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The Random Item system is far too extreme and detracts from the overall experience of the multiplayer.


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#1
Joe_8998

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A system where items are purchased is certainly not at all a bad idea. Actually, it certainly seems to fit the theme of an RPG like Mass Effect, and it also provides a reward system for the players. But the extreme extent to which things are randomized has certainly dampened the entire experience of the multiplayer, at least for me. Granted, we don't know if things will be like this in the full game, but I am concerned enough where I want to make my opinion heard.  Also, sorry for the lengthy post.

1. The system feels more like something you would encounter in a Trading Card Game, or an MMO, where players constantly grind orquest for only a small chance of unlocking the item they are looking for. Those games certainly have large followings, but I don't think this is what Mass Effect should be about.

2. Several times I have saved up for packs, hoping for something new, and they all contained items I already owned. I have unlocked the Mattock Assault Rifle 4 times, and the Female Human Vanguard twice. I am aware that weapons appear to level up as you unlock them subsequent times, but if you do not have an interest in using that weapon to begin with, it really sucks to get it again. And why is it even possible to recieve the same class multiple times? 

3. I remember watching the trailer for the multiplayer, and my friends and I were extremely excited to play it. We were constantly discussing what classes we were going to pick, and what races we would choose. I could not wait to get my hands on a Krogan, especially the Soldier, and I wanted to get my hands on the Revenant so I could unleash hails of bullets while lumbering around like a juggernaut.

When I entered the muliplayer and saw that you only start with a few items and classes, I was okay with that. I thought to myself, "I'll just play the Human Soldier and use the Avenger assult rifle until I unlock my Krogan and the Revenant!"

Well, around 12 hours of gameplay later, and countless Veteran packs purchased, and I have not unlocked any of those two things I was so excited to try. Actually, in all my time of playing, I have only unlocked one new class. Just one. To say I am disappointed is an understatement. 

We are at the third game in an awesome series, and many players have become attached to a specific class or a specific weapon they have used in previous games, because it suits their playstyle the best and gives them the most enjoyable experience.  I don't feel like I should be pigeonholed into playing a different way because I happen to not have unlocked the items and classes I am interested in. 

Is there a reason it has to be like this? Couldn't we simply be given the option to purchase the weapons or classes we are interested in trying? Or perhaps we could get guaranteed weapon or class unlocks as we level up?

I like to logon with my friends for a couple hours every few nights and fight back against the Reapers. I don't want to spend hours grinding and buying booster packs to unlock the stuff I want, and I know I can't be the only one that feels this way. 

I know I could be barking up the wrong tree because these things might be included at launch, but I definitely get the impression the multiplayer is close to finished, and that the item system we are testing is what will be in the final game. Thoughts/opinions?

Modifié par Joe_8998, 17 février 2012 - 05:42 .


#2
SirBrass

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I think it works out nicely. Default equipment works fine (I'm normally a shotgun maniac, but I've been rocking a basic M4 Shuriken with my vanguard no trouble), and set equipment or purchases would be way too linear. The random item thing keeps people guessing and wanting more and doesn't guarantee that at x-level you should have x-equipment (which REALLY is lame, IMO).

#3
Yakko77

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Heh, I was playing as a human male engineer (a default open class) and when I bought a veteran pack it unlocked class... you guessed it, a human male engineer. LOL!

I can't complain too much though. On my second or third veteran pack purchase I got Krogan soldier... WHO IS BOSS!!!!!

#4
Endoxion

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Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.

#5
Riot Inducer

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You're right it's very much like what you'd have in a Trading Card Game, the major fault of it however is that it lacks the first word of the aforementioned game. I'd be much more ok with the "booster pack" system if we could actually trade classes and equipment between our friends. You're bound to get a bunch of stuff you don't want nor will use with this system at least if you could trade you could more easily get what you want.

That or I'd prefer, if we must have a booster pack system to make the packs very specific, have class/race packs and specific weapon packs so you're guaranteed to get something relevant to what you want even if not the specific item.

#6
kelton312

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Endoxion wrote...

Yea, I felt the same way. Hours on top of hours of grinding, all for nothing. Then i ripped an Asari adept and a hornet back to back. Just keep at it, its bull**** but when you get what your looking for, it feels amazing.


^ this. It sucks to not unlock what you want asap, but it feels great to finally get it. Its the same as the pvp system in swtor, its infuriating at first but it makes it all the more satisfying when the random number god grants your wishes. 

#7
Calibrationmaster

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after maibe 30 veteran packs is getting frustrating , matock over and over again, same pistol over and over again, no new class, last night i save 80000 and got the ****ing mattock 3 times :S

never got skins for the armor , i hope the final version will be diferent ...

#8
D4rkSektor

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IMO, they should make separate packs for random guns.

#9
siarheicka

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Yeah, random unlocks is a terrible idea. Kinda kills the fun.

#10
Chomposaur

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 Agreed, its my only complaint about the MP, I get tired of playing the same 2-3 classes I like, i prefer to switch up every game or two, and despite buying about 10 veteran packs I still haven't got a new race...It really drags down what otherwise I think is really addicting game mode.

#11
ncknck

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Meh, so OP wants to have everything on day 1? It sure will be fun, on day 1. And on next day its boring. Constraints are is good for gameplay. Youll be really happy to get that super rare card noone else has later. And thus unique outfit.

Well, around 12 hours of gameplay later



#12
kalle90

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Lol now I can be certain I just have totally different tastes than most.

IMO the random unlock system is absolutely the best part. I love how the game "forced" me to play as Krogan Soldier that I wouldn't have picked otherwise and they play with it until I eventually unlock something else. This system really drives me to play more and more. If it was as simple as to pick my favorite character or buy it individually I would be maxing it in no time and probably getting tired of the mode rarely playing as anyone else.

Though getting the same stuff over and over is a bit extreme, but that might just be the demo.

#13
jdg90

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I think the current system is fine, but you shouldn't be able the get items you already have.

Modifié par jdg90, 17 février 2012 - 08:58 .


#14
Nyreen

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Agreed, I hate this random system.

#15
Had-to-say

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I love the current system.

#16
Lunatic-LMD

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jdg90 wrote...

I think the current system is fine, but you shouldn't be able the get items you already have.

I'll say this now that I've actually got decent **** last night lol.

#17
eye basher

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why do you people complain at least you get Krogans all i get are quarian engineers do you know how much i hate quarians.

#18
Anacronian Stryx

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Out of the 8 character unlocks i have had all 8 have been human male adept ...yup that's great.

#19
EX CALIBUR45

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People remember this is only the Demo chances are in the full game it will be a lot different and there will most likely more packs to unlock not just those two. As one Uncommon item at once seems okay but to get a Krogan ,Quarian, Slarian, Asari they are as I believe classed as "Rare" as they are the only ones I've seen in a gold "card" colour, so seems like its just "luck" to unlock these other races for the classes and considering there are two aliens in each class it would take a long time to get those extra characters.

Also as far as I know with unlocking the same character over again you gain more appearance choices as well as earn a large sum of XP.

As far as I see it the full game will be different in the Galaxy at War multiplayer mode.

What I can't wait for is the new maps you'll be able to play on there's five areas and I'm sure hoping they'll be more than two for each area.

#20
Spanky Magoo

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They could keep the random aspect just seperate it into Character and Weapon packs.

#21
eye basher

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Some guns are gold card too like the carnifex.

#22
Guest_Guest12345_*

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I like it as is, I think they should keep it. If everyone could just buy what they wanted on day 1, people would have less incentive to play and earn credits. I think if people could have everything within the first few days, they would get bored quickly. I think its a good design.

#23
Lunatic-LMD

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I've only unlocked a character I had once.

On the ps3 version I unlocked the Salarian Infiltrator, and 360 the Turian Sentinel and Asari Adept. I want a Drell :(

#24
Lunatic-LMD

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EX CALIBUR45 wrote...

Also as far as I know with unlocking the same character over again you gain more appearance choices as well as earn a large sum of XP.

Sorry for double post, but this is true also.

#25
TruSkill

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RPG's typically involve progression. Apparently that was scrapped completely for multiplayer.