Any help is appreciated
Mass Effect 3 Audio Extraction Tool (for .afc, .pcc, .sfar files) - Updated 25-05-2012
#101
Posté 27 avril 2012 - 01:46
Any help is appreciated
#102
Posté 28 avril 2012 - 09:12
atum wrote...
1st link doesnt seem to work for me. Also gib.me doent seem to list all the sound file, and cant seem to select a specific .pcc file i want.
Any help is appreciated
my site seems to have it's downtimes as it's on a free server, you can try it again, as it works now.
Also, Gibbed's tool can't extract .pcc files, it only extracts .afc files, you have to use mine for .pcc.
#103
Posté 23 mai 2012 - 12:50
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?
But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong?
Any hep is really appreciated!
Modifié par Leolein, 23 mai 2012 - 12:50 .
#104
Posté 23 mai 2012 - 08:55
#105
Posté 25 mai 2012 - 01:08
Leolein wrote...
This is a great Tool. Thank you so much for sharing!
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?
But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong?
Any hep is really appreciated!Thank you!
Hi!
I've fixed this bug, and it works fine with the .sfar files now (just don't select more than one of them at a time as they all have the same name, so the resulting files could copy over each other). It also affected some ME2 DLC (like LotSB), so it should work fine with it as well.
Please download the 1.4.1 version at http://kypapps.co.cc/index.php/afc2ogg
#106
Posté 25 mai 2012 - 03:43
kyp108 wrote...
Leolein wrote...
This is a great Tool. Thank you so much for sharing!
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?
But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong?
Any hep is really appreciated!Thank you!
Hi!
I've fixed this bug, and it works fine with the .sfar files now (just don't select more than one of them at a time as they all have the same name, so the resulting files could copy over each other). It also affected some ME2 DLC (like LotSB), so it should work fine with it as well.
Please download the 1.4.1 version at http://kypapps.co.cc/index.php/afc2ogg
It works! Thank you so much for your prompt support
#107
Posté 11 juin 2012 - 08:11
help!!!!!
#108
Posté 13 juin 2012 - 09:54
WindriderKing wrote...
em...I translated me3 into Chinese with my partner.but I need a tool to compiled GFX fonts which build by UDK into .pcc fileformat.I have read the gibbed's source code,and no idea of this issue.
help!!!!!
i haven't looked into this kind of modding, but i think you should have a look at this thread at gildor's forums: http://www.gildor.or...pic,1332.0.html
in particular, there is a tool linked there that seems to have a lot of options, i haven't tried it tho: http://sourceforge.n...ts/me3explorer/
Modifié par kyp108, 13 juin 2012 - 09:54 .
#109
Posté 15 juin 2012 - 05:44
thx! i downloaded this tool ,and read this http://me3explorer.w...PCC File Format but i still can't compiled ,i can't get the correct offest datakyp108 wrote...
WindriderKing wrote...
em...I translated me3 into Chinese with my partner.but I need a tool to compiled GFX fonts which build by UDK into .pcc fileformat.I have read the gibbed's source code,and no idea of this issue.
help!!!!!
i haven't looked into this kind of modding, but i think you should have a look at this thread at gildor's forums: http://www.gildor.or...pic,1332.0.html
in particular, there is a tool linked there that seems to have a lot of options, i haven't tried it tho: http://sourceforge.n...ts/me3explorer/
#110
Posté 30 août 2012 - 06:47
#111
Posté 31 août 2012 - 07:37
but anyway, here is a direct link for the 1.4.1 version: https://dl.dropbox.c...actor-1.4.1.zip
#112
Posté 20 octobre 2012 - 05:53
Could anyone tell me which titles will be for which sounds? I mean will some be for Collectors, some for Reapers, others for Garrus, etc.
#113
Posté 21 octobre 2012 - 01:08
I dont know the number of the sound of the VocalizationBanks_Int folder.
#114
Posté 21 octobre 2012 - 01:35
are they made from sctratch? or do you guys use real wepons and take recordings of them?Joel Green wrote...
Some of the sounds (especially weapons) are made up of many layers, and are heavily manipulated in the game engine at runtime. You'll have a very tough time trying to recreate them with the individual files, sorry...
#115
Posté 10 mars 2013 - 09:05
Did you move the website? 1k thanks for the new URL
Cheers!
#116
Posté 14 octobre 2013 - 05:42
#117
Posté 13 janvier 2014 - 07:10
#118
Posté 26 janvier 2014 - 12:39
Brutis210 wrote...
Where are the gun sounds file found?
SFX files
#119
Posté 21 avril 2014 - 01:38
do files extracted this way show loop points? I tried getting a WWise copy, but to no avail. everything I tried yields no results.





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