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Regenerating health is gone...


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#76
BentOrgy

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EvilBeaver426 wrote...
shepard runs like a drunk camel. 


*Wants to know why you know how a drunk camel runs*

#77
Cobra5

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I for one really enjoy the fact that it moved to a partial health regen system.

Bioware has gone way to far into the "Holding the players hand" department, ME3 is still taking many steps in this direction but at least they're reeling it in at least a little.

#78
crimzontearz

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do people really not realize Regvenerating health was present in ME1??m

#79
Lotion Soronarr

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Cody211282 wrote...

I don't care why it is I'm just glad it's not there anymore.


Indeed. This mechanic is better.

#80
TheShogunOfHarlem

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Well I'm glad to see the consensus hates regenerating health! It made ME2 WAY too easy.

#81
incinerator950

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I didn't mind it, it looks interesting though.

#82
TheShogunOfHarlem

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crimzontearz wrote...

do people really not realize Regvenerating health was present in ME1??m

Yeah! Most people know that. But show me a single moment in ME1 where taking cover for a few seconds brougth your heath back to it's max. It didn't happen. 

Regeneration within reason is okay. Anything more caters to moronic run and gunners.

#83
wizardryforever

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Hmm.  It seems like Bioware is following Bungie's formula.
Halo 1: No Health regen, but Shields do
Halo 2: Health and Shields regen simultaneously, and to full.
Halo 3: Health regens a little, Shields regen fully.

I don't think health regen should disappear entirely, just make it less useful.  You'll regen, but only a little, and you must use medi-gel for the rest.  Halo 3 had the best mechanic.

#84
andy6915

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wizardryforever wrote...

Hmm.  It seems like Bioware is following Bungie's formula.
Halo 1: No Health regen, but Shields do
Halo 2: Health and Shields regen simultaneously, and to full.
Halo 3: Health regens a little, Shields regen fully.

I don't think health regen should disappear entirely, just make it less useful.  You'll regen, but only a little, and you must use medi-gel for the rest.  Halo 3 had the best mechanic.


I thought that was how ME3 already did it? That it will regenerate, but only the individual segments. For example, you get shot a few times, but the 5th segment (the one on the far right) wasn't completely drained, and you heal it back up after a few seconds like ME2. But then you get shot by a different enemy, and they drop your health down into the 4th segment, and the 4th segment is half filled. When you start to recover health again, it only restores the 4th segment all the way, and the 5th segment remains empty. If you want to restore lost segment, medi-gel is needed.

Is this not how it works?

#85
incinerator950

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TheShogunOfHarlem wrote...

crimzontearz wrote...

do people really not realize Regvenerating health was present in ME1??m

Yeah! Most people know that. But show me a single moment in ME1 where taking cover for a few seconds brougth your heath back to it's max. It didn't happen. 

Regeneration within reason is okay. Anything more caters to moronic run and gunners.


Last I checked heavy regeneration meant taking cover and bunkering down.  You know, Cover Shooters.  Running and Gunning is actually ME 1's style.

#86
Guest_iOnlySignIn_*

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Actually, the five grids on the health bar represent Shepard's four limbs and torso.

You've never seen Shepard regen a limb in cutscene or lore, have you? That feat is accomplished only by Blasto (and other jellyfish).

#87
CerberusSoldier

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mrbauxjangles wrote...

Regenerating health has made games too easy these days. I am happy with the way it works in ME3

  


No it had not and while ME 3's system is fine its still a old and out dtated form of game play . I do not like it but its not as bad I thought it was going to be

#88
Merchant2006

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Runs like a space Camel bahahahahahahahahahahahahahahha. Good stuff OP, I lol'd.

#89
C9316

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pre-order cancelled...

#90
Dominus

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Well I'm glad to see the consensus hates regenerating health! It made ME2 WAY too easy.

Pretty much. Regenerating shields are one thing, but shepard is not wolverine. If he's going to get patched up outside of medi-gel, it's going to be on the normandy or at another medical facility.

#91
crimzontearz

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TheShogunOfHarlem wrote...

crimzontearz wrote...
do people really not realize Regvenerating health was present in ME1??m

Yeah! Most people know that. But show me a single moment in ME1 where taking cover for a few seconds brougth your heath back to it's max. It didn't happen. 
Regeneration within reason is okay. Anything more caters to moronic run and gunners.

read my previous posts

All I care is that the damn health regeneration does not depend entirely on freaking consumables

#92
muse108

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and good riddance.

#93
Hawkeye121

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Lotion Soronnar wrote...

Cody211282 wrote...

I don't care why it is I'm just glad it's not there anymore.


Indeed. This mechanic is better.


Indeed.

-Hawk

#94
Nektos

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 It does not make any sense to take regenerating health out of the game, as it was explained in game by a codex entry. 

A snippet from the Mass Effect wiki on Medi-gel :



In Mass Effect 2, Medi-gel is no longer used in the same way. A new self-healing system (see Codex "Body Armor" entry), managed by your armor suit microframe computers, automatically uses small quantities of Medi-gel when required in order to slowly regenerate your squad members' health (as long as they are not taking damage). Massive doses (corresponding to the Medi-gel units Shepard can acquire) can be injected through the revamped Unity power. Medi-gel initially is used only to revive fallen squadmates, but research upgrades allow Medi-gel to be used to restore the health and shields of all squadmates as well.

The Codex on body armor which they reference:


Modern combat hard-suits have a "triple canopy" of protection: shields, armor, and self-repair. The outermost layer is created through kinetic barrier emitters, which detect objects incoming at a high rate of speed and generate deflecting "shields" provided they have enough energy in their power cells.If a bullet or other incoming object gets past the barrier, it contends with the more traditional body armor. A sealed suit of non-porous ballistic cloth provides kinetic and environmental protection, reinforced by lightweight composite ceramic plates in areas that either don't need to flex or require additional coverage, such as the chest and head. When the armor is hit by directed energy weapons, the plates boil away or ablate rather than burning the wearer.The last level of protection is provided by the suit's microframe computers, whose input detectors are woven throughout the fabric. These manage the self-healing system, which finds rents in the fabric and, assuming any such tear would wound the flesh underneath, seals the area off with sterile, non-conductive medi-gel. This stanches minor wounds and plugs holes in the suit that could prove fatal in vacuum or toxic environments. Soldiers are not always fond of the "squish skin" that oozes gel on them at a moment's notice, but fatalities have dropped sharply since the system was implemented.

Modifié par Nektos, 19 février 2012 - 03:17 .


#95
mereck7980

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All this means is you will actually have a reason to use the Medigel that is practically lying around everywhere. Aside from my Insanity run I never used Medigel in ME2. All you have to do is hide for about 3 seconds and your health and shields build right back up.

The new system encourages a more tactical approach to combat because you can't just charge in guns blazing. You have to use your abilities, your squadmates, and the level itself to deal with enemies. No regen = Improvement!!

#96
Djdeedzd

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I freaked out when I noticed this in the Demo. One of my friends still hasn't noticed and I'm going to kill a gut when he does.

#97
Kioux

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kalle90 wrote...

LookingGlass93 wrote...
I prefer regenerating health. I've prefered it since ME1, when I'd always equip the regenerating health armor mods.

Atleast it's optional and you have to "earn" it. I also used it usually because it was very useful, but I still prefer it isn't automatic.


This. Having all those mods for the equipment was awesome - and horrible at the same time. But it's true, you had to find/buy/earn the mods and then you had to decide which benefit worked best. Who knows, maybe we'll see something like it in ME3 and even if we don't - it'll just take a little getting used to being vulnerable again. All in all - I think it adds to the atmosphere and to the level of deadliness that the game is set in.

#98
DarthLaxian

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CerberusSoldier wrote...

mrbauxjangles wrote...

Regenerating health has made games too easy these days. I am happy with the way it works in ME3

  


No it had not and while ME 3's system is fine its still a old and out dtated form of game play . I do not like it but its not as bad I thought it was going to be


agreed (and please, do not tell me that you can run into the crossfire with health regen...even in ME2 you can't (you will die most likely, even with the best armor that is in the game!) and staying in cover?...well it does not work always, for example scions (shockwave!) and rockets (ymir mechs and mercenaries) often still do damage and then there is combat drones and varren, so sorry, but it was good...why does bioware always fix things that ain't broken in the first place?....they should fix other things (i will not say what...would be spoilers!))

greetings LAX

#99
GuyWithFace

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Now you can only regenerate a missing finger, rather than your whole arm.

#100
Abraham_uk

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EvilBeaver426 wrote...

..because Shepard's cybernetic implants are failing.  Makes total sense!  You heard it here first folks.  A man as smart as the Illusive man had to have planned ahead and foreseen that he would turn on Shepard in the future. 

How do you stop a person that has already killed a reaper and is generaly considered to be one bad mofo?  Implants that are only good for so long, that also explains why shepard runs like a drunk camel. 


Alternative lore explanation for multiple health segments.

Health regeneration still exist.

Health is made up of segments. A segement can regenerate if it hasn't been depleted.

So in Mass Effect 2 Shepard had only one regenerating segment. Shepard can have 5 or even 6.

So rather than cybernetic implants failing, they're improving.

As for Shepard running in a daft manner. Well that's because.

FAILURE TO PROVIDE LORE EXPLANATION!!!

Just pretend that that's how people run in the future. I don't know.

Modifié par Abraham_uk, 05 mars 2012 - 12:49 .