engineer Builds
#1
Posté 17 février 2012 - 11:26
Also, what builds in general do you like with your engineer?
#2
Posté 17 février 2012 - 11:31
I also like the banners you have on your profile there haha! I would love to be able to name my drone Wilson
#3
Posté 17 février 2012 - 11:32
Modifié par Rogue-Element, 17 février 2012 - 11:33 .
#4
Posté 17 février 2012 - 11:32
It also shocks too as well.
So it's an extra gun.
#5
Posté 17 février 2012 - 12:35
#6
Posté 17 février 2012 - 12:38
#7
Posté 17 février 2012 - 01:04
They fire the incinerate power, so not like actual missiles, and they now won't engage an enemy if there is any risk that it will be caught in its own splash damage.
So it really depends on personal preference, do you use your drone to just roam free, which would suit rockets, or do you use it as a distraction, which chain lightning would be the better option.
Modifié par itzLWM, 17 février 2012 - 01:05 .
#8
Posté 17 février 2012 - 01:07
#9
Posté 17 février 2012 - 01:19
Still waiting on my Quarian though...
#10
Posté 17 février 2012 - 01:29
He even works well for distracting the enemy enough for you to revive a comrade. It looks more and more like the triple shock is the right choice for me.
#11
Posté 17 février 2012 - 01:33
Working for me so far.
Modifié par marshalleck, 17 février 2012 - 01:38 .
#12
Posté 17 février 2012 - 01:44
#13
Posté 17 février 2012 - 01:48
#14
Posté 17 février 2012 - 02:08
What weapons are people using. I'm tempted to stick to my Phalanx for the 200% bonus.
#15
Posté 17 février 2012 - 02:29
Human Engineers are NASTY. Roll around with a Tempest/Phalanx, Incinerate, Overload, Combat Drone, AND the Flaming Pimp Slap of DOOOOOOM?? Dirty.
#16
Posté 17 février 2012 - 02:57
#17
Posté 17 février 2012 - 03:35
#18
Posté 17 février 2012 - 03:50
I've been playing with my quarian engineer and I definitely favor damage over everything else. On bronze challenges I can fire incinerate on Cerberus assault troopers and they die from the damage over time alone. It's a great fire and forget power to use, and I ranked quite a few kills this way. Combine that with a cryo blast (yours or someone else's) and it's a very good combination for more powerful enemies like Nemesi and Phantoms.Poison_Berrie wrote...
I've been wondering what others have found more useful on incinerate, more range or damage?
#19
Posté 17 février 2012 - 03:55
Poison_Berrie wrote...
I've been wondering what others have found more useful on incinerate, more range or damage?
I originally went with full damage, but I think i'll be going with more splash radius for the full release.
#20
Posté 17 février 2012 - 04:17
#21
Posté 17 février 2012 - 04:55
That said, maxed overload with the chaining and damage boosts can annihilate entire squads even on silver. And it has the added bonus of popping Phantoms' barriers in a single hit.
#22
Posté 17 février 2012 - 06:20
#23
Posté 17 février 2012 - 06:51
I found it to be a very useful tool. Depending on how you upgrade it, you can have it do all sorts of things. I normally spam the heck out of it, throwing it to the middle of enemies to distract them and even placing it in the middle of open areas pre-emptively, just in case they come from there. But it can also serve as a good cover popper: throw it behind an enemy hiding in cover and they'll get up to deal with it, giving you the opportunity to line up a good shot.Soaring Goat wrote...
My first new character was a Quarian Engineer, but I was kinda disappointed with the Sentry Turret.. Maybe I wasn't using it right, but it didn't seem to be doing a lot of damage and sometimes it would'nt fire on enemies right next to it! Also the targetting was a bit tricky! (but I guess you learn how to aim it after a couple of games..)
It's also great to deal with guardians. I upgraded it to a flamethrower, so when they come close I throw the turret behind them and push them towards it with either cryo blast or incinerate. Or, if they turn towards it, just attack as usual.
Thought I have to agree, the placement sometimes is a little off, especially if it bounces. And I've had my share of times where I think it just went under the ground, never to be seen again. If you're like me and have lightning fast cooldowns, it shouldn't be a problem. Just place it again 2 seconds later.
Modifié par Iohanna, 17 février 2012 - 07:04 .
#24
Posté 18 février 2012 - 03:35
The more i play the Engineer the more im convinced that Overload is the (only) skill he needs and should use. The thing is all the pain-in-the-@ss enemies like these invisible assassins, robots and freaking turrets all have heavy shielding, which is a pain to take off. And they kill fast. Overload also stuns, which is often the difference between life and death, i simply dont have the time to cast Incinerate, because while i could kill him, he will hurt me too, and his buddy finish me off. Not nice. On the other hand, permastunned enemies are dead stuff. Also works if team buddy is ganged up by mobs. He will like the overload.
Modifié par ncknck, 18 février 2012 - 03:37 .
#25
Posté 18 février 2012 - 04:22
I did a Drone build where I always went for Health/Damage over Explosion/Short-Range Pulse and in the end I chose the long-range rocket.
I sometimes use it to turn around Guardians, but mostly I just spawn it behind enemy lines as an expendable 5th squadmate and let it do it's thing. Has high survivability, does a lot of damage and often finishes of weak enemies. Love it.
Modifié par Koshiir, 18 février 2012 - 04:23 .





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