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Bioware lazyness revealed


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#26
Pedrak

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BioWare has always been one step behind other major developers in terms of the visual presentation of their games, graphics and so on - it just has never been a priority for them.

As long as gameplay and writing are good, I don't really care that much.

Modifié par Pedrak, 17 février 2012 - 12:16 .


#27
Remus Artega

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*dp

Modifié par Remus Artega, 17 février 2012 - 12:14 .


#28
Mettyx

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Knubbsal wrote...

Wait, what? You play BioWare games for graphics?


Animations are not graphics, animations are far more important than graphics because good ones never can get outdated.
When I played ME1 last month I was amazed how animations are better than any modern game I played.
Then I got to play ME3...:sick:

#29
BigFresh37

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The animation looks great. Just shut up.

#30
AlphaJarmel

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Sapienti wrote...

You all should educate yourselves before jumping to conclusions. They never said hardware limitations, they claim ram limitations. Apparently something to do with having animations for Shepard with weapon out and Shepard with weapon holstered presenting some sort of memory issue when taking into account how you need to load all possible animations for both stances or some ****. 

I didn't care enough about holstering in combat zones to really memorize it all, but its not simply "hardware limitations" and its not simply "bioware" either so don't get your panties in a wad, and don't get too excited that you have new ammo to fire either. 


I don't think he was talking about holstering but the animation quality in general.

#31
teh_619

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Knubbsal wrote...

Wait, what? You play BioWare games for graphics?


ME1 had great graphics for its time.

It added to the awesome atmosphere along with the exceptional and different music.

ME3 graphics have remained static, if not somehow worse in some situations.

There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.

#32
Valkyre4

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suntzuxi wrote...

teh_619 wrote...

GuardianAngel470 wrote...

Mettyx wrote...

GuardianAngel470 wrote...

OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.

Just a thought.


So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.


Same reason they cut holstering? Hardware limitations.


Is ME3 on Nintendo 64 or something?

What kind of hardware limits the use of 20 fps animations?

edit: also if you really believe that, check some other console games like Uncharted.

You can easily see hardware is not the problem.

Bioware is.


Uncharted does not have too many animations in battle, just roll, take/leave cover stuff, change weapon/reload stuff. I think what Bioware said is the game loads too many other animations in battle area so they have to cut the minor gun holstering animation.


You probably havent played Uncharted my friend.... Drake does a ton of animations, even subtle ones... he almost never runs the same way, he stumbles depending on the environments , he cringes when enemies fire his directions , he uses his hands to touch nearby objects so as to support himeslf, not to mention the various facial expressions he makes during gameplay combat.

seriously, you need to play the game, or atleast pay attention while doing it...

#33
teh_619

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Mettyx wrote...

Knubbsal wrote...

Wait, what? You play BioWare games for graphics?


Animations are not graphics, animations are far more important than graphics because good ones never can get outdated.
When I played ME1 last month I was amazed how animations are better than any modern game I played.
Then I got to play ME3...:sick:

Actually animations are the main point of graphics.

#34
Normandy_Captain

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I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.

#35
BatmanPWNS

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teh_619 wrote...

Knubbsal wrote...

Wait, what? You play BioWare games for graphics?


ME1 had great graphics for its time.

It added to the awesome atmosphere along with the exceptional and different music.

ME3 graphics have remained static, if not somehow worse in some situations.

There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.



Mass Effect 1 came out in 2007 and it wasn't the best for it's but just decent.

Mass Effect 1:
Posted Image

Halo 3:
Posted Image

Gears of War 1:
Posted Image

#36
teh_619

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Sapienti wrote...

teh_619 wrote...

Same reason they cut holstering? Hardware limitations.

Is ME3 on Nintendo 64 or something?

What kind of hardware limits the use of 20 fps animations?

edit: also if you really believe that, check some other console games like Uncharted.

You can easily see hardware is not the problem.

Bioware is.


You all should educate yourselves before jumping to conclusions. They never said hardware limitations, they claim ram limitations. Apparently something to do with having animations for Shepard with weapon out and Shepard with weapon holstered presenting some sort of memory issue when taking into account how you need to load all possible animations for both stances or some ****. 

I didn't care enough about holstering in combat zones to really memorize it all, but its not simply "hardware limitations" and its not simply "bioware" either so don't get your panties in a wad, and don't get too excited that you have new ammo to fire either. 


" They never said hardware limitations, they claim ram limitations"

Are you trolling me, sir?

You either don't know what hardware means, or have no idea what ram is.

Simple animations as holstering haven't been a challenge to video games since the goddamn 90's or something.

Are we really saying PS3 or 360 can't handle a holster animation?

It's like you're trying to be brainwashed.

#37
teh_619

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Normandy_Captain wrote...

I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.


WE'RE TALKING ABOUT HOLSTERING AND RUNNING ANIMATIONS

This is goddamn surreal.

#38
GuardianAngel470

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Normandy_Captain wrote...

I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.


Not to mention the fact that Uncharted is only that good because Naughty Dog develops exclusively for PS3.

For the record I'm not saying that good animations aren't possible on consoles. I'm saying that, according to Bioware, they cut the holster option because the memory space required to have that animation and all ensuing animations was too much.

Right now I don't know exactly what caused them to hit a barrier when other developers don't. I'm not sure if it is powers being animated, enemies being very mobile, facial animation during combat, or any number of other things that are the problem. I  just know what a Bioware dev stated that they cut the holster animations because of a memory limitation.

#39
sirgippy

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Actually, Bioware has been working their butts off to make a game. You, OP, are lazy because you are sitting at your computer complaining. Deal with it.

#40
Normandy_Captain

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teh_619 wrote...

Normandy_Captain wrote...

I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.


WE'RE TALKING ABOUT HOLSTERING AND RUNNING ANIMATIONS

This is goddamn surreal.



ever wondered why the 360 needs dual discs for some games? it is because the disc has all it can take. all the other information plus the multiplayer is probably to much for one disc.

#41
vertibird1

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Is it me? or is every single post metty makes a complaint. If you don't like the game don't buy it simple

Modifié par vertibird1, 17 février 2012 - 12:28 .


#42
crimzontearz

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Hostler animation caused a number of other animations to have to be accounted for



I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?

#43
LeandroBraz

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between a lot of improvements, will I care about holster weapons ausence and not so improved animations?

No sir, I won't.. but haters gonna hate.

#44
Valkyre4

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sirgippy wrote...

Actually, Bioware has been working their butts off to make a game. You, OP, are lazy because you are sitting at your computer complaining. Deal with it.


lol what are you implying? That customers are lazy? You know we are going to pay for the game right?

What, if you dont make something yourself you are lazy? Should I call you lazy because you didnt create your own automobile and you chose to buy one?

lmao some arguments around here are hilarious!

#45
teh_619

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Normandy_Captain wrote...

teh_619 wrote...

Normandy_Captain wrote...

I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.


WE'RE TALKING ABOUT HOLSTERING AND RUNNING ANIMATIONS

This is goddamn surreal.



ever wondered why the 360 needs dual discs for some games? it is because the disc has all it can take. all the other information plus the multiplayer is probably to much for one disc.


What does this have to do with BASIC WALKING/RUNNING animations?

I see what you're implying there and I won't approach it.

#46
Valkyre4

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crimzontearz wrote...

Hostler animation caused a number of other animations to have to be accounted for



I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?


actually Kratos does holster his weapons when there are no enemies around...guys dont try to make excuses for it...we are in 2012...not 1990...

#47
LostHH

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BatmanPWNS wrote...

teh_619 wrote...

Knubbsal wrote...

Wait, what? You play BioWare games for graphics?


ME1 had great graphics for its time.

It added to the awesome atmosphere along with the exceptional and different music.

ME3 graphics have remained static, if not somehow worse in some situations.

There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.



Mass Effect 1 came out in 2007 and it wasn't the best for it's but just decent.

Mass Effect 1:
Posted Image

Halo 3:
Posted Image

Gears of War 1:
Posted Image



Whoa, you just compared a screenshot of PC Mass Effect vs console Halo 3 and a really blurry screenshot of Gears of War... What exactly are you trying to convey? That you're blind?



AlphaJarmel wrote...

Different engine, different type of game, different hardware designed around.

Yes I'm not happy about the animations but there are limitations.



It's still Unreal Engine 3 as far as I'm aware. That's like Activision saying each Call of Duty is released on a new engine. 
Tweaked does not = new.

#48
Spaghetti_Ninja

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There is a difference between ME2 and 3 in animations? I hadn't noticed.

#49
teh_619

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crimzontearz wrote...

Hostler animation caused a number of other animations to have to be accounted for



I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?


"Hostler animation caused a number of other animations to have to be accounted for"

It's like Bioware is consisted of 3 amateur programmers who're just messing around on their free time.

I just can't believe they're saying that with a straight face and you're falling for this, regarding the fact that the two previous games have already done this crap with ease.

It's like we're going backwards.

#50
N7 Spectre525

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Valkyre4 wrote...

crimzontearz wrote...

Hostler animation caused a number of other animations to have to be accounted for



I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?


actually Kratos does holster his weapons when there are no enemies around...guys dont try to make excuses for it...we are in 2012...not 1990...

He was talking about Gears of war not God of war.