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#51
Tony_Knightcrawler

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Weapons? I use the starting pistol, and the machine pistol. In fact, the machine pistol is just because I can at no cost. 200% tech recharge bonus + AOE incinerate is great. With neural shock it'd be even greater. The way I have my Engineer set up, just about any weapon is as effective as any other; I almost always use only the pistol anyway. Switching weapons is a waste of time. Maybe I'll FRAPS a video to show how I play.

Modifié par Tony_Knightcrawler, 20 février 2012 - 02:51 .


#52
Navasha

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I mostly play solo, so my engineer focused on the drone first. fully upgraded with chain shocks that stun opponents means they can easily lock down an area. Great for blocking up an entryway or standing guard while I try to complete objectives.

#53
Falcon32

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Love the engineer class, and this thread is really great, cheers guys, reading other peoples insights is really helpful I find!

Would anyone be willing to share their exact builds? Point by Point?
I've got to a point where the trees start to branch out, and I reckon I keep making terrible mistakes (I chose Detonate over the Damage and Shields at Lv4)

looking forward to an ability to retrain powers allowing us to experiment more!

#54
PrinceLionheart

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Just started playing engineer today. I love it.

#55
Chaoz1994

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Okay, thanks for the replies. I spent a lot of time on my engi today. Unlocked the quarian too but the cryo/incinerate combo seems to never work for me. Oh well. Chain overload with neural shock is just absolutely godly. When I reach 20 I'll see how many points I have left. I think in retail I'll only put 1/2 points in incinerate - it's nice to have after all. Plus incinerate and overload can set up a tech explosion.

I think I'll only go up to rank 5 combat drone, that lets me get exploding goodness and AoE shock, chain lightning and rockets look fun, but I think I'll skip out on them so I can max fitness, passive and overload.

Modifié par Chaoz1994, 20 février 2012 - 10:15 .


#56
Chaoz1994

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Also, for those who are interested , my build point by point is
Weapon is avenger assault rifle (199% recharge, close enough)
Overload max (both chain ones + neural shock upgrades)
Incinerate 3(I wish I'd taken less points to put more in drone)
Fitness max(all shield upgrades)
Passive max(both power damage upgrades and then for final +10% weapon damage)
Drone 2(I'll have 6 more points I think(I'm level 18), so I can get drone 3 and just miss drone 4 which sucks)

#57
bandfred

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Drones are good at distracting Guardians. I'm really loving this class now.

#58
Father Alvito

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I just picked up the Hornet today and found that it plugs the glaring weakness of the Engineer. Overload, AoE Incinerate and the Drone are fantastic at stripping enemies, Atlas busting and crowd control, but the class lacks a quality finisher short of waiting for Incinerate to cycle. Even at 200%, this becomes a problem against Phantoms.

Enter the Hornet and its obscene DPS up close. The weapon takes some serious getting used to due to the recoil, but you can drop anything with a properly aimed quick series of bursts. Just aim it low as though it were an AK in CS and things will work out fine.

Modifié par Father Alvito, 20 février 2012 - 11:32 .


#59
Tang McGame

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Chaoz1994 wrote...

Also, for those who are interested , my build point by point is
Weapon is avenger assault rifle (199% recharge, close enough)
Overload max (both chain ones + neural shock upgrades)
Incinerate 3(I wish I'd taken less points to put more in drone)
Fitness max(all shield upgrades)
Passive max(both power damage upgrades and then for final +10% weapon damage)
Drone 2(I'll have 6 more points I think(I'm level 18), so I can get drone 3 and just miss drone 4 which sucks)


Want to know why this game is cool?  Because my build is nothing like that and I bet we're both still pretty effective engineers, just doing things differently.

#60
tomcruisejr

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I find Stungineer (human) with maxed Overload for chain stunning and drone maxed in stunning pretty fun.

#61
playaplayer

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Thoughts on engineer builds on gold anyone?

#62
UKStory135

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Adam the Engineer has his Drone Maxed out to Level 6 taking Shields and Damage both times and Rockets at the the last level.
Both Incinerate and Overload are at Rank 2.
Training is at level 4 using the Damage and Capacity Bonus.
Fitness is at Rank 3
Right now he's only carrying the Mattock.
The plan right now is to keep pumping up Fitness and Training before maxing out Overload, and finally Incinerate

The Rocket Drone is a beast on Bronze/Silver Matches; I will probably build an explosive rocket drone if I ever get access to the female engineer.

#63
Simbacca

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My Atlas-killer human Engineer.

Scoped Heavy Pistol only.

Rank 3 Combat Drone solely for Guardians.
Rank 6 Incinerate for Damage and Recharge for Armor/Health.
Rank 6 Overload for Damage and Recharge for Shields/Barriers.
Rank 5 Alliance Training for Power Damage.
Rank 6 Fitness for Shields and Health.

Modifié par Simbacca, 22 février 2012 - 04:12 .


#64
Swendiggity

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I was trying to figure out why my Quarian Engineer wasn't working so well on Sunday night when I was playing. I had a good group so I just kept at it. I came on the forums and hear all about people comboing Cryo and Incinerate and I couldn't figure out why I couldn't

Turned out my L2 and R2 didn't get mapped properly when I joined. Heh

I love this class now. Up to Level 17 and hoping to max Cryo to go with max Incinerate

#65
Tony_Knightcrawler

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I said I'd make a video of my build and playstyle. Here it is. :-P



#66
AveryChim

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After seeing a Qurian engineer take out 5 phantoms(or nemesis, i forget) by herself on Silver while cornered in a room, I knew what class I wanted to be...

#67
marshalleck

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playaplayer wrote...

Thoughts on engineer builds on gold anyone?


Highly recommend investing deep into Fitness. Phantoms can and will nearly one-shot you from range if they catch you out of cover. The guy above who listed his "Atlas busting" build is much like what I will do differently come retail. 

I didn't max fitness so my survivability on gold is lower than it could be, which means I have to play extremely conservatively. 

Modifié par marshalleck, 24 février 2012 - 05:16 .


#68
Bourne Endeavor

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In terms of point spread. What is best for the human engineer? I was thinking of abandoning either Alliance Training or Fitness but both have their uses.

#69
marshalleck

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If you plan to play on gold I wouldn't dump Fitness. You could trim from Alliance Training and maybe the drone. In the demo levels incinerate isn't crucial, but with new enemy types from the retail version we will likely need that punch against armor so I wouldn't be quick to take points from incinerate even though you won't use it that often vs. Cerberus.

If you just want to play bronze and silver, go ahead and build a glass cannon engineer for max damage and whatever leftover points to health and shields. 

Modifié par marshalleck, 24 février 2012 - 05:33 .


#70
clopin

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Anyone else stick a shotgun on their Engineer? Phantoms don't even know what's happened until their faces are paste.

#71
Poison_Berrie

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Bourne Endeavor wrote...

In terms of point spread. What is best for the human engineer? I was thinking of abandoning either Alliance Training or Fitness but both have their uses.

I'd say get alliance training to tier 5 for the boost to power damage.
Incinerate doesn't need to be top level either, tier 4 or 5 can be enough. Though the extra damage to armor is of use against turrets or ATLAS.
Fitness I'd recommend atleast tier 2 and perhaps tier 4.

All in all your powers are the bread and butter of this class and for me they take priority.

Modifié par Poison_Berrie, 24 février 2012 - 09:17 .


#72
Jestina

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clopin wrote...
Anyone else stick a shotgun on their Engineer? Phantoms don't even know what's happened until their faces are paste.


My quarian engineer does that, along with burning stuff. Shotgunning people that are on fire is fun.

#73
Hiero Glyph

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Simbacca wrote...

My Atlas-killer human Engineer.

Scoped Heavy Pistol only.

Rank 3 Combat Drone solely for Guardians.
Rank 6 Incinerate for Damage and Recharge for Armor/Health.
Rank 6 Overload for Damage and Recharge for Shields/Barriers.
Rank 5 Alliance Training for Power Damage.
Rank 6 Fitness for Shields and Health.


I've come to the same conclusion for my build.  It should be noted that with high level weapons (X versions) and increased weight capacity you can actually run a Heavy Pistol and SMG with no penalty.  The SMG is great for locating a cloaked Phantom so you can nail it with Incinerate.

I really wanted to like the Drone but it tends to wander off too often and having to recast it instead of using Overload is a waste.  I'm tempted ot see how the chain stun ability would work but it would have to be utterly fantastic to warrant spending 15 additional points into the skill.

#74
ncknck

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clopin wrote...

Anyone else stick a shotgun on their Engineer? Phantoms don't even know what's happened until their faces are paste.

Shotguns are great for an asari or an infiltrator, because they can get to safety easily, but what can an engineer do, where guardians and phantoms arent impressed by overload?

#75
dima_che

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Human Engi, build of 3-6-6-5-6. Soloing three phantoms plus assorted meat when your team is dead - priceless.
Tempest X (scope V and clip V) \\ Phalanx X (scope V and barrel V)
Tactics:
1) Assault meat - Incinerate or headshot. Drone into flanking passage to give you a few seconds if they flank you. Stun Overload in case a group is approaching.
2) Centurion - Overload, 2 x headshots.
3) Nemesis - Overload, headshot.
4) Guardian - headshot. Group of guardians - drone to distract, Incinerate.
5) Combat Engineer - Overload, 2 x headshots. Turret - Overload, Overload, Incinerate.
6) Atlas - Spam Overload + Tempest, when reaches armor - spam Incinerate + Phalanx.
On armor - hit cockpit or engine exit.
7) Phantom - Overload, Overload, Tempest spray'n'pray. They tend to catch Incinerate shots, so I prefer using Overload even on health.
n x Phantoms - pray. Backpedal, roll, Drone to distract, Overload from cover.
Squad mate down - drone on his location to distract, Overload to stop troopers from execution.
Squad mate down on time objective - drone on his location, wish you an honorable death.
Squad mate down when hacking - drone, sprint for revival.
Squad mate down on head hunt objective - drone on his location, wish you an honorable death.
Extraction - get into building on the right, or stay on bridge. Drone to the right both locations for distraction.
Best squad mates: krogan soldiers \\ sniper infiltrators - soften shield for them.