem - those of you who don't notice it are probably playing on a console where you usually sit farther back from the screen but while playing on a PC you're far too close to the screen for such a limited FOV. Our brains aren't meant to see such a small slice of what's in front of us and a lot of people get pretty nauseous from it. I don't get it quite severely, but after about two hours of playing multiplayer I'm feeling a tad shaky.

The FOV is probably around 80 while human vision is closer to 160 or so, so it's kind of disorienting to say the least.


I sit at the desk to play the demo. For hours. Never had this problem.

Not trying to belittle the argument here or be a douche. I just don't understand where you guys are coming from. I've never gotten motion sickness from a game. Plus I play TPS games all the time. Chris Redfield took up about as much of the screen as a Krogan in Resident Evil 5, and I've put over 600hrs into that game.


YOU haven't suffered from this but many people have. Should options for colorblind or otherwise disabled people not be added in video games either just because they're in the minority? No. FOV is a serious issue for many people and "get a bigger monitor lol" isn't a suitable answer.


These kinds of retaliatory posts are why I'm trying to get away from forums.

I never said "get a bigger monitor". And I even said I didn't mean to belittle the argument in favor of changing FOV. It's no skin off my back if they add a customization I don't need. I simply saw a post claiming that playing close to the screen is what caused it and felt the need to clarify that I'm sitting right in front of mine and I'm fine. Never once said the problem didn't exist, or that someone needed a bigger monitor, or that Bioware should ignore the OP's plea.

So you can take your tone elsewhere. Give it to someone who's actually asking for it. Thanks.

#148
Vosch

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staindgrey wrote...

Vosch wrote...

staindgrey wrote...

Yuoaman wrote...

Guys, this is a serious problem - those of you who don't notice it are probably playing on a console where you usually sit farther back from the screen but while playing on a PC you're far too close to the screen for such a limited FOV. Our brains aren't meant to see such a small slice of what's in front of us and a lot of people get pretty nauseous from it. I don't get it quite severely, but after about two hours of playing multiplayer I'm feeling a tad shaky.

The FOV is probably around 80 while human vision is closer to 160 or so, so it's kind of disorienting to say the least.


I sit at the desk to play the demo. For hours. Never had this problem.

Not trying to belittle the argument here or be a douche. I just don't understand where you guys are coming from. I've never gotten motion sickness from a game. Plus I play TPS games all the time. Chris Redfield took up about as much of the screen as a Krogan in Resident Evil 5, and I've put over 600hrs into that game.


YOU haven't suffered from this but many people have. Should options for colorblind or otherwise disabled people not be added in video games either just because they're in the minority? No. FOV is a serious issue for many people and "get a bigger monitor lol" isn't a suitable answer.


These kinds of retaliatory posts are why I'm trying to get away from forums.

I never said "get a bigger monitor". And I even said I didn't mean to belittle the argument in favor of changing FOV. It's no skin off my back if they add a customization I don't need. I simply saw a post claiming that playing close to the screen is what caused it and felt the need to clarify that I'm sitting right in front of mine and I'm fine. Never once said the problem didn't exist, or that someone needed a bigger monitor, or that Bioware should ignore the OP's plea.

So you can take your tone elsewhere. Give it to someone who's actually asking for it. Thanks.


Sorry if my response seemed harsh, I wasn't really intending to insult you or have an offensive tone, I just think it's a bit rediculous that such a basic feature which could make many people's gaming experience more enjoyable hasn't been implemented. Probably should have made myself clearer, my "get a bigger monitor" statement wasn't really meant for you, more for BioWare who instead of adding a simple feature like FOV adjustment is basically telling people with motion sickness to buy a bigger monitor.

Modifié par Vosch, 23 février 2012 - 09:40 .


#149
Poison_Berrie

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staindgrey wrote...

I sit at the desk to play the demo. For hours. Never had this problem.

Not trying to belittle the argument here or be a douche. I just don't understand where you guys are coming from. I've never gotten motion sickness from a game. Plus I play TPS games all the time. Chris Redfield took up about as much of the screen as a Krogan in Resident Evil 5, and I've put over 600hrs into that game.

It's not something everyone suffers from or something everyone suffers the same. 
But it's not something you can call into question. It's been proven that you can get motion sickness from games and people have found that changing the FOV to a more natural cone decreases the effects.

#150
gauntz

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This explains why I get a headache when when playing the demo. Very weird that developers seem to neglect FoV even though it's apparently a relatively simple thing to add.