RSX Titan wrote...
egervari wrote...
RSX Titan wrote...
egervari wrote...
Draconis6666 wrote...
People in this thread really cannot seem to grasp the fact that Mass Effect was NEVER intended to be a full RPG, it was ALWAYS from the very beginning intended to be exactly what it is now. It was never intended to be Baldurs Gate anything, or even to be the same kind of game as Dragon Age. If you want a full RPG you go play an RPG you don't play a game that was from the very beginning of the franchise stated to be a third person shooter with RPG elements then complain that its not a full RPG. Thats like going to a baseball game and complaining that no one tackles anyone because you like football.
There's a big difference between an RPG with shooter elements and a shooter with RPG elements. One is an basically an RPG, while the other is a FPS.
I mean, would you seriously say that a 1st/3rd-person RPG with swords is more an action game akin to Zelda or God of War just because it uses swords instead of guns? Not really - it's still an RPG. Nobody says this about Skyrim, or Fallout for example. Those are RPGs, regardless if they use swords or guns.
Mass Effect has basically switched genres. I have a hard time playing the demo. I am bored. It's not for me.
ME has always been a shooter first, RPG second. They just screwed up the combat so bad in ME1 that it seemed the otherway around.
Could have fooled me. I admit, there was problems with the combat in ME3 for sure (especially Sniper Rifles until you got the end-game ones), but it didn't play like a shooter. It was a lot closer to Fallout 3 in its design, although Fallout 3 plays much better.
But beyond the combat, there was more openness to the worlds, less linearity, less hand-holding, and this sort of thing. There was also more focus on exploration and discovery.
And while I am in agreement that the inventory system and items were not implemented very well in the first game either, we have to recognize that it was still there and was an RPG-like element too.
Taken as a whole, if there intention was to make a shooter with light RPG elements, they failed miserably in this aim because it is absolutely an RPG. They gave a damn good impression that they were making an RPG, akin to Kotor, but with guns instead of lightsabers and a brand new IP. Basically, that is how it appeared to basically everyone I talked to first-hand.
Don't misunderstand me, I wish ME was much more RPG driven than it is. I suspect that they screwed up combat so bad in ME1 that they had to revert to thier old formula and it came out as more of a RPG than first intended. ME2 and from the demo for ME3, it's clear what they envisioned for the Series as a whole.
Perhaps. Who knows what their "original vision" was. I would even believe it to be true if Dragon Age 2 didn't suck so bad. That too was redesigned to cater to a different market than the target audience was originally designed for. They even stated that the "new direction" would even be off-putting and alienate some fans of the original game... in the hopes of getting a wider audience and more sales. So this was all intentional... all to try and make a game that appeals to more people, but in the end, appealed to basically nobody. They gutted all the things the original fans liked to satisfy another market. The result? They sold about half as many copies as they did with Origins. Bravo Bioware! Way to go! High five!
The reason I point this out is that Bioware has shown that they care capable of changing their "original vision" to whatever they want it to be. Who's to say what they had in mind at whatever point in time? We can only judge how the games change once they are released.
The thing with games - or any product really - is that you can't be all things to all people. It's far better to develop a niche product that your target audience will simply adore than to develop something mediocre that nobody adores.
While the later approach might make for good profits in the short-term, it is disasterous in the long-term - both with your long-terms sales and with the long-term quality of the brand itself. Origins proved that it can do well in the long-term. Starcraft 2 was designed to existing gamers too, and it's also going to benefit Blizzard in the long-term as well.
While I understand that the change in a game's focus, target audience, etc. might appear to be the smart thing for today's more casual or console-oriented markets, this isn't the way to build a loyal customer base and to make profit in the long-term. It is a short-sighted strategy.
They might be able to pull it off... there's a few examples like COD where it shows that it can be successful... but let's not forget all the other forgettable clones and flops and crap games that cater to this market that would sell their soul to do anywhere near as well as Origins or the original Mass Effect too.
Modifié par egervari, 17 février 2012 - 06:26 .