Aller au contenu

Photo

Does anyone else constantly doze off while playing this game


  • Veuillez vous connecter pour répondre
374 réponses à ce sujet

#101
ZeroMystic

ZeroMystic
  • Members
  • 408 messages
So far the only thing people in this topic are proving is that they have concept on how to function in real life.

Also I just wanted to remind people that think this is normal to do in a conversation that I went to the store today, and  when I opened up the cabinet in my friends house to get teh gas can, my next door neighbor started watching cartoons on his mcdonalds happy meal that was actually a tuna sandwhich with spaghetti sauce that was pulled from a box with raisins in it.


Oh yeah don't forget to mop the gym floor at breakfast ok.

Modifié par ZeroMystic, 24 novembre 2009 - 10:33 .


#102
Fluffykeith

Fluffykeith
  • Members
  • 198 messages
Well, to be honest, if someone came up to me and said that, I'd probably tell thewm to go take a hike. Theres passing on info, and then theres being blunt to the point of rudeness. Or boringness...



Bluntness...basicly it seems like you want the dialogue to be snipped down to the bare minimum of information. Unfortunately in RPGs this tends to lead to "wtf??? sydrome", where the dialogue was so blunt and to the point that it missed out something usefull that would have been nice to know so you knew where to go/what to do in the quest (Warhammer Online is particularly guilty of this, imho).

Other thing it does is it shreds the feeling of being in the world and talking to characters. The less the NPCs say, the more 2 dimensional they become, and the MORE they seem like one of the NPCs in a Fighting Fantasy gamebook. All that "in-consequential" conversation you're talking about puts a little more meat on the bones of that character, the situation, and the gameworld. Think about how much detail each of the NPC party members has in DA:O. If there weren't all those extra conversation options, all that extra depth would either be lost altogether, which I feel would reduce the game experience a lot, or have ot be stuck into the codex...think about exactly how much stuff you learned about the DA:O world, its people and religions and so on, through talking to the NPCs...the alternative is reading ALL of it in the codex instead, rather than some of it. And thus the gameworld would feel a bit blander, and people would complain about that instead.



And as to your example, it seems to me that a Grey Warden turning up at any town in Ferelden, and asking questions, would be worthy of comment...and unusual event, certainly something people would want to talk about. This guy may be talking to you about how your mum wants you do deal with your dog, but what he REALLY wants to talk about is this mysterious Grey Warden thats just arrived...

#103
Pauravi

Pauravi
  • Members
  • 1 989 messages
No I don't doze, in fact this game tends to keep me awake far beyond hours that even my nocturnal self would normally have turned in by.



I appreciate the fleshed out dialogue and the exemplary voice acting; it makes the characters more realistic and I find myself reloading saves after important conversations just to try different dialogue options. Sure I use the Esc key every once in a while, but only after I've been through a conversation more than once.

#104
Duck and Cover

Duck and Cover
  • Members
  • 439 messages
if by doze off you mean at the edge of his seat, then yes. :)



I am sometimes at the edge of my seat playing this game. I'm so addicted right now. Perhaps I need a 12 step program to get off this game.

#105
ZeroMystic

ZeroMystic
  • Members
  • 408 messages

This guy may be talking to you about how your mum wants you do deal with your dog, but what he REALLY wants to talk about is this mysterious Grey Warden thats just arrived...

Too bad that is 100% untrue, he is clearly there to tell you to get your dog and nothing else. In fact he even says that is the only reason he is there. So your Grey Warden comment about how that is what he really wants, = Fail because  its not anything even remotely close to why he is there and or why he says he is there.

So that is why they DO NOT BELONG TOGETHER IN THE SAME SENTENCE.

They are 2 completely different aspects of this game that have absolutely nothing whatsoever to do with anything.

Are you there to get your dog or are you there to talk about the Grey Warden.

I dont' knwo abouot you but teh quest clearly says GET YOUR DOG...NOT GO FIND SOMEONE TO TALK TO THEM ABOUT THIS GREY WARDEN....


Nothing anyone here says is going to justify changing the subject, and or saying this is needed, because it's not.

You keep everything separate

Again this a prime example of how the dialog is in this game.

Here is your task, you are to go mop the gym floor. and along the way to mopping the floor I just wanted to let people know that I went to the store today, and that when I opened up the cabinet in my friends house, my next door neighbor started watching cartoons on a mcdonalds happy meal that was tuna sandwhich with spaghetti sauce with raisins on it.

Oh yeah don't forget to mop the gym floor at breakfast ok


if anyone says the dialog in DAO is normal and needed then they are also agreeing and saying that this is also normal and needed, because it's the exact same thing
I have given you a task and then I have completely unrelated subject matter all strewn together and it's all 100% un-needed nonsense talking when I am simply saying you need to mop the gym floor.

Again the dialog and talking in this game is set up the exact same way, you are given a task, then either while getting the instruction and or actually on the way to do the given task, you get all this completely unrelated stuff all strewn together with total un-needed nonsense.

Modifié par ZeroMystic, 24 novembre 2009 - 10:48 .


#106
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Pauravi wrote...

No I don't doze, in fact this game tends to keep me awake far beyond hours that even my nocturnal self would normally have turned in by.

I appreciate the fleshed out dialogue and the exemplary voice acting; it makes the characters more realistic and I find myself reloading saves after important conversations just to try different dialogue options. Sure I use the Esc key every once in a while, but only after I've been through a conversation more than once.


Same. Though shooting zombies and demons with giant chunks of rock and turning them into b-bombs adds to the keep-awakeness too.

#107
SheffSteel

SheffSteel
  • Members
  • 1 231 messages
Perhaps we could go into more detail about this one particular line about this dog.



Or maybe that would be too much discussion over a small matter that's irrelevant in the larger scheme of things. Huh.



Do you have any criticisms about dialogue later in the game?

#108
AshedMan

AshedMan
  • Members
  • 2 076 messages
I have a middle-aged friend who complains on Ventrilo that everytime he plays DA:O he feels like he needs to take a nap. He enjoys the game but it makes him very tired.

#109
Tallin Harperson

Tallin Harperson
  • Members
  • 116 messages
Hmm... well, I think this game has way to much needless combat. I mean, I walk around and kill a group of monsters, then walk a little farther and kill another group of monsters. Excuse me, I just killed that group of monsters back there, do I really need to kill another group? This is repeated ad nauseam to the point where I don't feel like I'm making any decisions or learning anything about the world I'm exploring. Seriously, can I just get back to some good dialogue, already? I want to get back to discovering interesting facts about this world and making decisions that actually matter to the story.

Also, anyone who likes pervasion of combat in this game is a complete moron who has misunderstood me and cannot be a functioning member of society.

Edit: Also, I have not found dialogue in DA:O to be anything like you described it to be. Every dialogue option I have available and everything they tell me is completely relevant.

Modifié par Tallin Harperson, 24 novembre 2009 - 10:58 .


#110
Red-Cell

Red-Cell
  • Members
  • 100 messages
lol @ ADD gamers



Call of Dooty is whats for you, mindless auto aiming, press-x-to-win games.

#111
astrallite

astrallite
  • Members
  • 1 344 messages
I take it you didn't play Metal Gear Solid 4.

#112
horang

horang
  • Members
  • 28 messages
I do wish there was an option that would give you each conversation as a block of text dialog (as opposed to individual sentence subtitles) up until a choice needs to be made. I like the amount of dialog but honestly think voice acting detracts from the pacing of the story- much like books on tape can make even a fast paced thriller drag on. Overall that's a pretty minor issue though.



What's more annoying is how the cut-scenes that end in battle throw off your party's positioning. Trust me, no matter how much I want to sit down and chat with Gozor the Destructor, I'm probably not going to walk to within five feet of her at a leisurely pace with my most vulnerable soldiers in tow. It would be nice if attacking a 'dialog' character outside of the cut-scene trigger range would skip the dialog and make the obvious choice that I wasn't going to be trying to talk my way out of the battle. *shrugs*

#113
Jensonagain

Jensonagain
  • Members
  • 506 messages

ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.


The game has a great story and good dialogue.  You should slow down and really listen to all of it.

#114
Maj Gant

Maj Gant
  • Members
  • 87 messages
I love story in my games, so I have zero issue with the amount of dialog in this one. My only dialog related complaints are:



1. Your character never speaks and the parts where they do use his voice (non-dialog based) is both lame and annoying.



2. I'd like to be able to tell if a character has anything to say. I often check with the NPC not knowing and some of the dialog choices remain after you have heard them. They should change the color or something to indicate that there are new options.

#115
Riggazz15

Riggazz15
  • Members
  • 65 messages
oompa oompa oompa de do

#116
Antharond

Antharond
  • Members
  • 6 messages
rich dialogues and the cinematic story's are the reason why i bought bioware games.

#117
Cabel Blacke

Cabel Blacke
  • Members
  • 24 messages

Maj Gant wrote...
They should change the color or something to indicate that there are new options.


Oh God yes. I've seen this done in the past and it is extremely useful and would help those who like to clicky-clicky through dialogs (especially those playing the game for the 2nd or 3rd time). Just a little bolding or font color change for new items would help immensely.

#118
Rixuss

Rixuss
  • Members
  • 1 messages
hi try 123 try


#119
SteamingClown

SteamingClown
  • Members
  • 3 messages
So many douches on this forum, how does playing a FPS make you dumb and socially inept? I suppose playing RPG's makes us all incredibly intelligent? Seriously, I play RPG's more than anything but at the same time, I like Halo, MW2 and most other "mindless" games you guys have mentioned. Yeah, I don't press a button to choose one of 4/5 pre-set answers when I am posed with a question in any other game I must be an absolute idiot. Apologies if that puts me below you, oh mighty RPGamers.



PS: RPG's are my favourite games, and Bioware are one of my favourite RPG creators. Before I get bashed as a "MW2 FANBOI!!@1@!" -.-

#120
Guest_Akurvon_*

Guest_Akurvon_*
  • Guests

vhatever wrote...

MErchant dialogue annoys the hell out of me. Of course I want to look at your wares, what else are you good for?


Agreed.

I enjoy long talks if they're interestng enough. But oh my dog if there's a battle after it and you don't have autosave on... then you die in the battle and have to go through the same dialog again... -_-

#121
bzombo

bzombo
  • Members
  • 1 761 messages
there is just too much material in this thread. liking or disliking a game is fine. we all have our own tastes, but to be baffled why others enjoy it seems stubborn more than anything. it is just not for you. it is not a novel. it is a tactical rpg. if you really think there's only 4-6 hours of action, then you got a bad copy. maybe next you can complain why there's so much tackling in football. it's excessive, isn't it?

#122
Blakes 7

Blakes 7
  • Members
  • 234 messages
I have to support the original poster here; there is too much dialog in this game - and yes I enjoyed bg2 immensely. And yes regarding the dialog alot of it is unnecessary and exists at the expense of other game elements such as gameplay and exploration. And by the way bg2 managed to balance dialog options with gameplay content - go play it again and you will see there is no dialog there that exists to pad out the story unnecessarily.

P.S

You fanboys must be responding to the OP because you percieve that your opinion is more relevant than his. He is a customer too, its like "Oh my god someone is 'wrong on the internet' - this is why any constructive comments get rained on with bile it seems.

#123
boba1974

boba1974
  • Members
  • 49 messages

Eurypterid wrote...

It's unfortunate he finds it boring, but the dialog and choices you make is mainly what the game's all about.



Amen.

The thing the OP hates about this game are what so many of us love. There are dozens of rpgs that have less dialouge and more killing, he is free to go play any one of them.

I don't understand why people like the OP feel the need to not only make their point, but try to drive it home to the rest of us like we are wrong if we don't feel the same way. I mean, he even went as far to say that if we like the dialouge in this game that "we need help", which is rich coming from someone looking for moral support for his views about a video game, on a messageboard.

I yawn a lot more at the ridiculous complaints on these forums than i ever have while playing the actual game.
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D

#124
Aether99

Aether99
  • Members
  • 146 messages

ZeroMystic wrote...

All I said is there is too much Dialog in this game is all, and people jumped all over my case for having a negative opinion about this game...

Why does everyone keep saying I bought the wrong game or this game isn't for me or I shouldn't be playing RPG's. I know exactly how BioWare games are, but this this is simply way too much even for BioWare. BioWare also gave off the impression that the Dialog and Combat were balanced.

Besides I don't see how or why this can actually even classified as a game? There is really only a total of about 4-6 hours of actual playing time in this altogether, the rest of the 45+ hours is nothing but long winded dialog and un-needed text.

If this game/Novel or whatever anyone would like to call this, has about 50+ hours to it then it should have been balanced off with at least 25-28 hours of fighting and free roam/free movement, and only about 20-25 hours of dialog, not what this finished product is now.

For the record the reason I doze off when playing isn't because of some medical condition...It's because for me this is beyond a yawn fest, and it's completely BORING... at least try to make it interesting enough to keep me wanting to stay awake.

To me reading the long winded and un-needed dialog in this game, is about as exciting as watching barbra streisand in the movie Yentil, or watching the movie or reading the novel schindler's list. Or listening to Ben Stein talk for 16 hours straight about useless crap...

In closing there is a significant difference between a story based driven RPG, and doing nothing but basically reading a 100,000 page novel on Microsoft Word with the font Set at Times New Roman, size 9, with line spacing set at multiple 0.9 with the top and bottom set to 0.2" and the sides set to 0.3"


Notice how you start things...."To me", "it's because for me", "should have".

All this lines mean you starting on a OPINION.  Which is a little asinine because the games already out, further changes arent reallygoing to happen.  Also the combat in this game isnt really its high point.  Its solid but not stellar, and not much variation.  If this game was half combat youd have people storming these boards ranting and raving about the combat sucking, or there being too much.

You also exagerate far too much, 4-6 hours of combat in the entire game? hardly.  your last paragraph is nothing short of flammatory.  100,000 page novel? 

If you want to be taken seriously, post seriously. 

This game is hardly more reading then other bioware games (sept maybe jade empire, didnt play that one).

So please stop exagerating and post what you know, not what you think :) 

#125
Aether99

Aether99
  • Members
  • 146 messages

ZeroMystic wrote...

I think the point everyone is trying to make is that due to you dozing off it's clear you don't find this game very appealing. This is an RPG it's not a run in blow stuff up with magic or guns or whatever.


Actually it's the total opposite, I find the game is very appealing it's the ludicrous amount of un-needed dialog that I do not take a liking to. As I said I just skip through the dialog if it goes past 45 seconds.

However I want to pointout one main problem with that statement and that is that Dragon Age Origins is not an actual RPG at all, It is nothing more than an interactive novel with very little playability invoved.

If people really want to go down the route of true immersed RPG's then you have to bring games into this that actually has more than just 4-6 hours of actual playability to it. One such game is Summoner

Summoner is a prime example of a true Immersed 3rd person single player party based story lined RPG.

It took at least 30+ hours to actually get 3/4 of the way through it (Just like this Dragon Age Origins), and had good amounts of dialog, but was balanced with a massive ammount of playability.

Another game that is story driven isn't party based, but still took over 30+ hours to get through was Risen. Again lots and lots of dialog, but balanced with actually allowing you full playability, and was not running into a cinematic every 3 min of gameplay. And didn't need to either.

In the end, If I am going to be told to stay and watch something, go somewhere, or go do something and or talk to someone, then I should be just outright being told that to begin with It is 100% completely un-neccessary to use 15-45 min worth of dialog, needing to talk to 1-5 different people just to find that out.

No one here is going to say that, sitting through tedious long winded dialog, only to find that out one thing in the end, needs to be in there, there is simply no point, has no rreason, doesn't do a thing to and for this interactive novel, and it's a complete waste or gaming space.

This has been done countless times in this game and for what reason?

In the end Dragon Age Origins is nothing more than one big Choose your own adventure book, just like Dungeons & Dragons: Scourge Of Worlds DVD which BTW I own.

In closing, there is no point in allowing all these skills and customizations, of specializations and what not, if you cannot get enough playability out of it. Because of how much dialog is in thhis game and how little there is on playability, it is 100% pointless to allow such things such as armor, skills, or any of that.

Sorry but If I am being given the option of getting to pick skills, attributes, and anything alse customizable, then I better be allowed to use any or all of it for more than 4-6 hours, while I just sit there for 35+ hours having it do absolutely nothing at all.

Sorry but i just do not see how people think this makes any sense


hmm, im the opposite. i enjoy the so called "tedious" long winded dialogue.  It would be incredibly disheartening if all the npc's did was rattle off what they need from you or give you that bit of info for a quest like they are reading off a list.  Ive played games like that.  Id take the long winded approach, give the npc's more believability.