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Who are you marketing this game to Bioware?


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#151
izmirtheastarach

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LenaMarie wrote...

Im with you, though I know of 3 friends getting ME3, so maybe we'll have better luck with a full team and thats even if we can be bothered. The sp game is where its at for my friends and I, which makes me wonder even more why they didnt stick with a mp mode the guarenteed purchases (read rpg players) would more likely be inclined to play.


It's something we can be happy about. Their much less room for people to ruin the experience for others. I've had no trouble playing with random people. Everyone seems to be very much about helping each other out against the enemy bots. Bioware has set it up that way. If you lose a teamate or two, your chances of winning drop dramatically.

#152
Chuvvy

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OmegaBlue0231 wrote...

egervari wrote...
Mass Effect has basically switched genres.


Not it hasn't. It still has a great story (source: Leak),


Yeah, ME3 is a great fanfiction.

#153
egervari

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RSX Titan wrote...

egervari wrote...

Draconis6666 wrote...

People in this thread really cannot seem to grasp the fact that Mass Effect was NEVER intended to be a full RPG, it was ALWAYS from the very beginning intended to be exactly what it is now. It was never intended to be Baldurs Gate anything, or even to be the same kind of game as Dragon Age. If you want a full RPG you go play an RPG you don't play a game that was from the very beginning of the franchise stated to be a third person shooter with RPG elements then complain that its not a full RPG. Thats like going to a baseball game and complaining that no one tackles anyone because you like football.


There's a big difference between an RPG with shooter elements and a shooter with RPG elements. One is an basically an RPG, while the other is a FPS.

I mean, would you seriously say that a 1st/3rd-person RPG with swords is more an action game akin to Zelda or God of War just because it uses swords instead of guns? Not really - it's still an RPG. Nobody says this about Skyrim, or Fallout for example. Those are RPGs, regardless if they use swords or guns.

Mass Effect has basically switched genres. I have a hard time playing the demo. I am bored. It's not for me.


ME has always been a shooter first, RPG second. They just screwed up the combat so bad in ME1 that it seemed the otherway around. 


Could have fooled me. I admit, there was problems with the combat in ME1 for sure (especially Sniper Rifles until you got the end-game ones), but it didn't play like a shooter. It was a lot closer to Fallout 3 in its design, although Fallout 3 plays much better.

But beyond the combat, there was more openness to the worlds, less linearity, less hand-holding, and this sort of thing. There was also more focus on exploration and discovery.

And while I am in agreement that the inventory system and items were not implemented very well in the first game either, we have to recognize that it was still there and was an RPG-like element too.

Taken as a whole, if there intention was to make a shooter with light RPG elements, they failed miserably in this aim because it is absolutely an RPG. They gave a damn good impression that they were making an RPG, akin to Kotor, but with guns instead of lightsabers and a brand new IP. Basically, that is how it appeared to basically everyone I talked to first-hand.

Modifié par egervari, 17 février 2012 - 06:00 .


#154
gearseffect

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To start with Bioware set out to make the most character driven and player driven game ever done. And up till ME3 they were doing that.

But now Bioware is making it a higher priority to spend the time, resources, effort, to add a Multiplayer Horde Mode component, and a Standard cookie cutter shooter experience that reduces everything these game was built upon to preplanned cut scenes and a conclusion.

The Dialogue and conversations were what made the Universe what it is (or now Was), it allowed players to be in the moment and get to know the characters of the series.

.Bioware used the characters and the individuality of them to build the series around and Bioware went for Broke on the gamble that Fans would fall in love with the universe to propel them to the grand finale of ME3 and make it to the third and finale Story Arch that is the third game,

Now Bioware is treating many Characters as if they may as well have died at some point in the series despite the Player keeping them alive because they cared about them and wanted to have them back to see how their relationship with all their favorite characters ends.

Bioware is sacrificing every thing This Thing Was and denying fans what they were promised at the very start which was a Grand Finale in the form of Satisfactory conclusion to the relationships we have with the characters and even going so far as to reduce Many Characters are being Reduced to mindless husks of who they were and many seem to retain nothing as far as the individual relationships each character has with the Players Version of Shepard and Thus Bioware is denying fans the Promised Prize of a satisfying end,

There is no reason for this to be happening Bioware could have made it all possible with any of the characters in the series but instead they would rather send time, resources, energy, effort to add a Cookie Cutter Story mode and an Online Horde Component,

Hence the reason Bioware is making enemies of the fans by doing a complete 180 of what they had set out to do and provide For no other reasons than to cater to Mainstream Gaming Trends and Selling out their Fans that made this all Possible by falling in love with the Universe that was going to expand across 3 Movie/Story/Video Game Installments back at E3 2006.

DO NOT READ IF YOU DON"T WANT TO KNOW WHO MAY BE GETTING SHAFTED BY BIOWARE
If you don't believe me then wait till ME3 comes out and tell me that you don't think Bioware F*cked over their original fans by F*cking up the characters of Thane, Samara, Morinth, Legion, Miranda, Jacob T., Ashley Williams, Grunt, Zaeed, Kasumi, Kelly Chambers, and on and on.

#155
OmegaBlue0231

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Screw it! Every time I post three more people have posted crying the same story based on half truths and misinformations!

Have fun not playing ME3, I'll have fun playing it. I'm done trying to straighting out the misinformation you people are spreading.

Modifié par OmegaBlue0231, 17 février 2012 - 06:10 .


#156
Tazzmission

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i love how people act like if gamers are all made into one class. serously i do weep for the future

#157
RSX Titan

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egervari wrote...

RSX Titan wrote...

egervari wrote...

Draconis6666 wrote...

People in this thread really cannot seem to grasp the fact that Mass Effect was NEVER intended to be a full RPG, it was ALWAYS from the very beginning intended to be exactly what it is now. It was never intended to be Baldurs Gate anything, or even to be the same kind of game as Dragon Age. If you want a full RPG you go play an RPG you don't play a game that was from the very beginning of the franchise stated to be a third person shooter with RPG elements then complain that its not a full RPG. Thats like going to a baseball game and complaining that no one tackles anyone because you like football.


There's a big difference between an RPG with shooter elements and a shooter with RPG elements. One is an basically an RPG, while the other is a FPS.

I mean, would you seriously say that a 1st/3rd-person RPG with swords is more an action game akin to Zelda or God of War just because it uses swords instead of guns? Not really - it's still an RPG. Nobody says this about Skyrim, or Fallout for example. Those are RPGs, regardless if they use swords or guns.

Mass Effect has basically switched genres. I have a hard time playing the demo. I am bored. It's not for me.


ME has always been a shooter first, RPG second. They just screwed up the combat so bad in ME1 that it seemed the otherway around. 


Could have fooled me. I admit, there was problems with the combat in ME3 for sure (especially Sniper Rifles until you got the end-game ones), but it didn't play like a shooter. It was a lot closer to Fallout 3 in its design, although Fallout 3 plays much better.

But beyond the combat, there was more openness to the worlds, less linearity, less hand-holding, and this sort of thing. There was also more focus on exploration and discovery.

And while I am in agreement that the inventory system and items were not implemented very well in the first game either, we have to recognize that it was still there and was an RPG-like element too.

Taken as a whole, if there intention was to make a shooter with light RPG elements, they failed miserably in this aim because it is absolutely an RPG. They gave a damn good impression that they were making an RPG, akin to Kotor, but with guns instead of lightsabers and a brand new IP. Basically, that is how it appeared to basically everyone I talked to first-hand.


Don't misunderstand me, I wish ME was much more RPG driven than it is. I suspect that they screwed up combat so bad in ME1 that they had to revert to thier old formula and it came out as more of a RPG than first intended. ME2 and from the demo for ME3, it's clear what they envisioned for the Series as a whole.

#158
Crunk N DaTrunk

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egervari wrote...

I am honestly taken aback at the crappy marketing job you guys have been doing. Just who is your target audience exactly? Is it the long-term fan that has been buying your games since the original Baldur's Gate, or is the fps gamers who just heard of Bioware when you made Mass Effect 1, and then wined to you because it wasn't like Halo? Who is it?

You had a promotion just recently, where you are giving away Battlefield 3 with the purchase of Mass Effect 3. Now, I am not complaining about receiving a free game if I should buy it on Origin this way... BUT, why on earth would you package Battlefield 3?! This is not the kind of game you would give long-term fans, as the people who have probably stuck with you all these years are likely not huge fans of FPS's... but rather, are fans of RPGs.

I wouldn't post this if Dragon Age 2 wasn't such a disaster. I had a lot to say about that train wreck:

http://www.gamefaqs....s/review-145859

But after playing the demo, I am not comforted that you remember us Bioware. You seem to take your studies of people quitting Dragon Age: Origins too far, and make games for the people who should have never bought them in the first place, and thus watering down/destroying your original IPs and making worse games for the players that have been with you the entire time... just so you can appease the less sophisticated, younger, and less patient audience. Well, the long-term fans hated Dragon Age 2, and you didn't really bring on any new fans with Dragon Age 2 either. So what's going on? Why not just make really good games for a large audience then mediocre games that don't serve any audience, new or old, as big as that target group might be?

If you want to make shooters and dumbed-down games - fine. Go ahead, make a new IP, and cater to those folks. Make it clear that you're NOT making a game for us, but for a new target audience.

But one thing you shouldn't do is fundamentally change what your franchises are all about just to cater to a new audience, because you're just going to ****** your core, existing audience off. First, Mass Effect was an RPG (a lite one at that) with some hybrid shooting elements... but now it plays like a brain-dead shooter. Heck, in the demo, you don't need to use powers or anything. It's not required as you can just run and gun everything, even with the biotic classes.

Even further, the dialog in the demo reminds me of the kind of crap that gets put into movies like Transformers. Why has it degenerated into such garbage?

So who is your target market? The people that grew up with your rich, deep RPGs, or the xbox fps gamers who don't give a rat's ass about story, character development and character progression? Who is it Bioware?

I am highly skeptical about Mass Effect 3. This is the last straw for me. I realize that maybe this new target market of yours is a lot larger than the market that made you what you are today... but it's a pretty awful thing to turn your back on us.

Sincerely,
A long-term, but unhappy customer


I agree, it seems lots of games are starting to take this route. My main worry for Mass Effect is not only the switch from RPG shooter to Shooter, but the story. ME1 was very well done in all aspects, ME2... the plot... the story... especially compared to the first, not very good. 

I think most game makers assume their hardcore fans will play it no matter what, so they might as well try and sell the game to braindead zombies, which make up 90% of the console market.

#159
RSX Titan

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LenaMarie wrote...

izmirtheastarach wrote...

LenaMarie wrote...

Your group is in the minority my friend. I know many, many older gamers in real life and online, primarily RPGers and none of us can keep with twitch wise with the FPS kids and the balancing they require. I've even been known to play some CoD too but only single player which like ME single player I find rather easy but online is a whole different story.


I guess I can't really argue with that last part. But when was any average gamer ever able to keep up with the kind of crazy online players who spend every waking moment playing online games. Not so much a question of age as it is how you want to spend your time. I'm enojying ME3 multiplayer now, but when the game hits I won't be touching it again for months, I suspect.


Im with you, though I know of 3 friends getting ME3, so maybe we'll have better luck with a full team and thats even if we can be bothered. The sp game is where its at for my friends and I, which makes me wonder even more why they didnt stick with a mp mode the guarenteed purchases (read rpg players) would more likely be inclined to play.


Do you play any of the big Shooters online? The MP in ME3 is absolutely designed for the casual multiplayer fan. If it wasn't, there would be PvP in the game. 

#160
Dannybare

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gearseffect wrote...

To start with Bioware set out to make the most character driven and player driven game ever done. And up till ME3 they were doing that.

But now Bioware is making it a higher priority to spend the time, resources, effort, to add a Multiplayer Horde Mode component, and a Standard cookie cutter shooter experience that reduces everything these game was built upon to preplanned cut scenes and a conclusion.

The Dialogue and conversations were what made the Universe what it is (or now Was), it allowed players to be in the moment and get to know the characters of the series.

.Bioware used the characters and the individuality of them to build the series around and Bioware went for Broke on the gamble that Fans would fall in love with the universe to propel them to the grand finale of ME3 and make it to the third and finale Story Arch that is the third game,

Now Bioware is treating many Characters as if they may as well have died at some point in the series despite the Player keeping them alive because they cared about them and wanted to have them back to see how their relationship with all their favorite characters ends.

Bioware is sacrificing every thing This Thing Was and denying fans what they were promised at the very start which was a Grand Finale in the form of Satisfactory conclusion to the relationships we have with the characters and even going so far as to reduce Many Characters are being Reduced to mindless husks of who they were and many seem to retain nothing as far as the individual relationships each character has with the Players Version of Shepard and Thus Bioware is denying fans the Promised Prize of a satisfying end,

There is no reason for this to be happening Bioware could have made it all possible with any of the characters in the series but instead they would rather send time, resources, energy, effort to add a Cookie Cutter Story mode and an Online Horde Component,

Hence the reason Bioware is making enemies of the fans by doing a complete 180 of what they had set out to do and provide For no other reasons than to cater to Mainstream Gaming Trends and Selling out their Fans that made this all Possible by falling in love with the Universe that was going to expand across 3 Movie/Story/Video Game Installments back at E3 2006.

DO NOT READ IF YOU DON"T WANT TO KNOW WHO MAY BE GETTING SHAFTED BY BIOWARE
If you don't believe me then wait till ME3 comes out and tell me that you don't think Bioware F*cked over their original fans by F*cking up the characters of Thane, Samara, Morinth, Legion, Miranda, Jacob T., Ashley Williams, Grunt, Zaeed, Kasumi, Kelly Chambers, and on and on.


Do you have any proof that that the Characters in ME3 will be worse than in the previous two games, your basing your assumptions on a 1 hour demo in which the majoirity of the dialouge has been confirmed o have been cut out and where returning Characters I.E Liara, Wrex, Garrus and Mordin have had about 10 lines each and Ashley/Kaidan had one Line.

#161
RSX Titan

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Crunk N DaTrunk wrote...

egervari wrote...

I am honestly taken aback at the crappy marketing job you guys have been doing. Just who is your target audience exactly? Is it the long-term fan that has been buying your games since the original Baldur's Gate, or is the fps gamers who just heard of Bioware when you made Mass Effect 1, and then wined to you because it wasn't like Halo? Who is it?

You had a promotion just recently, where you are giving away Battlefield 3 with the purchase of Mass Effect 3. Now, I am not complaining about receiving a free game if I should buy it on Origin this way... BUT, why on earth would you package Battlefield 3?! This is not the kind of game you would give long-term fans, as the people who have probably stuck with you all these years are likely not huge fans of FPS's... but rather, are fans of RPGs.

I wouldn't post this if Dragon Age 2 wasn't such a disaster. I had a lot to say about that train wreck:

http://www.gamefaqs....s/review-145859

But after playing the demo, I am not comforted that you remember us Bioware. You seem to take your studies of people quitting Dragon Age: Origins too far, and make games for the people who should have never bought them in the first place, and thus watering down/destroying your original IPs and making worse games for the players that have been with you the entire time... just so you can appease the less sophisticated, younger, and less patient audience. Well, the long-term fans hated Dragon Age 2, and you didn't really bring on any new fans with Dragon Age 2 either. So what's going on? Why not just make really good games for a large audience then mediocre games that don't serve any audience, new or old, as big as that target group might be?

If you want to make shooters and dumbed-down games - fine. Go ahead, make a new IP, and cater to those folks. Make it clear that you're NOT making a game for us, but for a new target audience.

But one thing you shouldn't do is fundamentally change what your franchises are all about just to cater to a new audience, because you're just going to ****** your core, existing audience off. First, Mass Effect was an RPG (a lite one at that) with some hybrid shooting elements... but now it plays like a brain-dead shooter. Heck, in the demo, you don't need to use powers or anything. It's not required as you can just run and gun everything, even with the biotic classes.

Even further, the dialog in the demo reminds me of the kind of crap that gets put into movies like Transformers. Why has it degenerated into such garbage?

So who is your target market? The people that grew up with your rich, deep RPGs, or the xbox fps gamers who don't give a rat's ass about story, character development and character progression? Who is it Bioware?

I am highly skeptical about Mass Effect 3. This is the last straw for me. I realize that maybe this new target market of yours is a lot larger than the market that made you what you are today... but it's a pretty awful thing to turn your back on us.

Sincerely,
A long-term, but unhappy customer


I agree, it seems lots of games are starting to take this route. My main worry for Mass Effect is not only the switch from RPG shooter to Shooter, but the story. ME1 was very well done in all aspects, ME2... the plot... the story... especially compared to the first, not very good. 

I think most game makers assume their hardcore fans will play it no matter what, so they might as well try and sell the game to braindead zombies, which make up 90% of the console market.


Lead Writer changed *cough cough*

#162
izmirtheastarach

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RSX Titan wrote...

Do you play any of the big Shooters online? The MP in ME3 is absolutely designed for the casual multiplayer fan. If it wasn't, there would be PvP in the game. 


It's pretty friendly, yeah. Especially since the controls and powers we get used to in SP make it easy to transition to MP.

#163
Draconis6666

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RSX Titan wrote...

Don't misunderstand me, I wish ME was much more RPG driven than it is. I suspect that they screwed up combat so bad in ME1 that they had to revert to thier old formula and it came out as more of a RPG than first intended. ME2 and from the demo for ME3, it's clear what they envisioned for the Series as a whole.


This is it exactly ME 2 was stated to be much closer to the original envisionment of the series, ME 3 is simply expanding upon that by taking the much better combat system and adding back in some of the RPG they left out when they took the time to refine it into what it was originaly supposed to be.

#164
Draconis6666

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Dannybare wrote...

Do you have any proof that that the Characters in ME3 will be worse than in the previous two games, your basing your assumptions on a 1 hour demo in which the majoirity of the dialouge has been confirmed o have been cut out and where returning Characters I.E Liara, Wrex, Garrus and Mordin have had about 10 lines each and Ashley/Kaidan had one Line.


They must have a copy of the completed game because honestly you cant even make those statements 100% based on the leaked script since it only gives overviews and isnt well organized at all to begin with. Its not like the leak script has word for word dialogues.

#165
Chuvvy

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OmegaBlue0231 wrote...

Screw it! Everyone time I post three more people have posted crying the same story based on half truths and misinformations!

Have fun not playing ME3, I'll have fun playing it. I'm done trying to straighting out the misinformation you people are spreading.


I've seen no misinftomation in this thread, only opinions.

If someone were spreading misinfromation, it'd go something like this. "All squadmates, and crew members are bisexual LIs. And will hit on male, or female Shepard often, and if you don't want to sleep with them, you're locked out of dialog." Besides, when you have a script as questionable as ME3s, there's no need for "misinfromation" the real thing is unbelievable enough.

#166
Chuvvy

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Draconis6666 wrote...

Dannybare wrote...

Do you have any proof that that the Characters in ME3 will be worse than in the previous two games, your basing your assumptions on a 1 hour demo in which the majoirity of the dialouge has been confirmed o have been cut out and where returning Characters I.E Liara, Wrex, Garrus and Mordin have had about 10 lines each and Ashley/Kaidan had one Line.


They must have a copy of the completed game because honestly you cant even make those statements 100% based on the leaked script since it only gives overviews and isnt well organized at all to begin with. Its not like the leak script has word for word dialogues.


It gives you full conversations. If you want, I'll list off one as proof. The NPC stuff is pretty awesome, or I could do a squadmate, or banter, whatever you want really.

#167
SykoWolf

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OmegaBlue0231 wrote...

Screw it! Everyone time I post three more people have posted crying the same story based on half truths and misinformations!

Have fun not playing ME3, I'll have fun playing it. I'm done trying to straighting out the misinformation you people are spreading.

This^
I'm sick of people B*TCHING so enjoy not playing it :)

#168
someguy1231

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Oh look, yet another person whining that Bioware is marketing to gamers with tastes that differ from their own. <_<

I've said it in other threads, and I'll say it again here: I'll take the FPS/TPS crowd over the RPG elitists, the "Mass Effect should be a dating sim!" crowd, and the "Bioware are sexist because Femshep is blonde!" crowd that are found on BSN.

Modifié par someguy1231, 17 février 2012 - 06:13 .


#169
Crunk N DaTrunk

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someguy1231 wrote...

Oh look, yet another person whining that Bioware is marketing to gamers with tastes that differ from their own. <_<

I've said it in other threads, and I'll say it again here: I'll take the FPS/TPS crowd over the RPG elitists, the "Mass Effect should be a dating sim!" crowd, and the "Bioware are sexist because Femshep is blonde!" crowd that are found on BSN.


Don't be stupid and dismiss all criticism as whinning or pointless complaints. If gamers were more critical games would be a lot better.

#170
gearseffect

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No this game was intended to be the most player driven story out there and Focusing on a three part series that was all hinged on the Fans coming back for each game and giving them a reason to and for many of us the reason we come back is The Characters that we've all met and care about and we were led into and through the series by a shepherd who for each of us was the Same yet Different that Person was a a way to shepherd us into to this universe and lead us though it and that persons name is Fittingly Shepard.
Fans are upset because they all love differnet characters and many of them are not getting the just time. I blame it all on the Multiplayer thing I don't care if EA wanted it or Bioware I'll be blaming the unsatisfactory end one the new game modes that never were present in the other games.
I will hope for the Best and but fear for the worst.

Has anyone ever seen a something like this coming about? An end to this thing we Love and Fearing that what we love most will not be included in it?
Maybe we should put a topic up about what everyone is fighting for in ME3? and what characters they want to have a satisfactory conclusion to?
Because the mass hysteria all comes from us fearing we will not get what we want most resolved in this game because for all of us it is very different.

#171
egervari

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RSX Titan wrote...

egervari wrote...

RSX Titan wrote...

egervari wrote...

Draconis6666 wrote...

People in this thread really cannot seem to grasp the fact that Mass Effect was NEVER intended to be a full RPG, it was ALWAYS from the very beginning intended to be exactly what it is now. It was never intended to be Baldurs Gate anything, or even to be the same kind of game as Dragon Age. If you want a full RPG you go play an RPG you don't play a game that was from the very beginning of the franchise stated to be a third person shooter with RPG elements then complain that its not a full RPG. Thats like going to a baseball game and complaining that no one tackles anyone because you like football.


There's a big difference between an RPG with shooter elements and a shooter with RPG elements. One is an basically an RPG, while the other is a FPS.

I mean, would you seriously say that a 1st/3rd-person RPG with swords is more an action game akin to Zelda or God of War just because it uses swords instead of guns? Not really - it's still an RPG. Nobody says this about Skyrim, or Fallout for example. Those are RPGs, regardless if they use swords or guns.

Mass Effect has basically switched genres. I have a hard time playing the demo. I am bored. It's not for me.


ME has always been a shooter first, RPG second. They just screwed up the combat so bad in ME1 that it seemed the otherway around. 


Could have fooled me. I admit, there was problems with the combat in ME3 for sure (especially Sniper Rifles until you got the end-game ones), but it didn't play like a shooter. It was a lot closer to Fallout 3 in its design, although Fallout 3 plays much better.

But beyond the combat, there was more openness to the worlds, less linearity, less hand-holding, and this sort of thing. There was also more focus on exploration and discovery.

And while I am in agreement that the inventory system and items were not implemented very well in the first game either, we have to recognize that it was still there and was an RPG-like element too.

Taken as a whole, if there intention was to make a shooter with light RPG elements, they failed miserably in this aim because it is absolutely an RPG. They gave a damn good impression that they were making an RPG, akin to Kotor, but with guns instead of lightsabers and a brand new IP. Basically, that is how it appeared to basically everyone I talked to first-hand.


Don't misunderstand me, I wish ME was much more RPG driven than it is. I suspect that they screwed up combat so bad in ME1 that they had to revert to thier old formula and it came out as more of a RPG than first intended. ME2 and from the demo for ME3, it's clear what they envisioned for the Series as a whole.


Perhaps. Who knows what their "original vision" was.  I would even believe it to be true if Dragon Age 2 didn't suck so bad. That too was redesigned to cater to a different market than the target audience was originally designed for. They even stated that the "new direction" would even be off-putting and alienate some fans of the original game... in the hopes of getting a wider audience and more sales. So this was all intentional... all to try and make a game that appeals to more people, but in the end, appealed to basically nobody. They gutted all the things the original fans liked to satisfy another market. The result? They sold about half as many copies as they did with Origins. Bravo Bioware! Way to go! High five!

The reason I point this out is that Bioware has shown that they care capable of changing their "original vision" to whatever they want it to be. Who's to say what they had in mind at whatever point in time? We can only judge how the games change once they are released.

The thing with games - or any product really - is that you can't be all things to all people. It's far better to develop a niche product that your target audience will simply adore than to develop something mediocre that nobody adores.

While the later approach might make for good profits in the short-term, it is disasterous in the long-term - both with your long-terms sales and with the long-term quality of the brand itself. Origins proved that it can do well in the long-term. Starcraft 2 was designed to existing gamers too, and it's also going to benefit Blizzard in the long-term as well.

While I understand that the change in a game's focus, target audience, etc. might appear to be the smart thing for today's more casual or console-oriented markets, this isn't the way to build a loyal customer base and to make profit in the long-term. It is a short-sighted strategy.

They might be able to pull it off... there's a few examples like COD where it shows that it can be successful... but let's not forget all the other forgettable clones and flops and crap games that cater to this market that would sell their soul to do anywhere near as well as Origins or the original Mass Effect too.

Modifié par egervari, 17 février 2012 - 06:26 .


#172
DarthCaine

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With Dragon Age taking cues from Skyrim and Mass Effect getting multiplayer it's pretty clear EA is going where the money is

#173
LenaMarie

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"Original Visions" are whatever fits with the current product being sold. Lucas likes to claim with every new, edited Star Wars release that they are his "original vision". So take the "original vision" bs with a grain of salt. Mass Effect 1 was the original vision, a RPG with shooter elements like DEUS EX as was said at the time in interviews and previews.

Now this is suddenly the "original vision" since EA owns Bioware? If you really believe the party line, your either blind or naive.

Modifié par LenaMarie, 17 février 2012 - 06:29 .


#174
iggy4566

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I really ****ing hate this fanbase.

#175
egervari

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DarthCaine wrote...

With Dragon Age taking cues from Skyrim and Mass Effect getting multiplayer it's pretty clear EA is going where the money is


I wish someone behind Dragon Age had a clear vision for what Dragon Age's brand actually stands for... rather than it be dictated by marketing studies that often totally screw up the game.

You can't just make a skyrim rip off and think it's going to work. You gotta want to make a game like that at the core, whether the market research supports it or not. Bethesda has wanted to make RPGs like that for decades, and it shows. You can't just poop this crap out from a corporation gaming machine. It doesn't work that way. You can't make the magic of skyrim because you think it's a good idea to make money. You need to invest love, passion and your heart into producing something like that. You have to want to do it, whether you're going to break even or become a millionaire. The people at EA and the people behind Dragon Age really don't understand this.

And the people that once understood this about Dragon Age - as we can see from how awesome Origins was - have left the company.

Modifié par egervari, 17 février 2012 - 06:32 .