egervari wrote...
No... I have maintained that they set a precesdent with their previous games as well as ME1 that Mass Effect was an RPG series, not a shooter series. The reason I brought up the whole long-term vs mid-term point was to suggest that maybe, just maybe, I had a bit more perspective on this first point than someone who just started becoming a fan of Bioware with Mass Effect 1. Given that information at the time, do you not think someone who has played all the previous games might have slightly different expectations? Do you not think that it's rational to question why the target audience has changed when RPG gamers were the target audience for over a decade in the past?
And I'm saying that perspective is irrelevant and your expectations meaningless. Bioware did away with only those RPG elements fans found cumbersome. Inventory was crap because it didn't group weapons and mods logically. Leveling was crap because there were several extraneous powers that were almost completely useless and each individual power upgrade was almost imperceptible. Loot was ridiculously pointless as you found hundreds upon hundreds of the same weapons and mods scattered throughout the game. Dialog was mildly broken since there were many identical lines in various conversations. Exploration in ME1 was also pretty bad since the terrain the mako was given to drive over was terrible beyond measure.
The only thing Bioware is guilty of is overcompensating. A mistake they already appear to be correcting.
If they made Mass Effect 1 a shooter with light RPG elements, I would never have made this post. That is not how they defined the brand with the first entry in the franchise.
Mass Effect 1 is only guilty of failing to do what Bioware wanted it to do. The only reason to make a shooter/rpg is to attract a wider fanbase. As such the crappy shooter combat in ME1 is its weakest point, not its strongest. Cover was thoroughly broken, weapons all felt the same to use, and enemy/squad AI was terrible.
And don't even get me started on biotics. No, ME1's combat was a failure, not a success. A failure Bioware corrected mostly in ME2 and one they have completely put to rest in ME3.
One problem with the game, really, is that the dialog has been dumbed down - at least from what we can see from the demo. It has been reduced to the sort of thing that casaul gamers and casual movie-goers seem to enjoy - not the intelligent and thoughtful dialog we've come to expect.
Another problem I have is the linearity and the mission-based design of the series, and how that also doesn't seem to have changed. I don't want the game to hand-hold me. I want exploration and discovery thrown back into the game, like the first game had, and like all of the other Bioware titles had - even the consolized ones. I don't expect Baldur's Gate or Skyrim type of open-world, but the narrow corridors is a little too clausterphobic (and not to mention brain dead game design) for my taste. I don't think I'm alone here. Mass Effect had at least some freedom, but they decided to axe almost all of it all entirely. The demo hasn't done anything to improve my expectations here.
Lastly, the game seems to be more "run and gun" than ever. The way the interviews with bioware press state this... fan sites that release videos on youtube state this... and the demo verifies this. Again, I hope all of this information is just stupidly wrong and it turns out that the abilities and the use of your squadmaters is integral to success and it provides a lot of deep gameplay. But for some reason... and call me paranoid or highly skeptical... I don't think it will. All the information being releases paints a bad picture for me.
It is entirely possible that your claim that the dialog has been dumbed down is true. Just like it is entirely possible that it is false. Neither of us knows what the truth is since the
game isn't out yet.As for the linearity, it is again utterly pointless to get worked up about it until you have played the game in its entirety. The demo lasts all of an hour and we already know that an entire exploration and conversation heavy section on Sur'Kesh is missing. All this emotion, all this anger and disappointment, could be entirely in vain. It could be justified, but it could be in vain. Completely wasted emotions. Why do you feel the need to get so worked up about this before the game is even here?
In terms of bieng run and gun, I disagree. I played the demo on hardcore and I needed to use my squad's powers to defeat the bad guys. I need to place them out of harms way but in a position to help out. I needed to use my own powers extensively. I have no idea what I would have done without my Cloak and Incinerate.
Higher octane action is not the same as run and gun. I see it more like Starcraft 2 than Call of Duty. You need to manipulate the battlefield. You need to make use of extra-ballistic methods. You need to command your squad.