hitorihanzo wrote...
I'm a long term fan- owned and love both ME games, Loved DA: origins, liked DA2. Please don't presume to speak for me. Matter of fact, the more I read from other "long-term fans", the more that I am convinced that a lot of them didn't actually play ME1. ME1 was a shooter. I think that the reason that some of you liked it so much, and disliked ME2, and now dislike ME3 is because ME1 was not that great of a shooter. The mechanics were mediocre. You flew through the game because it wasn't that hard. When BioWare started refining the shooting mechanics, and movement, it became too difficult, and you don't like it.
BioWare is marketing this game to me: the gamer that plays everything: FPS, Sports, racing, action-adventure, RPGS (as long as they are fun), third person shooters. And I'm very happy with how ME3 has turned out, so far. Matter of fact, the less BioWare markets their games to people like the OP (whiny elitists), the better off they will be in the long run.
Not to sound elitist, but if ME1 was the first bioware game you played, then you are not a "long-term fan". You missed out on BG series all the way to KOTOR and NWN games.
ME1 was not a shooter. Is it an RPG with with shooting elements. Some people have pointed out that the intention was that it was a shooter with interactive-rpg elements, but it went horribly wrong and came out as it did for the first game. I don't really believe that - I think the vision for the game changed, but that's irrelevant. What is relevant is that they set the standard for this IP as an RPG with shooting elements.
Mass Effect 1 is as much a shooter as Oblivion was an action game like Zelda - i.e. not much at all.
Question to you though: Is Fallout 3 and Fallout: New Vegas shooters, or are they RPGs? There is an answer to this question, and no, "hybrid" is not the correct one.
I'll answer it for you: They are RPGs. Why? Because they focus on things like character advancement and progression... they have a strong story and setting... they have exploration and discovery... and they have combat that isn't just about twitch gameplay, but it depends on your characters' choices, advancement, and other factors. These elements are what ultimately make up every RPG ever made, even though many of them go about these things in different ways.
So is Mass Effect 1 an RPG? Yes. It has all of these elements, and shooters do not. Shooters, like Call of Duty 4, may "dabble" in RPG mechanics for their multiplayer, but they are essentially missing the remaining elements.
If you read my other posts in previous pages, I go into more detail about this, and I think I made some strong points as to why I'm right when I say that the series has basically changed genres. For example, they had non-linear gameplay, more openness to the worlds and locations, less hand-holding, and didn't have mission-based design. They let you reexplore old areas. There was more customization with respect to gear and mods, as well as character abilities. Combat, while definitely not perfect, most certainly depended on your characters' advancement and a lot less on twitch gameplay. Some of the best characters rarely fired weapons.
Whether they intended to change genres or not with Mass Effect is totally irrelevant - it happened, and it's not unreasonable for fans of the first game - as well as their previous games like Knights of the Old Republic or Baldur's Gate - to question something as simple as "Who is your target audience for ME3, Bioware?"
Modifié par egervari, 17 février 2012 - 09:23 .