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Does anyone else constantly doze off while playing this game


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#151
The Capital Gaultier

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I think you really miss out if you don't listen to all the dialog. You may feel anxious to get it over with the first time through, but remember that the journey is worth a thousand endings.

#152
sdrgbgdfgbfgbdfjkgbdfj

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ZeroMystic wrote...


OK this is my only gripe about this game so I don't want this topic to come across the wrong way as people trying to say if I don't like it don't play type of usual comments  because I like a good game, and I understand a certain amount of dialog is needed for a story, but this game has entirely way too much dialog in it.

It is highly annoying to sit through 5 min of un-needed and long winded dialog only to start playing again, play for about 1-3 min, then have a cinematic trigger again and then the procedure repeats.

Every time I am playing this game I am constantly dozing off due to the massive amounts of long winded dialog Which is most of the time boring and completely un-needed. On top of that it also has entierly way too many dialog choices. With the exception of some parts of this game, no dialog in a game should ever last longer than 1 minute max for an entire conversation, and it is also uncalled for to have 4-8 dialog choices per selcted dialog choice you make.

I have played games that have a good amount of dialog in them, and I have sat through and read it all, (Such as Risen) but the gabbing was still kept down to a minimal, I didn't need an hour of useless dialog to tell me one thing in the end.

So I fail to see how Dragon Age Origins is so special that it needs huge amounts of un-needed dialog that goes on for 5 min just to tell me one thing, when all it takes is 1 minute max.

Sorry I'm not trying to knock anyone's play expeirence, but I surely cannot be the only one who has this issue.

For the record I do press ESC to skip most of this dialog.


All Bioware games are soap operas. Get used to it. Or don't buy Bioware games.

#153
sdrgbgdfgbfgbdfjkgbdfj

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hawat333 wrote...

I'm utterly amused.
Why the heck did you even consider playing a _______roleplaying______ game if you feel dialog is sick, tiresome and needless? :D
These "un-needed" dialogs make the world of DAO living, they tell you part of the lore, the story and background of some characters.
It's simple. If you like farming, grinding, go play an mmo or Risen for the matter (it's not an rpg. It never was. Just couldn't stuff it in another genre). If you like action-packed adrenaline bombs, go play a tps, fps. If you like the un-needed dialogs, the boring rant about lore and background, _then_ you go and pick up a BioWare rpg.


Huh? Role Playing Games are all about soap operas? News to me, thanks!

By the way, RPGs are best known as adventure/exploartion/ war game hybrids, regardless of what bioware has done to the genre.

#154
Spaceweed10

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ZeroMystic wrote...

So far the only thing people in this topic are proving is that they have concept on how to function in real life.

Also I just wanted to remind people that think this is normal to do in a conversation that I went to the store today, and  when I opened up the cabinet in my friends house to get teh gas can, my next door neighbor started watching cartoons on his mcdonalds happy meal that was actually a tuna sandwhich with spaghetti sauce that was pulled from a box with raisins in it.


Oh yeah don't forget to mop the gym floor at breakfast ok.


This post explains everything I need to know.

/thread.

#155
th3warr1or

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No. Actually this game kept my way past my usual bedtime.. like 5hours past... so I basically slept at 8am everyday.

#156
boba1974

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ZeroMystic wrote...

People can keep saying that the dialog is what makes this game great, the only problem with that statement is that this is not even a game, it's nothing more than an interactive choose your own adventure that has a minimal amount of playability.

...

And people can say maybe you should have done research more and all this other crap, but none of that is relevant, it is not my responsibilty for BioWare to advertise properly, I shouldn't have to do any research bioware should have done this right to begin with,

But all that is not relevant.
What is relvant is that 4-6 (I'll be fair I'll even go so far as to say, 8 hours)  so 4-8 hours of actual game playing, does not balance off with 35+ hours of gabbing



It's not even a game? Says who? And you wonder why people attack you? First you try and tell people they need help if they like this sort of thing, and now you try and convince everyone it's not a game. Get over yourself. We get it, you don't like it, but that doesn't make your opinion definitive.

And as far as your final comment, have you even played this game? There are stretches of the game that have nothing but fighting, and there is way more than 4-8 hours of it in total. How are people supposed to take what you say seriously when you blatantly misrepresent the facts? I thought you were just exaggerating to make a point earlier, now i see you either are either ignorant to the actual game content or you are delusional.


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#157
Nixhound77

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I think the OP is only joking/trolling. the complaints about the dog and grey warden was funny, but too exaggerated, so I think that gave it away. He's probably laughing at everyone who think he is serious, and are trying to respond to him with logic.

#158
deathwing200

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JamesX wrote...

ZeroMystic wrote...

Just be sure to turn on subtitles so you know what was the last thing said.


I just got done stating I skip through the dialog if it lasts longer than 45 seconds, so why the hell do I care, and why do I need to know what the last thing that said was?

Goto Start Menu -> Control Panel -> Uninstall Program
Then uninstall Dragon Age.
You will skip all the dialog all together.


Quoting because this guy is 100% correct.

#159
Alex Savchovsky

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Riggazz15 wrote...

RPG elitists are the bane of my existence- Just because someone doesnt want to spend their spare time diving into an RPG environment doesnt mean they are lesser people who dont have the brain power to process or the attention span to do so.


I'm perfectly OK with someone doesn't wanting to dive into an RPG world. But it's quite annoying to hear someone saying "eh, the game would be cool if it didn't have all those boring texts". Please! Aren't there enough mindless hack'n'slashes, FPS-es and whatever else you like? Do you absolutely NEED to ask for crippling one of the very few games that actually have a deep and living world? Now *that* is pure EVIL, if you ask me. So don't be surprised by the overreacting "RPG elitists"...

sdrgbgdfgbfgbdfjkgbdfj
Huh? Role Playing Games are all about soap operas? News to me, thanks!

By the way, RPGs are best known as adventure/exploartion/ war game hybrids, regardless of what bioware has done to the genre.


Huh? And all this time I was thinking RPGs are about playing roles... Thanks for clarifying my mistake.

Modifié par Alex Savchovsky, 25 novembre 2009 - 01:21 .


#160
ZeroMystic

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Obviously everyone in here who doesn't understand that there is just way too much dialog and not enough playing needs to go play the original Summoner and you will see how a true 3rd person 4 player party based story driven RPG is supposed to be put together. You will also see why this game does in fact have entirely way too much un-needed and drawn out gabbing and no where near enough playability

And to answer people's question as to why I keep saying that DAO game only has about 4-8 actual playing and the rest of the 35+ hours is all gabbing is very simple because it does.

It's apparent that no one in here grasps that so let me explain it like this so people might grasp this:

Dragon Age Origins only gives off The illusion of having more playability due to having to stop for a battle and do the fighting, when you don't have to do a battle and or there is nothing left to kill in an area you went through, you breeze through an area on the way back out in about less than 30 seconds, because of being stopped in areas every so often, the areas in DA:O are actually smaller than they give off the illusion of being.

So in layman's terms
If I have a 500 x 500 ft area and I put an obstacle every 10-20 feat that stopped you from going on for 15 seconds or so, by the time you got through it, you would think the area is 5000 x 5000 ft and would say it's big and takes you a while to get through because you lost track of time and got concentrated on other things.

As I said people here should go play the original Summoner and you would change your tune real quick

Modifié par ZeroMystic, 25 novembre 2009 - 01:47 .


#161
Gadarr

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ZeroMystic wrote...
And to answer people's question as to why I keep saying that DAO game only has about 4-8 actual playing and the rest of the 35+ hours is all gabbing is very simple because it does.

It's apparent that no one in here grasps that so let me explain it like this so people might grasp this:


Repeating the same thing over and over doesn't make it in any way more true, those numbers are just plain wrong. ;)

Anyway, that you wish to enlighten us poor souls just proves your arrogance - and that in turn that you're just a troll.

Enjoy. :)

#162
Alex Savchovsky

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ZeroMystic wrote...

Obviously everyone in here who doesn't understand that there is just way too much dialog and not enough playing needs to


Obviously it is you who "needs to" - you need to accept that the majority of people here actually LIKE the amount of dialogs in the game.

#163
Guest_Crawling_Chaos_*

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ZeroMystic wrote...

Obviously everyone in here who doesn't understand that there is just way too much dialog and not enough playing needs to go play the original Summoner and you will see how a true 3rd person 4 player party based story driven RPG is supposed to be put together. You will also see why this game does in fact have entirely way too much un-needed and drawn out gabbing and no where near enough playability

And to answer people's question as to why I keep saying that DAO game only has about 4-8 actual playing and the rest of the 35+ hours is all gabbing is very simple because it does.

It's apparent that no one in here grasps that so let me explain it like this so people might grasp this:

Dragon Age Origins only gives off The illusion of having more playability due to having to stop for a battle and do the fighting, when you don't have to do a battle and or there is nothing left to kill in an area you went through, you breeze through an area on the way back out in about less than 30 seconds, because of being stopped in areas every so often, the areas in DA:O are actually smaller than they give off the illusion of being.

So in layman's terms
If I have a 500 x 500 ft area and I put an obstacle every 10-20 feat that stopped you from going on for 15 seconds or so, by the time you got through it, you would think the area is 5000 x 5000 ft and would say it's big and takes you a while to get through because you lost track of time and got concentrated on other things.

As I said people here should go play the original Summoner and you would change your tune real quick


It's apparent that you're trolling, which was made obviuos with one of your previous posts.

#164
Fishy

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have you ever played Neverwinter Night?Baldur gates ?Mass Effect?Fallout 3?Oblivion?The Witcher?



It's not a hack'n Slash or a beat em up tittle.


#165
jerryking

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I am new to this so here goes i have been playing this game for 1 and a half weeks i have 5 different classes on the go i'm on the easy level and i love the dialogue, i have not got bored once i get withdrawall symptems if i don't play everyday. Sad but true i've racked up about 70 hours of play not including when everybody dies and i forgot to save it. and i've only completed about an average of 15% of the game so far per character. Simply awsome. I do have an entirely new question though i have run out of health potions on one of my characters and i'm in the ruins after the wearwolves i went here straight after lothering was that a bad call should i have gone to redcliffe first? cos she keeps dying!!


#166
ZeroMystic

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Whether people like the dialog or not, has nothing to do with there being too much of it.



The only game that can be compared to this is Summoner and apparently no one here has played it. So until people in this thread saying DA:O is balanced, have played Summoner, then they need to stop making judgments and trying to use one sided false logical statements that they have no way of possibly knowing without having both sides of the argument.



As for this:

have you ever played Neverwinter Night?Baldur gates ?Mass Effect?Fallout 3?Oblivion?The Witcher? It's not a hack'n Slash or a beat em up tittle.




Bad example, I have played all of them and Fallout 3, Oblivion, & The Witcher are not hack and slash and nor are they story driven based RPG's. those are generic RPG's. Also there is no where near as much gabbing and or cinematics, and or cinematics being triggered in any of those 3.



Mass effect had way more playability in it than DA:O, and I have finished DA:O and I got more playability out of the 1st hour and a half of NWN than I did in the first half of DA:O



As I said go play Summoner and you will truely understand what a balanced story driven 3rd person single player party based RPG actually is.

#167
Guest_Crawling_Chaos_*

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ZeroMystic wrote...

Mass effect had way more playability in it than DA:O, and I have finished DA:O and I got more playability out of the 1st hour and a half of NWN than I did in the first half of DA:O

As I said go play Summoner and you will truely understand what a balanced story driven 3rd person single player party based RPG actually is.


ZeroMystic

All of your characters are level 1, and you have 4 achievements.

Modifié par Crawling_Chaos, 25 novembre 2009 - 02:57 .


#168
Alex Savchovsky

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ZeroMystic wrote...

Whether people like the dialog or not, has nothing to do with there being too much of it.


Sorry, I don't see your ID saying you're the final arbiter on that. Thus, your opinion weights just about everyone else's. And since most of the people here disagree with you, may I politely suggest that you just shut up and go play something else?

#169
SheffSteel

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Crawling_Chaos wrote...

ZeroMystic wrote...

Mass effect had way more playability in it than DA:O, and I have finished DA:O and I got more playability out of the 1st hour and a half of NWN than I did in the first half of DA:O

As I said go play Summoner and you will truely understand what a balanced story driven 3rd person single player party based RPG actually is.


ZeroMystic

All of your characters are level 1, and you have 4 achievements.



I asked a while back if the OP had any complaints about dialog later in the game. Seems like I wasn't the only one thinking along those lines Image IPB

#170
ScotGaymer

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I cant believe that this thread is still going on.



Okay right.



*Deliberately puts onf thick Scots accent (cos im from a part of Scotland where the accent isnt particularily thick)*



Right boys n girls.



Ye all need to be calmin doon and stop fightin wi each other cos its just no right. Awe right?



The issue aboot RPGs versus FPSs. Can ah just say that ah dinnah like FPS games like AT AWE, and that I played the Halo games and find they arent mindless at awe?

That they were really fun and immersive for whit they are?



Folks areney necessarily stupit if they like FPSs or smart if they like RPGs.



I also baith agree and disagree wi the OP.



Disagree cos ah think he's a bit of a moron who aint even payin nae attention to the dialogue in game at awe. Ah think hes just clickin right thru it awe withoot readin or listenin or anythin.

At least thats the impression hes gave me.

That bein the case, it boggles mah mind how he can say the dialogue is unncessary. How the hell would ye know if ye've no ruddy listening or read any o' it?



If ye actually take the time to listen and read then most of it is indeed necessary and sensible.



But ah says ah also agree wi the Sandal like OP. Why ye wonder?



Well ah think that bioware did include a lotta extraneous information in the game. Also the dialogue wis exceptionally wordy.

And it can get a bit tiresome especially on subsequent playthrus, where ur havin to "click, click, click" to get thru a convo cos he's still witterin on and uve finished readin what hes on about 5 minutes ago.



But ah also think that Bioware did this fir a guid reason.

They created a whole new world fir us to explore and that was completely alien tae us; so they had to include all the lore fir it all in the game otherwise they be flooded wi complainers oan here givin it big licks aboot stuff no makin any sense to them because of a lack of background information.

But the point is the vast majority of the background "unnecessary" stuff is in the codex to be read OPTIONALLY.



Ah think that this wis the right approach personally.



So nae mair arguin. Cos this OP is either just lookin fir a fight or really genuinely honestly completely stupit.



*Turns off thick accent and goes back to talking normally*



So yeh. Just ya know DO NOT FEED THE TROLLS.



That is all.

#171
pokemaughan

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OP is a ****got

#172
bonscott87

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SheffSteel wrote...

Crawling_Chaos wrote...

ZeroMystic wrote...

Mass effect had way more playability in it than DA:O, and I have finished DA:O and I got more playability out of the 1st hour and a half of NWN than I did in the first half of DA:O

As I said go play Summoner and you will truely understand what a balanced story driven 3rd person single player party based RPG actually is.


ZeroMystic

All of your characters are level 1, and you have 4 achievements.



I asked a while back if the OP had any complaints about dialog later in the game. Seems like I wasn't the only one thinking along those lines Image IPB


I was wondering that too.  There is quite a bit of dialog in the origin stories, at least the human noble one.  It's kinda the whole point of the Origin stories.   But I've played near 40 hours so far and there has certainly been a lot more then just 4-6 hours of actual "gameplay".  Heck, I think I spent 2-3 hours just in the Fade in the Mage tower quest and there is barely any dialog at all there.  I guess if you just run straight thru to the end of each area trying to finish the game as quickly as possible then you might think there isn't much gameplay.  But if you actually *play* the game and enjoy yourself there is a lot there.

Out of the 40 hours I've got in so far maybe 2 hours is in cutscenes and dialog.  Heck, I've learned I'm actually not doing enough dialog in talking with my party members, especially in camp.

Get past Ostigar and your world opens up.

#173
purplesunset

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Two things, OP:

1. Dragon Age IS a game, but it is a story-driven Bioware game.

Which means that it is more of  a play than a game as you're thinking. Because of the story-driven focus, you are being railroaded, and there is no real freedom to roleplay the character that you want. You are essentially just a spectator as Bioware is unfolding its story to you. Many people love this, as the defenders in this thread should tell you.^_^ The alternative to a Bioware game with a strong narrative element is a BEthesda game which offers freedom. Many people feel that the increased freedom comes with the cost of lowering the quality of the story. Therefore fans of Bioware games, tend to have an unfavorable view of the more open-ended worlds like Oblivion.

In other words, Bioware's fans LOVE the fact that DA is a story-driven game with a strong narrative element even though it means that you have no real freedom to roleplay, and there is lots and lots of expository dialogue that some might find boring.


This point was already brought up and explained in the thread called "Why DA:O would be better off without the Origins."

--------------------------------------------------------------

2.

There is a real discrepancy between what was advertised in the trailers and what the gameplay actually is. DA is a much more story-driven game than the fast action game in the trailers. This point was also brought up before, even on the old, archived DA forums. The trailers are action-packed and fast paced, but one should not rely on marketing devices to get a full idea of what they are buying. ;)

Hence there are reviews, let's play's on youtube etc. etc.

Modifié par purplesunset, 25 novembre 2009 - 03:45 .


#174
Dark83

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So how much is THQ/Volition paying you to be a shill?

#175
ZeroMystic

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Here we go with fals laogic and massive assumptions just like people's replies in this thread.

All of your characters are level 1, and you have 4 achievements


So now people are going to try using that as a whole basis of their argument about how much I have played and or beaten the game?

FAIL

So what is displayed means everything huh?

Wow apparently people in this thread have no concept about anything.