Unlockable races also need a separate store, or be unlocked according to a class' progression (e.g. unlocking the female adept at Adept lvl 10, the Asari at Adept lvl 15 and the Drell at Adept lvl 20)
Modifié par Bravo0o, 17 février 2012 - 01:52 .
Modifié par Bravo0o, 17 février 2012 - 01:52 .
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 17 février 2012 - 02:05 .
Imperium Alpha wrote...
BioWare said there would be more kind of pack allowing for better and easier reward. Honestly they can't undo the system at this stage in my opinion so we will have to live with it.
xiaoassassin wrote...
If I decide to play infiltrator, tip the scales towards sniper unlocks and mods. Same for Soldier/Sentinel-Assault Rifle, Shotgun-Vanguard, SMGs-Engi, etc.
I agree. What about a system similar to "weapon experience" then? Where the chances are favorably tilted toward the weapons you are carrying at the moment? This will satisfy players who want to upgrade their current guns and conversely encourage players to start fresh on a "new upgrade tree" of sorts when wanting to switch from, lets say, sniper rifles to shotguns. It won't outright eliminate the chances you will recieve an item you don't want, but changing the odds abit would be welcome.HolyAvenger wrote...
xiaoassassin wrote...
If I decide to play infiltrator, tip the scales towards sniper unlocks and mods. Same for Soldier/Sentinel-Assault Rifle, Shotgun-Vanguard, SMGs-Engi, etc.
The rest of your post I generally agree with but this is a bad idea. The new flexible weapon loadouts mean that people can mix-and-match classes and weapons. Shotgun-Sentinels, Assault rifle-adepts and shotgun-infiltrators should not be punished for different playstyles.
Imperium Alpha wrote...
BioWare said there would be more kind of pack allowing for better and easier reward. Honestly they can't undo the system at this stage in my opinion so we will have to live with it.
Modifié par Relinquished2, 17 février 2012 - 03:18 .
Neow wrote...
Personally, I am actually cool with the weapons and gear unlocks, my main concern is the class unlocks, let say you are at a high level then only you are lucky enough to unlock a new class, you will be less motivated to play the new class from the start.
The classes/species, should be all unlocked from the beginning.
^This.titoarc wrote...
I will say they should be unloked when you help that race in the single player , a think like , ok , now krogans are your friends and join to de battle
Nope. Since every class is already opened up and every member in each class share the same essential class skill, unlocking members in each class is actually a great idea. People need to learn patience. Getting to use new and cooler characters is a reward, not a right. Sheesh.RogueKrogan wrote...
I just think all races and classes should be unlocked from the start. The kits should only contain weapon mods, supplies, and weapons.
^This. I want a Blastoise.......err Turrian.neubourn wrote...
A compromise should be for us to be able to trade with our friends.