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Emotional Impact


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#76
Golden Owl

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Graunt wrote...

Golden Owl wrote...

So now I have played the Demo 3 times (trying to get used to new mechanics)...I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed...I'm not prone to tears but I am wondering now if BW is going to slip a number of these kinds of moments into ME3...if so I think I will be playing with tear blurred vision...I think its a good thing adding these emotional elements, but yeh, I really felt that kid....Anybody else feel it?


No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.  It was obvious from the very start that the boy served no other purpose than to try and manipulate your emotions, so right at the get go felt completely contrived.  When they showed him trying to get into the escape shuttle, again it looked entirely forced and it was totally obvious what was about to happen, so when it did happen (cue tear-jerker music) all I could do was roll my eyes.

The opening scene from ME2 was so much better.  I actually did feel something with that one, even though I already knew Shepard wasn't going to be dead for long.

Issues Graunt?....Immature reaction on your behalf....<_<

#77
Raizo

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Sorry, I did not feel anything from that scene. I think I am a little too Cynical because the only thing that was going through my mind when was that Bioware were blatantly trying to manipulate me emotionally and instead of it working it had kind of the opposite affect on me where I instead felt like my intelligence was being insulted. The music was very nice however and I kept thinking about how cool that Reaper looked when it shooting those shuttles out the sky.

The scene with the kid would have meant more to me if I knew him, what was his name, where did he come from, what happened to his parents and why was he all alone. It would have also have been better if there were more familar landmarks and buildings in the first level. I wanted to get a sense that the opening level was a heavily populated area, that people lived there. Instead the first level didn't really look much like anything. Too much time jumping from rooftop to rooftop and walking amongst the rubble of destroyed buildings and military machinery. One thing that the GOW games got right was that abanadoned neighborhoods look like abaondoned neighborhoods and old house look like houses.

#78
AkiKishi

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That scene is too forced and artificial to elicit anything from me. To me It's the sort of thing that really bad writers and film makers do.

The bit I found funny was when Kaiden looks at Shepard like he's something he's stepped in... At which point I wanted to push him off the ship and and shout "You can stay with Anderson".

Modifié par BobSmith101, 19 février 2012 - 04:13 .


#79
Portia Cousland

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The scene elicited some emotion from me but not because of the child. I would have felt the same had he not been present and I did find his presence to be a bit contrived. The moment did have impact for me because even though Shepard knows that humanity is vulnerable seeing it with her own eyes just before she has to leave brings it to a different level. That's my perspective anyway.

#80
LeoAlbus

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I think the included side-story, so to speak, of the child poppin' up here and there only to become a victim in the first wave of the invasion is classic storytelling. Along with some inspired score, I think it added a dimension to the kick-off of this final segment, a bit like the destruction of the original Normandy in ME2.

#81
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Graunt wrote...

Golden Owl wrote...

So now I have played the Demo 3 times (trying to get used to new mechanics)...I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed...I'm not prone to tears but I am wondering now if BW is going to slip a number of these kinds of moments into ME3...if so I think I will be playing with tear blurred vision...I think its a good thing adding these emotional elements, but yeh, I really felt that kid....Anybody else feel it?


No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.  

Trying to tell someone what they should or should not feel? Heavy risk...but the fail.

#82
Graunt

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jreezy wrote...

Graunt wrote...

Golden Owl wrote...

So now I have played the Demo 3 times (trying to get used to new mechanics)...I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed...I'm not prone to tears but I am wondering now if BW is going to slip a number of these kinds of moments into ME3...if so I think I will be playing with tear blurred vision...I think its a good thing adding these emotional elements, but yeh, I really felt that kid....Anybody else feel it?


No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.  

Trying to tell someone what they should or should not feel? Heavy risk...but the fail.


Way to misconstrue.

Modifié par Graunt, 19 février 2012 - 06:29 .


#83
Nathan Redgrave

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It wasn't the kid that got me, it was the expression on Shep's face as she watched it--but the same could be said for the scene where Shep is forced to leave a comrade to die on Virmire in ME1. In those scenes I can't help but imagine what's going on in my character's mind, and that's kind of gut-wrenching because I know my characters are being hit pretty hard and are struggling to not let it get to them.

#84
Saberchic

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The kid didn't affect me much, but the scene as the Normandy is leaving and I see all the reapers destroying the city... that got me. I had a helpless feeling as I was being sent away from the fight. It was tough, and that is the image that will be haunting my mind as I cruise around the galaxy.

#85
B33ker

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JeffZero wrote...

I felt it. But I think half the reason is the music.


Pretty much spot on.

Watch any scene in a movie that normally moves you a lot without audio and it loses a lot of punch.

Best example I ever saw was the last Episode of Babylon5 (Sleeping in Light), at the very end.  Watch it without the audio and it has nowhere near the impact, it's just a bunch of ships flying away.

We're never given any time to "attach" to the kid really, so it's hard to really feel anything for him as a "person" in the game universe.  Now if that had been Anderson, or heaven forbid, Liara, you'd be picking your jaw off the floor (and likely pissed too).

I also think it was a cheap shot way to try and elicit an emotional response in the player to really show just how bad the Reapers are.  Um, BW?  Little hint.......We already knew they were that bad.  M'kay?

#86
mauro2222

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The music helps, a lot.

But, the moment I gasped, was when the kid climbs into the shuttle. The way he struggled to do it, makes you realize how helpless he was, how young.

Modifié par mauro2222, 19 février 2012 - 09:07 .


#87
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So sad.

#88
littlezack

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Graunt wrote...

jreezy wrote...

Graunt wrote...

Golden Owl wrote...

So now I have played the Demo 3 times (trying to get used to new mechanics)...I still get a cold shiver and goose bumbs as Shep watches that boy climb aboard the shuttle and then the shuttle being destroyed...I'm not prone to tears but I am wondering now if BW is going to slip a number of these kinds of moments into ME3...if so I think I will be playing with tear blurred vision...I think its a good thing adding these emotional elements, but yeh, I really felt that kid....Anybody else feel it?


No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.  

Trying to tell someone what they should or should not feel? Heavy risk...but the fail.


Way to misconstrue.


How is he miscontruing? You basically said that people who feel for the scene are immature. It was quite clear.

That's one of the things that annoys me about this board, sometimes. When we get to the point where 'I disagree, and you're stupid for feeling that way'.

#89
mauro2222

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Graunt wrote...

No, and you shouldn't feel it, unless you have the emotional maturity of someone under twenty.


Why is that every **** with airs of greatness and huge ego have a pic of Thane?

#90
AkiKishi

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Its going to depend on all sorts of stuff some people are just naturally "weepy". I felt more for General Tileria in KOA because it was less forced and actually had some build up. The ME3 scene seems like a cheap attempt at emotion.

However no one other than Shepard notices or reacts to the kid so he could just be some messed up figment of the imagination ala sixth sense.

#91
slimgrin

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I got so teary eyed when the widdle kid got blowed up. Poor widdle kid.

HE DIDN'T DESERVE IT!!!! DAMN YOU REAPERS. DAMN YOU TO HELL!!!

Modifié par slimgrin, 19 février 2012 - 10:38 .


#92
Shortstuff820

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The music was what really sold it. Without it, that scene would have been bad. What I really liked, though, was the music as the Normandy was pulling away from Earth. I was a bit worried when I heard the music was changing for ME3, but so far the music is what everyone can agree on being a perfect 10. I honestly didn't think it could be improved from ME1 and 2 but the composers pulled it off somehow.

#93
TheRealJayDee

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koopaonfire wrote...

I very much found the scene to be awful. I don't know that kid, I'm not emotionally invested in him, so his death is absolutely meaningless to me. Unfortunate, since I love sudden deaths—A Song of Ice and Fire is a good example of how these can be done right with characters to whom you're attached.

But that kid! He shows up for the sum total of about five minutes and then he's dead. Who cares?

Scheiss, I cried when Brooks Hatlen died in The Shawshank Redemption, and he was a super old guy who was probably going to die soon anyway.


This. It isn't that hard to get me emotionally invested in something, and it's equally easy to get tears into my eyes. Lots of of movies, series and books, and also some games have managed to do it. Then came DA2, and the writing team managed to kill off my character's whole family and stirring up little more than slight annoyance on my account.

Especially in the context of an interactive game emotional scenes need to be really well written. The scene with the kid isn't in itself bad (not very good, though), but without more of a context I just don't think it works as intended. More so because the intention isn't very subtle. But, then again, according to quite a lot of people here it did work. Still not quite sure what to make of that...

Modifié par TheRealJayDee, 20 février 2012 - 01:06 .


#94
felipejiraya

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Saberchic wrote...

The kid didn't affect me much, but the scene as the Normandy is leaving and I see all the reapers destroying the city... that got me. I had a helpless feeling as I was being sent away from the fight. It was tough, and that is the image that will be haunting my mind as I cruise around the galaxy.


This. 

I fully expect to cry sometime on the game.