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Does anyone else constantly doze off while playing this game


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#276
EricHVela

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RPG is a genre. Genres do not have definitions that are so narrow. RPG can also simply be a strategic game with a ruleset of chance and statistics. It does not have to have any choice at all. DA:O allows the player to influence encounters.

If you wish to confine your definition of RPG to such a narrow view, then I would expect you will find only a narrow selection of enjoyable RPG entertainment.

#277
ZeroMystic

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Anyone who thinks or tries to say that this cinematic tactical adventure has freedom of choice in any of it's dialog, needs to have their head examined!

#278
marshalleck

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Why are you still here, ZeroMystic?

#279
ZeroMystic

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RPG's have always been about CHOICE and the consequences of those choices whether good or bad.

DA:O does not allow you the freedom of choice, your decisions have already been pre-chosen for you, then you are given a bunch of dialog options that you cannot ever execute.

Being presented with dialog options that give you the option to choose, then when any of them are picked except the one you are being foced to do, you are being told too bad, you cannot do that option because this is the way it's going to be and is and you have no choice in teh matter.

That is is why DA:O is not an RPG, it never has nor will it ever be.

DA:O is nothing mroe than a Cinematic Tactical adventure.

People need to learn how to separate what an RPG is from this thing.

#280
Guest_Crawling_Chaos_*

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ZeroMystic wrote...

Anyone who thinks or tries to say that this cinematic tactical adventure has freedom of choice in any of it's dialog, needs to have their head examined!


Image IPB

#281
Foxd1e

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Sometimes I pass out while playing videogames, it has nothing to do with being bored and more to do with lack of sleep, being overly warm, and having a comfortable gaming chair. Sometimes I wake up an hour or two later with the worst back/neck pain in the world :P

#282
Foxd1e

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stop calling DAO a cinematic tactical adventure, it hardly has any cinematics at all, it is defiately a story-driven roleplaying game. **** op got owned!

#283
ZeroMystic

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Crawling Chaos,



You really shouldn't be showing your personal psychiatric group recovery activities here on the BioWare forum or any other forum for that matter,.

#284
ZeroMystic

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Foxd1e Maybe if you learned what the word cinematic actually means, and understand the actual context it's being used in, then you might be better off.

You might want to realize that there is no actual roll playing in a pre-set oucome that is being done in this adventure

Pre-Determained does not have RPG attached to it in any way shape or form

Modifié par ZeroMystic, 26 novembre 2009 - 03:21 .


#285
Foxd1e

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Troll *ahem* sorry I mean...ZeroMystic, going by your defination of Pre-Determined vs. Roleplaying, then we have yet to see a game that actually fits your defination of an RPG. Oh well I suppose you best go back to pen & paper gaming, you'll find no satisfaction here.

#286
Guest_Crawling_Chaos_*

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Foxd1e wrote...

Troll *ahem* sorry I mean...ZeroMystic, going by your defination of Pre-Determined vs. Roleplaying, then we have yet to see a game that actually fits your defination of an RPG. Oh well I suppose you best go back to pen & paper gaming, you'll find no satisfaction here.


Pen and Paper is not true RPG.

Only Summoner is true RPG.

#287
PT.Vohnsen

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Listen ZeroMystic.



You are not fair about this game.

We really need this type of game and all that comes with it.

There are a lot of "crap hot headed" games out there, and Bioware show how its done!



READ THE REVIEWS.



What you say is like: When i play Crysis, i think there is to much shooting, and i just wish for some more dialogue.



Its clear for me, this game is NOT for you.

Oh yes, its that simple.

#288
addiction21

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PT.Vohnsen wrote...

Listen ZeroMystic.

You are not fair about this game.
We really need this type of game and all that comes with it.
There are a lot of "crap hot headed" games out there, and Bioware show how its done!

READ THE REVIEWS.

What you say is like: When i play Crysis, i think there is to much shooting, and i just wish for some more dialogue.

Its clear for me, this game is NOT for you.
Oh yes, its that simple.


But have you played Summoner?

#289
ZeroMystic

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There are a lot of "crap hot headed" games out there, and Bioware show how its done!

The only thing BIoWare has done is shown they can remove and totally strip a player out of freedom of choice and still give off the illusion of having choice

I am still wating for someone to explain to me how pre-determained outcomes that you are being forced into in this cinematic tactical aventure and now not being allowed to execute 3/4 of the dialog options you are being shown, constitues as an RPG?
Explain why stripping freedom of choice while showing you actual dialog choices youc annot ever use, makes for good playability?

Modifié par ZeroMystic, 26 novembre 2009 - 04:42 .


#290
Unbroken Lineage

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Endurance!

--edit--

Ahem, I mean: Play something else.

Modifié par Unbroken Lineage, 26 novembre 2009 - 04:44 .


#291
ZeroMystic

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Choice is not only being able to go against the grain of the story that is in place but actually being allowed exercise that option should i want to.
 
Choice is when I am asked if I want to join the grey wardens and I say no, being allowed to do so (NOT BEING TOLD WELL YOU ARE JOINING ANYWAY) if I say no that should be ok and should end it
 
Choice is being allowed to skip things and being allowed to progress without doing them, such as not getting my dog, if I don’t want to go get my dog, I should be able to skip doing it and then be allowed to continue playing even though I don't have him, but yet I cannot continue unless I do have him.
 
Choice is being able to go get my brother before having to get my dog from the kitchen, If I am given the option where it says I have to find my brother first, then I should be able to click on that option and be told OK LETS GO GET YORU BROTHER FIRST.
 
Choice is being able to skip the joining of the grey wardens in the camp if i want
 
Choice is being able to leave the camp even though I am told not to
 
Choice is being able to stay with my mother and father when the option shows I can say “No, I won't go” or “I am staying”.
Then when I pick those I should be staying put.
 
But you have ZERO CHOICES IN ANY OF THOSE THINGS I HAVE LISTED ABOVE.
 
You are being given dialog choices as if you can choose and execute them, but then even when you choose them, you are still not being allowed to do them, and or being told about something I should be able to skip but can't, because if I try to bypass doing them, then I cannot progress until I do do them..

So as you can see, this game is extremely restricted, linear, and has ZERO freedom of choice in it.

Modifié par ZeroMystic, 26 novembre 2009 - 04:49 .


#292
Fall_Of_Seraphs

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ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.


HAHAHA! This made me laugh so hard when I read it. You bought a story driven RPG and don't want to read :P And maybe conversations go or 5 minutes because that's how long REAL conversations go for, when you talk to someone about, say, internal politics of the Israeli government, assuming you know anything you don't go, "It are good", "Yes, now we splow stuff up".

Also, 4-8 dialogue options is too much? What about when there is 4-8 subjects to talk about? Again, it's trying to be sort of realistic, next time you go to a resturaunt, ask them to give you a menu with only 3 food options, just in case you doze off before you order.

"What would you like to order?"

'What do you have?'
'I will kill you'
'May I see the wine list'

*Clicks what do you have*

'Pizza'
'Gnocci'
'Spaghetti'
'Rissotto'
-
*Quits the resturaunt*

"RAWR, BAD REVIEW, THIS RESTURAUNT IS LONG WINDED WITH TOO MANY DIALOGUE OPTIONS!!!"

#293
addiction21

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ZeroMystic wrote...

Choice is not only being able to go against the grain of the story that is in place but actually being allowed exercise that option should i want to.
 
Choice is when I am asked if I want to join the grey wardens and I say no, being allowed to do so (NOT BEING TOLD WELL YOU ARE JOINING ANYWAY) if I say no that should be ok and should end it
 
Choice is being allowed to skip things and being allowed to progress without doing them, such as not getting my dog, if I don’t want to go get my dog, I should be able to skip doing it and then be allowed to continue playing even though I don't have him, but yet I cannot continue unless I do have him.
 
Choice is being able to go get my brother before having to get my dog from the kitchen, If I am given the option where it says I have to find my brother first, then I should be able to click on that option and be told OK LETS GO GET YORU BROTHER FIRST.
 
Choice is being able to skip the joining of the grey wardens in the camp if i want
 
Choice is being able to leave the camp even though I am told not to
 
Choice is being able to stay with my mother and father when the option shows I can say “No, I won't go” or “I am staying”.
Then when I pick those I should be staying put.
 
But you have ZERO CHOICES IN ANY OF THOSE THINGS I HAVE LISTED ABOVE.
 
You are being given dialog choices as if you can choose and execute them, but then even when you choose them, you are still not being allowed to do them, and or being told about something I should be able to skip but can't, because if I try to bypass doing them, then I cannot progress until I do do them..

So as you can see, this game is extremely restricted, linear, and has ZERO freedom of choice in it.


But you have not played summoner so you have no concept of choices and what a real rpg is.

#294
Fathnir

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bclagge wrote...
This thread is a wall of text. I only read a few pages before I had to skip to the end and post.


That's how I felt.

It's obvious he's a troll now, though, cause he just said that he wanted proof that Dragon Age: Origins is an RPG. For the record, I reported him.

#295
Fathnir

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addiction21 wrote...

ZeroMystic wrote...

Choice is not only being able to go against the grain of the story that is in place but actually being allowed exercise that option should i want to.
 
Choice is when I am asked if I want to join the grey wardens and I say no, being allowed to do so (NOT BEING TOLD WELL YOU ARE JOINING ANYWAY) if I say no that should be ok and should end it
 
Choice is being allowed to skip things and being allowed to progress without doing them, such as not getting my dog, if I don’t want to go get my dog, I should be able to skip doing it and then be allowed to continue playing even though I don't have him, but yet I cannot continue unless I do have him.
 
Choice is being able to go get my brother before having to get my dog from the kitchen, If I am given the option where it says I have to find my brother first, then I should be able to click on that option and be told OK LETS GO GET YORU BROTHER FIRST.
 
Choice is being able to skip the joining of the grey wardens in the camp if i want
 
Choice is being able to leave the camp even though I am told not to
 
Choice is being able to stay with my mother and father when the option shows I can say “No, I won't go” or “I am staying”.
Then when I pick those I should be staying put.
 
But you have ZERO CHOICES IN ANY OF THOSE THINGS I HAVE LISTED ABOVE.
 
You are being given dialog choices as if you can choose and execute them, but then even when you choose them, you are still not being allowed to do them, and or being told about something I should be able to skip but can't, because if I try to bypass doing them, then I cannot progress until I do do them..

So as you can see, this game is extremely restricted, linear, and has ZERO freedom of choice in it.


But you have not played summoner so you have no concept of choices and what a real rpg is.

ROFL.

#296
cpip

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ZeroMystic wrote...

You are being given dialog choices as if you can choose and execute them, but then even when you choose them, you are still not being allowed to do them, and or being told about something I should be able to skip but can't, because if I try to bypass doing them, then I cannot progress until I do do them..

So as you can see, this game is extremely restricted, linear, and has ZERO freedom of choice in it.


I'd argue that there's not ZERO freedom of choice.  It's definitely constrained to the needs of the story -- and this is undeniably story-driven RP -- but there's choices along the way.  The options may not be as wide as would be "total freedom of choice," but there ARE often options and multiple ways to solve a given situation.

Out of curiosity, then, which RPGs do you feel have given you the total freedom of choice you desire?  I can think of a few which might at least partially meet the standard, but I'll certainly say that very, very little that sells itself as an RPG would meet your definition.

#297
boba1974

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ZeroMystic wrote...

Actually, i played Summoner and the atrocious Summoner 2. Summoner was an excellent game, but it doesn't hold a candle to Dragon Age as far as I'm concerned,

I am not saying it does hold a candle to DA:O...that is not my argument or what I am even saying.

And the reason you don't think that Summoner doesn't hold a candle to DA:O is because Dragon Age Origins is not, never has been, and nor will it ever be an RPG.

Summoner on the other hand actually is, And for the record I never said Summoner was the greatest game, I used Summoner as an example because it's the only game that has a single player party based character system which you can freely control just like in DA:O.

Playing Summoner shows anyone and proves how much DA:O is not even close to being an actual RPG.

That is what I am saying.



You're an idiot.

Summoner is the only single player party based game that you can control like Dragon Age? What?

Baldur's Gate
Baldur's Gate 2
Icewind Dale
Icewind Dale 2
Neverwinter Nights
Neverwinter Nights 2
Wizardry 8
Drakensang
Mass Effect
Might and Magic 6
Might and Magic 7
The Temple of Elemental Evil
Wizards and Warriors

I could go on and on forever...

If you aren't a troll, you're the least informed rpg fan i've ever seen. I'm going with troll.

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#298
XombieMaxx

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I bought this game to relax... a game where I can battle then still play whilst eating food or having a cigarrette... I just smoke and read/listen, it's like watching a movie. Then all of a sudden I become a part of it... cigarrette get's put down and I'm back in the action.

#299
Default137

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He's got a point in a way.

I mean, I love reading all this stuff, everything I can, digging up as many Codex Entries as I can, just to learn as much as I can about the world, but after my first playthrough, its basically just going through the motions, I can almost recite on memory what the Guard at the end of the Ostagar Bridge will say, as well as most of the other NPCs in that area. Yet you have to do it, because if you don't you miss out on valuable stuff, and might lose out on exp/other stuff you don't know about because your to worried not to do it.

And no offense to all the high and mighty in this thread, neither DA:O or really any other Bioware game is a "story-based RPG", they are called "tactical RPGs", and are very unlike many other RPGs which are more hack and slash driven. Some people may like tactical RPGs but might not like tons of story, is that a crime?

Modifié par Default137, 26 novembre 2009 - 05:37 .


#300
ZDPhoenix

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ZeroMystic wrote...

For the record I do press ESC to skip most of this dialog.


So why the hell are you complaining then?