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Emotional Impact


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#51
Dariansarr

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Mr Massakka wrote...

Freakiq wrote...

Mr Massakka wrote...
Some just can't simply enjoy a game and shut up about everyting that's just a little off.


The thing is though that when there are as many small things that feel "off" in the game it takes you out of the moment.

Your "shut up and eat" mindset would be valid if we got the game for free, but if I have to buy it we have to take things like this into consideration.

I at least won't blindly buy this without seeing if it's actually good.

I was just talking about the judgement of the demo. It seems like some people are so picky searching for stuff that is off, that they don't even try to enjoy it. They are just too busy searching for mistakes they can complain about.


I agree someone should make a thread about the good thingsB)

#52
Freakiq

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Mr Massakka wrote...

Freakiq wrote...

Mr Massakka wrote...
Some just can't simply enjoy a game and shut up about everyting that's just a little off.


The thing is though that when there are as many small things that feel "off" in the game it takes you out of the moment.

Your "shut up and eat" mindset would be valid if we got the game for free, but if I have to buy it we have to take things like this into consideration.

I at least won't blindly buy this without seeing if it's actually good.

I was just talking about the judgement of the demo. It seems like some people are so picky searching for stuff that is off, that they don't even try to enjoy it. They are just too busy searching for mistakes they can complain about.


To be honest though it's not hard to find them.

Having Shepard roll out of cover and getting shredded instead of jumping to the next piece of scenery  is not that hard to notice.

Seeing as this forum is specifically made for voicing thought and concerns I feel they are in the right to do so.

#53
FollowMeClosely

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My sister was over yesterday while I played the demo and we were really into it with the boy's ship blowing up and the female Krogan being all badass with Wrex. The music with the boy dying and Shepard's expression really sold it for us. We're really hoping for BioWare to pull out the stops with evoking emotional responses from players with the final installment of ME.

That being said, the ones who really get emotionally invested in this game are going to get the most out of it.

#54
pfhorlorn

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I very much found the scene to be awful. I don't know that kid, I'm not emotionally invested in him, so his death is absolutely meaningless to me. Unfortunate, since I love sudden deaths—A Song of Ice and Fire is a good example of how these can be done right with characters to whom you're attached.

But that kid! He shows up for the sum total of about five minutes and then he's dead. Who cares?

Scheiss, I cried when Brooks Hatlen died in The Shawshank Redemption, and he was a super old guy who was probably going to die soon anyway.

#55
Heidenreich

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You guys are over analyzing ... or maybe under analyzing this scene. The whole point of the kid isn't to show that "innocents" are dying, but to show something we all know -- that Shepard is beating him/herself up over the fact that they can't save everyone.

The kid is supposed to be a representation of Shepard. If you notice it's miniature Sheploo. Brown hair, blue eyes. It's not only a "I can't even save a kid from this" moment, but also an omen that says "I'm probably not going to live through this."

That the innocence found in humanity is being wiped away, and Shepard some how lost his/hers in a very real way thanks to the reapers. That he/she knows they can't save everyone, and that includes themselves.

It's a moment of self reflection and realization that maybe Shepard didn't try hard enough to warn earth. Didn't try hard enough to stop the reapers before this moment. Even if we - the player - might believe it, Shepard does not. This whole thing is wearing on them. Shepard is beating themselves up over it.

And that manifests into the vision of that kids -- the representation of Shepard's childhood likeness.

The downside is It only really works if you're playing Sheploo. I do hope the kid changes looks/sex depending on your character choices in the full version.

#56
Bendok

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There's a lot of hate going around for the kid scene up I liked it. I felt like it was almost what Shepard needed to see after being dismissed and ignored both by the Alliance and Council all this time. Almost like he was in a state of "why even bother? I warned everyone, no one listened, now they are here, what's the point?" but seeing that happen to the kid reminded him what he is fighting for regardless of who supports or recognizes him.

Also when that Normandy first shows up.... Dat music. The same music when it's revealed in ME2... Love that cue.

#57
furryrage59

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groundhogie wrote...

furryrage59 wrote...



I'd have been more affected by seeing a dog laying next to it's dead owner, whimpering and nuzzling him trying to bring him back to life that to what was given in the demo.


Yeah, okay... now that would have me blubbering alright. Especially if you see one of those batarian husks moving towards the dog and your standing on the Normandy knowing you can't stop it.

:crying:


Made my eyes water just thinking about it, dam you
:crying:

#58
Greymelkin

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Persona RED wrote...

I really thought that extra facial expression when the shuttle blew up is what made it emotional for me... but in a different way. I wasn't sad, I just knew that I wanted to beat the living hell out of a Reaper.



I had the same reaction, "okay this sucks, I can't save everyone. Anderson's probably not gonna be around anymore, I've watched that kid for weeks playing in that garden across from my window. Oh look, there he is, at least he got awa.... ah hell, I'm coming back to blow the crap out of you all!" or something like that. Point is Shepard is first realizing that he isn't going to save everyone so he/she is disheartened and then just angry. My take on it anyway.

#59
Golden Owl

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Greymelkin wrote...

Persona RED wrote...

I really thought that extra facial expression when the shuttle blew up is what made it emotional for me... but in a different way. I wasn't sad, I just knew that I wanted to beat the living hell out of a Reaper.



I had the same reaction, "okay this sucks, I can't save everyone. Anderson's probably not gonna be around anymore, I've watched that kid for weeks playing in that garden across from my window. Oh look, there he is, at least he got awa.... ah hell, I'm coming back to blow the crap out of you all!" or something like that. Point is Shepard is first realizing that he isn't going to save everyone so he/she is disheartened and then just angry. My take on it anyway.

I just played the Demo again and watched Sheps face at that point....to me at first Shep looked hurt, but then his expression quickly changed to resolute angry determination.

Modifié par Golden Owl, 17 février 2012 - 04:14 .


#60
DaJe

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JeffZero wrote...

I felt it. But I think half the reason is the music.


You might be suprised of the power of music. I think the music was 95% the reason people feel something in such a forced "oh look, war is bad" scene. I might actually make a video with different music to illustrate it :)

#61
Phoenix_Fyre

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I knew it was coming but I liked it. It was a kid for goodness sake. Along with him, and those on the shuttle, Shep was helpess to save. No paragoning- or renegading or nothing. Just...pure, cold calculated death

#62
Dagger

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What makes it worse is the background music.

#63
Elvis_Mazur

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For me, that was the only part in the demo with any emotional impact.

The rest felt so "meh".

*Here's hoping that the intro and those parts in Sur'Kesh will be better somehow in the full game*

Otherwise, I will be sad to have in mind that: ME2>>>>>>>ME1>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ME3

#64
Guest_Saphra Deden_*

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RiouHotaru wrote...

Why?  The music was perfect, the setting was perfect.  It all fit together to make a nice scene.


No, the entire thing was terrible. It interrupts the flow of the rest of the scene and reeks of cheese. It's hamfisted.

#65
w4rlock

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FollowMeClosely wrote...
We're really hoping for BioWare to pull out the stops with evoking emotional responses from players with the final installment of ME.


You know.. It's just my opinion but if it caused no emotions you would've also compain about it.
The "Kid part" is cheesy (freakin stupid!) but the scene wasn't actually something that changed my life...  I just continued playing. Overanalyzing is bad for you.
cheers

#66
WolfyBrandon

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Golden Owl wrote...
I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed.


The first time I played the demo it didn't have much of an impact on me because I was being critical of the demo. The second time I played however I was more immersed in Shepards character. After hearing the music and seeing the expression on Shepards face I could pretty much feel like he felt. I was just thinking to myself...

Time To Kick Some Reaper Ass!!!  >=|

WolfyBrandon

Modifié par WolfyBrandon, 18 février 2012 - 09:07 .


#67
What a Succulent Ass

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Golden Owl wrote...
....Anybody else feel it?

The only thing I feel at that scene is frustration that I can't spacebar my way through it.

#68
J.C. Blade

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The music was perfect but the moment Bioware showed emotion on player's character it boiled down to frustration. If I'm roleplaying a black-hearted renegade who shoots first asks questions later, then he/she should not emote to pain and suffering of others. They could have easily let either Ashley or Alenko emote in pain.

#69
w4rlock

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Random Jerkface wrote...

Golden Owl wrote...
....Anybody else feel it?

The only thing I feel at that scene is frustration that I can't spacebar my way through it.


OOOOOH YOU! You should be ashamed! You should've been crying or... dunno crying for help at least.
soulless monster! :crying:

<sarcastic> :devil:

Modifié par w4rlock, 18 février 2012 - 10:00 .


#70
Shahadem

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I saw that kid die and the entire time all I could think was, "I could care less."

Perhaps because it was completely nonsensical.

How did the kid get there without getting gunned down?

Why did the Reaper shoot the shuttle? We all know that the Reapers are on Earth so that they can harvest humans to make more Reapers, so having the Reapers kill humans indiscriminately seems really counterproductive.

Why was I called a former Spectre?

Why did the Normandy take so long to get to me and how come I had to go to some random evac point? The Normandy could have picked me up anywhere, anytime.

#71
MaraGriffyn

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It was less about that specific child dying, and more about the visual of pulling back, and seeing all that destruction, and feeling - just for a moment - completely helpless in the face of it -

And then thinking, "oh reapers, you are going DOWN."

Also I love Clint Mansell with the fire of a thousand suns.

#72
Guest_D-roy_*

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MaraGriffyn wrote...

It was less about that specific child dying, and more about the visual of pulling back, and seeing all that destruction


But it's the exact opposite.

#73
tetrisblock4x1

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This isn't about strategy or tactics its about survival.

Oh well, even if the rest of the game has such bad writing at least they have Clint. Excellent music, it's half the reason why the ME series is so good.

#74
Graunt

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Golden Owl wrote...

So now I have played the Demo 3 times (trying to get used to new mechanics)...I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed...I'm not prone to tears but I am wondering now if BW is going to slip a number of these kinds of moments into ME3...if so I think I will be playing with tear blurred vision...I think its a good thing adding these emotional elements, but yeh, I really felt that kid....Anybody else feel it?


No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.  It was obvious from the very start that the boy served no other purpose than to try and manipulate your emotions, so right at the get go felt completely contrived.  When they showed him trying to get into the escape shuttle, again it looked entirely forced and it was totally obvious what was about to happen, so when it did happen (cue tear-jerker music) all I could do was roll my eyes.

The opening scene from ME2 was so much better.  I actually did feel something with that one, even though I already knew Shepard wasn't going to be dead for long.

Modifié par Graunt, 19 février 2012 - 01:25 .


#75
AndersL

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Perception, my dear friends.