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Bioware lazyness revealed


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#1
Mettyx

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OK, animations of Shepard(and all other characters and weapons and omnitool etc..) are worst in the series, worse than ME1 which has the most fluid and realistic animation(basically the best protagonist animation that I have ever seen in any game) and even worse than ME2 which had still good animation but not as good as ME1, but why?

Consider this.

Which is obvious for anyone who played Battlefield 3 and this video. Movement is very detailed, there is weight to it, momentum, leaning, actually walking on the floor instead of gliding, in short it is immensely superior to anything we saw in ME3 multiplayer and singleplayer.

Now consider this:
Battlefield 3--> a first person view game that has better animations than Mass Effect 3 which is a pure 3rd person game. Isn't that totally backwards? Why wouldn't at least the main protagonist(Shepard) have good animations?

Who gave Battlefield 3 this tech? EA
Whos owns Bioware? EA
Who made ME3? Bioware

I think it is pretty clear that Bioware completely lost its standards and is not striving to improve anything anymore, in fact with each iteration things get worse. How it came to be that way is probably the fault of top management in Bioware. I really hope someone will answer for this.

Modifié par Mettyx, 17 février 2012 - 01:08 .


#2
GuardianAngel470

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OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.

#3
AlphaJarmel

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Different engine, different type of game, different hardware designed around.

Yes I'm not happy about the animations but there are limitations.

Modifié par AlphaJarmel, 17 février 2012 - 11:58 .


#4
CowHoofOnAHotPlate

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ITS JUST A DEMO IT WILL BE PATCHED ITS JUST AN OLD BUILD

I DONT WANA BE ALOOOONE

#5
Mettyx

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GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.

Modifié par Mettyx, 17 février 2012 - 11:59 .


#6
BatmanPWNS

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Mettyx wrote...

OK, animations of Shepard(and all other characters and weapons and omnitool etc..) are worst in the series, worse than ME1 which has the most fluid and realistic animation(basically the best protagonist animation that I have ever seen in any game)


Posted Image

You either are trolling or you haven't played many games at all.

Modifié par BatmanPWNS, 17 février 2012 - 12:00 .


#7
GuardianAngel470

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Mettyx wrote...

GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.


Same reason they cut holstering? Hardware limitations.

#8
CowHoofOnAHotPlate

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STOP HATING ITS A DEMO FFS

STOOPID HATERSS

#9
AlphaJarmel

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GuardianAngel470 wrote...
Same reason they cut holstering? Hardware limitations.


If that really is their excuse then that is a ****** poor one.  Animations being this bad are hardware limitations?  Oh boy.

#10
Valkyre4

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CowHoofOnAHotPlate wrote...

ITS JUST A DEMO IT WILL BE PATCHED ITS JUST AN OLD BUILD

I DONT WANA BE ALOOOONE


When the final version comes out and all the animations are the same and nothing is drastically different considering graphics and performance I'll be sure to make a thread dedicated to you and all the other hipsters out there crying:

"itsonlyademoomgwtfbbqsauce"

Like common sense says in the post above me, they could have used the same animations from ME2 and they would have had more time to focus on story elements etc etc...

Modifié par Valkyre4, 17 février 2012 - 12:04 .


#11
BatmanPWNS

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Valkyre4 wrote...

CowHoofOnAHotPlate wrote...

ITS JUST A DEMO IT WILL BE PATCHED ITS JUST AN OLD BUILD

I DONT WANA BE ALOOOONE


When the final version comes out and we realise that the demo is only 1 hour and we still have like 19 more hours to explore we will actually know if it is good or not instead of playing for 1 hour (1/20 hours of a game) and suddenly thinking we know all about it.

"itsobviouslythefullgame"


Since you fixed his post, I decided to fix yours.

#12
teh_619

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GuardianAngel470 wrote...

Mettyx wrote...

GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.


Same reason they cut holstering? Hardware limitations.


Is ME3 on Nintendo 64 or something?

What kind of hardware limits the use of 20 fps animations?

edit: also if you really believe that, check some other console games like Uncharted.

You can easily see hardware is not the problem.

Bioware is.

Modifié par teh_619, 17 février 2012 - 12:06 .


#13
v0rt3x22

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I already know what threads are going to be locked :P

#14
GuardianAngel470

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AlphaJarmel wrote...

GuardianAngel470 wrote...
Same reason they cut holstering? Hardware limitations.


If that really is their excuse then that is a ****** poor one.  Animations being this bad are hardware limitations?  Oh boy.


It seems like a poor excuse until you realize that the Xbox 360 only has 512MB of RAM. Period.

That 512MB is shared between the CPU and the GPU unlike pretty much every modern PC which has mainboard RAM and VRAM.

So toss in a bunch of higher resolution textures, better enemy AI, better squad AI, and the other things you need and the 4MB of RAM it takes to include holster and regular walking animations starts to look a lot more significant.

#15
Valkyre4

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BatmanPWNS wrote...

Valkyre4 wrote...

CowHoofOnAHotPlate wrote...

ITS JUST A DEMO IT WILL BE PATCHED ITS JUST AN OLD BUILD

I DONT WANA BE ALOOOONE


When
the final version comes out and we realise that the demo is only 1 hour
and we still have like 19 more hours to explore we will actually know
if it is good or not instead of playing for 1 hour (1/20 hours of a
game) and suddenly thinking we know all about it.

"itsobviouslythefullgame"


Since you fixed his post, I decided to fix yours.


I fixed his post? Sir...you failed.. badly

Modifié par Valkyre4, 17 février 2012 - 12:07 .


#16
Mettyx

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I wish they could just say what happened, will PC version be saved from this, did speeding up ruined everything, did multiplayer development ruined it? What??

#17
Chuvvy

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GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


They certainly didn't focus on story. And they obviously tried to make the animations better, they're new. They just look god awful. Also OP, while I agree, ME1's combat animations were the best, plenty of games do it much better.

#18
Sapienti

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I thought you were serious until you went and said ME1 had the best animations for a protagonist you've ever seen. You've either never played ME1 or you've never played..any other games ever. Hell, Tales of Symphonia had better running animations than ME1 and they didn't even use motion capture. In ME1 the running animtion looked like you were high marching with oiled skates on across a polished basketball court. ME2 looked like you were swag steppin with your head down, your fists clenched, with moon shoes on.

If you were expecting excellent running animations from Mass Effect, I'd suggest you go out there and broaden your gameplay experiences because this series has never had anything good associated with the running as far as I've seen. That doesn't mean squat when it comes to what the games are about though, its a small annoyance I've put up with when stacked up to the overall ME experience.

Oh and ME3's running, in comparison to the last games, aren't that bad. They've merely allowed more maneuverability while sprinting which causes things to feel more slick, its not the animations, its your control. Get better.

#19
AlphaJarmel

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GuardianAngel470 wrote...

It seems like a poor excuse until you realize that the Xbox 360 only has 512MB of RAM. Period.

That 512MB is shared between the CPU and the GPU unlike pretty much every modern PC which has mainboard RAM and VRAM.

So toss in a bunch of higher resolution textures, better enemy AI, better squad AI, and the other things you need and the 4MB of RAM it takes to include holster and regular walking animations starts to look a lot more significant.


There are games with better graphics and more complex combat mechanics that have better animation than this.  I'm not saying the animations need to be amazing but the running animation is some of the worst I've seen in a videogame series in a long time.  Uncharted for example has very good body animation and the PS3 has less ram than the 360.  Same engine comparison would be Arkham City where the textures are MUCH better and so are the animations.

#20
Knubbsal

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Wait, what? You play BioWare games for graphics?

#21
Remus Artega

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OP the engine used in BF3 is made by the devs at DICE themselves..EA didn't give it to them... although I get this feeling that this game is very much like a pose...you look to the right places (otherwise 2d trees/npcs/crappy leg animation) do the right moves (otherwise you'll be sticking to the wall opposite to your enemy shooting at you causing your death) at a right time (otherwise you as a person will die from age sooner that the husk in half opened doors) and it looks fairly good but don't you dare to look a little closer below the surface...

Modifié par Remus Artega, 17 février 2012 - 12:15 .


#22
Valkyre4

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AlphaJarmel wrote...

GuardianAngel470 wrote...

It seems like a poor excuse until you realize that the Xbox 360 only has 512MB of RAM. Period.

That 512MB is shared between the CPU and the GPU unlike pretty much every modern PC which has mainboard RAM and VRAM.

So toss in a bunch of higher resolution textures, better enemy AI, better squad AI, and the other things you need and the 4MB of RAM it takes to include holster and regular walking animations starts to look a lot more significant.


There are games with better graphics and more complex combat mechanics that have better animation than this.  I'm not saying the animations need to be amazing but the running animation is some of the worst I've seen in a videogame series in a long time.  Uncharted for example has very good body animation and the PS3 has less ram than the 360.  Same engine comparison would be Arkham City where the textures are MUCH better and so are the animations.


^^This...

I laugh out loud to such an excuse/explanation.

ME3 doesnt look that awesome in our 7 year old hardware... we have much much prettier games out there that not only have better and more complex animation system, but they also have much better textures, bigger environments and...seriously you guys trying to accept what Bioware said about the matter makes you look extremely gullible to say the least.

#23
PaulSX

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teh_619 wrote...

GuardianAngel470 wrote...

Mettyx wrote...

GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.


Same reason they cut holstering? Hardware limitations.


Is ME3 on Nintendo 64 or something?

What kind of hardware limits the use of 20 fps animations?

edit: also if you really believe that, check some other console games like Uncharted.

You can easily see hardware is not the problem.

Bioware is.


Uncharted does not have too many animations in battle, just roll, take/leave cover stuff, change weapon/reload stuff. I think what Bioware said is the game loads too many other animations in battle area so they have to cut the minor gun holstering animation.

#24
Mettyx

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Also it says in that article that EA already had that animation tech for 7-8 years...

#25
Sapienti

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teh_619 wrote...

Same reason they cut holstering? Hardware limitations.

Is ME3 on Nintendo 64 or something?

What kind of hardware limits the use of 20 fps animations?

edit: also if you really believe that, check some other console games like Uncharted.

You can easily see hardware is not the problem.

Bioware is.


You all should educate yourselves before jumping to conclusions. They never said hardware limitations, they claim ram limitations. Apparently something to do with having animations for Shepard with weapon out and Shepard with weapon holstered presenting some sort of memory issue when taking into account how you need to load all possible animations for both stances or some ****. 

I didn't care enough about holstering in combat zones to really memorize it all, but its not simply "hardware limitations" and its not simply "bioware" either so don't get your panties in a wad, and don't get too excited that you have new ammo to fire either. 

Modifié par Sapienti, 17 février 2012 - 12:14 .