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Mass Effect 3 Audio Extraction Tool (for .afc, .pcc, .sfar files) - Updated 25-05-2012


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#101
atum

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1st link doesnt seem to work for me. Also gib.me doent seem to list all the sound file, and cant seem to select a specific .pcc file i want.

Any help is appreciated :)

#102
kyp108

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atum wrote...

1st link doesnt seem to work for me. Also gib.me doent seem to list all the sound file, and cant seem to select a specific .pcc file i want.

Any help is appreciated :)


my site seems to have it's downtimes as it's on a free server, you can try it again, as it works now.

Also, Gibbed's tool can't extract .pcc files, it only extracts .afc files, you have to use mine for .pcc.

#103
Leolein

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This is a great Tool. Thank you so much for sharing!
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?

But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong? 
Any hep is really appreciated! :) Thank you!

Modifié par Leolein, 23 mai 2012 - 12:50 .


#104
David7204

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Nice work.

#105
kyp108

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Leolein wrote...

This is a great Tool. Thank you so much for sharing!
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?

But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong? 
Any hep is really appreciated! :) Thank you!


Hi!

I've fixed this bug, and it works fine with the .sfar files now (just don't select more than one of them at a time as they all have the same name, so the resulting files could copy over each other). It also affected some ME2 DLC (like LotSB), so it should work fine with it as well.

Please download the 1.4.1 version at http://kypapps.co.cc/index.php/afc2ogg

#106
Leolein

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kyp108 wrote...

Leolein wrote...

This is a great Tool. Thank you so much for sharing!
Maybe you can help me with the follwoing issue...I like to extract the audio files of Javik from the Dlc-Folder. It is a .sfar-file so your latest tool is able to do it. Right?

But everytime I`ve started to unpack "default.sfar" there is this error-meesage: " The programm was unable to extract any waves from the filed provided" Do you have any idea whats wrong? 
Any hep is really appreciated! :) Thank you!


Hi!

I've fixed this bug, and it works fine with the .sfar files now (just don't select more than one of them at a time as they all have the same name, so the resulting files could copy over each other). It also affected some ME2 DLC (like LotSB), so it should work fine with it as well.

Please download the 1.4.1 version at http://kypapps.co.cc/index.php/afc2ogg


It works! Thank you so much for your prompt support :) 

#107
WindriderKing

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em...I translated me3 into Chinese with my partner.but I need a tool to compiled GFX fonts which build by UDK into .pcc fileformat.I have read the gibbed's source code,and no idea of this issue.
help!!!!!

#108
kyp108

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WindriderKing wrote...

em...I translated me3 into Chinese with my partner.but I need a tool to compiled GFX fonts which build by UDK into .pcc fileformat.I have read the gibbed's source code,and no idea of this issue.
help!!!!!


i haven't looked into this kind of modding, but i think you should have a look at this thread at gildor's forums: http://www.gildor.or...pic,1332.0.html 

in particular, there is a tool linked there that seems to have a lot of options, i haven't tried it tho: http://sourceforge.n...ts/me3explorer/ 

Modifié par kyp108, 13 juin 2012 - 09:54 .


#109
WindriderKing

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kyp108 wrote...

WindriderKing wrote...

em...I translated me3 into Chinese with my partner.but I need a tool to compiled GFX fonts which build by UDK into .pcc fileformat.I have read the gibbed's source code,and no idea of this issue.
help!!!!!


i haven't looked into this kind of modding, but i think you should have a look at this thread at gildor's forums: http://www.gildor.or...pic,1332.0.html 

in particular, there is a tool linked there that seems to have a lot of options, i haven't tried it tho: http://sourceforge.n...ts/me3explorer/ 

thx! i downloaded this tool ,and read this http://me3explorer.w...PCC File Format but i still can't compiled ,i can't get the correct offest data Image IPB

#110
niukniuk

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http://kypapps.co.cc/index.php/afc2ogg doesn't work :(

#111
kyp108

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the site is down sometimes as it's on a free server and it should be back up soon

but anyway, here is a direct link for the 1.4.1 version: https://dl.dropbox.c...actor-1.4.1.zip

#112
V-rcingetorix

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Thank you for the usage of this implement. I am extracting all ME3 audio files (5612 folders...opened 575 and have over 2,800 audio files extracted) so my hobby time is taken for the next few months, lol.

Could anyone tell me which titles will be for which sounds? I mean will some be for Collectors, some for Reapers, others for Garrus, etc.

#113
Ashoteca

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Does anyone know where the sound "For Thessia"?

I dont know the number of the sound of the VocalizationBanks_Int folder.

#114
Little Princess Peach

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Joel Green wrote...

Some of the sounds (especially weapons) are made up of many layers, and are heavily manipulated in the game engine at runtime. You'll have a very tough time trying to recreate them with the individual files, sorry... :(

are they made from sctratch? or do you guys use real wepons and take recordings of them?

#115
Bravenu3

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Hi kyp!

Did you move the website? 1k thanks for the new URL

Cheers!

#116
ARGEmpanada

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here are the songs of the apartment?

#117
Brutis210

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Where are the gun sounds file found?

#118
jrm_ayun

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Brutis210 wrote...

Where are the gun sounds file found?


SFX files

#119
Dark_Ansem

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do files extracted this way show loop points? I tried getting a WWise copy, but to no avail. everything I tried yields no results.