Modifié par anlk92, 17 février 2012 - 02:22 .
Bioware lazyness revealed
#51
Posté 17 février 2012 - 12:40
#52
Posté 17 février 2012 - 12:43
Insults over the internet? Woo, we got a baddass over here. You talk to your parents or friends like that as well?LostHH wrote...
BatmanPWNS wrote...
teh_619 wrote...
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
ME1 had great graphics for its time.
It added to the awesome atmosphere along with the exceptional and different music.
ME3 graphics have remained static, if not somehow worse in some situations.
There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.
Mass Effect 1 came out in 2007 and it wasn't the best for it's but just decent.
Mass Effect 1:
-Snip-
Halo 3:
-Snip-
Gears of War 1:
-Snip-
Whoa, you just compared a screenshot of PC Mass Effect vs console Halo 3 and a really blurry screenshot of Gears of War... What exactly are you trying to convey? That you're blind?
And maybe if you read (just maybe) I was comparing the graphics of the PC version of ME1 (which was released later than the console version) to show that it didn't have the best graphics for it's time. Now, do you understand?
#53
Posté 17 février 2012 - 12:46
N7 Spectre525 wrote...
He was talking about Gears of war not God of war.Valkyre4 wrote...
crimzontearz wrote...
Hostler animation caused a number of other animations to have to be accounted for
I see no one complaining about, say, the inability to hostler your weapons in GoW....is it really THAT much of a necessity?
actually Kratos does holster his weapons when there are no enemies around...guys dont try to make excuses for it...we are in 2012...not 1990...
Ah then my bad but people should stop abbreviating Gears of War like this! Its just wrong
In any case those the fact that Gears has no holster animation, doesnt matter to anyone because Gears of War is a straightfowrard action title. There is zero exploration, no rpg elements whatsoever, so again, it wasnt necessary. In ME we had it and then they removed it. Personnaly I always holstered my weapons because not only does it make easier to see the scenery around you, it was also the optimal way to explore.
Modifié par Valkyre4, 17 février 2012 - 12:49 .
#54
Posté 17 février 2012 - 12:49
BatmanPWNS wrote...
Insults over the internet? Woo, we got a baddass over here. You talk to your parents or friends like that as well?LostHH wrote...
BatmanPWNS wrote...
teh_619 wrote...
Knubbsal wrote...
Wait, what? You play BioWare games for graphics?
ME1 had great graphics for its time.
It added to the awesome atmosphere along with the exceptional and different music.
ME3 graphics have remained static, if not somehow worse in some situations.
There's no reason for bioware games to not have good graphics, they have low render number, closed environments and pre-rendered, unreachable backrounds.
Mass Effect 1 came out in 2007 and it wasn't the best for it's but just decent.
Mass Effect 1:
-Snip-
Halo 3:
-Snip-
Gears of War 1:
-Snip-
Whoa, you just compared a screenshot of PC Mass Effect vs console Halo 3 and a really blurry screenshot of Gears of War... What exactly are you trying to convey? That you're blind?
And maybe if you read (just maybe) I was comparing the graphics of the PC version of ME1 (which was released later than the console version) to show that it didn't have the best graphics for it's time. Now, do you understand?
Yes I do take the ****** out of family members and friends when they come out with silly talk.
And yes, maybe pc ME1 didn't have the best graphics of it's time but if you were trying to get that across then goddman, post some decent screenshots of all games you're comparing. Because ultimately in those screens you chose, Halo 3 looks best. Gears, which uses the same engine as ME1 looks the worse and ME1 looks compressed to hell.
#55
Posté 17 février 2012 - 12:50
AlphaJarmel wrote...
Different engine, different type of game, different hardware designed around.
Yes I'm not happy about the animations but there are limitations.
Cant carry a load invent wheel, cant catch food invent spear. Limitations! No limitations no advancement. No advancement culture stagnates!
#56
Posté 17 février 2012 - 12:52
-Polite
#57
Posté 17 février 2012 - 12:52
in mass effect 2 we had omega, this i expected an alley ambush wich never came (sigh) and also non-corridor fighting areas wich needed exploration after the gunfight, like pragia or the krogan hospital or Kasumi DLC.
My point is that they have removed any kind or roleplaying/investigation environment rather than figuring out something else coz there is no need to wander around bare handed in a mission, its all about gunfights.
I dont like it but has some sort of twisted logic, i mean, you can not fight reapers with investigation.
#58
Posté 17 février 2012 - 12:53
Nobunaga-Oda wrote...
AlphaJarmel wrote...
Different engine, different type of game, different hardware designed around.
Yes I'm not happy about the animations but there are limitations.
Cant carry a load invent wheel, cant catch food invent spear. Limitations! No limitations no advancement. No advancement culture stagnates!
Yeah but what happens if you have invented both the wheel and the spear and one day I come to you and I take away your wheels, and now you cant carry yourself to the lake so that you can use your spear and fish?
How irritated would you be?
We are talking about a holstering animation here, not something unbelievably and technologically advanced feature...
#59
Posté 17 février 2012 - 12:57
And you think them not doing this is lazy?
Wow.
Modifié par Candidate 88766, 17 février 2012 - 12:57 .
#60
Posté 17 février 2012 - 12:59
HEY!Candidate 88766 wrote...
Wait, so you think that Bioware should've discarded the engine they've gotten used to and upgraded to ensure that the facial animations look relatively believable and instead used the Frostbite 2 engine? An engine designed for destruction physics?
And you think them not doing this is lazy?
Wow.
Get your darn-tooting LO-GI-C, out of our forums!
#61
Posté 17 février 2012 - 01:03
Candidate 88766 wrote...
Wait, so you think that Bioware should've discarded the engine they've gotten used to and upgraded to ensure that the facial animations look relatively believable and instead used the Frostbite 2 engine? An engine designed for destruction physics?
And you think them not doing this is lazy?
Wow.
From my opinion of the demo and from the statements of the devs including them getting help from DICE to make combat feel more realistic, I wouldn't be surprised if that were the more optimal choice. With story taking a dive along with dialogue choices then all we're really left with is a third person shooter that incorporates stats (ala Battlefield 3) and choices every now and again.
#62
Posté 17 février 2012 - 01:04
Will have to see the full game before I give them my money.
#63
Posté 17 février 2012 - 01:05
Mobius 1 wrote...
holstring weapons is an action that you expect to do in a non hazardous environment, while exploring a planet on ME1 or mooving around a pacifc facility like noveria.
in mass effect 2 we had omega, this i expected an alley ambush wich never came (sigh) and also non-corridor fighting areas wich needed exploration after the gunfight, like pragia or the krogan hospital or Kasumi DLC.
My point is that they have removed any kind or roleplaying/investigation environment rather than figuring out something else coz there is no need to wander around bare handed in a mission, its all about gunfights.
I dont like it but has some sort of twisted logic, i mean, you can not fight reapers with investigation.
This is a good point. They have effectively removed ambushes. If there are enemies around your gun will always be out. If you start off holstered you know you have nothing to worry about. Unless they'll use a cutscene or something to switch from the two states.
On a side note, whoever said Drake in UC, especially UC3, doesn't have as many combat animations as ME is way, way off. The animations in UC are sick. Even enemies. No turning like you're on a swivel like ME. Drake's body switches weight off his feet realistically, he reacts constantly to the enviroment (shields his eyes near fire, puts a hand out to steady himself if you run him near a wall, gets knocked around by explosions, reacts to getting shot, all the while talking using facial animations and you are often with one or more companions), plus reload animations, grenade animations, rolls, cover switches, all sorts of climbing animations, etc. All teh while there's procedurally generated sand, water and weather. Not only that the game doesn't even use an install, it plays off the BR, and these animations are carried over online! Online!
BW simply doesn't know how, or doesn't have the time, to optimize the memory use of their software.
#64
Posté 17 février 2012 - 01:08
Capeo wrote...BW simply doesn't know how, or doesn't have the time, to optimize the memory use of their software.
Not only that, but the fact that you can switch to hand to hand combat at any time with the whole environment being reactive looks amazing.
#65
Posté 17 février 2012 - 01:09
#66
Posté 17 février 2012 - 01:10
Candidate 88766 wrote...
Wait, so you think that Bioware should've discarded the engine they've gotten used to and upgraded to ensure that the facial animations look relatively believable and instead used the Frostbite 2 engine? An engine designed for destruction physics?
And you think them not doing this is lazy?
Wow.
No, lazy is not copy-pasting superior animations from ME2.
#67
Posté 17 février 2012 - 01:13
#68
Posté 17 février 2012 - 01:17
#69
Posté 17 février 2012 - 01:20
GnusmasTHX wrote...
TC is right. You can, in fact, just copy and paste things from games. It's so easy.
Can you make a post that doesn't contain sarcasm? Each one is starting to damage my brain.
Anyway, same engine, same series, what's the problem? TC doesn't obviously mean a literal copy and paste job but a step backwards in the quality of animations and heck, even a loss of certain ones will indeed ruin immersion for many players.
There are plenty of games that have even copied game mechanics from one another, how hard is it to optimise the memory of the game when so many others outshine them in that department?
#70
Posté 17 février 2012 - 01:22
Xrissie wrote...
Excuse me for being ignorant, but why is this such a huge deal? I sincerely do not understand.
For me personally, it's just a head scratcher. You don't normally ever see a sequel take a step backward in regards to animations. I mean, it's the same engine. The work has already been done in prior games.
It's not stopping me from playing the game or anything. I'm not being hyperbolic. It's just strange and doesn't bode well for other aspects of the game when elementary things take a step back in regards to quality or execution.
#71
Posté 17 février 2012 - 01:26
#72
Posté 17 février 2012 - 01:27
1Nosphorus1 wrote...
GnusmasTHX wrote...
TC is right. You can, in fact, just copy and paste things from games. It's so easy.
Can you make a post that doesn't contain sarcasm? Each one is starting to damage my brain.
Anyway, same engine, same series, what's the problem? TC doesn't obviously mean a literal copy and paste job but a step backwards in the quality of animations and heck, even a loss of certain ones will indeed ruin immersion for many players.
There are plenty of games that have even copied game mechanics from one another, how hard is it to optimise the memory of the game when so many others outshine them in that department?
What. I'm not addressing you, I'm adressing the OP. Frostbite and ME Engine are not the same. Even the ME engine so far removed from UE3 that to call it UE3 is a blatant misnomer.
I mean clearly the fact that every game doesn't have Crysis graphics, EA sports animations, DICE audio and so forth is a case of laziness, amirite?
Because it's so simple to take the best part of any other engine and paste it into your engine. I know this because I make games.
Modifié par GnusmasTHX, 17 février 2012 - 01:32 .
#73
Posté 17 février 2012 - 01:33
GnusmasTHX wrote...
What. I'm not addressing you, I'm adressing the OP. Frostbite and ME Engine are not the same. Even the ME engine so far removed from UE3 that to call it UE3 is a blatant misnomer.
I mean clearly the fact that every game doesn't have Crysis graphics, EA sports animations, DICE audio and so forth is a case of laziness, amirite?
Because it's so simple to take the best part of any other engine and paste it into your engine. I know this because I make games.
Pretty much 9/10 posts over the past two days have been pure sarcasm, even when not directly aimed at me, now onto your point.
Not once did I mention the UE3 engine, I had said that since the game is so far removed from what it once was they could infact use a modified frostbite engine and end up with the same result. The fact that Mass Effect 2 runs on 3's modified engine just proves the point that removal of an animation isn't justified.
EDIT: Because you tripled your post, let me reiterate my points for you.
We're not complaining about the exclusion of technology (even if EA own them), we're making a point about the exclusion of animations in a game that uses the same engine as the previous installment, when all they can say is "Hey, Shepard has 2 stances, 1 in combat and 1 out of combat, that's all the consoles can handle" is just poor when other games have far superior animations not only in quality but also quantity.
And see, more sarcasm...christ.
Yes I'm talking about a literal copy and paste job, if you could read I said it was NEVER literal, only that they can re-hash an almost identical clone into their own engine (may even be the same engine) with little to no trouble at all.
You make games for whom? I believe I'm experienced on this subject as I'm studying Computer games design and development at University.
Modifié par 1Nosphorus1, 17 février 2012 - 01:40 .
#74
Posté 17 février 2012 - 01:36
Because ME3 is multiplatform and all versions have to be ready for launch, i don't think Bioware can afford to waste time juggling their Ram issues...say on the 360 version to get holstering in as it would probably delay progress of the other versions.
I can see why people are scratching their heads though. ME1's animations weren' t the be all and end all (some rose tinted glasses there i think..) they were the level you expect from a top class dev i'd say. But after that and ME2's..i can see why people are bemoaning the fact that ME3's seem a huge step back. Usually in games, you expect things to get better with each sequel not worse.
On a side note...you can tell how much screenshots thesedays get touched up because some of the screens they released look incredible with really high detailed textures but in game from what we've seen that isn't quite the case. I think ME2 was a good looking game though. A step up over ME1 so maybe they couldn't go much further.
#75
Posté 17 février 2012 - 01:36




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