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No Joins when Creating Lobby


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43 réponses à ce sujet

#26
Ntoo

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Alithinos wrote...

This could be avoided if there where... you know,dedicated servers for the multiplayer,so you can filter up what you want and find the appropriate game easier.


Yeah, but hosting dedicated servers is not cheap. Even though I have no doubts EA or Bioware couldn't handle such task. It would either cut into their profit, wich would increase the price of the intial game... and at worst ad a montly fee like some MMORPGS.

Though, majority of people thesedays do have a sufficently powerful computter to host a game for few people. As hosting a game relies mainly on available ram & cpu.

Making sure your computer is not in "stealth mode" , but for general sake dont turn off anyfirewalls.
- Also make sure your router firewall is forwarding ME3's ports to your computer. This should fix the problem.

#27
Alithinos

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Ntoo wrote...

Alithinos wrote...

This could be avoided if there where... you know,dedicated servers for the multiplayer,so you can filter up what you want and find the appropriate game easier.


Yeah, but hosting dedicated servers is not cheap. Even though I have no doubts EA or Bioware couldn't handle such task. It would either cut into their profit, wich would increase the price of the intial game... and at worst ad a montly fee like some MMORPGS.

Though, majority of people thesedays do have a sufficently powerful computter to host a game for few people. As hosting a game relies mainly on available ram & cpu.

Making sure your computer is not in "stealth mode" , but for general sake dont turn off anyfirewalls.
- Also make sure your router firewall is forwarding ME3's ports to your computer. This should fix the problem.

I'm not asking them to host all the servers.They could let anybody start up his own server if he wants to,as happens with BF3,and as it always happened on the pc.
And technically it could also happen at consoles too.
Why not support a far more convinient feature and instead support a not so agile and customizable ?
:unsure:

#28
Zhuinden

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Hey, the Multiplayer already runs through Origin.
It couldn't possibly be that hard to provide the list of games it has registered.

Anyways, I've checked now, and I also do have this problem.
Standing around alone in the game... but probably it's a search bug. Maybe if there were at least 2 of us in the game, more people would come. But that is just wrong.

#29
Alubrand2000

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Same problem here.

#30
jotun04

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In the past day or two, people have started joining my public lobbies, but only when I already have friends in the game. If I'm by myself, I still get no joins

#31
Geshtinanna

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Same problem for me. I hope in the full game there are some kind of search options at least. I keep getting randomly matched with people at very different levels from me, and I'm not really a fan of being the one low level character in a match with 3 high level characters. :/

#32
Zhuinden

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...there were two of us in my lobby, and still no one joined. I have no idea what to do. -.-

#33
Alubrand2000

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Still alone in the space -________-

#34
Kaitheus

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I get this issue as well, very annoying cause I enjoy playing with friends but like some you can't always have a party full of them so leaving it public and letting them fill is a must have option, in working order otherwise MP is ganna fall apart.

#35
Sbri

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Same problem here. Which is REALLY annoying when my husband an I want to have a game with more then the two of us.

#36
Avane_Master

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Someone has some clue how to solve this issue??
Im still unable to host a game...no one joins... no firewal... all ports OK...

#37
Ntoo

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Do NOT turn off your firewall trying to resolve bugs like this.
(It's utterly pointless and leaves your machine vulnerable to hackers)


It's more likely that it's the routers firewall.

- Some routers have a inbuilt firewall, make sure it's not set to any stealth mode.

- Port forwarding from your router to your pc.


(Mass Effect 3 uses UDP, so forward ports "5659" and "6000" to your PC.)
    (See your router instructions of google them for a guide)

If you already have a firewall program in use and you are not using the internal in Windows Vista/7.

Make sure the Windows one is turned off.

(So you don't have two firewall programs on at the same time, also two firewall programs on your PC doesn't make it any safer. So it's pointless to have two active firewalls on your PC. Just don't shut off the router firewall!)



---- If neither one of this fixes this might be the problem.

NAT stands for Network Address Translation.

Basically it allows more than one host on a local network to share a single IP address.

You'll have to checkup with your ISP to see if you have multiple IP addresses available...

You can ask parents/other device owners if they can disconnect their device from the web while it's disabled. This will allow you to host games and people join, assuming you have done the port forwarding.

If you don't have multiple ip addresses available. You are going to have to re-enable it  for other devices to connect through the same router.

IF you have only ONE pc what you use to play ME3 in your lan. Portforwarding & firewall off stealthmode should be enough to fix this. Remember to reboot after doing the portforwarding.


(NAT assigns the same IP to all computers in LAN and uses the protocols in it to determine what packet goes to who. NAT needs port forwarding. The way around it is to disable NAT on your router, meaning instead of distributing the net... it will work as a bridge only forwarding traffic and assigning all computers a individual IP. Before disableing NAT, make sure ALL computers who will be connected have a uptodate firewall.)

Modifié par Ntoo, 03 mars 2012 - 10:43 .


#38
meriaseii

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Sometimes I solo bronze, and when the game ends I suddenly have people joining up. When I create the match, however, nobody at all joins. It's only when I start the match and finish it all the way to extraction that people suddenly join when I return to the lobby screen. Sometimes, people show up in the middle of the game but not as often as the sudden joining when the game finishes >.>

#39
TwwlX

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Ntoo wrote...

[
Yeah, but hosting dedicated servers is not cheap. Even though I have no doubts EA or Bioware couldn't handle such task. It would either cut into their profit, wich would increase the price of the intial game... and at worst ad a montly fee like some MMORPGS.



Monthly fees like an MMORPG? What are you on about? Since when is a basic function like dedicated servers considered an entitlement? Valve runs dedicated servers for both Left 4 Dead titles at no cost. Not to mention that you can host your own. Hell, you can do it for all of their games. BioWare, on the other hand, couldn't even bother to port this game properly let alone implement a functional matchmaking lobby. You can' even select your own region, ffs. Peer to peer sucks regardless of your connection since you're connected with people all over the world.The vote kick system is utterly useless and there's no text chat either. You people need to stop making up excuses for incompetent and lazy developers such as this,

Modifié par TwwlX, 07 avril 2012 - 06:18 .


#40
AlexMBrennan

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Image IPB

#41
When Skies Wash Ashore

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Ntoo wrote...

Seems like the game engine "prioritises" games wich are already partially full. Noticed a huge difference in empty games where I host the lobby alone and nobody joins. While a lobby with me +1 or 2 friends, it's almost immediately filled up.


Noticed that myself, don't think it's firewall/ISP related. What I usually do is launch a bronze solo and people usually start joining by from wave 2, sometimes even 6 or 8, I call those first games "activation", then I switch to silver. Even if all of them quit after that game I guess the lobby is recognized by the system and people are quickly replaced.:alien:

#42
.458

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If you have some form of "port forwarding" (proxy or router shared by more than one computer is the usual case), then only ports initiated by you would be paired and associated with you. Something coming in to those ports which are not a result of your initiating the first outgoing part will result in the router or proxy not knowing which computer it belongs to. You can mark those ports on routers or proxies as dedicated and owned by the one computer, and it would then work. I have no idea though how to do that from consumer hardware. Quite likely not all of that hardware even has the ability, although if it does then there is most often a web interface to the device that can be accessed from a particular connector only (security, the internal or "safe" side).

That said, there is a whole lot else that can go wrong having nothing to do with this. And if you do not go through a router with some sort of IP translation, this will never be an issue.

#43
TGSP

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I have also had this problem, Though If I start the game, I get randoms joining in usually at the end of the 1st wave (have had joins between waves almost the entire way through a match), but occasionally, will start the match and have a team-mate or two from the get go.
Have gone through router/firewall settings previously to try and prevent the fun and exciting disconnected issue and nothing has helped

#44
.458

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TGSP wrote...

I have also had this problem, Though If I start the game, I get randoms joining in usually at the end of the 1st wave (have had joins between waves almost the entire way through a match), but occasionally, will start the match and have a team-mate or two from the get go.
Have gone through router/firewall settings previously to try and prevent the fun and exciting disconnected issue and nothing has helped


See this to start:
http://social.biowar...666123#12681969

But if someone can join and there are just disconnect issues, and your network is good with other software, it isn't your router or firewall. Routers and firewalls are not analog, and they work or they don't so far as logic goes. The message may tell you that YOU disconnected, but UDP (the kind of networking used) has no concept of connection...this is entirely the game's fault for not implementing a better idea of connected. If you can play for 10 seconds, or if someone can join for 10 seconds, then you know your firewall is fine, that your ports were forwarded fine where required. What you need is a better message on disconnect when the network is fine: "The game has unexpectedly terminated networking, better design required."