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Does anyone else constantly doze off while playing this game


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#126
boba1974

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Blakes 7 wrote...

I have to support the original poster here; there is too much dialog in this game - and yes I enjoyed bg2 immensely. And yes regarding the dialog alot of it is unnecessary and exists at the expense of other game elements such as gameplay and exploration. And by the way bg2 managed to balance dialog options with gameplay content - go play it again and you will see there is no dialog there that exists to pad out the story unnecessarily.
P.S
You fanboys must be responding to the OP because you percieve that your opinion is more relevant than his. He is a customer too, its like "Oh my god someone is 'wrong on the internet' - this is why any constructive comments get rained on with bile it seems.



You're dead wrong about Baldur's Gate or Baldur's Gate 2.

Both of them have extensive dialogue, and a good bit of it is story padding. Why do you think there are so many people who are enamored with Minsc? It's because of his random dialogue that has nothing to do with the actual story. That's just one example of a long list dialogue in BG that has nothing to do with the over-arching theme of the game.

#127
Blakes 7

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The minsc dialog was seriously a couple of sentences at a time with flavour text responses.

Additionally those romance dialogs had you basically choose yay or nay to continue them but have about four options for them? This was why the guides were necessary because it was unneeded.

The extensive dialog you initiate in bg2 has flavour text which allows you to roleplay your character, dragon age just does this excessively which is what the OP is complaining about.

I just prefer punchy conversations like a well edited movie to a documentary I guess

(This is not a negative comment just an observation; and I got the inflections stuff - and appreciated them - just would be better to see a modern game like da base the inflections on origin story rather than have generic responses for every origin) - makes replaying these conversations tedious imo.

Modifié par Blakes 7, 25 novembre 2009 - 02:01 .


#128
Aether99

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Blakes 7 wrote...

The minsc dialog was seriously a couple of sentences at a time with flavour text responses.

Additionally those romance dialogs had you basically choose yay or nay to continue them but have about four options for them? This was why the guides were necessary because it was unneeded.

The extensive dialog you initiate in bg2 has flavour text which allows you to roleplay your character, dragon age just does this excessively which is what the OP is complaining about.

I just prefer punchy conversations like a well edited movie to a documentary I guess


and thats fine, but thats not what everyone wants.  I much preferred the way you put it (minus the negativity).  I liked the fact that it wasnt so obvious which answer to give to get what you want.  Its where paying attention to the characters and good voice acting come into play.  having to  Remember what type of responses gave what type of reaction from certain characters.  Listening to inconsistancies and inflections in npc's dialogue.  Really if you pay attention the answers are pretty clear. 

#129
Trajan60

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ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.


There is Halo, Call of Duty and many other mindless FPS for this type of gamer.

#130
Fluffykeith

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"Too bad that is 100% untrue, he is clearly there to tell you to get your dog and nothing else. In fact he even says that is the only reason he is there. So your Grey Warden comment about how that is what he really wants, = Fail because its not anything even remotely close to why he is there and or why he says he is there.



So that is why they DO NOT BELONG TOGETHER IN THE SAME SENTENCE.



They are 2 completely different aspects of this game that have absolutely nothing whatsoever to do with anything.



Are you there to get your dog or are you there to talk about the Grey Warden.



I dont' knwo abouot you but teh quest clearly says GET YOUR DOG...NOT GO FIND SOMEONE TO TALK TO THEM ABOUT THIS GREY WARDEN....





Nothing anyone here says is going to justify changing the subject, and or saying this is needed, because it's not.



You keep everything separate"



I think you maybe misunderstood my point.



What I was trying to say was this.

Telling you that your mum is whinging about your dog may be the only reason the guy is talking to you, true. However, chances are the most interesting thing thats happened to him that day is the arrival of the Grey Warden, so what would he RATHER be talking about? A dog, or a mysterious Grey Warden? What I'm suggesting is that from his point of view, he has to talk to you about the dog because he's been told to, but the Grey Warden is more interesting to him, so its perfectly human-like for him to bring it up in the conversation. If you think this sort of thing never happens, where seemingly unconnected stuff gets mixed into conversations between people, then I'd suggest you've not encountered the sort of person who likes to gossip, or simply to chat about something they think is interesting rather than the boring chore they have to talk to you about.

It happens all the time at my work. "Steve" might come over to me to say that I need to reraise a quote, but while hes there he's likely to ask if I saw last nights episode of Doctor Who or whatever, because the quote thing is just work stuff, but the tv episode is something thats interesting to HIM and that he thinks will be interesting to me too.



People do it ALL THE TIME. Its a normal part of human interaction. Are you suggesting that an RPG should not have this just to speed things up?

#131
JamesX

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ZeroMystic wrote...

Just be sure to turn on subtitles so you know what was the last thing said.


I just got done stating I skip through the dialog if it lasts longer than 45 seconds, so why the hell do I care, and why do I need to know what the last thing that said was?

Goto Start Menu -> Control Panel -> Uninstall Program
Then uninstall Dragon Age.
You will skip all the dialog all together.

#132
Broloc

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 topic should have died with the very first reply. very well said. There's not more to add other than maybe the OP should go back to playing Action games.

#133
Cbowsin

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Not me. Usually I have to have the TV on when playing games to keep me playing but with DAO I actually turn the tv off and get into the game until it is time for bed.

#134
dragero

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*Yawn* I was going to respond to the OP, but I fell asleep, sorry. Why so much dialog OP?

#135
H8Cr1me

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Try some Crystal Meth...should cure your dozing-off issue




#136
feroxthegreywarden

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ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.




I fall asleep during dungeons that are too frickin long and too many battles for it's own good.... happened to me last night, I just couldn't keep i going. The dialog is great and entertaining.

Modifié par feroxthegreywarden, 25 novembre 2009 - 12:49 .


#137
Guest_Draetor_*

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Yes, after playing this game for a long time, I start to doze off. Not due to the game, but due to the lengths of time I stay awake studying for my college classes and playing this game, denying myself of needed sleep.



So in contrast to what the OP says, I do fall asleep, but only because this game is so great.

#138
Wazzler

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I propose the Sandal dialogue mod. Reducing everyones convos down to 4 lines.



Grey Warden: Hi Mr Farmer

Mr F: Kill Bandits?

GW: I suppose

Mr F: Kill Bandits!

"quest log updated"



GW: Sup Alistair

A: Duncan?

GW: Duncans cool.

A:Duncan!

"Alistair approves 100"



This could really work and we can all get back to the real heart of the story.



"pewpewclangclangzomgheals?!?!"

#139
Blakes 7

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Hey you know; the guy isn't asking for no dialog just removing the extraneous fluff to the cutting room floor. You can still have deep conversations without reciting war and peace.

#140
Sylixe

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ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.


Guess it's back to Diablo for you.  Oddly enough the onyl times i ever played diablo i fell asleep.

#141
Houkka

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ZeroMystic wrote...
What the hell does getting your dog have anything what so ever to do with a Grey Warden and How the hell does the dialog change from a dog, to a Grey Warden.

Since I wond up not being able to do anything else at all until I go get my dog from the kitchen then this conversation regardless should go exactly like this and go this fast:

This is all that is needed in this
Walking (Cinematic):

Hey your mother insists that you are to go get your dog from the kitchen you do nto have a choice about this, and this is not up for discussion and i cannot say anything further, so lets go...

End cinematic..

As you can clearly see the objective has nothing in it whatsoever that warrants putting any more talking and or dialog choices in it.


Are these the kinds of conversations you go through a lot in your own life? If not, your whole argument fails. This game is trying to make you feel like you're a part of the world in which this game takes place. Just because WoW justifies 24-hour quests with a conversation that goes: "Kill this dude for a reason of your choice." "Right on." doesn't mean all games should be like this. Besides, most of the conversations can be dealt with very quickly. It's not rocket science to figure out which options get you back on your way fastest.

#142
Dark83

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Actually, having played WoW for a few months, I found there's a surprising amount of dialog and lore in most quests. You'll miss it if you're the twitchy short-attention span illiterate moron that you find in most MMOs ("buffs plz?" "healz!" "OMG n00b!") but actually reading what they say in the interaction boxes, as well as what they say that you're not forced to click through - it's surprisingly rich in story.

#143
ZeroMystic

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People can keep saying that the dialog is what makes this game great, the only problem with that statement is that this is not even a game, it's nothing more than an interactive choose your own adventure that has a minimal amount of playability.
I paid for a game, not an interactive novel with hardly any gameplay. Then I expect an actual game.
Maybe if BioWare spent a little bit of money on proper advertising that accurately dipicts at least what this game is, instead of using very deceptive methods to try and get people to buy this game, I might have more respect for BioWare.

And people can say maybe you should have done research more and all this other crap, but none of that is relevant, it is not my responsibilty for BioWare to advertise properly, I shouldn't have to do any research bioware should have done this right to begin with,

But all that is not relevant.
What is relvant is that 4-6 (I'll be fair I'll even go so far as to say, 8 hours)  so 4-8 hours of actual game playing, does not balance off with 35+ hours of gabbing

#144
ne12o

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holy ****, whats with the mob mentality in here?
it appears the only "mindless" people in here are the fanbot fanatics who cannot properly dissect and interpret someone's argument/opinion but instead launch endless strawmens to prove their own so called "mental prowess"??
I fail to see how rpgs require more "brain power" than shooters. You believe RPGS require more "brain power" because you need to read some dialogue and make a decision? or is it because you need to take out a pencil and paper and spend couple hours to dissect which skill/stat tree will yield you the highest dps? If you play RPGs and not shooters for the sole reason of it making you feel more intellectually adept, I think you are the ones who need to seek professional psychological aid.
I do enjoy some of the dialogue, but as OP states, there are many sections where the dialogue is needlessly drawn out and unnecessary. Its like watching a film (genre is irrelevant), and comes a scene where you just go "what the **** was the point of that scene?"
Why do people fail to see moderacy? Art is not a zero-sum game where there has to be a trade off. Shortening and streamlining dialogue is possible while also making it just as artistically immersive.

Modifié par ne12o, 25 novembre 2009 - 09:00 .


#145
Critical Miss

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ZeroMystic wrote...

People can keep saying that the dialog is what makes this game great...


NPC dialogue is great for the most part. Party member dialogue is woeful (few exceptions) and is childish and petty. I'd rather be travelling with NPCs met along the way rather than what's on offer. Can't believe my PC is central in a political drama ATM and is having conversations about shoes. Don't give a damn, and is yawn worthy.

DA:O has some real strenghts that keeps me going, though: being its politics and history. Shame this isn't pushed further because it's well thought out and adds much to the game world. I'd find the game more interesting if the drama was played out between opposing factions and didn't have a blight or whatever. As it is I have a fair idea what's at the end: a staple fantasy boss. I'm yawning over that one.

#146
Lughsan35

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Dear OP...narcolepsy is bad m'kay?



If you are so sleepy that listening to conversation makes you fall asleep you should be asleep ..not playing a game.


#147
Gadarr

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ZeroMystic wrote...
But all that is not relevant.
What is relvant is that 4-6 (I'll be fair I'll even go so far as to say, 8 hours)  so 4-8 hours of actual game playing, does not balance off with 35+ hours of gabbing


I really don't know where you get this impression from. Of course, especially in the beginning and in the end of every major plot line, there is going to be a lot of dialogue, which shouldn't be too surprising, if you think about it.

But the relation between the two is nowhere near those numbers. Not even close, not even on easy difficulty. Seriously.

So, either you haven't really played a whole lot (naturally, your origin and Ostagar is pretty story-driven) or you are a troll, a successful one at that. ;)

#148
kordan13

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ZeroMystic wrote...

People can keep saying that the dialog is what makes this game great, the only problem with that statement is that this is not even a game, it's nothing more than an interactive choose your own adventure that has a minimal amount of playability.
I paid for a game, not an interactive novel with hardly any gameplay. Then I expect an actual game.
Maybe if BioWare spent a little bit of money on proper advertising that accurately dipicts at least what this game is, instead of using very deceptive methods to try and get people to buy this game, I might have more respect for BioWare.

And people can say maybe you should have done research more and all this other crap, but none of that is relevant, it is not my responsibilty for BioWare to advertise properly, I shouldn't have to do any research bioware should have done this right to begin with,

But all that is not relevant.
What is relvant is that 4-6 (I'll be fair I'll even go so far as to say, 8 hours)  so 4-8 hours of actual game playing, does not balance off with 35+ hours of gabbing


At first I thought you were exaggerating to make a point, but you really do believe the game only has 4-8 hours of actual gameplay... ok then...

As for your example of the dog-gray warden dialog, if you fail to see that this is a very human course of dialog to take, then I really don't get you. I can understand if you tell me "I don't care if it's more realistic, i just want NPC's to just give me my objectives and then shut up" then ok, but then this game is NOT for you. You fail to accept the fact that information through dialog is a major part of this game whether you like it or not. It's how the game works, it's how it gives you exposition and teaches you about the world and the people in it.

Plus, there is almost always a "shut up now, you told me what i wanted" option in the dialog. Or, in order to get to the exposition, you need to pick the "I have some questions for you" option. It is almost never forced on you. Example (one of the many) is the convo with Morrigan after you get rescued. You can get to the point with two-three dialog options, or you can get into more details by asking her more questions.

I really don't get you man. And stooping to the level of the "off to your Halo" elitists that are trolling you by insulting people who disagree with you doesn't help... :/ Probably a troll yourself..

Modifié par kordan13, 25 novembre 2009 - 09:28 .


#149
Memengwa

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I'm surprised this conversation continues.

Anything that needed to be said has been said, including things that didn't need to be said.

#150
Balraw

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An argument for arguments sake. ZeroMystic does't like a lot of text & nearly everyone else does. 

Agree to disagree as this is not going to go anywhere else at this point ......