As long as gameplay and writing are good, I don't really care that much.
Modifié par Pedrak, 17 février 2012 - 12:16 .
Modifié par Pedrak, 17 février 2012 - 12:16 .
Modifié par Remus Artega, 17 février 2012 - 12:14 .
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
Sapienti wrote...
You all should educate yourselves before jumping to conclusions. They never said hardware limitations, they claim ram limitations. Apparently something to do with having animations for Shepard with weapon out and Shepard with weapon holstered presenting some sort of memory issue when taking into account how you need to load all possible animations for both stances or some ****.
I didn't care enough about holstering in combat zones to really memorize it all, but its not simply "hardware limitations" and its not simply "bioware" either so don't get your panties in a wad, and don't get too excited that you have new ammo to fire either.
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
suntzuxi wrote...
teh_619 wrote...
GuardianAngel470 wrote...
Mettyx wrote...
GuardianAngel470 wrote...
OR they chose to focus on other aspects of development. Like story, RPG elements, and Combat.
Just a thought.
So they couldn't just copy fine animations from ME2, why is that?
Even the exact same weapons now have worse animation in ME3.
Same reason they cut holstering? Hardware limitations.
Is ME3 on Nintendo 64 or something?
What kind of hardware limits the use of 20 fps animations?
edit: also if you really believe that, check some other console games like Uncharted.
You can easily see hardware is not the problem.
Bioware is.
Uncharted does not have too many animations in battle, just roll, take/leave cover stuff, change weapon/reload stuff. I think what Bioware said is the game loads too many other animations in battle area so they have to cut the minor gun holstering animation.
Actually animations are the main point of graphics.Mettyx wrote...
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
Animations are not graphics, animations are far more important than graphics because good ones never can get outdated.
When I played ME1 last month I was amazed how animations are better than any modern game I played.
Then I got to play ME3...
teh_619 wrote...
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
ME1 had great graphics for its time.
It added to the awesome atmosphere along with the exceptional and different music.
ME3 graphics have remained static, if not somehow worse in some situations.
There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.


Sapienti wrote...
teh_619 wrote...
Same reason they cut holstering? Hardware limitations.
Is ME3 on Nintendo 64 or something?
What kind of hardware limits the use of 20 fps animations?
edit: also if you really believe that, check some other console games like Uncharted.
You can easily see hardware is not the problem.
Bioware is.
You all should educate yourselves before jumping to conclusions. They never said hardware limitations, they claim ram limitations. Apparently something to do with having animations for Shepard with weapon out and Shepard with weapon holstered presenting some sort of memory issue when taking into account how you need to load all possible animations for both stances or some ****.
I didn't care enough about holstering in combat zones to really memorize it all, but its not simply "hardware limitations" and its not simply "bioware" either so don't get your panties in a wad, and don't get too excited that you have new ammo to fire either.
Normandy_Captain wrote...
I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.
Normandy_Captain wrote...
I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.
ever wondered why the 360 needs dual discs for some games? it is because the disc has all it can take. all the other information plus the multiplayer is probably to much for one disc.teh_619 wrote...
Normandy_Captain wrote...
I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.
WE'RE TALKING ABOUT HOLSTERING AND RUNNING ANIMATIONS
This is goddamn surreal.
Modifié par vertibird1, 17 février 2012 - 12:28 .
sirgippy wrote...
Actually, Bioware has been working their butts off to make a game. You, OP, are lazy because you are sitting at your computer complaining. Deal with it.
Normandy_Captain wrote...
ever wondered why the 360 needs dual discs for some games? it is because the disc has all it can take. all the other information plus the multiplayer is probably to much for one disc.teh_619 wrote...
Normandy_Captain wrote...
I keep hearing people saying ''look at uncharteds animations'' when it is only ps3. xbox360 cant take that much. the only reason uncharted is on ps3 is because of the blu ray. the xbox cant take it.
WE'RE TALKING ABOUT HOLSTERING AND RUNNING ANIMATIONS
This is goddamn surreal.
crimzontearz wrote...
Hostler animation caused a number of other animations to have to be accounted for
I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?
BatmanPWNS wrote...
teh_619 wrote...
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
ME1 had great graphics for its time.
It added to the awesome atmosphere along with the exceptional and different music.
ME3 graphics have remained static, if not somehow worse in some situations.
There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.
Mass Effect 1 came out in 2007 and it wasn't the best for it's but just decent.
Mass Effect 1:
Halo 3:
Gears of War 1:
AlphaJarmel wrote...
Different engine, different type of game, different hardware designed around.
Yes I'm not happy about the animations but there are limitations.
crimzontearz wrote...
Hostler animation caused a number of other animations to have to be accounted for
I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?
He was talking about Gears of war not God of war.Valkyre4 wrote...
crimzontearz wrote...
Hostler animation caused a number of other animations to have to be accounted for
I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?
actually Kratos does holster his weapons when there are no enemies around...guys dont try to make excuses for it...we are in 2012...not 1990...