egervari wrote...
So who is your target market? The people that grew up with your rich, deep RPGs, or the xbox fps gamers who don't give a rat's ass about story, character development and character progression? Who is it Bioware?
Games I like are for smart, sophisticated, literate adults and games I don't like are for impatient, brain-dead, boorish children. Any difference in your opinion only reflects on your intelligence and places you firmly in the latter category.
Am I doing it right?
Look, I realize I'm calling out just one part of a larger post. But this is ridiculous. Story, character progression, character development, world-building, writing quality—all these things are independent from whatever genre of game you're making. You can make an FPS, TPS, platformer, or even a puzzle game with all those things if you really wanted to. I would argue that games like Bioshock, Half-Life, Deus Ex, GTA IV, Psychonauts, The Longest Journey, and Portal have plenty of the things you say other gamers "don't care about," and they are, respectively, three FPS's, a TPS/driving game, a platformer, an adventure game, and a puzzle game. They're also celebrated by critics and gamers alike as some of the best examples of their genres precisely because of those elements you say the FPS crowd "doesn't care about."
So, please, don't generalize.
Modifié par Alraiis, 17 février 2012 - 04:14 .




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