How and When To Use Nova??
#1
Posté 17 février 2012 - 02:10
#2
Posté 17 février 2012 - 02:12
That's how I normally use Nova.
#3
Posté 17 février 2012 - 02:30
As a starter tip, try to use it near the end of your Charge cooldown and only when you know there will be an enemy available to Charge.
#4
Posté 17 février 2012 - 02:33
Using it just before a Charge is the best way to negate it's drawbacks.
#5
Posté 17 février 2012 - 02:40
#6
Posté 17 février 2012 - 02:42
Idealy what you want to do is to watch to see a cluster of Troopers and 1 higher tiered target.
Charge the higher tiered target to stagger them, Nova immediately to knock back/down the rest, then use assault or shotgun rounds to stagger the high priority enemy again until you can charge a second time. The second charge does not necessarily need to be the higher target, especially if you need a quick exit, and be sure to roll if you find yourself quickly under fire (like if you found an Atlas behind the grouping.)
Nova is a Disruption and damage ability, use it to keep the enemies staggered and you don't have enemies pegging you at long range.
How you evolve it should be up to what your playstyle is. I went for Range/Damage rather than frequency as it will scale better. Taking the bonus to other biotic cool-downs to make charge work more frequently and get my shields up more often. (Minimizing my window of weakness.)
#7
Posté 17 février 2012 - 02:45
#8
Posté 17 février 2012 - 02:47
This is what I use. I usually have Charge ready by the time I'm finished.IsaacShep wrote...
Charge -> Nova -> Shotgun/Melee is the combo I'm often using with Human Vanguard when charging into a group of enemies
#9
Posté 17 février 2012 - 02:49
YepJusticar wrote...
This is what I use. I usually have Charge ready by the time I'm finished.IsaacShep wrote...
Charge -> Nova -> Shotgun/Melee is the combo I'm often using with Human Vanguard when charging into a group of enemies
#10
Posté 17 février 2012 - 02:49
#11
Posté 17 février 2012 - 02:53
So much damage comes out of my Charge and Nova anyways that limiting my ranged damage potential for stopping power that doesn't really add anything new to my kit doesn't feel like a good idea.
At least with an AR I can deal good damage both up close and at range.
#12
Posté 17 février 2012 - 02:53
Sorry for the bad english.
#13
Posté 17 février 2012 - 03:09
#14
Posté 17 février 2012 - 03:13
Then again, I often shoot from the hip considering how fast I'm moving. I tend to aim when I'm at greater distance, which isn't often as Vangard is most lethal in close quarters combat.
#15
Posté 17 février 2012 - 03:15
#16
Posté 17 février 2012 - 03:17
Hyrist wrote...
I haven't gotten Mattock, but Avenger works fine for me. As it upgrades it gets lighter so I have fairly good cool-downs without sacrificing damage, and the better auto-fire rate helps. However I should not I don't go for headshots as often due to the recoil, I am a touch low so as the recoil goes up I'm hitting the base of the body.
Then again, I often shoot from the hip considering how fast I'm moving. I tend to aim when I'm at greater distance, which isn't often as Vangard is most lethal in close quarters combat.
Thanks for the tip. I think I'll go Avenger. Mattock is much more accurate, but, as a Vanguard, I'll be hip-firing more than aiming. Plus the Mattock is ALOT heavier.
#17
Posté 17 février 2012 - 03:31
I don't have a very complicated answer though, in my case it's mostly build.
I only carry a pistol (with a sight, which is awesome for when you can charge).
This makes my cool down very low. That's it (though it can be optimized, see below)
So, on silver difficulty, I can charge into a group of centurions, shoot a couple times, nova, then charge again and so on. You have to be careful per normal vanguard usage that you're not in a large enemy crossfire zone, but, up to silver at least even that you can be pretty cavalier about. Oh, and of course only charge groups that are mostly within your nova radius or you'll get shredded by the guys not getting knocked back.
Some additions that I think help:
Area affect: I have the area affect version of both charge & nova.
This means the people around me are momentarily stunned, less time for them to shoot at me.
I also have the synergy bonuses: 25% cooldown bonus after a nova (15 seconds, very long time) and 25% power damage bonus after charge. And, of course, when you max out get the high damage for nova and the extra shields for charge.
Boom. Charge. Shoot. Run around for a second and a half. Nova. Charge. (DON"T nova immediately after charging: you want to minimize the time between a nova and the charge that follows it - that way if you get damaged you can retreat instead.) Hope that helps. I'm currently working my way towards higher carrying capacity to try the shotgun, but pistol is great as it works at all ranges and helps with coold downs a lot!
Modifié par eskr, 17 février 2012 - 03:39 .
#18
Posté 17 février 2012 - 03:32
And always look at your health and the odds. Don't be afraid to roll and dodge behind cover if you need.
Modifié par eskr, 17 février 2012 - 03:33 .
#19
Posté 17 février 2012 - 03:38
SarenReborn wrote...
Are you guys maxing out nova... My build atm is looking like maxed nova(pierce) maxed shockwave(lift) maxed charge(recharge barriers) + half way on both Alliance and Fitness
I didn't put any points into shockwave. How is it? (In ME2 it wasn't very useful, but I've heard nice things about it in ME3.)
#20
Posté 17 février 2012 - 03:40
#21
Posté 17 février 2012 - 03:46
eskr wrote...
SarenReborn wrote...
Are you guys maxing out nova... My build atm is looking like maxed nova(pierce) maxed shockwave(lift) maxed charge(recharge barriers) + half way on both Alliance and Fitness
I didn't put any points into shockwave. How is it? (In ME2 it wasn't very useful, but I've heard nice things about it in ME3.)
Shockwave is great for knocking back gaurdians. I'll hit one with a shockwave, and kill him with my heavy pistol = before he's recovered
Anyways to the OP, I only equip a pistol so I have a very fast recharge time, and I'll charge in, nova, charge out. Of course this way you need to plan a bit before you charge in, but there's almost always an enemy somewhere for you to charge to and get out of harms way.
I nearly 100% of the time get the 75+ kills medal just jsing charge and nova. Vangaurds are almost too easy. lol
#22
Posté 17 février 2012 - 04:23
My strategy is to Charge the heaviest target in a group (Centurion, Nemesis) and immediately nail them with a heavy melee right out of the Charge. At that point, my 3.3 second cooldown is nearly finished so I pop maybe 1 or 2 rounds into the target, Nova and then Charge again into the next target in the group. Repeat this process until everything is dead. ALWAYS keep turning and searching for new targets. Its more important to have another target to Charge than it is to finish off half dead enemies. In all likelihood, the target will end up dying from your next Nova anyway.
I've seen way too many Vanguards Charge an enemy and then sit there waiting to plink them to death with soft melees or pistol shots while the enemy is on the ground, ignoring the fact that they probably could Charge again at a different target and do more damage. As long as you're not Charging away from that area, the first enemy will die from the Nova area of effect and they'll be on their butt for a while even if they don't die.
If you've got the 200% cooldown bonus from weapons and you've got maxed cooldown on Charge, then just about any time that you know you have a target to Charge is the right time to Nova. As long as you can replenish your barriers, Nova away.





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