Krogans "Overpowered"?
#1
Posté 17 février 2012 - 07:13
For referece, a list of things I can 1 hit kill in MP as my Krogan just using my melee attacks on Bronze difficulty:
Assault Troops
Centurians
Phantoms
Combat Engineers
Turrets
Guardians(very rare, I have to catch them off guard)
#2
Posté 17 février 2012 - 07:14
#3
Posté 17 février 2012 - 07:15
#4
Posté 17 février 2012 - 07:15
let me know if you find one
#5
Posté 17 février 2012 - 07:15
#6
Posté 17 février 2012 - 07:19
#7
Posté 17 février 2012 - 07:24
Dasher1010 wrote...
Considering that you get shot while taking cover as a Krogan and need to stay mobile, no I don't think they are. Just like Turians need to fight at a distance in order to be effective and humans need to roll around.
Turians have reach...
#8
Posté 17 février 2012 - 07:32
Stephenc13 wrote...
Dasher1010 wrote...
Considering that you get shot while taking cover as a Krogan and need to stay mobile, no I don't think they are. Just like Turians need to fight at a distance in order to be effective and humans need to roll around.
Turians have reach...
Phantoms have flexibility...
#9
Posté 17 février 2012 - 07:42
#10
Posté 17 février 2012 - 07:44
Plus they're not as agile as the other classes (making them more vulnerable)
Modifié par Mr. Gogeta34, 17 février 2012 - 07:44 .
#11
Posté 17 février 2012 - 07:47
#12
Posté 17 février 2012 - 07:48
#13
Posté 17 février 2012 - 07:51
#14
Posté 17 février 2012 - 07:52
#15
Posté 17 février 2012 - 08:12
Modifié par Xaijin, 17 février 2012 - 08:12 .
#16
Posté 17 février 2012 - 08:21
And they should regenerate heath. This could be "balanced" by lower shields and an balancing them against the environment. How? Well, when in open terrain, they can for example randomly take sniper fire, from after contact with another wave is made, to when there are only 3 enemies left.
And Turians should of course be able to roll. But they can of course still be slower in movement then humans.
#17
Posté 17 février 2012 - 08:59
Random citizen wrote...
Krogans should be powerful.
And they should regenerate heath. This could be "balanced" by lower shields and an balancing them against the environment. How? Well, when in open terrain, they can for example randomly take sniper fire, from after contact with another wave is made, to when there are only 3 enemies left.
And Turians should of course be able to roll. But they can of course still be slower in movement then humans.
Krogans are balanced by the fact that they are slow as hell and cant roll. thats the trade off. Yes, you have godly amounts of shields and health, and the best melee ever, but if you get swarmed, or need to evade a grenade or turret, you better hope you can run fast enough.
#18
Posté 17 février 2012 - 09:11
#19
Posté 17 février 2012 - 09:12
#20
Posté 17 février 2012 - 09:18
Modifié par SunFlowrSamurai, 17 février 2012 - 09:19 .
#21
Posté 17 février 2012 - 09:20
SunFlowrSamurai wrote...
Sure they can get easy kills when facing weak enemies but as soon as it gets difficult the Krogans are the first ones to go down. They are too dependent on rushing forward. I suppose you could let the enemies close in on you and try to take them on but it would be very easy to get overwhelmed. They're the worst teammates to have other than Vanguards. Every time I play with a Krogan or a Vanguard as soon as things get difficult, they get downed on the other side on the map and I just have to leave them.
Must be poor players then, I basicaly play only those two classes and usualy I'm last go down when things go real bad.
#22
Posté 17 février 2012 - 09:37
I play Vanguard a lot, and the only time I get down is if a accidently charge a turret or Atlas.SunFlowrSamurai wrote...
Sure they can get easy kills when facing weak enemies but as soon as it gets difficult the Krogans are the first ones to go down. They are too dependent on rushing forward. I suppose you could let the enemies close in on you and try to take them on but it would be very easy to get overwhelmed. They're the worst teammates to have other than Vanguards. Every time I play with a Krogan or a Vanguard as soon as things get difficult, they get downed on the other side on the map and I just have to leave them.
#23
Posté 17 février 2012 - 09:55
neubourn wrote...
Random citizen wrote...
Krogans should be powerful.
And they should regenerate heath. This could be "balanced" by lower shields and an balancing them against the environment. How? Well, when in open terrain, they can for example randomly take sniper fire, from after contact with another wave is made, to when there are only 3 enemies left.
And Turians should of course be able to roll. But they can of course still be slower in movement then humans.
Krogans are balanced by the fact that they are slow as hell and cant roll. thats the trade off. Yes, you have godly amounts of shields and health, and the best melee ever, but if you get swarmed, or need to evade a grenade or turret, you better hope you can run fast enough.
That notion of balancing screams of amateurishness. There is no need to gimp anyone or anything, you just need the envirment to respond logically to the level of threat it represents. In that way, every player needs to stay alert and focused to survive the intensity of battle.
Modifié par Random citizen, 17 février 2012 - 09:56 .
#24
Posté 17 février 2012 - 09:58
Incinerate's not the humangineer's best power. Overload is.Xaijin wrote...
Compared to spamatron 5000 instakill vanguards and take-your time headshot asari, and humangineers with rocket drones and incinerate; no, they are not overpowered. Quite the opposite.
#25
Posté 17 février 2012 - 10:06





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