Regenerating health is gone...
#26
Posté 17 février 2012 - 07:24
Not that it makes too much difference for my vanguard play. If I'm having to back up to regenerate health I probably have to revive a teammate or two as well.
#27
Posté 17 février 2012 - 07:31
Can anyone absolutely confirm this?
#28
Posté 17 février 2012 - 09:01
#29
Posté 17 février 2012 - 09:03
#30
Posté 17 février 2012 - 09:04
#31
Posté 17 février 2012 - 09:23
#32
Posté 17 février 2012 - 09:30
#33
Posté 17 février 2012 - 09:35
Yes you can.DRUNK_CANADIAN wrote...
Oh no, I can't just walk forward with my shotgun vanguard anymore and autowin.
#34
Posté 17 février 2012 - 09:45
Mr.House wrote...
Now medi-gel will you know, be really important.
Yeah. In ME2, medi-gel was... +100 credits each time.
#35
Posté 17 février 2012 - 09:47
I never liked the undying Shepard in ME2. It needed some time in the Demo to get used to it again but I really really like it that way!
#36
Posté 17 février 2012 - 09:51
#37
Posté 17 février 2012 - 09:57
#38
Posté 17 février 2012 - 10:14
#39
Posté 18 février 2012 - 01:15
#40
Posté 18 février 2012 - 01:18
#41
Posté 18 février 2012 - 01:40
#42
Posté 18 février 2012 - 01:42
#43
Posté 18 février 2012 - 01:42
I like the fluidity of combat in Halo 3 and I like the intensity and challenge of STALKER. It doesn't really matter to me if they use regenerative or incremental health.
#44
Posté 18 février 2012 - 01:45
EvilBeaver426 wrote...
..because Shepard's cybernetic implants are failing. Makes total sense! You heard it here first folks. A man as smart as the Illusive man had to have planned ahead and foreseen that he would turn on Shepard in the future.
How do you stop a person that has already killed a reaper and is generaly considered to be one bad mofo? Implants that are only good for so long, that also explains why shepard runs like a drunk camel.
more like the reatrded horse from Family Guy
#45
Posté 18 février 2012 - 01:51
crimzontearz wrote...
and promotes less aggressive game play
How is not even letting us lower our guns, not to mentions holstering them, combined with this designed to promote less aggressive game play?
#46
Posté 18 février 2012 - 01:54
Finis Valorum wrote...
crimzontearz wrote...
and promotes less aggressive game play
How is not even letting us lower our guns, not to mentions holstering them, combined with this designed to promote less aggressive game play?
What are you talking about? Are you combining an aesthetic change with a functional change to in some way insinuate something?
#47
Posté 18 février 2012 - 02:01
#48
Posté 18 février 2012 - 02:03
#49
Posté 18 février 2012 - 02:04
#50
Posté 18 février 2012 - 02:05





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