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Invincible Enemy glitch


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#26
maxulic

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Sku1c wrote...

Also turrets dont dissapear after the wave is dead


I imagine this is intended, would make little sense for them to just disappear.


Yeah pretty sure this is intended, either way you could just ignore them and wait for the end of the wave to get a clear field.

#27
snapdragon3

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All the enemies are invisible for me right now and I can't even climb a ladder. I just stand around die. But since Im the host quitting would be kinda rude :(

#28
Raxxman

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Barrett Rodych wrote...

Hi folks! From when you've encountered this issue, can you recall what had just happened to the frozen/invicible enemy? E.g. did they just get hit by a Biotic Explosion combo, Thrown/Charged across the room by physics, etcetc?

Did you join the mission in progress and discover the invincible fellow?
Was the enemy invincible to everyone?

The more info you can recollect (or gather from future occurences) can help us look into whether there's an issue present here deeper than our wonderful friend Mr. Lag.

Thanks!


Okay I have had one whereby I threw a trooper and I think he got slightly  clipped into the terrain. He continued to lie face down on the ground taking no damage, but he was still shooting at a weird angle from his gun, both an infiltrator and myself couldn't kill him until the infiltrator sticky naded his backside.

#29
NekOoNinja

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It usually happens if an enemy has ragdolled (it's like ME1 all over again). I.e. throw, biotic charge/explosion etc. causing them to get stuck in the floor. You can't hurt them, but they can hurt you.

A variant of this occured today, on the Mars map. I put a stasis bubble around a phantom that was about to vault over an interior object. Result was a disco-spinning phantom in X-shape-Pose that seemed to do roundhouse kicks (probably not but...). Everyone around it died. It had not been stasified before that, possibly glitched because the vault animation got interrupted.

Edit: Speaking of which, this goes the same for the player actually. On Firebase white, something catapulted my vanguard backwards, ontop of the vault-able cover near the ladder. This caused the character to be stuck in a jittery motion, bouncing up and down, lagging erratically. I tried to fix it by dying, going into cover, but the latter only tossed me off the map, leaving Ms. Vanguard to admire the skybox for the remainder of the match.

Ontop of it, my teammates became invincible because of this. Lag was definetly out of the question.

I suppose this should be fixed. :blink:

Modifié par NekOoNinja, 22 février 2012 - 01:04 .


#30
neoskeptic2

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Just got this bug a while ago. A centurion glitched onto a block you normally can't stand on, after that our enter squad unloaded on it for about a minute and nothing. No hit markers from me at all. I just left the round after that since it was impossible to finish the wave.

#31
TeaL3af

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Anyone else noticed a bug where you can't shoot in certain spots randomly. I don't know what causes it or what stops it but often I'm firing from cover and my bullets deflect off an invisible wall.

#32
neoskeptic2

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I'd guess if you can't jump over/around the wall you can't fire over/around it either.

#33
KiraTsukasa

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neoskeptic2 wrote...

I'd guess if you can't jump over/around the wall you can't fire over/around it either.


That's not true at all. A lot of it has to do with character hitboxes. If there isn't enough room for your character to stand up and look over, you won't be able to fire over that cover in that spot. Firing around cover follows the same rule, but also adds the fact that you have to be facing towards the edge you want to shoot around.

#34
R Rarzy

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I've encountered the invincible enemy a few times. I didn't really know what happened in the situation, but every time, he seemed to be in cover, and wouldn't take damage or move away from cover. I would just leave him be and later on he'd move away and could be killable again.

Worst glitch I've found is right when a match starts, you have no control over your character. The character might just be standing there or walking forward on his own, and there's literally no way to control them aside from leaving the game.

#35
jimmyw404

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I've had an occurrence where not only everything was immune to my blows but I was immune to theirs. So until the end of the round I literally played defensive lineman and blocked enemies with my body. I also stood in front of a turret to block its bullets lol.

#36
R Rarzy

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jimmyw404 wrote...

I've had an occurrence where not only everything was immune to my blows but I was immune to theirs. So until the end of the round I literally played defensive lineman and blocked enemies with my body. I also stood in front of a turret to block its bullets lol.


That definitely sounds like a lag issue, yet the whole round?  Not sure.

#37
S9ilent

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I find that lag is the usual culprit of invincible enemies. This tends to be compounded when using any ability that affects a units movement (e.g. cryo, stasis, etc.)

I find using area of affect attacks will
"sometimes" cause a unit to pop back into the right place so you can
kill it. (e.g. Assari heavy melee) I find it most useful when a phantom
gets statis+biotic-explosion glitched (demo)

---

My most recent (and unique) invincible enemy (In ME3 proper, not the demo), was caused by trying to grab a Cerberus assault trooper (because I think grabs are awesome and I would dart half way across the map just to get one :D)
-A trooper was behind a wall taking cover
-I was running up to the wall
-As I was running up (but BEFORE I reached the wall) the trooper stood up and started to walk away from the wall
-I got into cover, and started tapping grab (F key on keyboard), but I "thought" I failed to grab him to I strafed

This some how caused "half" of a grab. The trooper walked back to the wall and the camera snapped into the grab animation angle (and then went back to normal as if the grab was finished) but the trooper didn't die, I didn't do the grab, and instead it jumped over the wall, an was permantly invincible.

#38
Dark Penitant

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Same thing happened to me with a Cerberus Assault trooper that was in the process of dropping onto the map. He was several feet above the ground, and quite clearly visible, but immobile, and wasn't really doing anything beyond being frozen. Fortunately, this was the first wave, so I lost nothing by quitting, but it was aggravating, to be sure. Of course, glitches are to be expected, so I'm not up in arms or anything xD, but yeah.

#39
RonnyB

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This may be related to the glitch I have experienced where power animations such as tactical cloak, energy drain, etc stop showing. The last time this happened I alt-tabbed out and then back into the game and the effects were visible again. Next time a sentry turret disappears (happened a few times already) I will try the same to see if it becomes visible again if I can remember to do it.

#40
Maxorz

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Just experienced a Geth Hunter that froze up and became invincible. Last enemy on wave 9 Gold and we cant kill it :C

#41
Zaknaberrnon

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Karan Vess wrote...

I've managed to turn an enemy invincible multiple times by attempting a grab right when the enemy is about to jump over the cover I'm attempting the grab from.


this has happened to me multiple times today in exactly the same place, a corner in the tunnel part of the lower level of firebase white, always seems to happen with the same enemy as well; a cloaked Geth Infiltrator, armed with a shotgun.

Modifié par Zaknaberrnon, 14 août 2012 - 07:24 .


#42
ray12a

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Two variants immediately come to mind. On maps where enemies spawn above you, reactor for example, lag will cause the enemies to become stuck on each other in their "jump down" animation. This sometimes results in their invincibility.

Also, whenever one tries to grab an enemy from the other side of cover and the enemy backs up too far/ rounds a corner, the grab animation will play, but the enemy doesn't die -- he becomes invincible.

Modifié par ray12a, 14 août 2012 - 07:27 .


#43
DHR107

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Barrett Rodych wrote...

Hi folks! From when you've encountered this issue, can you recall what had just happened to the frozen/invicible enemy? E.g. did they just get hit by a Biotic Explosion combo, Thrown/Charged across the room by physics, etcetc?

Did you join the mission in progress and discover the invincible fellow?
Was the enemy invincible to everyone?

The more info you can recollect (or gather from future occurences) can help us look into whether there's an issue present here deeper than our wonderful friend Mr. Lag.

Thanks!


I had this playing Platinum against Geth on FBW... TWICE IN A ROW. I believe it was related to Grab animations and them getting hit by powers asd they were grabbed. A Geth Pyro ended our Platinum run on both occasions (at around wave 7 or 8). The Pyro would get stuck there and be unvulnerable. The only way to "kickstart" the game was for the host to leave and then reset the wave. This was happening with 4 players connecting through the same IP as we were at an internet capable LAN event.

In our case, the enemy was invulnerable to all forms of Tech damage, bullets, and combat Drones/Turrets. We could not damage it with missiles either so we had to just give up on the game. 

As far as I am aware, truly unvulnerable enmies (which cannot get hurt by anyone/any powers) only happen during Grab animations or something similar. 

EDIT: It also couldn;t move and didnt attack us back :/

Modifié par DHR107, 14 août 2012 - 07:31 .


#44
zRz Tyr

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Barrett Rodych wrote...

Hi folks! From when you've encountered this issue, can you recall what had just happened to the frozen/invicible enemy? E.g. did they just get hit by a Biotic Explosion combo, Thrown/Charged across the room by physics, etcetc?

Did you join the mission in progress and discover the invincible fellow?
Was the enemy invincible to everyone?

The more info you can recollect (or gather from future occurences) can help us look into whether there's an issue present here deeper than our wonderful friend Mr. Lag.

Thanks!


Last time i saw the bug, it just happenend. No one did anything. It was a geth pyro, pinning one of my teammates down. Could it be because of his energy drain or decoy? He was playing a salarian engineer.

#45
kitty209

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had it happened when playing with someone that was livestreaming, was in the reactor map, nemesis assault trooper and other random enemy were stuck on eachother trying to get down, ended up just standing up there doing nothing, completely invureble to bullets or powers, the only thing that did ended up killing them was my geth turret, maybe this problem accure when the AI doing something it not supposed to do and it mess with thier behavior? this issue was only encountered once on hydra with a nemesis standing where player cant get on to (maybe got stuck trying to jump over the object) and in firebase white with a geth hunter that i assume was grabbed due to him being on the back halfway into the ground

#46
KAM12780

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This happened to me on Giant and it was a Centurion. He fell a little through the map and kept chasing the poor Salarian around. Finally he got stuck in the ramp going up to the control room. I cast my biotic bubble and the warp effect killed him finally.

#47
Omnifarious Nef

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Image IPB

#48
joker_jack

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During a few private matches with friends, we've encountered this bug with a geth hunter. The only ways it's been corrected have been either have the host back out and redo the wave or more recently Shadow Strike seems to kill the hunter when nothing else will.

#49
rkaucher

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I've had this happen twice. It was on the final spawn of wave 9 both times and both times I noticed that when I was doing a grab attack and someone else killed the Target I was grabbing, this happened. Not sure if it was the mob I grabbed that was invincible or not tho. One time the mob fell thru the floor and we had to quit out, and the second time, it eventually died of its own accord.

#50
OuterRim

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Sku1c wrote...

Use melee, solved it for me.


Flamer solves it too usually, as does the Fury's AF - last one solves the Invisible geth hunter glitch too.

Modifié par OuterRim, 14 août 2012 - 07:58 .