FemaleMageFan wrote...
DO you realize that by bioware doing this they making more people interested in rpgs and giving the genre more attention?? oh wait let me guess bioware makes games specifically for you and only you. OP with all do respect if i could get more exposure in producing a product i would definitely go for it. It's good for the genre and good for business too. Wait...what i'm i doing? Trying to speak sense on the BSN? impossibru.....let me join the hoard. I do not like femshep's finger nails!!!!!
I try not to bother responding to posts like this. You're not the first. If you track all of the pages, I've avoided all the sarcastic, childish, etc. comments and I only responded to the sincere and serious ones.
Having said that, you can't be all things to all people. When you take away from one aspect of the game to draw another audience in, it's going to weaken the draw that the original audience once had. Do this enough, and you water down the game for both audiences, making something that people may accept or enjoy, but will never consider the best possible version of the game - one side will want it more one way than the other, so it comes off as oddly mediocre. It is very hard to blend two genres together so that completely opposite gamers will love the game as much as they would have loved it if it was directly suited for them.
Essentially, these are trade-offs that the game designers have to make. It is not necessarily no-brainer decisions here, because you don't always get the best of both worlds. Adding one mechanic often destroys or minimizes another. So if the goal is to include a wider audience to increase sales, the devs have to ask one simple question: At what cost?
They tried to do this with Dragon Age 2, as I explained many times (please, just re-read my posts on this for more detail). It failed. That's it in a nutshell.
That doesn't mean the same fate is set in stone for ME3, but I have never seen the marketing and pandering done so badly as it has been done for ME3.
Honestly, I think it is very hard to make a 30-40 hour RPG with a deep, thoughtful story and setting to be appealing to gamers who want more condensed, action-oriented gameplay. Sure, they add "missions" into the game, which makes it more accessible to the FPS players... they like that gameplay split into smaller chunks... but it destroys the more cohesive, non-linear and patient gameplay the original fans liked. You can't have your cake and it eat too.
That is the whole point of what I'm talking about.
Modifié par egervari, 17 février 2012 - 10:07 .