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#26
bucyrus5000

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Anyone willing to discuss/debate Quarian Engineer builds?

#27
marshalleck

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bucyrus5000 wrote...

Anyone willing to discuss/debate Quarian Engineer builds?


I was just searching for a discussion on this as well, might as well bump the thread. 

I unlocked a quarian engineer this afternoon (yay!) and while I'm finding incinerate and cryo blast useful enough (especially cryo on phantoms, when they aren't dodging it) I feel like the sentry turret isn't as useful as the human engineer's combat drone. My current upgrade path isn't maxed out however; I've taken it to rank 4 shields & damage, instead of the electric shock stun. Any comments on the effectiveness of flamethrower vs. missiles?

Also, I have a difficult time getting the sentry turret to go where I want. Throwing it seems to result in pretty random placement. 

Modifié par marshalleck, 18 février 2012 - 10:45 .


#28
ncknck

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I specced the quarian turret full of stun+freeze+incinerate, which should be a disabler paradise. But was not impressed by it. Its an okay skill, but the lack of overload is killing this class.

#29
Tempalier

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I like the quarian engineer much more then the human the turret(flametrower) melts barriers and armor.
You don't want to rely on the turret for much dmg just to distract and if you have a high cooldown you can trow it alot around.

#30
clopin

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Shotgun Engineer rapes in this game. I mean, he was good in Mass Effect 2, but here he just wrecks entire squads.

Also, Overload specc'd into Neural Shock is godly.

#31
sackyhack

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Do engineers hack faster? Whenever there's a hacking/scanning mission, there's a voice calling out for an engineer. Do they just do those tasks faster? Usually there's too much going on for me to just stand at the side and study someone else's scanning speed vs. my own engineer.

#32
Haasth

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clopin wrote...
Also, Overload specc'd into Neural Shock is godly.


Hell yes. Combined with the arcing upgrades on Overload you can sap an entire enemy squad at times. It's amazing. 

#33
cronshaw8

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sackyhack wrote...

Do engineers hack faster? Whenever there's a hacking/scanning mission, there's a voice calling out for an engineer. Do they just do those tasks faster? Usually there's too much going on for me to just stand at the side and study someone else's scanning speed vs. my own engineer.


I'm pretty sure when they yell "engineer" that means there is an enemy engineer. I think everyone hacks the same.

#34
Chaoz1994

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 I assume you can't max everything - it's really annoying since I maxed fitness and the passive first, but everything looks so good. How many skills can you max out, and how many points left over?  I really can't decide what to go for. However I'm so so tempted to go for the electrician engineer (neural shock - AoE overload + the chain lightning drone).

But since I already maxed fitness, and am rank 4 on the passive I think that means I'll have to wind up missing out on incinerate. The passive does give everything a flat damage bonus though, so that's not too terrible. Is fitness really worth it though, I know it adds survivability, but are other skills better in the end? I've only really played bronze since the groups I get on silver are mostly awful.

Modifié par Chaoz1994, 19 février 2012 - 06:20 .


#35
nuclearpengu1nn

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Should I get the shock stun attack or rank 5 in shield and dmg upgrade for ny drone? Any advice?

#36
ghillieNtheMist

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So with the overload tree for the final tier do you guys go with more shock attacks or the added DMG against shields/barriers?

#37
rabidhanar

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More shock attacks. Helps so much more then added damage. When every enemy has shields, being able to hit 2-3 of them at once is amazing. Spam that overload like it is nobody's business.

#38
LordDeathkeeper

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I don't know. I play Quarian Engineer. While I'm rarely the best on the team, I get piles and piles of assists from my trusty rocket sentry distracting turrets, Atlases, Guardians, and Phantoms, while my scoped Avenger and extended mag Tempest lower everything else's health enough for my soldier buddies to sweep.

#39
Poison_Berrie

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Chaoz1994 wrote...

But since I already maxed fitness, and am rank 4 on the passive I think that means I'll have to wind up missing out on incinerate. The passive does give everything a flat damage bonus though, so that's not too terrible. Is fitness really worth it though, I know it adds survivability, but are other skills better in the end? I've only really played bronze since the groups I get on silver are mostly awful.

I have no points in fitness. I'm feeling the low survivability a bit, but overall it's okay.

Overload, Combat Drone and Passive would probably be an optimal focus of a human engineer build. I've put quite a few points in Incinerate, but it's not so much the fire and forget power it used to be. Still usefull because of the arcing.


ghillieNtheMist wrote...

So with the overload tree for the final tier do you guys go with more shock attacks or the added DMG against shields/barriers?


Added damage against shields isn't really needed except against an ATLAS. I've forgone the earlier jump for extra damage and the full tree can easily destroy the shields of a phantom in one blow.

Question: for tier five of the combat drone how usefull is Shock? 

#40
Tangster

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Chaoz1994 wrote...

 I assume you can't max everything - it's really annoying since I maxed fitness and the passive first, but everything looks so good. How many skills can you max out, and how many points left over?  I really can't decide what to go for. However I'm so so tempted to go for the electrician engineer (neural shock - AoE overload + the chain lightning drone).

But since I already maxed fitness, and am rank 4 on the passive I think that means I'll have to wind up missing out on incinerate. The passive does give everything a flat damage bonus though, so that's not too terrible. Is fitness really worth it though, I know it adds survivability, but are other skills better in the end? I've only really played bronze since the groups I get on silver are mostly awful.


I went for rank 2 fitness on both quarian and human. The best strategy is not to get hit, which as a support class, you shouldn't be sticking your head into all out firefights anyway.

#41
I-AM-KROGAN

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 Quarian engie is very fun. I personaly find myself in the back freezing enemies, while my friends who are soliders/vanguards push forward and kills them. I dont get alot of points but very cool.

#42
A4RiZ0812

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I have a big problem with overload, it doesnt seem to cover good distance , incinerate on the same level can reach the distance but overload seems to fall short. Also does overload change direction, as it seems to only go straight?

Also regarding the power points, is there a limit? I mean we can't max out every ability, right?

#43
Poison_Berrie

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Overload goes straight and requires line of sight, otherwise I don't think the range is less than Incinerate.

You can't max out everything. But you get quite a few points to play around with.

#44
Blitz099

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so I recently unlocked the quarian engineer, which is cool, but I think the human engineer is better because of overload, against cerberus anyway. I feel the quarian will be much more usefull when facing enemies such as husks, which are more likely to have armor instead of shields when the game is released in full.

#45
A4RiZ0812

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Thanks Poison_Berrie, I guess my aim is off then, that explains it.

Points can be reset on the full game so once your maxed out, you can reset and apply points accordingly.

Any idea what the total points are by any chance?

#46
dzero

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Any suggestions for weapon load-outs?

#47
Tony_Knightcrawler

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I chose jump shock. Distracts more enemies. That in turn, gets them close for when it blows up, or when I use my area of effect incinerate (or later, neural shock). I always try to spawn my combat drone near enemies, so I fugred long range rockets wouldn't be as useful.

#48
marshalleck

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dzero wrote...

Any suggestions for weapon load-outs?


My engineer has most of his points in drone, incinerate and overload which means not many left over for buffing his health and shields. So for this reason I prefer accurate long-range weaponry with high capacity which I use to pick off burning/overloaded targets from a distance. With my low health and armor I don't like to get too up close and personal with my engineer. I've been using the Locust which I've gotten a couple upgrades for. Before that I used Mantis rifle.

I carry only one weapon, for the high power recharge.

Modifié par marshalleck, 20 février 2012 - 02:23 .


#49
dzero

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marshalleck wrote...

dzero wrote...

Any suggestions for weapon load-outs?


My engineer has most of his points in drone, incinerate and overload which means not many left over for buffing his health and shields. So for this reason I prefer accurate long-range weaponry with high capacity which I use to pick off burning/overloaded targets from a distance. With my low health and armor I don't like to get too up close and personal with my engineer. I've been using the Locust which I've gotten a couple upgrades for. Before that I used Mantis rifle.

I carry only one weapon, for the high power recharge.


Carrying only one weapon makes sense, currently I have the Tempest (just because it's upgraded) and the Predator (again, because it's upgraded) with a scope for long-range, which seems effective enough for what I need. I'm at 135% recharge bonus which is great for chain neural shock spam.

#50
Onpoint17

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For the Quarian Engineer don't forget the new tech combos. Cryo blast and then incinerate will cause massive explosions. I miss Overload on an Engineer but blowing up frozen popsicles is way cool. Also using the Sentry Turrent in its flame thrower evolution with cryo blast will rock the battlefield with shattering explosions. I do play the Quarian in a support role. Freezing targets so my squad can easily bring them down. But I love being able to spam cryo. I can lock down multiple enemies in ice so that they're easy pickings.