[Discussion] The Recruit/Veteran pack system has to go.
#51
Posté 17 février 2012 - 08:38
Why wouldn't you just reward the player for pursuing what they want? They play Sentinel and get upgrades and unlocks in relation to the class. And I'm sure you could make a system recognizing the weapons used, so let us get reward in relation to weapons we use well.
If I get one more goddamned sniper upgrade instead of a Turian Sentinel, I swear to god. Preorder cancelled!
#52
Posté 17 février 2012 - 08:55
#53
Posté 17 février 2012 - 08:58
My solution would be to include a traditional store, with tabs for Equipment, Supplies, Guns, Mods, Character Items, etc.
All of the items should start at Level 1 (except for the default weapons you have of course). When you buy an item in the store, say a Mattock I, it's place will be taken by the Mattock II. As the items go up in level, the incremental cost increases. You would still have to work your way through the ranks, but you would do so for the items that suit your needs. Once you bought the max level of an item, like a Mattock X, it would disappear from the menu. Except for the consumable supplies and equipment though, once those reached their max level, they would stay in the store of course.
They could still keep the current store, just rename it to "Lottery" or something similar.
#54
Posté 17 février 2012 - 09:12
#55
Posté 17 février 2012 - 09:14
#56
Posté 17 février 2012 - 10:05
Slothful Koala wrote...
This system is stupid.
Why wouldn't you just reward the player for pursuing what they want? They play Sentinel and get upgrades and unlocks in relation to the class. And I'm sure you could make a system recognizing the weapons used, so let us get reward in relation to weapons we use well.
If I get one more goddamned sniper upgrade instead of a Turian Sentinel, I swear to god. Preorder cancelled!
Can I have your stuff?
#57
Posté 18 février 2012 - 06:46
#58
Posté 18 février 2012 - 06:50
#59
Posté 18 février 2012 - 06:52
#60
Posté 18 février 2012 - 07:03
incinerator950 wrote...
I can't help but laugh at you people.
And why is that?
#61
Posté 18 février 2012 - 07:04
Modifié par Relix28, 18 février 2012 - 07:06 .
#62
Posté 18 février 2012 - 07:06
NOD-INFORMER37 wrote...
incinerator950 wrote...
I can't help but laugh at you people.
And why is that?
I don't know about you, but the constant dissapointment in not getting what I want is only encouraging me to keep trying. I already have everything I need in the MP, and the Xenos classes were not even on my list.
Also, I just read one of the stickies, so supposedly there will be more reliable unlocks then these two packs.
For a demo, you people gripe about everything.
#63
Posté 18 février 2012 - 07:22
incinerator950 wrote...
NOD-INFORMER37 wrote...
incinerator950 wrote...
I can't help but laugh at you people.
And why is that?
I don't know about you, but the constant dissapointment in not getting what I want is only encouraging me to keep trying. I already have everything I need in the MP, and the Xenos classes were not even on my list.
Also, I just read one of the stickies, so supposedly there will be more reliable unlocks then these two packs.
For a demo, you people gripe about everything.
I dislike the system on principle.
Fundamentally, it's a statistics game, a lottery rigged in your favor if you put in the time. Say you complete 25 matches at 20ish minutes each (Bronze difficulty), that's over 8 hours of playtime. That represents probably 2-4 nights of playing for your average person. Now in that 8+ hours and 25 matches, maybe there's a 99.9% chance that you're going to unlock something useful to yourself. Probably you'll unlock more than one thing you'll find useful. But if a million people are playing MP, that still leaves 1000 people who can't catch a break. Sure, chances are very good you won't be one of the .1%, but how frustrating is it to be one of those guys (or gals)? Didn't they pay for the same experience as everyone else?
Of course, it's entirely possible that the full game will have more pack types that offer a degree of control over what sorts of upgrades you'll unlock, and that would help this problem. Still, any system that doles out reward on chance is necessarily going to leave some people screwed over.
#64
Posté 18 février 2012 - 07:31
incinerator950 wrote...
NOD-INFORMER37 wrote...
incinerator950 wrote...
I can't help but laugh at you people.
And why is that?
I don't know about you, but the constant dissapointment in not getting what I want is only encouraging me to keep trying. I already have everything I need in the MP, and the Xenos classes were not even on my list.
Also, I just read one of the stickies, so supposedly there will be more reliable unlocks then these two packs.
For a demo, you people gripe about everything.
So it's wrong ppl are worried for the end product? It may just be a demo but it still reflects on the full game.
For these MP unlocks ppl are upset because they wont actually be able to pick and choose what they can spend their hard-earned credits on, that is a completely valid and understandable concern. Sure this way might encourage you to try harder, but it is still an unnecessary pain in the ***. If there is a more to this unlocking system then thats great, lets just hope it really is more reliable.
And just because you dont have a problem with the boxes of randomness doesnt mean those who do gripe about everything. >->
Modifié par NOD-INFORMER37, 18 février 2012 - 07:36 .
#65
Posté 18 février 2012 - 08:24
That said I feel that because people claim they have unlocked the same character 5 times in a row I have to believe it's just done for the demo so that people wouldn't be able to try out multiple characters and can only do it in full game.
Now it sounds as if there was 80% chance of unlocking stuff you already have, which just doesn't make sense.
#66
Posté 18 février 2012 - 08:45
kalle90 wrote...
I've been complaining so much about the game that I've got to state my disagreement. Random packs is absolutely the best thing this game has. If I could have just picked Drell Vanguard with the set of weapons I want there wouldn't be nearly as much incentive to play.
Playing should be its own incentive.
#67
Posté 18 février 2012 - 08:53
#68
Posté 18 février 2012 - 08:54
#69
Posté 18 février 2012 - 09:07
#70
Posté 18 février 2012 - 09:48
clerkenwell wrote...
kalle90 wrote...
I've been complaining so much about the game that I've got to state my disagreement. Random packs is absolutely the best thing this game has. If I could have just picked Drell Vanguard with the set of weapons I want there wouldn't be nearly as much incentive to play.
Playing should be its own incentive.
Just killing more and more Cerberus (in final game apparently someone else), and more and more? Sorry but the lack of story or expanded variety (vehicles, pickup weapons, lots of AI companions, more objectives, local statistics, split-screen etc. to spice up the game) kills that.
Anyway these days most people play for XP and Rank. I don't care about having bigger number than the other guy. I care about unlocks and I happen to love random unlocks, otherwise I just wait until I've unlocked what I want and after that I don't care about others. With Reach I played until I had enough cash to buy my favorite stuff and after that my main incentive was gone.
I have played games where playing is my own incentive: BF1942 and SWBattlefront come to mind. I've wasted hundreds of hours on those because there are tons of things to do and you can change your methods at any moment. "Hey lets play Sniper, hey lets fly a bit with that aircraft, oh goodie a tank lets go, jetpack wooot..." but this Galaxy at War just doesn't have that.
#71
Posté 18 février 2012 - 09:54
^ What he said.kalle90 wrote...
clerkenwell wrote...
kalle90 wrote...
I've been complaining so much about the game that I've got to state my disagreement. Random packs is absolutely the best thing this game has. If I could have just picked Drell Vanguard with the set of weapons I want there wouldn't be nearly as much incentive to play.
Playing should be its own incentive.
Just killing more and more Cerberus (in final game apparently someone else), and more and more? Sorry but the lack of story or expanded variety (vehicles, pickup weapons, lots of AI companions, more objectives, local statistics, split-screen etc. to spice up the game) kills that.
Anyway these days most people play for XP and Rank. I don't care about having bigger number than the other guy. I care about unlocks and I happen to love random unlocks, otherwise I just wait until I've unlocked what I want and after that I don't care about others. With Reach I played until I had enough cash to buy my favorite stuff and after that my main incentive was gone.
I have played games where playing is my own incentive: BF1942 and SWBattlefront come to mind. I've wasted hundreds of hours on those because there are tons of things to do and you can change your methods at any moment. "Hey lets play Sniper, hey lets fly a bit with that aircraft, oh goodie a tank lets go, jetpack wooot..." but this Galaxy at War just doesn't have that.
#72
Posté 18 février 2012 - 09:58
I've never touched Sniper classes in any game, but when I had a Widow IV in my collection... I actually gave it a shot on my Quarian engineer. And I had a blast. And I would never had done so with most of the proposed alternate systems.
#73
Posté 18 février 2012 - 10:16
I am bored of linear aspects in leveling and reward systems, you simply play til you unlock the last tier and you're done with it.
Modifié par Deltateam Elcor, 18 février 2012 - 10:16 .
#74
Posté 18 février 2012 - 10:31
This.Legion64 wrote...
I just want an easier way to get characters!
Modifié par Legion.N7, 18 février 2012 - 10:32 .
#75
Posté 18 février 2012 - 12:34





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